GrooveComputerTool.cs 27.9 KB
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using HHECS.BllModel;
using HHECS.RobotTool.Dto;
using System.Numerics;

namespace HHECS.RobotTool.Utils
{
    /// <summary>
    /// 坡口计算工具
    /// </summary>
    internal static class GrooveComputerTool
    {
        /// <summary>
        /// 获取计算结果
        /// </summary>
        /// <param name="parameter">输入参数</param>
        /// <returns>[2024/11/29]</returns>
        public static BllResult<RobotOutputParameter> GetComputedData(RobotInputParameter parameter)
        {
            try
            {
                var output = new RobotOutputParameter();
                double WeldAttitudeAngle = 0;
                var layermod = (parameter.GrooveDepth + parameter.WeldHeight) % parameter.OneWeldHeight;//计算层数的余数
                //总层数
                var layerValue = (parameter.GrooveDepth + parameter.WeldHeight) / parameter.OneWeldHeight;
                //如果剩余高度大于四,则向上取整,否则向下
                output.Layers = (int)(layermod >= 4 ? Math.Ceiling(layerValue) : Math.Floor(layerValue));

                //多层多道算法
                if (parameter.GrooveWidth > 30)
                {
                    //遍历每层进行计算
                    for (int i = 1; i <= output.Layers; i++)
                    {
                        var layerModel = new LayerModel
                        {
                            CurrentLayer = i, //当前层
                        };

                        var weldTotal = GetWeldTotal(i, parameter, layermod);
                        var iLayerWeldUpTotal = GetWeldUpTotal(i, output.Layers, parameter, layermod);
                        layerModel.WeldTotal = weldTotal;
                        layerModel.WeldUpTotal = iLayerWeldUpTotal;

                        var zCompensation = 0f;
                        if (layermod < 4)
                        {
                            zCompensation = layermod;
                        }

                        //第一层
                        if (i == 1)
                        {
                            //一层一道
                            var channelModel = new ChannelModel
                            {
                                CurrentChannel = 1,
                                StartingPoint = new Vector3(0, 0, 0),
                                EndingPoint = new Vector3(parameter.WeldLength, 0, 0),
                                WeldAttitudeAngle = 0,
                                WeldWidth = layerModel.WeldTotal / i,
                            };
                            layerModel.LayerHeight = parameter.OneWeldHeight + zCompensation;
                            //焊接截面积
                            channelModel.WeldArea = parameter.GrooveWidth * Math.Pow(parameter.OneWeldHeight + zCompensation, 2) / (2 * parameter.GrooveDepth);

                            //焊接速度
                            channelModel.WeldSpeed = Math.PI * Math.Pow(parameter.WeldingWire, 2) * (parameter.OneLayerWireFeedingSpeed / (channelModel.WeldArea * 4));

                            //振幅为三角形焊缝的上底
                            var weldAmplitude = layerModel.WeldUpTotal / 2 - 2;
                            channelModel.WeldAmplitude = weldAmplitude;
                            //频率、左右停留时间
                            layerModel.LeftAndRightDwellTime = GetLeftAndRightDwellTime(weldAmplitude);
                            layerModel.WeldSwingFrequency = GetWeldSwingFrequency(weldAmplitude);

                            layerModel.ChannelModels.Add(channelModel);
                            output.LayerModels.Add(layerModel);
                            continue;
                        }

                        //其他层
                        if (i >= 2 && i < output.Layers)
                        {
                            layerModel.LayerHeight = parameter.OneWeldHeight;
                            //遍历每层每个焊缝进行计算
                            for (int j = 1; j <= i; j++)
                            {
                                var oneWeldWidth = weldTotal / i; //第i层有i条焊缝,且每条焊缝宽度相同 di
                                var channelModel = new ChannelModel
                                {
                                    CurrentChannel = j,
                                    WeldWidth = oneWeldWidth,
                                };

                                if (j == 1)//梯形焊缝
                                {
                                    //起点和终点
                                    var startingPoint = new Vector3(0, -weldTotal / 2, (i - 1) * parameter.OneWeldHeight + zCompensation);
                                    var endingPoint = new Vector3(parameter.WeldLength, -weldTotal / 2, (i - 1) * parameter.OneWeldHeight + zCompensation);
                                    channelModel.StartingPoint = startingPoint;
                                    channelModel.EndingPoint = endingPoint;
                                    //姿态角计算
                                    double k1 = -2 * parameter.GrooveDepth / parameter.GrooveWidth; //AB所在直线的斜率k1
                                    double k2 = 2 * parameter.GrooveDepth / parameter.GrooveWidth; //AC所在直线的斜率k2
                                    double kijB = (i * parameter.OneWeldHeight - parameter.GrooveDepth) / (parameter.GrooveWidth / (2 - weldTotal / 2 + (j - 1) * oneWeldWidth)); //起点与点B连线所在直线的斜率kijB
                                    double kijC = (parameter.GrooveDepth - i * parameter.OneWeldHeight) / (parameter.GrooveWidth / (2 + weldTotal / 2 - (j - 1) * oneWeldWidth)); //起点与点C连线所在直线的斜率kijC
                                    double tanValue1 = (kijB - kijC) / (1 + kijB * kijC); //起点与点B和C连线的夹角正切值;
                                    double tanValue2 = (k1 - k2) / (1 + k1 * k2); //AB和AC夹角正切值;
                                    double tanRadianValue1 = Math.Atan(Math.Abs(tanValue1)); //弧度值
                                    double tanRadianValue2 = Math.Atan(Math.Abs(tanValue2)); //弧度值
                                    double tanAngleValue1 = tanRadianValue1 / Math.PI * 180; //角度值
                                    double tanAngleValue2 = tanRadianValue2 / Math.PI * 180; //角度值
                                    WeldAttitudeAngle = tanAngleValue1 / 2 - tanAngleValue2 / 2;//取反中间值
                                    channelModel.WeldAttitudeAngle = tanAngleValue1 / 2 - tanAngleValue2 / 2;
                                    var iLayerjthWeldArea = parameter.OneWeldHeight / 2 * (2 * iLayerWeldUpTotal / i + weldTotal / 2 - iLayerWeldUpTotal / 2);
                                    channelModel.WeldArea = iLayerjthWeldArea;
                                    //焊接速度
                                    channelModel.WeldSpeed = Math.PI * Math.Pow(parameter.WeldingWire, 2) * (parameter.WireFeedingSpeed / (iLayerjthWeldArea * 4));
                                    layerModel.ChannelModels.Add(channelModel);
                                    continue;
                                }

                                if (j > 1 & j < i)
                                {
                                    //起点和终点
                                    var startingPoint = new Vector3(0, -iLayerWeldUpTotal / 2 + (j - 0.5f) * iLayerWeldUpTotal / i, (i - 1) * parameter.OneWeldHeight + zCompensation);
                                    var endingPoint = new Vector3(parameter.WeldLength, -iLayerWeldUpTotal / 2 + (j - 0.5f) * iLayerWeldUpTotal / i, (i - 1) * parameter.OneWeldHeight + zCompensation);
                                    channelModel.StartingPoint = startingPoint;
                                    channelModel.EndingPoint = endingPoint;

                                    //姿态角计算
                                    channelModel.WeldAttitudeAngle = 0;
                                    var iLayerjthWeldArea = parameter.OneWeldHeight * iLayerWeldUpTotal / i;
                                    channelModel.WeldArea = iLayerjthWeldArea;
                                    //焊接速度
                                    channelModel.WeldSpeed = Math.PI * Math.Pow(parameter.WeldingWire, 2) * (parameter.WireFeedingSpeed / (iLayerjthWeldArea * 4));
                                }
                                ///最后一条梯形焊缝
                                else
                                {
                                    //起点、终点、姿态角
                                    var startingPoint = new Vector3(0, weldTotal / 2, (i - 1) * parameter.OneWeldHeight + zCompensation);
                                    var endingPoint = new Vector3(parameter.WeldLength, weldTotal / 2, (i - 1) * parameter.OneWeldHeight + zCompensation);
                                    channelModel.StartingPoint = startingPoint;
                                    channelModel.EndingPoint = endingPoint;
                                    ///姿态角计算
                                    channelModel.WeldAttitudeAngle = WeldAttitudeAngle * -1;
                                    //焊接速度
                                    var iLayerjthWeldArea = parameter.OneWeldHeight / 2 * (2 * iLayerWeldUpTotal / i + weldTotal / 2 - iLayerWeldUpTotal / 2);
                                    channelModel.WeldArea = iLayerjthWeldArea;
                                    channelModel.WeldSpeed = Math.PI * Math.Pow(parameter.WeldingWire, 2) * (parameter.WireFeedingSpeed / (iLayerjthWeldArea * 4));
                                }
                                layerModel.ChannelModels.Add(channelModel);
                            }
                            output.LayerModels.Add(layerModel);
                            continue;
                        }
                        //最后一层(盖面层)
                        else
                        {
                            //总焊接截面积(mm²)
                            var totalWeldArea = parameter.GrooveWidth * parameter.GrooveDepth / 2 + (parameter.GrooveWidth * 2 + parameter.WeldWidth * 2) * parameter.WeldHeight / 2;
                            // 总熔敷量(mm³)
                            var totalDepositionAmount = totalWeldArea * parameter.WeldLength; //熔敷量与焊接横截面积成正比
                            //最后一层实际高度 
                            layerModel.LayerHeight = parameter.GrooveDepth + parameter.WeldHeight - ((output.Layers - 1) * parameter.OneWeldHeight + zCompensation);
                            //遍历每层每个焊缝进行计算
                            for (int j = 1; j <= i; j++)
                            {
                                var oneWeldWidth = weldTotal / i; //第i层有i条焊缝,且每条焊缝宽度相同 di
                                var channelModel = new ChannelModel
                                {
                                    CurrentChannel = j,
                                    WeldWidth = oneWeldWidth,
                                };
                                if (j == 1)//梯形焊缝
                                {
                                    //起点和终点
                                    var startingPoint = new Vector3(0, -weldTotal / 2, (i - 1) * parameter.OneWeldHeight + zCompensation);
                                    var endingPoint = new Vector3(parameter.WeldLength, -weldTotal / 2, (i - 1) * parameter.OneWeldHeight + zCompensation);
                                    channelModel.StartingPoint = startingPoint;
                                    channelModel.EndingPoint = endingPoint;

                                    ///姿态角计算
                                    double k1 = -2 * parameter.GrooveDepth / parameter.GrooveWidth; //AB所在直线的斜率k1
                                    double k2 = 2 * parameter.GrooveDepth / parameter.GrooveWidth; //AC所在直线的斜率k2
                                    double kijB = (i * parameter.OneWeldHeight - parameter.GrooveDepth) / (parameter.GrooveWidth / (2 - weldTotal / 2 + (j - 1) * oneWeldWidth)); //起点与点B连线所在直线的斜率kijB
                                    double kijC = ((float)parameter.GrooveDepth - i * (float)parameter.OneWeldHeight) / ((float)parameter.GrooveWidth / (2 + weldTotal / 2 - (j - 1) * oneWeldWidth)); //起点与点C连线所在直线的斜率kijC
                                    double tanValue1 = (kijB - kijC) / (1 + kijB * kijC); //起点与点B和C连线的夹角正切值;
                                    double tanValue2 = (k1 - k2) / (1 + k1 * k2); //AB和AC夹角正切值;
                                    double tanRadianValue1 = Math.Atan(Math.Abs(tanValue1)); //弧度值
                                    double tanRadianValue2 = Math.Atan(Math.Abs(tanValue2)); //弧度值
                                    double tanAngleValue1 = tanRadianValue1 / Math.PI * 180; //角度值
                                    double tanAngleValue2 = tanRadianValue2 / Math.PI * 180; //角度值
                                    WeldAttitudeAngle = tanAngleValue1 / 2 - tanAngleValue2 / 2;
                                    channelModel.WeldAttitudeAngle = tanAngleValue1 / 2 - tanAngleValue2 / 2;
                                    var iLayerjthWeldArea = 0f;
                                    //焊接速度
                                    if (layermod >= 4)
                                    {
                                        iLayerjthWeldArea = layermod / 2 * (2 * iLayerWeldUpTotal / i + weldTotal / 2 - iLayerWeldUpTotal / 2);
                                    }
                                    else
                                    {
                                        iLayerjthWeldArea = (parameter.OneWeldHeight) / 2 * (2 * iLayerWeldUpTotal / i + weldTotal / 2 - iLayerWeldUpTotal / 2);
                                    }
                                    channelModel.WeldSpeed = Math.PI * Math.Pow(parameter.WeldingWire, 2) * (parameter.WireFeedingSpeed / (iLayerjthWeldArea * 4));
                                    layerModel.ChannelModels.Add(channelModel);
                                    continue;
                                }
                                if (j > 1 & j < i)
                                {
                                    //起点和终点
                                    var startingPoint = new Vector3(0, -iLayerWeldUpTotal / 2 + (j - 0.5f) * iLayerWeldUpTotal / i, (i - 1) * parameter.OneWeldHeight + zCompensation);
                                    var endingPoint = new Vector3((float)parameter.WeldLength, Convert.ToSingle(-iLayerWeldUpTotal / 2 + (j - 0.5) * iLayerWeldUpTotal / i), (i - 1) * (float)parameter.OneWeldHeight + zCompensation);
                                    channelModel.StartingPoint = startingPoint;
                                    channelModel.EndingPoint = endingPoint;
                                    ///姿态角计算
                                    channelModel.WeldAttitudeAngle = 0;
                                    var iLayerjthWeldArea = 0f;
                                    if (layermod >= 4)
                                    {
                                        iLayerjthWeldArea = layermod * iLayerWeldUpTotal / i;
                                    }
                                    else
                                    {
                                        iLayerjthWeldArea = parameter.OneWeldHeight * iLayerWeldUpTotal / i;
                                    }
                                    //焊接速度
                                    channelModel.WeldSpeed = Math.PI * Math.Pow(parameter.WeldingWire, 2) * (parameter.WireFeedingSpeed / (iLayerjthWeldArea * 4));
                                    layerModel.ChannelModels.Add(channelModel);

                                }
                                ///最后一条梯形焊缝
                                else
                                {
                                    //起点、终点、姿态角
                                    var startingPoint = new Vector3(0, weldTotal / 2, (i - 1) * parameter.OneWeldHeight + zCompensation);
                                    var endingPoint = new Vector3(parameter.WeldLength, weldTotal / 2, (i - 1) * parameter.OneWeldHeight + zCompensation);
                                    channelModel.StartingPoint = startingPoint;
                                    channelModel.EndingPoint = endingPoint;
                                    ///姿态角计算
                                    channelModel.WeldAttitudeAngle = WeldAttitudeAngle * -1;
                                    var iLayerjthWeldArea = 0d;
                                    //焊接速度
                                    if (layermod >= 4)
                                    {
                                        iLayerjthWeldArea = (layermod) / 2 * (2 * iLayerWeldUpTotal / i + weldTotal / 2 - iLayerWeldUpTotal / 2);
                                    }
                                    else
                                    {
                                        iLayerjthWeldArea = (parameter.OneWeldHeight) / 2 * (2 * iLayerWeldUpTotal / i + weldTotal / 2 - iLayerWeldUpTotal / 2);
                                    }
                                    channelModel.WeldSpeed = Math.PI * Math.Pow(parameter.WeldingWire, 2) * (parameter.WireFeedingSpeed / (iLayerjthWeldArea * 4));
                                    layerModel.ChannelModels.Add(channelModel);
                                }
                            }
                            output.LayerModels.Add(layerModel);
                        }
                    }
                    return BllResultFactory.Success(output);
                }

                //多层单道算法
                //遍历每层进行计算
                for (int i = 1; i <= output.Layers; i++)
                {
                    var weldTotal = GetWeldTotal(i, parameter, layermod);
                    var iLayerWeldUpTotal = GetWeldUpTotal(i, output.Layers, parameter, layermod);
                    var zCompensation = 0f;
                    if (layermod < 4)
                    {
                        zCompensation = layermod;
                    }
                    var layerModel = new LayerModel
                    {
                        CurrentLayer = i,
                        WeldTotal = weldTotal,
                        WeldUpTotal = iLayerWeldUpTotal,
                    };

                    ///第一层
                    if (i == 1)
                    {
                        layerModel.LayerHeight = parameter.OneWeldHeight + zCompensation;
                        var channelModel = new ChannelModel
                        {
                            CurrentChannel = 1,
                            StartingPoint = new Vector3(0, 0, 0),
                            EndingPoint = new Vector3(parameter.WeldLength, 0, 0),
                            WeldAttitudeAngle = 0,
                        };
                        // 第一层(打底)焊接截面积(mm²)
                        var oneLayerWeldArea = parameter.GrooveWidth * Math.Pow(parameter.OneWeldHeight + zCompensation, 2) / (2 * parameter.GrooveDepth);
                        channelModel.WeldArea = oneLayerWeldArea;
                        //焊接速度
                        channelModel.WeldSpeed = Math.PI * Math.Pow(parameter.WeldingWire, 2) * (parameter.OneLayerWireFeedingSpeed / (oneLayerWeldArea * 4));
                        //振幅为上底
                        var weldAmplitude = iLayerWeldUpTotal / 2 - 2;
                        channelModel.WeldAmplitude = weldAmplitude;
                        //频率、左右停留时间
                        layerModel.LeftAndRightDwellTime = GetLeftAndRightDwellTime(weldAmplitude);
                        layerModel.WeldSwingFrequency = GetWeldSwingFrequency(weldAmplitude);
                        layerModel.ChannelModels.Add(channelModel);
                        output.LayerModels.Add(layerModel);
                        continue;
                    }

                    //其他层
                    if (i >= 2 && i < output.Layers)
                    {
                        var channelModel = new ChannelModel
                        {
                            CurrentChannel = 1,
                            WeldAttitudeAngle = 0,
                            StartingPoint = new Vector3(0, 0, (i - 1) * parameter.OneWeldHeight + zCompensation),
                            EndingPoint = new Vector3(parameter.WeldLength, 0, (i - 1) * parameter.OneWeldHeight + zCompensation)
                        };
                        layerModel.LayerHeight = parameter.OneWeldHeight;

                        var weldArea = (iLayerWeldUpTotal + weldTotal) * parameter.OneWeldHeight / 2;
                        channelModel.WeldArea = weldArea;
                        //焊接速度
                        channelModel.WeldSpeed = Math.PI * Math.Pow(parameter.WeldingWire, 2) * (parameter.OneLayerWireFeedingSpeed / (weldArea * 4));
                        //振幅为上底
                        var weldAmplitude = iLayerWeldUpTotal / 2 - 2;
                        channelModel.WeldAmplitude = weldAmplitude;
                        //频率、左右停留时间
                        layerModel.LeftAndRightDwellTime = GetLeftAndRightDwellTime(weldAmplitude);
                        layerModel.WeldSwingFrequency = GetWeldSwingFrequency(weldAmplitude);
                        layerModel.ChannelModels.Add(channelModel);
                    }
                    //最后一层(盖面层)
                    else
                    {
                        layerModel.LayerHeight = parameter.GrooveDepth + parameter.WeldHeight - ((output.Layers - 1) * parameter.OneWeldHeight + zCompensation);
                        //总焊接截面积(mm²)
                        var totalWeldArea = parameter.GrooveWidth * parameter.GrooveDepth / 2 + (parameter.GrooveWidth * 2 + parameter.WeldWidth * 2) * parameter.WeldHeight / 2;
                        //总熔敷量(mm³)
                        var totalDepositionAmount = totalWeldArea * parameter.WeldLength; //熔敷量与焊接横截面积成正比
                        var channelModel = new ChannelModel
                        {
                            CurrentChannel = 1,
                            WeldAttitudeAngle = 0,
                            WeldAmplitude = 0,
                            StartingPoint = new Vector3(0, 0, (i - 1) * parameter.OneWeldHeight + zCompensation),
                            EndingPoint = new Vector3(parameter.WeldLength, 0, (i - 1) * parameter.OneWeldHeight + zCompensation)
                        };
                        var weldArea = 0d;
                        if (layermod >= 4)
                        {
                            weldArea = (parameter.GrooveWidth + weldTotal) * layermod / 2;
                        }
                        else
                        {
                            weldArea = (parameter.GrooveWidth + weldTotal) * parameter.OneWeldHeight / 2;
                            //振幅为上底
                            var weldAmplitude = parameter.GrooveWidth / 2 - 2;
                            channelModel.WeldAmplitude = weldAmplitude;
                            //频率、左右停留时间
                            layerModel.LeftAndRightDwellTime = GetLeftAndRightDwellTime(weldAmplitude);
                            layerModel.WeldSwingFrequency = GetWeldSwingFrequency(weldAmplitude);
                        }
                        //焊接速度
                        channelModel.WeldSpeed = Math.PI * Math.Pow(parameter.WeldingWire, 2) * (parameter.OneLayerWireFeedingSpeed / (weldArea * 4));
                        layerModel.ChannelModels.Add(channelModel);
                    }
                    output.LayerModels.Add(layerModel);
                }
                return BllResultFactory.Success(output);
            }
            catch (Exception ex)
            {
                return BllResultFactory.Error<RobotOutputParameter>(ex.Message);
            }
        }

        /// <summary>
        /// 获取总焊宽
        /// </summary>
        /// <param name="currentLayer">当前层</param>
        /// <param name="totalLayer">总层数</param>
        /// <param name="parameter">输入参数</param>
        /// <param name="layerMod">计算层数的余数</param>
        /// <remarks>1-i-1层上下焊宽算法</remarks>
        /// <returns></returns>
        private static float GetWeldTotal(int currentLayer, RobotInputParameter parameter, float layerMod)
        {
            if (currentLayer == 0)
            {
                return 0;
            }

            if (layerMod >= 4)
            {
                return (currentLayer - 1) * parameter.OneWeldHeight * parameter.GrooveWidth / parameter.GrooveDepth;
            }

            return ((currentLayer - 1) * parameter.OneWeldHeight + layerMod) * parameter.GrooveWidth / parameter.GrooveDepth;
        }

        /// <summary>
        /// 获取上底宽
        /// </summary>
        /// <param name="currentLayer">当前层</param>
        /// <param name="totalLayer">总层数</param>
        /// <param name="parameter">输入参数</param>
        /// <param name="layerMod">计算层数的余数</param>
        /// <remarks>1-i-1层上下焊宽算法</remarks>
        /// <returns></returns>
        private static float GetWeldUpTotal(int currentLayer, int totalLayer, RobotInputParameter parameter, float layerMod)
        {
            if (currentLayer == 0)
            {
                return 0;
            }

            if (currentLayer != totalLayer) //1-i-1层上下焊宽算法
            {
                if (layerMod >= 4)
                {
                    return currentLayer * parameter.OneWeldHeight * parameter.GrooveWidth / parameter.GrooveDepth;
                }
                return (currentLayer * parameter.OneWeldHeight + layerMod) * parameter.GrooveWidth / parameter.GrooveDepth;
            }
            return parameter.GrooveWidth + parameter.WeldWidth * 2;
        }

        /// <summary>
        /// 获取左右停留时间
        /// </summary>
        /// <param name="weldAmplitude">振幅</param>
        /// <returns></returns>
        private static float GetWeldSwingFrequency(float weldAmplitude)
        {
            // 焊接频率
            if (weldAmplitude == 0)
            {
                return 0;
            }
            if (5.5 / weldAmplitude >= 2.5)
            {
                return 2.5f;
            }
            if (5.5 / weldAmplitude < 1)
            {
                return 0.8f;
            }
            if (5.5 / weldAmplitude > 1 && 5.5 / weldAmplitude < 2.5)
            {
                return (float)Math.Round(5.5 / weldAmplitude, 1);
            }
            return default;
        }

        /// <summary>
        /// 获取左右停留时间
        /// </summary>
        /// <param name="weldAmplitude">振幅</param>
        /// <returns></returns>
        private static float GetLeftAndRightDwellTime(float weldAmplitude)
        {
            if (weldAmplitude <= 1.5)
            {
                return 0;
            }
            if (weldAmplitude > 1.5 && weldAmplitude <= 2.5)
            {
                return 0.01f;
            }
            if (weldAmplitude > 2.5 && weldAmplitude <= 3.5)
            {
                return 0.02f;
            }
            if (weldAmplitude > 3.5 && weldAmplitude <= 4.5)
            {
                return 0.05f;
            }
            if (weldAmplitude > 4.5 && weldAmplitude <= 6)
            {
                return 0.1f;
            }
            if (weldAmplitude > 6)
            {
                return 0.15f;
            }
            return default;
        }
    }
}