MapEditor.vue
156 KB
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<template>
<div class="map-editor-wrapper">
<VaCard class="map-editor-card">
<VaCardContent class="map-editor-content">
<!-- 左侧配置面板 20% -->
<div class="config-panel-wrapper">
<div class="config-panel-inner">
<!-- 顶部按钮组 -->
<div class="panel-actions-top">
<VaButton @click="saveMap" :disabled="isSaving" color="primary" size="small">{{ t('maps.editor.buttons.save') }}</VaButton>
<VaButton @click="goBack" color="secondary" size="small">{{ t('maps.editor.buttons.back') }}</VaButton>
</div>
<h6 class="panel-title">{{ t('maps.editor.titles.elementConfig') }}</h6>
<!-- 节点配置 -->
<div v-if="selectedSingleNode" class="config-form">
<VaInput :label="t('maps.editor.labels.code')" :model-value="selectedSingleNode.code" disabled readonly class="mb-3" />
<VaSelect
:label="t('maps.editor.labels.type')"
v-model="selectedSingleNode.type"
:options="nodeTypeOptions"
text-by="text"
value-by="value"
@update:model-value="syncToCurrentMap"
class="mb-3"
/>
<VaInput
:label="t('maps.editor.labels.coordinateX')"
v-model.number="selectedSingleNode.x"
type="number"
@change="syncToCurrentMap"
class="mb-3"
/>
<VaInput
:label="t('maps.editor.labels.coordinateY')"
v-model.number="selectedSingleNode.y"
type="number"
@change="syncToCurrentMap"
class="mb-3"
/>
<VaSelect
:label="t('maps.editor.labels.orientation')"
v-model.number="selectedSingleNode.orientation"
:options="orientationOptions"
text-by="text"
value-by="value"
@update:model-value="syncToCurrentMap"
class="mb-3"
/>
<VaCheckbox
v-model="selectedSingleNode.allowRotate"
:label="t('maps.editor.labels.allowRotate')"
@update:model-value="syncToCurrentMap"
class="mb-2"
/>
<VaCheckbox
v-model="selectedSingleNode.allowReverseEntry"
:label="t('maps.editor.labels.allowReverseEntry')"
@update:model-value="syncToCurrentMap"
class="mb-3"
/>
<VaInput
:label="t('maps.editor.labels.maxCoordinateOffset')"
v-model.number="selectedSingleNode.maxCoordinateOffset"
type="number"
:step="0.01"
@change="syncToCurrentMap"
class="mb-3"
/>
<VaInput
:label="t('maps.editor.labels.maxAngleDeviation')"
v-model.number="selectedSingleNode.maxAngleDeviation"
type="number"
:step="0.1"
@change="syncToCurrentMap"
class="mb-3"
/>
<VaInput
:label="t('maps.editor.labels.maxSpeed')"
v-model.number="selectedSingleNode.maxSpeed"
type="number"
:step="0.1"
@change="syncToCurrentMap"
class="mb-3"
/>
</div>
<!-- 连线配置 -->
<div v-else-if="selectedSingleEdge" class="config-form">
<VaInput :label="t('maps.editor.labels.code')" :model-value="selectedSingleEdge.code" disabled readonly class="mb-3" />
<VaInput :label="t('maps.editor.labels.startNodeCode')" :model-value="selectedSingleEdge.sourceCode" disabled readonly class="mb-3" />
<VaInput :label="t('maps.editor.labels.endNodeCode')" :model-value="selectedSingleEdge.targetCode" disabled readonly class="mb-3" />
<VaCheckbox
v-model="selectedSingleEdge.isReverse"
:label="t('maps.editor.labels.isReverse')"
@update:model-value="syncToCurrentMap"
class="mb-2"
/>
<VaCheckbox
:model-value="!!selectedSingleEdge.isArc"
:label="t('maps.editor.labels.isArc')"
disabled
class="mb-2"
/>
<VaInput
:label="t('maps.editor.labels.centerX')"
:model-value="typeof selectedSingleEdge.centerX === 'number' ? selectedSingleEdge.centerX.toFixed(3) : ''"
disabled
readonly
class="mb-3"
/>
<VaInput
:label="t('maps.editor.labels.centerY')"
:model-value="typeof selectedSingleEdge.centerY === 'number' ? selectedSingleEdge.centerY.toFixed(3) : ''"
disabled
readonly
/>
</div>
<!-- 弧线配置 -->
<div v-else-if="selectedSingleArc" class="config-form">
<VaInput :label="t('maps.editor.labels.code')" :model-value="selectedSingleArc.code" disabled readonly class="mb-3" />
<VaInput :label="t('maps.editor.labels.startNodeCode')" :model-value="getArcStartNodeId(selectedSingleArc)" disabled readonly class="mb-3" />
<VaInput :label="t('maps.editor.labels.endNodeCode')" :model-value="getArcEndNodeId(selectedSingleArc)" disabled readonly class="mb-3" />
<VaCheckbox
v-model="selectedSingleArc.isReverse"
:label="t('maps.editor.labels.isReverse')"
@update:model-value="syncToCurrentMap"
class="mb-2"
/>
<VaCheckbox
:model-value="true"
:label="t('maps.editor.labels.isArc')"
disabled
class="mb-2"
/>
<VaInput
:label="t('maps.editor.labels.centerX')"
:model-value="typeof selectedSingleArc.centerX === 'number' ? selectedSingleArc.centerX.toFixed(3) : ''"
disabled
readonly
class="mb-3"
/>
<VaInput
:label="t('maps.editor.labels.centerY')"
:model-value="typeof selectedSingleArc.centerY === 'number' ? selectedSingleArc.centerY.toFixed(3) : ''"
disabled
readonly
/>
</div>
<!-- 资源配置 -->
<div v-else-if="selectedSingleResource" class="config-form">
<VaInput :label="t('maps.editor.labels.code')" :model-value="selectedSingleResource.resourceCode" disabled readonly class="mb-3" />
<VaInput
:label="t('maps.editor.labels.name')"
v-model="selectedSingleResource.resourceName"
@change="syncResourcesToCurrentMap"
class="mb-3"
/>
<VaSelect
:label="t('maps.editor.labels.type')"
v-model="selectedSingleResource.type"
:options="resourceTypeOptions"
text-by="text"
value-by="value"
@update:model-value="syncResourcesToCurrentMap"
class="mb-3"
/>
<VaInput
:label="t('maps.editor.labels.capacity')"
v-model.number="selectedSingleResource.capacity"
type="number"
:min="1"
@change="syncResourcesToCurrentMap"
class="mb-3"
/>
<VaInput
:label="t('maps.editor.labels.maxSpeed')"
v-model.number="selectedSingleResource.maxSpeed"
type="number"
:step="0.1"
@change="syncResourcesToCurrentMap"
class="mb-3"
/>
<VaCheckbox
v-model="selectedSingleResource.canRotate"
:label="t('maps.editor.labels.canRotate')"
@update:model-value="syncResourcesToCurrentMap"
class="mb-3"
/>
<VaSelect
:label="t('maps.editor.labels.entryAction')"
v-model="selectedSingleResource.entryAction"
:options="resourceActionTypeOptions"
text-by="text"
value-by="value"
@update:model-value="syncResourcesToCurrentMap"
class="mb-3"
/>
<VaSelect
:label="t('maps.editor.labels.exitAction')"
v-model="selectedSingleResource.exitAction"
:options="resourceActionTypeOptions"
text-by="text"
value-by="value"
@update:model-value="syncResourcesToCurrentMap"
class="mb-3"
/>
<div class="text-secondary small mb-2">{{ t('maps.editor.messages.resourcePointsCount', { count: selectedSingleResource.locationCoordinates?.length || 0 }) }}</div>
</div>
<!-- 未选中提示 -->
<div v-else class="text-secondary">{{ t('maps.editor.messages.selectNodeOrEdge') }}</div>
</div>
</div>
<!-- 右侧地图预览 80% -->
<div class="preview-panel-wrapper">
<div class="map-preview">
<!-- 工具栏 -->
<div class="toolbar-container">
<VaButtonGroup v-if="currentMap.type === 1" class="toolbar-group">
<VaButton
:color="mode === 'select' ? 'primary' : 'secondary'"
@click="setMode('select')"
icon="touch_app"
size="small"
:title="t('maps.editor.buttons.select')"
/>
<VaButton
:color="mode === 'pan' ? 'primary' : 'secondary'"
@click="setMode('pan')"
icon="pan_tool"
size="small"
:title="t('maps.editor.buttons.pan')"
/>
<VaButton
:color="mode === 'addNode' ? 'primary' : 'secondary'"
@click="setMode('addNode')"
icon="add_circle"
size="small"
:title="t('maps.editor.buttons.addNode')"
/>
<VaButton
:color="mode === 'connect' ? 'primary' : 'secondary'"
@click="setMode('connect')"
icon="link"
size="small"
:title="t('maps.editor.buttons.connect')"
/>
<VaButton
:color="mode === 'arc' ? 'primary' : 'secondary'"
@click="setMode('arc')"
icon="architecture"
size="small"
:title="t('maps.editor.buttons.arc')"
/>
<VaButton
color="secondary"
@click="openBatchArcPanel"
:disabled="selectedStraightEdgeCount < 2"
icon="compass_calibration"
size="small"
:title="t('maps.editor.buttons.batchArc')"
/>
<VaButton
color="secondary"
@click="generateFourVariantsForSelectedEdges"
:disabled="(selectedEdgeId == null && selectedEdgeIds.size === 0) && (selectedArcId == null && selectedArcIds.size === 0)"
icon="shuffle"
size="small"
:title="t('maps.editor.buttons.fourWayEdge')"
/>
<VaButton
color="secondary"
@click="generateEdgesForSelectedNodesX"
:disabled="!(selectedNodeIds.size >= 2)"
icon="swap_horiz"
size="small"
:title="t('maps.editor.buttons.xDirectionEdge')"
/>
<VaButton
color="secondary"
@click="generateEdgesForSelectedNodesY"
:disabled="!(selectedNodeIds.size >= 2)"
icon="swap_vert"
size="small"
:title="t('maps.editor.buttons.yDirectionEdge')"
/>
<VaButton
color="secondary"
@click="openBatchEditPanel"
:disabled="selectedNodeIds.size < 2"
icon="edit"
size="small"
:title="t('maps.editor.buttons.batchEdit')"
/>
<VaButton
color="secondary"
@click="openCopyPanel"
:disabled="(selectedNodeIds.size === 0 && selectedNodeId == null)"
icon="content_copy"
size="small"
:title="t('maps.editor.buttons.copy')"
/>
<VaButton
color="secondary"
@click="openMovePanel"
:disabled="(selectedNodeIds.size === 0 && selectedNodeId == null)"
icon="open_with"
size="small"
:title="t('maps.editor.buttons.move')"
/>
</VaButtonGroup>
<!-- 资源区域工具按钮组 -->
<VaButtonGroup class="toolbar-group">
<VaButton
v-for="resType in resourceTypeOptions"
:key="resType.value"
:color="mode === 'addResource' && currentResourceType === resType.value ? 'primary' : 'secondary'"
@click="setResourceMode(resType.value)"
:icon="getResourceIcon(resType.value)"
size="small"
:title="resType.text"
/>
<VaButton
color="danger"
@click="deleteSelectedResource"
:disabled="selectedResourceId == null"
icon="delete"
size="small"
:title="t('maps.editor.buttons.deleteResource')"
/>
</VaButtonGroup>
<VaButtonGroup class="toolbar-group">
<VaButton
color="secondary"
@click="() => bgFileInputRef && bgFileInputRef.click()"
icon="add_photo_alternate"
size="small"
:title="t('maps.editor.buttons.importBgImage')"
/>
<VaButton
color="secondary"
@click="openBgSettingsModal"
icon="settings"
size="small"
:title="t('maps.editor.buttons.bgSettings')"
/>
<VaButton
color="secondary"
@click="clearBgImage"
:disabled="!bgImageUrl"
icon="delete"
size="small"
:title="t('maps.editor.buttons.clearBgImage')"
/>
<input ref="bgFileInputRef" type="file" accept="image/*,.pgm" @change="onBgFileChange" style="display:none" />
</VaButtonGroup>
<VaButtonGroup class="toolbar-group">
<VaButton
color="secondary"
@click="undo"
:disabled="!canUndo"
icon="undo"
size="small"
:title="t('maps.editor.buttons.undo')"
/>
<VaButton
color="secondary"
@click="zoomIn"
icon="zoom_in"
size="small"
:title="t('maps.editor.buttons.zoomIn')"
/>
<VaButton
color="secondary"
@click="zoomOut"
icon="zoom_out"
size="small"
:title="t('maps.editor.buttons.zoomOut')"
/>
<VaButton
color="secondary"
@click="resetView"
icon="history"
size="small"
:title="t('maps.editor.buttons.resetView')"
/>
</VaButtonGroup>
<div class="stats-text">{{ t('maps.editor.stats.statsFormat', { nodes: nodes.length, edges: edges.length }) }}</div>
</div>
<div :class="['topo-canvas', canvasCursorClass, 'flex-grow-1']"
@mousedown="onCanvasMouseDown"
@mousemove="onCanvasMouseMove"
@mouseup="onCanvasMouseUp"
@mouseleave="onCanvasMouseUp"
@wheel.prevent="onCanvasWheel">
<svg :width="'100%'" :height="'100%'" ref="svgRef">
<defs>
<marker id="arrow-black" viewBox="0 0 10 10" refX="10" refY="5" markerUnits="strokeWidth" markerWidth="10" markerHeight="6" orient="auto">
<path d="M 0 0 L 10 5 L 0 10 z" fill="#000000" />
</marker>
<marker id="arrow-blue" viewBox="0 0 10 10" refX="10" refY="5" markerUnits="strokeWidth" markerWidth="10" markerHeight="6" orient="auto">
<path d="M 0 0 L 10 5 L 0 10 z" fill="#0d6efd" />
</marker>
<marker id="arrow-red" viewBox="0 0 10 10" refX="10" refY="5" markerUnits="strokeWidth" markerWidth="10" markerHeight="6" orient="auto">
<path d="M 0 0 L 10 5 L 0 10 z" fill="#dc3545" />
</marker>
<marker id="arrow-orange" viewBox="0 0 10 10" refX="10" refY="5" markerUnits="strokeWidth" markerWidth="10" markerHeight="6" orient="auto">
<path d="M 0 0 L 10 5 L 0 10 z" fill="#f59f00" />
</marker>
</defs>
<!-- World space content (Cartesian: X right, Y up) -->
<g :transform="`translate(${viewport.x}, ${viewport.y}) scale(${viewport.scale})`">
<!-- background image (world space) -->
<g v-if="bgImageUrl">
<g :transform="`translate(${bgWorldWidth / 2 + bgOffsetX}, ${-bgWorldHeight / 2 - bgOffsetY}) rotate(${bgRotation}) translate(${-bgWorldWidth / 2}, ${bgWorldHeight / 2})`">
<image
:href="bgImageUrl"
:x="0"
:y="-bgWorldHeight"
:width="bgWorldWidth"
:height="bgWorldHeight"
:opacity="bgOpacity"
preserveAspectRatio="none"
crossorigin="anonymous"
/>
</g>
</g>
<!-- grid -->
<g class="grid">
<g>
<line v-for="gx in gridXLines" :key="`gx-${gx.x}`"
:x1="gx.x" :y1="-worldBounds.yMin" :x2="gx.x" :y2="-worldBounds.yMax"
:stroke="gx.major ? '#e9ecef' : '#f1f3f5'" :stroke-width="(gx.major ? 0.1 : 0.05) / viewport.scale" />
</g>
<g>
<line v-for="gy in gridYLines" :key="`gy-${gy.y}`"
:x1="worldBounds.xMin" :y1="-gy.y" :x2="worldBounds.xMax" :y2="-gy.y"
:stroke="gy.major ? '#e9ecef' : '#f1f3f5'" :stroke-width="(gy.major ? 0.1 : 0.05) / viewport.scale" />
</g>
<!-- axes -->
<line :x1="0" :y1="-worldBounds.yMin" :x2="0" :y2="-worldBounds.yMax" stroke="#adb5bd" :stroke-width="0.2 / viewport.scale" />
<line :x1="worldBounds.xMin" y1="0" :x2="worldBounds.xMax" y2="0" stroke="#adb5bd" :stroke-width="0.2 / viewport.scale" />
</g>
<!-- resources (区域) -->
<g class="resources">
<g v-for="resource in resources" :key="resource.id">
<polygon
:points="getResourcePolygonPoints(resource)"
:fill="getResourceColor(resource.type, 0.3)"
:stroke="selectedResourceId === resource.id ? '#0d6efd' : getResourceColor(resource.type, 1)"
:stroke-width="(selectedResourceId === resource.id ? 2 : 1) / viewport.scale"
:stroke-dasharray="selectedResourceId === resource.id ? 'none' : `${0.5 / viewport.scale} ${0.25 / viewport.scale}`"
@mousedown.stop="onResourceMouseDown(resource, $event)"
@click.stop="onResourceClick(resource, $event)"
style="cursor: pointer"
/>
<text
v-if="resource.locationCoordinates && resource.locationCoordinates.length > 0"
:x="getResourceCenter(resource).x"
:y="-getResourceCenter(resource).y"
:font-size="15 / viewport.scale"
fill="#333"
text-anchor="middle"
dominant-baseline="middle"
>{{ resource.resourceName || resource.resourceCode }}</text>
</g>
<!-- 正在绘制的资源区域预览 -->
<g v-if="mode === 'addResource' && resourceDrawingPoints.length > 0">
<polygon
v-if="resourceDrawingPoints.length >= 3"
:points="resourceDrawingPoints.map(p => `${p.x},${-p.y}`).join(' ')"
:fill="getResourceColor(currentResourceType, 0.2)"
:stroke="getResourceColor(currentResourceType, 1)"
:stroke-width="0.15 / viewport.scale"
stroke-dasharray="0.3 0.15"
/>
<polyline
v-else
:points="resourceDrawingPoints.map(p => `${p.x},${-p.y}`).join(' ')"
fill="none"
:stroke="getResourceColor(currentResourceType, 1)"
:stroke-width="0.15 / viewport.scale"
stroke-dasharray="0.3 0.15"
/>
<circle
v-for="(pt, idx) in resourceDrawingPoints"
:key="idx"
:cx="pt.x"
:cy="-pt.y"
:r="2 / viewport.scale"
:fill="getResourceColor(currentResourceType, 1)"
/>
</g>
</g>
<!-- edges -->
<g class="edges">
<g v-for="edge in edges.filter(e => !e.curve)" :key="edge.id">
<path
:d="getEdgePath(edge)"
fill="none"
:stroke="getEdgeStroke(edge)"
:stroke-width="(mode === 'arc' && arcMode.step === 1 && (arcMode.firstEdgeId === edge.id || arcHoverEdgeId === edge.id)) ? 8 : (isEdgeSelected(edge.id) ? 8 : 6)"
:stroke-dasharray="(mode === 'arc' && arcMode.step === 1 && (arcMode.firstEdgeId === edge.id || arcHoverEdgeId === edge.id)) ? '8 6' : null"
:marker-mid="getEdgeMarker(edge)"
/>
<path
:d="getEdgePath(edge)"
fill="none"
stroke="transparent"
:stroke-width="16"
pointer-events="stroke"
@click.stop="onEdgeClick(edge, $event)"
/>
</g>
</g>
<!-- arcs -->
<g class="arcs">
<g v-for="arc in edges.filter(e => e.curve)" :key="arc.id">
<path
:d="getArcPath(arc)"
fill="none"
:stroke="getArcStroke(arc)"
:stroke-width="isArcSelected(arc.id) ? 8 : 6"
:marker-mid="getArcMarker(arc)"
/>
<!-- clickable overlay to improve hit area -->
<path
:d="getArcPath(arc)"
fill="none"
stroke="transparent"
:stroke-width="16"
pointer-events="stroke"
@click.stop="onArcClick($event)"
/>
</g>
</g>
<!-- nodes -->
<g class="nodes">
<g v-for="node in nodes" :key="node.id"
class="node"
:transform="`translate(${node.x}, ${-node.y})`"
@mousedown.stop="onNodeMouseDown($event, node)"
@click.stop="onNodeClick($event, node)">
<!-- 储位类型:1000x1000橙黄色方框 -->
<g v-if="node.type === 2" pointer-events="none">
<rect
x="-500" y="-500"
width="1000" height="1000"
rx="50" ry="50"
:fill="isNodeSelected(node.id) ? '#7bbfea' : '#fcf16e'"
:stroke="isNodeSelected(node.id) ? '#0d6efd' : '#fdb933'"
stroke-width="50"
pointer-events="auto"
/>
<!-- 库位状态图标:禁用=红叉,占用=绿色托盘,预占用=灰色托盘 -->
<text v-if="getStorageStatus(node) === 3"
x="0" y="0"
text-anchor="middle"
dominant-baseline="central"
font-size="600"
fill="#dc3545"
pointer-events="none">✕</text>
<text v-else-if="getStorageStatus(node) === 1"
x="0" y="0"
text-anchor="middle"
dominant-baseline="central"
font-size="500"
fill="#28a745"
pointer-events="none">▣</text>
<text v-else-if="getStorageStatus(node) === 2"
x="0" y="0"
text-anchor="middle"
dominant-baseline="central"
font-size="500"
fill="#6c757d"
pointer-events="none">▣</text>
<text v-else
x="0" y="0"
text-anchor="middle"
alignment-baseline="central"
dominant-baseline="central"
font-size="200"
:fill="isNodeSelected(node.id) ? '#0d6efd' : '#d68910'"
pointer-events="none">{{ node.name || node.code }}</text>
</g>
<!-- 非储位类型:圆形 -->
<circle v-else :r="NODE_RADIUS"
:fill="isNodeSelected(node.id) ? '#0d6efd' : getNodeFill(node)"
:stroke="isNodeSelected(node.id) ? '#0d6efd' : getNodeStroke(node)"
:stroke-width="getNodeStrokeWidth(node)" />
<text v-if="!isNodeSelected(node.id) && node.type === 3"
x="0" y="0"
text-anchor="middle"
alignment-baseline="central"
dominant-baseline="central"
:font-size="NODE_RADIUS * 1.4"
fill="#28a745"
pointer-events="none">⚡</text>
<text v-if="!isNodeSelected(node.id) && node.type === 4"
x="0" y="0"
text-anchor="middle"
alignment-baseline="central"
dominant-baseline="central"
:font-size="NODE_RADIUS * 1.4"
fill="#ffffff"
pointer-events="none">P</text>
<text v-if="!isNodeSelected(node.id) && node.type === 1"
x="0" y="0"
text-anchor="middle"
alignment-baseline="central"
dominant-baseline="central"
:font-size="NODE_RADIUS * 1.2"
fill="#ff6b6b"
pointer-events="none"></text>
</g>
</g>
<!-- snap guides -->
<g v-if="snapGuideX != null || snapGuideY != null" class="snap-guides">
<line v-if="snapGuideX != null"
:x1="snapGuideX"
:y1="-worldBounds.yMin"
:x2="snapGuideX"
:y2="-worldBounds.yMax"
class="snap-guide-line" />
<line v-if="snapGuideY != null"
:x1="worldBounds.xMin"
:y1="-snapGuideY"
:x2="worldBounds.xMax"
:y2="-snapGuideY"
class="snap-guide-line" />
</g>
</g>
<!-- marquee selection (screen space) -->
<!-- Rulers (screen space, rendered on top) -->
<g class="ruler-top" style="pointer-events: none;">
<rect x="0" y="0" :width="canvasSize.width" height="16" fill="#f8f9fa" />
<g>
<g v-for="t in topRulerTicks" :key="`rtx-${t.x}`">
<line :x1="t.x" y1="0" :x2="t.x" :y2="t.major ? 12 : 8" stroke="#adb5bd" stroke-width="1" />
<text v-if="t.major" :x="t.x + 2" y="14" font-size="10" fill="#868e96">{{ t.label }}</text>
</g>
</g>
</g>
<g class="ruler-left" style="pointer-events: none;">
<rect x="0" y="0" width="32" :height="canvasSize.height" fill="#f8f9fa" />
<g>
<g v-for="t in leftRulerTicks" :key="`rty-${t.y}`">
<line x1="0" :y1="t.y" :x2="t.major ? 20 : 12" :y2="t.y" stroke="#adb5bd" stroke-width="1" />
<text v-if="t.major" x="22" :y="t.y - 2" font-size="10" fill="#868e96">{{ t.label }}</text>
</g>
</g>
</g>
<g v-if="isMarqueeSelecting">
<rect :x="marqueeRect.x"
:y="marqueeRect.y"
:width="marqueeRect.width"
:height="marqueeRect.height"
class="marquee-rect" />
</g>
</svg>
<!-- 鼠标提示:选择第一条边(屏幕坐标系) -->
<div
v-if="mode === 'arc' && arcMode.step === 0"
class="mouse-hint"
:style="{ left: mousePos.x + 12 + 'px', top: mousePos.y + 12 + 'px' }"
>
{{ t('maps.editor.messages.selectFirstEdge') }}
</div>
<div
v-if="pickCycleInfo && pickCycleInfo.visible"
class="mouse-hint"
:style="{ left: mousePos.x + 12 + 'px', top: mousePos.y + 12 + 'px' }"
>
{{ t('maps.editor.messages.candidate') }} {{ pickCycleInfo.index + 1 }}/{{ pickCycleInfo.total }}
</div>
<!-- 圆弧半径面板 -->
<VaCard v-if="showArcRadiusPanel" class="floating-panel floating-panel-enhanced" @mousedown.stop @click.stop>
<VaCardTitle class="panel-title-enhanced">
<VaIcon name="architecture" class="panel-icon" />
{{ t('maps.editor.titles.setArcRadius') }}
</VaCardTitle>
<VaCardContent class="panel-content-enhanced">
<VaChip color="info" size="small" class="mb-3">
{{ t('maps.editor.messages.maxRadius', { radius: arcMaxRadius.toFixed(3) }) }}
</VaChip>
<VaInput
v-model.number="arcRadiusInput"
:label="t('maps.editor.labels.arcRadius')"
type="number"
:min="0.0001"
:step="0.001"
class="mb-4"
>
<template #prepend>
<VaIcon name="straighten" size="small" />
</template>
</VaInput>
<div class="d-flex justify-content-end gap-2">
<VaButton @click="cancelArcRadiusPanel" preset="secondary" size="small" icon="close">{{ t('maps.editor.buttons.cancel') }}</VaButton>
<VaButton @click="confirmArcRadius" size="small" icon="check">{{ t('maps.editor.buttons.confirm') }}</VaButton>
</div>
</VaCardContent>
</VaCard>
<!-- 批量圆弧面板 -->
<VaCard v-if="batchArcPanelVisible" class="floating-panel floating-panel-enhanced" @mousedown.stop @click.stop>
<VaCardTitle class="panel-title-enhanced">
<VaIcon name="compass_calibration" class="panel-icon" />
{{ t('maps.editor.titles.batchGenerateArc') }}
</VaCardTitle>
<VaCardContent class="panel-content-enhanced">
<VaChip color="success" size="small" class="mb-3">
<VaIcon name="done_all" size="small" />
{{ t('maps.editor.messages.selectedLines', { count: selectedStraightEdgeCount }) }}
</VaChip>
<VaInput
v-model.number="batchArcRadiusInput"
:label="t('maps.editor.labels.arcRadius')"
type="number"
:min="0.0001"
:step="0.001"
class="mb-4"
>
<template #prepend>
<VaIcon name="straighten" size="small" />
</template>
</VaInput>
<div class="d-flex justify-content-end gap-2">
<VaButton @click="cancelBatchArcPanel" preset="secondary" size="small" icon="close">{{ t('maps.editor.buttons.cancel') }}</VaButton>
<VaButton @click="confirmBatchArcRadius" size="small" icon="auto_awesome">{{ t('maps.editor.buttons.generate') }}</VaButton>
</div>
</VaCardContent>
</VaCard>
<!-- 批量编辑面板 -->
<VaCard v-if="batchEditPanelVisible" class="floating-panel floating-panel-enhanced" @mousedown.stop @click.stop>
<VaCardTitle class="panel-title-enhanced">
<VaIcon name="edit" class="panel-icon" />
{{ t('maps.editor.titles.batchEditNodes') }}
</VaCardTitle>
<VaCardContent class="panel-content-enhanced">
<VaChip color="primary" size="small" class="mb-3">
<VaIcon name="check_circle" size="small" />
{{ t('maps.editor.messages.selectedNodes', { count: selectedNodeIds.size }) }}
</VaChip>
<VaSelect
v-model="batchNodeTypeChoice"
:label="t('maps.editor.labels.nodeType')"
:options="batchNodeTypeOptions"
text-by="text"
value-by="value"
class="mb-3"
>
<template #prepend>
<VaIcon name="category" size="small" />
</template>
</VaSelect>
<VaSelect
v-model="batchNodeOrientationChoice"
:label="t('maps.editor.labels.nodeOrientation')"
:options="batchNodeOrientationOptions"
text-by="text"
value-by="value"
class="mb-3"
>
<template #prepend>
<VaIcon name="explore" size="small" />
</template>
</VaSelect>
<VaSelect
v-model="batchNodeAllowRotateChoice"
:label="t('maps.editor.labels.allowRotateLabel')"
:options="batchRotateOptions"
text-by="text"
value-by="value"
class="mb-3"
>
<template #prepend>
<VaIcon name="360" size="small" />
</template>
</VaSelect>
<VaSelect
v-model="batchNodeAllowReverseEntryChoice"
:label="t('maps.editor.labels.reverseEntryLabel')"
:options="batchBooleanOptions"
text-by="text"
value-by="value"
class="mb-4"
>
<template #prepend>
<VaIcon name="u_turn_left" size="small" />
</template>
</VaSelect>
<div class="d-flex justify-content-end gap-2">
<VaButton @click="cancelBatchEditPanel" preset="secondary" size="small" icon="close">{{ t('maps.editor.buttons.cancel') }}</VaButton>
<VaButton @click="confirmBatchEdit" size="small" icon="check">{{ t('maps.editor.buttons.apply') }}</VaButton>
</div>
</VaCardContent>
</VaCard>
<!-- 复制面板 -->
<VaCard v-if="copyPanelVisible" class="floating-panel floating-panel-enhanced" @mousedown.stop @click.stop>
<VaCardTitle class="panel-title-enhanced">
<VaIcon name="content_copy" class="panel-icon" />
{{ t('maps.editor.titles.copyAndMove') }}
</VaCardTitle>
<VaCardContent class="panel-content-enhanced">
<VaChip color="warning" size="small" class="mb-3">
<VaIcon name="check_circle" size="small" />
{{ t('maps.editor.messages.selectedNodes', { count: selectedNodeIds.size }) }}
</VaChip>
<VaInput
v-model.number="copyOffsetX"
:label="t('maps.editor.labels.xOffset')"
type="number"
:step="1"
class="mb-3"
>
<template #prepend>
<VaIcon name="swap_horiz" size="small" />
</template>
</VaInput>
<VaInput
v-model.number="copyOffsetY"
:label="t('maps.editor.labels.yOffset')"
type="number"
:step="1"
class="mb-4"
>
<template #prepend>
<VaIcon name="swap_vert" size="small" />
</template>
</VaInput>
<div class="d-flex justify-content-end gap-2">
<VaButton @click="cancelCopyPanel" preset="secondary" size="small" icon="close">{{ t('maps.editor.buttons.cancel') }}</VaButton>
<VaButton
@click="confirmCopy"
size="small"
icon="content_copy"
:disabled="(Number(copyOffsetX) || 0) === 0 && (Number(copyOffsetY) || 0) === 0"
>
{{ t('maps.editor.buttons.copy') }}
</VaButton>
</div>
</VaCardContent>
</VaCard>
<!-- 平移面板 -->
<VaCard v-if="movePanelVisible" class="floating-panel floating-panel-enhanced" @mousedown.stop @click.stop>
<VaCardTitle class="panel-title-enhanced">
<VaIcon name="open_with" class="panel-icon" />
{{ t('maps.editor.titles.moveSelectedElements') }}
</VaCardTitle>
<VaCardContent class="panel-content-enhanced">
<VaChip color="primary" size="small" class="mb-3">
<VaIcon name="check_circle" size="small" />
{{ t('maps.editor.messages.selectedNodes', { count: selectedNodeIds.size }) }}
</VaChip>
<VaInput
v-model.number="moveOffsetX"
:label="t('maps.editor.labels.xOffset')"
type="number"
:step="1"
class="mb-3"
>
<template #prepend>
<VaIcon name="swap_horiz" size="small" />
</template>
</VaInput>
<VaInput
v-model.number="moveOffsetY"
:label="t('maps.editor.labels.yOffset')"
type="number"
:step="1"
class="mb-4"
>
<template #prepend>
<VaIcon name="swap_vert" size="small" />
</template>
</VaInput>
<div class="d-flex justify-content-end gap-2">
<VaButton @click="cancelMovePanel" preset="secondary" size="small" icon="close">{{ t('maps.editor.buttons.cancel') }}</VaButton>
<VaButton
@click="confirmMove"
size="small"
icon="open_with"
:disabled="(Number(moveOffsetX) || 0) === 0 && (Number(moveOffsetY) || 0) === 0"
>
{{ t('maps.editor.buttons.move') }}
</VaButton>
</div>
</VaCardContent>
</VaCard>
</div>
</div>
</div>
</VaCardContent>
</VaCard>
<!-- 背景图设置弹窗 -->
<VaModal
v-model="bgSettingsModalVisible"
:title="t('maps.editor.titles.bgSettings')"
size="small"
:close-button="true"
:ok-text="t('maps.editor.buttons.confirm')"
:cancel-text="t('maps.editor.buttons.cancel')"
@ok="saveBgSettings"
>
<div class="bg-settings-content">
<VaInput
v-model.number="bgScale"
:label="t('maps.editor.labels.scale')"
type="number"
:min="0.01"
:step="0.1"
class="mb-3"
/>
<VaInput
v-model.number="bgOpacity"
:label="t('maps.editor.labels.opacity')"
type="number"
:min="0"
:max="1"
:step="0.05"
class="mb-3"
/>
<VaInput
v-model.number="bgRotation"
:label="t('maps.editor.labels.rotation')"
type="number"
:min="-180"
:max="180"
:step="1"
class="mb-3"
/>
<VaInput
v-model.number="bgOffsetX"
:label="t('maps.editor.labels.offsetX')"
type="number"
:step="0.01"
class="mb-3"
/>
<VaInput
v-model.number="bgOffsetY"
:label="t('maps.editor.labels.offsetY')"
type="number"
:step="0.01"
class="mb-3"
/>
<div class="text-secondary small mb-3">
{{ t('maps.editor.messages.rotationHint') }}
</div>
</div>
</VaModal>
<!-- 确认返回弹窗 -->
<VaModal
v-model="confirmBackModalVisible"
:title="t('maps.editor.titles.confirmBack')"
size="small"
:close-button="true"
:ok-text="t('maps.editor.buttons.confirm')"
:cancel-text="t('maps.editor.buttons.cancel')"
@ok="confirmBack"
>
<div class="text-secondary mb-3">
{{ t('maps.editor.messages.unsavedChanges') }}
</div>
</VaModal>
<!-- 保存中加载弹窗 -->
<VaModal
v-model="isSaving"
:title="t('maps.editor.titles.saving')"
size="small"
:close-button="false"
:hide-default-actions="true"
no-outside-dismiss
>
<div class="loading-content">
<VaProgressCircle indeterminate />
<div class="loading-text">{{ t('maps.editor.messages.savingData') }}</div>
</div>
</VaModal>
</div>
</template>
<script setup>
import { ref, onMounted, onUnmounted, computed, watch, getCurrentInstance, nextTick } from 'vue'
import { useRoute, useRouter } from 'vue-router'
import { useI18n } from 'vue-i18n'
import mapsApi from '../../services/maps'
import { useToast } from 'vuestic-ui'
import { useOptions } from '../../composables/useOptions'
const route = useRoute()
const router = useRouter()
const { t } = useI18n()
const { loadOptions, getMapNodeTypeOptions, getMapResourceTypeOptions } = useOptions()
const nodeTypeOptions = computed(() => getMapNodeTypeOptions())
const resourceTypeOptions = computed(() => getMapResourceTypeOptions())
// 资源动作类型选项
const resourceActionTypeOptions = computed(() => [
{ text: t('maps.editor.resourceActions.none'), value: 0 },
{ text: t('maps.editor.resourceActions.actionList'), value: 1 },
{ text: t('maps.editor.resourceActions.networkRequest'), value: 2 },
])
const orientationOptions = computed(() => [
{ text: t('maps.editor.orientations.none'), value: null },
{ text: t('maps.editor.orientations.deg0'), value: 0 },
{ text: t('maps.editor.orientations.deg90'), value: 90 },
{ text: t('maps.editor.orientations.deg180'), value: 180 },
{ text: t('maps.editor.orientations.deg270'), value: 270 },
])
const batchNodeTypeOptions = computed(() => [
{ text: t('maps.editor.booleanOptions.noChange') + t('maps.editor.labels.type'), value: 'NO_CHANGE' },
...nodeTypeOptions.value
])
const batchNodeOrientationOptions = computed(() => [
{ text: t('maps.editor.booleanOptions.noChange') + t('maps.editor.labels.orientation'), value: 'NO_CHANGE' },
{ text: t('maps.editor.orientations.none'), value: 'NULL' },
{ text: t('maps.editor.orientations.deg0'), value: '0' },
{ text: t('maps.editor.orientations.deg90'), value: '90' },
{ text: t('maps.editor.orientations.deg180'), value: '180' },
{ text: t('maps.editor.orientations.deg270'), value: '270' },
])
const batchBooleanOptions = computed(() => [
{ text: t('maps.editor.booleanOptions.noChange'), value: 'NO_CHANGE' },
{ text: t('maps.editor.booleanOptions.yes'), value: 'TRUE' },
{ text: t('maps.editor.booleanOptions.no'), value: 'FALSE' },
])
const batchRotateOptions = computed(() => [
{ text: t('maps.editor.booleanOptions.noChange'), value: 'NO_CHANGE' },
{ text: t('maps.editor.booleanOptions.allow'), value: 'TRUE' },
{ text: t('maps.editor.booleanOptions.notAllow'), value: 'FALSE' },
])
// 响应式数据
const isEditMode = ref(false)
const currentMap = ref({
id: null,
name: '',
code: '',
type: 1,
description: '',
// 拓扑数据
nodes: [],
edges: [],
resources: []
})
// ======== 表单验证(名称/编码/类型) ========
const editorErrors = ref({ name: '', code: '', type: '' })
const editorTouched = ref({ name: false, code: false, type: false })
const NAME_MAX = 50
const CODE_PATTERN = /^[A-Z]{2}$/
const validateEditorField = (field) => {
const v = currentMap.value
switch (field) {
case 'name':
editorErrors.value.name = !v.name
? t('maps.editor.validation.nameRequired')
: v.name.length > NAME_MAX
? t('maps.editor.validation.nameTooLong', { max: NAME_MAX })
: ''
break
case 'code':
editorErrors.value.code = !v.code
? t('maps.editor.validation.codeRequired')
: !CODE_PATTERN.test(v.code)
? t('maps.editor.validation.codeInvalid')
: ''
break
case 'type':
editorErrors.value.type = !v.type ? t('maps.editor.validation.typeRequired') : ''
break
default:
break
}
}
const { proxy } = getCurrentInstance()
const validateEditorAll = () => {
;['name', 'code', 'type'].forEach(validateEditorField)
return Object.values(editorErrors.value).every(x => !x)
}
const isEditorFormValid = computed(() => {
const v = currentMap.value
return !!(v.name && v.code && v.type && Object.values(editorErrors.value).every(x => !x))
})
const markTouchedEditor = (field) => {
if (field in editorTouched.value) editorTouched.value[field] = true
}
const onEditorInput = (field) => {
if (editorTouched.value[field]) validateEditorField(field)
}
const onCodeInputEditor = (e) => {
const raw = (e?.target?.value ?? '').toString().toUpperCase().replace(/[^A-Z]/g, '')
currentMap.value.code = raw.slice(0, 2)
validateEditorField('code')
}
// 统一生成边的业务编码:倒车则追加 "-P"
const formatEdgeCode = (sourceCode, targetCode, isReverse) => {
if (!sourceCode || !targetCode) return ''
return `${sourceCode}-${targetCode}${isReverse ? '-P' : ''}`
}
// 方法
const onMapTypeChange = () => {}
const { init: notify } = useToast()
const isSaving = ref(false)
const saveMap = async () => {
if (isSaving.value) return
try {
isSaving.value = true
// 确保拓扑数据已同步,并转换为保存格式
const nodesToSave = nodes.value.map(node => ({
nodeId: String(node.id),
nodeCode: node.code,
nodeName: node.name || '',
x: node.x,
y: node.y,
theta: node.orientation,
allowRotate: node.allowRotate || false,
type: node.type,
isReverseParking: node.allowReverseEntry || false,
maxCoordinateOffset: node.maxCoordinateOffset,
maxAngleDeviation: node.maxAngleDeviation,
maxSpeed: node.maxSpeed,
active: true
}))
const edgesToSave = edges.value.map(edge => ({
edgeId: String(edge.id),
fromNode: edge.sourceCode,
toNode: edge.targetCode,
edgeCode: formatEdgeCode(edge.sourceCode, edge.targetCode, !!edge.isReverse),
edgeName: edge.name || '',
regress: edge.isReverse || false,
isCurve: edge.curve || false,
radius: edge.radius,
centerX: edge.centerX,
centerY: edge.centerY,
active: true
}))
const resourcesToSave = resources.value.map(resource => ({
resourceId: String(resource.id),
resourceCode: resource.resourceCode,
resourceName: resource.resourceName || '',
type: resource.type,
capacity: resource.capacity || 999,
maxSpeed: resource.maxSpeed || 2,
canRotate: resource.canRotate !== false,
entryAction: resource.entryAction || 0,
exitAction: resource.exitAction || 0,
locationCoordinates: resource.locationCoordinates || [],
active: resource.active !== false
}))
const payload = {
mapId: currentMap.value.id ? String(currentMap.value.id) : undefined,
mapCode: currentMap.value.code,
mapName: currentMap.value.name,
mapType: currentMap.value.type,
version: currentMap.value.version,
description: currentMap.value.description,
active: true,
mapNodes: nodesToSave,
mapEdges: edgesToSave,
mapResources: resourcesToSave
}
console.log(payload)
const res = await mapsApi.Canvas(payload)
if(res.success) {
notify({ message: t('maps.editor.messages.saveSuccess'), color: 'success' })
}
else{
notify({ message: (t('maps.editor.messages.saveFailed') + ': ' + res.message), color: 'failed' })
}
} catch (error) {
notify({ message: t('maps.editor.messages.saveFailed', { error: error?.message || '' }), color: 'danger' })
} finally {
isSaving.value = false
}
}
const previewMap = () => {
var jsonStr = JSON.stringify(currentMap.value);
console.log(jsonStr);
// 打开预览窗口或模态框
notify({ message: t('maps.editor.messages.previewDeveloping'), color: 'info' })
}
const confirmBackModalVisible = ref(false)
const goBack = () => {
confirmBackModalVisible.value = true
}
const confirmBack = () => {
confirmBackModalVisible.value = false
router.push({ name: 'maps' })
}
const loadMapData = async (mapId) => {
try {
const res = await mapsApi.getDetails(String(mapId))
const data = (res && (res.Data ?? res.data)) || res || {}
currentMap.value.id = String(data.mapId ?? data.id ?? mapId);
currentMap.value.name = data.mapName ?? data.name ?? '';
currentMap.value.code = data.mapCode ?? data.code ?? '';
currentMap.value.type = data.mapType ?? data.type ?? 1;
currentMap.value.description = data.description ?? '';
// 处理节点数据:转换后端字段到前端字段
const nodes = data.mapNodes ?? data.nodes ?? []
console.log('[loadMapData] 原始节点数据:', nodes)
const nodeIdToCodeMap = new Map()
currentMap.value.nodes = nodes.map(node => {
const nodeId = String(node.nodeId ?? node.id)
const nodeCode = node.nodeCode ?? node.code ?? node.label ?? `N${node.nodeId ?? node.id}`
nodeIdToCodeMap.set(nodeId, nodeCode)
return {
id: nodeId,
x: node.x,
y: node.y,
code: nodeCode,
name: node.nodeName ?? node.name ?? '',
orientation: node.theta ?? node.orientation,
allowRotate: node.allowRotate ?? false,
type: node.type,
allowReverseEntry: node.isReverseParking ?? node.allowReverseEntry ?? false,
maxCoordinateOffset: node.maxCoordinateOffset ?? 0.5,
maxAngleDeviation: node.maxAngleDeviation ?? 15,
maxSpeed: node.maxSpeed ?? 1.2,
storageLocations: node.storageLocations ?? []
}
})
console.log(12313)
// 打印储位节点的库位数据
const storeNodes = currentMap.value.nodes.filter(n => n.type === 2)
console.log('[loadMapData] 储位节点数量:', storeNodes.length)
storeNodes.forEach(n => console.log('[loadMapData] 储位节点:', n.code, 'storageLocations:', n.storageLocations))
console.log('[loadMapData] 转换后节点数据:', currentMap.value.nodes)
// 处理边数据:转换后端字段到前端字段
const edges = data.mapEdges ?? data.edges ?? []
currentMap.value.edges = edges.map(edge => {
// fromNode/toNode 是 nodeId(UUID),需要通过映射转换为 nodeCode
const sourceCode = edge.fromNode ? (nodeIdToCodeMap.get(String(edge.fromNode)) ?? edge.sourceCode ?? '') : (edge.sourceCode ?? '')
const targetCode = edge.toNode ? (nodeIdToCodeMap.get(String(edge.toNode)) ?? edge.targetCode ?? '') : (edge.targetCode ?? '')
const isCurve = edge.isCurve ?? edge.curve ?? false
const base = {
id: String(edge.edgeId ?? edge.id),
sourceCode,
targetCode,
code: edge.edgeCode ?? edge.code ?? formatEdgeCode(sourceCode, targetCode, !!edge.regress),
name: edge.edgeName ?? edge.name ?? '',
isReverse: edge.regress ?? edge.isReverse ?? false,
curve: isCurve,
radius: edge.radius,
centerX: edge.centerX,
centerY: edge.centerY
}
if (isCurve && edge.controlPoints && edge.controlPoints.length >= 2) {
base.startX = edge.controlPoints[0].x
base.startY = edge.controlPoints[0].y
base.endX = edge.controlPoints[1].x
base.endY = edge.controlPoints[1].y
}
return base
})
// 初始化 ID 计数器,确保新生成的 ID 不会与现有数据冲突
if (currentMap.value.nodes && currentMap.value.nodes.length > 0) {
const maxNodeId = Math.max(...currentMap.value.nodes.map(n => {
const id = typeof n.id === 'string' ? parseInt(n.id, 10) : n.id
return isNaN(id) ? 0 : id
}))
if (maxNodeId >= nextNodeIdCounter) {
nextNodeIdCounter = maxNodeId + 1
}
}
if (currentMap.value.edges && currentMap.value.edges.length > 0) {
const maxEdgeId = Math.max(...currentMap.value.edges.map(e => {
const id = typeof e.id === 'string' ? parseInt(e.id, 10) : e.id
return isNaN(id) ? 0 : id
}))
if (maxEdgeId >= nextEdgeIdCounter) {
nextEdgeIdCounter = maxEdgeId + 1
}
}
// 处理资源数据:转换后端字段到前端字段
const resourcesData = data.mapResources ?? data.resources ?? []
console.log('[loadMapData] 原始资源数据:', resourcesData)
currentMap.value.resources = resourcesData.map(resource => ({
id: String(resource.resourceId ?? resource.id),
resourceCode: resource.resourceCode ?? resource.code ?? '',
resourceName: resource.resourceName ?? resource.name ?? '',
type: resource.type ?? 1,
capacity: resource.capacity ?? 999,
maxSpeed: resource.maxSpeed ?? 2,
canRotate: resource.canRotate !== false,
entryAction: resource.entryAction ?? 0,
exitAction: resource.exitAction ?? 0,
locationCoordinates: resource.locationCoordinates ?? [],
active: resource.active !== false
}))
console.log('[loadMapData] 转换后资源数据:', currentMap.value.resources)
// 初始化资源 ID 计数器
if (currentMap.value.resources && currentMap.value.resources.length > 0) {
const maxResourceId = Math.max(...currentMap.value.resources.map(r => {
const match = String(r.id).match(/\d+/)
return match ? parseInt(match[0], 10) : 0
}))
if (maxResourceId >= nextResourceIdCounter) {
nextResourceIdCounter = maxResourceId + 1
}
}
// 加载背景图文件信息
try {
const fileRes = await mapsApi.getMapFile(String(mapId))
const fileData = (fileRes && (fileRes.Data ?? fileRes.data)) || null
if (fileData && fileData.fileUrl) {
// 使用后端返回的完整URL,添加时间戳防止缓存
const timestamp = new Date().getTime()
const imageUrl = `${fileData.fileUrl}?t=${timestamp}`
console.log('加载背景图:', imageUrl)
// 加载图片
const img = new Image()
img.onload = () => {
bgImgSize.value = { width: img.naturalWidth || img.width || 0, height: img.naturalHeight || img.height || 0 }
bgImageUrl.value = imageUrl
bgOpacity.value = fileData.opacity ?? 1
bgRotation.value = fileData.rotation ?? 0
bgOffsetX.value = fileData.offsetX ?? 0
bgOffsetY.value = fileData.offsetY ?? 0
// 如果数据库中的 scale 值太小(小于1),说明是旧的计算方式,使用默认计算
const dbScale = fileData.scale ?? 0
if (dbScale > 0 && dbScale < 1) {
// 旧的 scale 值,重新计算合理的默认值
bgScale.value = bgImgSize.value.width ? Math.max(0.01, 800 / bgImgSize.value.width) : 1
} else {
// 使用数据库中的值或默认值
bgScale.value = dbScale || (bgImgSize.value.width ? Math.max(0.01, 800 / bgImgSize.value.width) : 1)
}
console.log('背景图加载成功:', {
width: bgImgSize.value.width,
height: bgImgSize.value.height,
opacity: bgOpacity.value,
scale: bgScale.value,
dbScale: fileData.scale,
bgWorldWidth: bgWorldWidth.value,
bgWorldHeight: bgWorldHeight.value,
url: bgImageUrl.value
})
// 如果没有节点数据,重置视图以显示背景图
if (!nodes.value || nodes.value.length === 0) {
setTimeout(() => {
setFirstQuadrantView()
}, 100)
}
}
img.onerror = (err) => {
console.error('加载背景图失败:', imageUrl, err)
}
img.src = imageUrl
}
} catch (error) {
console.error('加载背景图信息失败:', error)
}
} catch (error) {
console.error('加载地图详情失败:', error)
}
}
// ======== 拓扑编辑逻辑 ========
const mode = ref('select') // select | addNode | connect | arc | pan | addResource
// 默认节点可视直径(屏幕像素)
const NODE_DIAMETER = 256
const NODE_RADIUS = NODE_DIAMETER / 2
const NODE_STROKE_WIDTH = 2
// 最小缩放(范围扩大1倍)
const MIN_SCALE = 0.005
const nodes = ref(currentMap.value.nodes)
const edges = ref(currentMap.value.edges)
const resources = ref(currentMap.value.resources)
const snapGuideX = ref(null)
const snapGuideY = ref(null)
// ======== 资源区域相关状态 ========
const selectedResourceId = ref(null)
const currentResourceType = ref(1) // 当前选中的资源类型
const resourceDrawingPoints = ref([]) // 正在绘制的资源区域点集
let nextResourceIdCounter = 1
// 当外部载入数据后,同步到本地编辑状态
watch(() => currentMap.value.nodes, (val) => {
console.log('[watch nodes] 触发更新, 节点数量:', val?.length)
nodes.value = val || []
}, { immediate: true })
watch(() => currentMap.value.edges, (val) => { edges.value = val || [] }, { immediate: true })
watch(() => currentMap.value.resources, (val) => { resources.value = val || [] }, { immediate: true })
const viewport = ref({ x: 0, y: 0, scale: 0.1 })
let isPanning = false
let panStart = { x: 0, y: 0 }
let viewportStart = { x: 0, y: 0 }
const svgRef = ref(null)
const canvasSize = ref({ width: 0, height: 0 })
let resizeObserver = null
const selectedNodeId = ref(null) // legacy single-select (kept for compatibility)
const selectedEdgeId = ref(null) // legacy single-select (kept for compatibility)
const selectedNodeIds = ref(new Set())
const selectedEdgeIds = ref(new Set())
const selectedArcId = ref(null)
const selectedArcIds = ref(new Set())
const arcMode = ref({ step: 0, firstEdgeId: null, secondEdgeId: null })
const arcHoverEdgeId = ref(null)
const showArcRadiusPanel = ref(false)
const arcRadiusInput = ref(1)
const arcMaxRadius = ref(0)
// ======== 批量切线圆弧(UI 状态) ========
const batchArcPanelVisible = ref(false)
const batchArcRadiusInput = ref(1)
// ======== 批量编辑节点(UI 状态) ========
const batchEditPanelVisible = ref(false)
const batchNodeTypeChoice = ref('NO_CHANGE') // 'NO_CHANGE' | 1 | 2 | 3 | 4
const batchNodeOrientationChoice = ref('NO_CHANGE') // 'NO_CHANGE' | 'NULL' | '0' | '90' | '180' | '270'
const batchNodeAllowRotateChoice = ref('NO_CHANGE') // 'NO_CHANGE' | 'TRUE' | 'FALSE'
const batchNodeAllowReverseEntryChoice = ref('NO_CHANGE') // 'NO_CHANGE' | 'TRUE' | 'FALSE'
// ======== 复制并平移(UI 状态) ========
const copyPanelVisible = ref(false)
const copyOffsetX = ref(0)
const copyOffsetY = ref(0)
// ======== 平移(UI 状态) ========
const movePanelVisible = ref(false)
const moveOffsetX = ref(0)
const moveOffsetY = ref(0)
// ======== 背景图(导入与比例) ========
const bgFileInputRef = ref(null)
const bgImageUrl = ref('')
const bgImgSize = ref({ width: 0, height: 0 }) // 像素尺寸
const bgScale = ref(1) // 比例:每像素对应的世界单位
const bgOpacity = ref(0.6) // 透明度 0~1
const bgRotation = ref(0) // 旋转角度(度)
const bgOffsetX = ref(0) // 地图左下角偏移量X
const bgOffsetY = ref(0) // 地图左下角偏移量Y
const bgSettingsModalVisible = ref(false) // 背景图设置弹窗
const bgWorldWidth = computed(() => Math.max(0, Math.round((bgImgSize.value.width || 0) * (bgScale.value || 0))))
const bgWorldHeight = computed(() => Math.max(0, Math.round((bgImgSize.value.height || 0) * (bgScale.value || 0))))
const revokeBgUrl = () => {
try {
if (bgImageUrl.value && bgImageUrl.value.startsWith('blob:')) URL.revokeObjectURL(bgImageUrl.value)
} catch {}
}
const onBgFileChange = async (evt) => {
const input = evt?.target
const file = input && input.files && input.files[0]
if (!file) return
const lowerName = (file.name || '').toLowerCase()
const isPgm = lowerName.endsWith('.pgm')
if (isPgm) {
revokeBgUrl()
handlePgmFile(file)
.catch(() => {})
.finally(() => { try { if (input) input.value = '' } catch {} })
return
}
revokeBgUrl()
const objectUrl = URL.createObjectURL(file)
const img = new Image()
img.onload = async () => {
bgImgSize.value = { width: img.naturalWidth || img.width || 0, height: img.naturalHeight || img.height || 0 }
bgImageUrl.value = objectUrl
if (!bgScale.value || bgScale.value <= 0) {
bgScale.value = bgImgSize.value.width ? Math.max(0.01, 800 / bgImgSize.value.width) : 1
}
// 上传文件到服务器
if (currentMap.value.id) {
try {
const formData = new FormData()
formData.append('file', file)
formData.append('opacity', String(bgOpacity.value))
formData.append('scale', String(bgScale.value))
formData.append('rotation', String(bgRotation.value || 0))
const response = await mapsApi.uploadFile(currentMap.value.id, formData)
if (response.success) {
notify({ message: t('maps.editor.messages.uploadSuccess') || '背景图片上传成功', color: 'success' })
} else {
notify({ message: t('maps.editor.messages.uploadFailed') || '背景图片上传失败: ' + (response.message || ''), color: 'danger' })
}
} catch (error) {
console.error('上传背景图片失败:', error)
notify({ message: t('maps.editor.messages.uploadFailed') || '背景图片上传失败', color: 'danger' })
}
}
}
img.onerror = () => {
URL.revokeObjectURL(objectUrl)
}
img.src = objectUrl
try { if (input) input.value = '' } catch {}
}
const clearBgImage = async () => {
if (!currentMap.value.id) {
revokeBgUrl()
bgImageUrl.value = ''
bgImgSize.value = { width: 0, height: 0 }
bgRotation.value = 0
return
}
try {
const response = await mapsApi.deleteMapFile(currentMap.value.id)
if (response.success) {
revokeBgUrl()
bgImageUrl.value = ''
bgImgSize.value = { width: 0, height: 0 }
bgRotation.value = 0
notify({ message: t('maps.editor.messages.bgImageDeleted') || '背景图已删除', color: 'success' })
} else {
notify({ message: t('maps.editor.messages.bgImageDeleteFailed') || '删除背景图失败', color: 'danger' })
}
} catch (error) {
console.error('删除背景图失败:', error)
notify({ message: t('maps.editor.messages.bgImageDeleteFailed') || '删除背景图失败', color: 'danger' })
}
}
const openBgSettingsModal = () => {
bgSettingsModalVisible.value = true
}
const closeBgSettingsModal = () => {
bgSettingsModalVisible.value = false
}
const saveBgSettings = async () => {
if (!currentMap.value.id) return
// 如果没有背景图,只保存本地参数,不调用后端
if (!bgImageUrl.value) {
notify({ message: t('maps.editor.messages.noImageToSave') || '请先上传背景图片', color: 'warning' })
return
}
try {
const formData = new FormData()
formData.append('opacity', String(bgOpacity.value))
formData.append('scale', String(bgScale.value))
formData.append('rotation', String(bgRotation.value))
formData.append('offsetX', String(bgOffsetX.value))
formData.append('offsetY', String(bgOffsetY.value))
const response = await mapsApi.updateFileSettings(currentMap.value.id, formData)
if (response.success) {
notify({ message: t('maps.editor.messages.settingsSaved') || '设置已保存', color: 'success' })
} else {
notify({ message: t('maps.editor.messages.settingsSaveFailed') || '设置保存失败', color: 'danger' })
}
} catch (error) {
console.error('保存背景图设置失败:', error)
notify({ message: t('maps.editor.messages.settingsSaveFailed') || '设置保存失败', color: 'danger' })
}
}
// ======== 撤销历史 ========
const historyStack = ref([])
const isRestoringHistory = ref(false)
const MAX_HISTORY = 200
const canUndo = computed(() => historyStack.value.length > 0)
const pushHistorySnapshot = () => {
if (isRestoringHistory.value) return
try {
const snapshot = {
nodes: JSON.parse(JSON.stringify(nodes.value || [])),
edges: JSON.parse(JSON.stringify(edges.value || [])),
selectedNodeIds: Array.from(selectedNodeIds.value || []),
selectedEdgeIds: Array.from(selectedEdgeIds.value || []),
selectedArcIds: Array.from(selectedArcIds.value || []),
selectedNodeId: selectedNodeId.value ?? null,
selectedEdgeId: selectedEdgeId.value ?? null,
selectedArcId: selectedArcId.value ?? null,
pendingConnectSourceId: pendingConnectSourceId.value ?? null,
viewport: { ...(viewport.value || { x: 0, y: 0, scale: 1 }) }
}
historyStack.value.push(snapshot)
if (historyStack.value.length > MAX_HISTORY) historyStack.value.shift()
} catch {}
}
const undo = () => {
if (historyStack.value.length === 0) return
const snap = historyStack.value.pop()
if (!snap) return
isRestoringHistory.value = true
try {
nodes.value = Array.isArray(snap.nodes) ? snap.nodes : []
edges.value = Array.isArray(snap.edges) ? snap.edges : []
selectedNodeIds.value = new Set(snap.selectedNodeIds || [])
selectedEdgeIds.value = new Set(snap.selectedEdgeIds || [])
selectedArcIds.value = new Set(snap.selectedArcIds || [])
selectedNodeId.value = snap.selectedNodeId ?? null
selectedEdgeId.value = snap.selectedEdgeId ?? null
selectedArcId.value = snap.selectedArcId ?? null
pendingConnectSourceId.value = snap.pendingConnectSourceId ?? null
if (snap.viewport) viewport.value = { ...snap.viewport }
syncToCurrentMap()
} finally {
isRestoringHistory.value = false
}
}
// 解析并渲染 PGM(P2/P5)为 PNG DataURL,然后设置为背景
const handlePgmFile = async (file) => {
const buffer = await file.arrayBuffer()
const parsed = parsePGM(buffer)
if (!parsed) return
const { width, height, pixels } = parsed
const canvas = document.createElement('canvas')
canvas.width = width
canvas.height = height
const ctx = canvas.getContext('2d', { willReadFrequently: true })
const imageData = ctx.createImageData(width, height)
const data = imageData.data
for (let i = 0; i < width * height; i++) {
const v = pixels[i]
const j = i * 4
data[j] = v
data[j + 1] = v
data[j + 2] = v
data[j + 3] = 255
}
ctx.putImageData(imageData, 0, 0)
const dataUrl = canvas.toDataURL('image/png')
bgImgSize.value = { width, height }
bgImageUrl.value = dataUrl
if (!bgScale.value || bgScale.value <= 0) {
bgScale.value = width ? Math.max(0.01, 800 / width) : 1
}
// 上传 PGM 转换后的 PNG 到服务器
if (currentMap.value.id) {
try {
// 将 canvas 转换为 Blob
const blob = await new Promise(resolve => canvas.toBlob(resolve, 'image/png'))
if (!blob) return
// 创建 File 对象
const pngFile = new File([blob], file.name.replace(/\.pgm$/i, '.png'), { type: 'image/png' })
const formData = new FormData()
formData.append('file', pngFile)
formData.append('opacity', String(bgOpacity.value))
formData.append('scale', String(bgScale.value))
formData.append('rotation', String(bgRotation.value || 0))
const response = await mapsApi.uploadFile(currentMap.value.id, formData)
if (response.success) {
notify({ message: t('maps.editor.messages.uploadSuccess') || '背景图片上传成功', color: 'success' })
} else {
notify({ message: t('maps.editor.messages.uploadFailed') || '背景图片上传失败: ' + (response.message || ''), color: 'danger' })
}
} catch (error) {
console.error('上传 PGM 背景图片失败:', error)
notify({ message: t('maps.editor.messages.uploadFailed') || '背景图片上传失败', color: 'danger' })
}
}
}
// 基础 PGM 解析,支持 P2(ASCII) 与 P5(Binary, 1 或 2 字节灰度)
const parsePGM = (arrayBuffer) => {
const bytes = new Uint8Array(arrayBuffer)
let i = 0
const isWs = (c) => c === 9 || c === 10 || c === 13 || c === 32
const skipWsAndComments = (idx) => {
let p = idx
while (p < bytes.length) {
if (bytes[p] === 35) { // '#'
while (p < bytes.length && bytes[p] !== 10 && bytes[p] !== 13) p++
} else if (isWs(bytes[p])) {
p++
} else {
break
}
}
return p
}
const readInt = () => {
i = skipWsAndComments(i)
if (i >= bytes.length) return null
let sign = 1
if (bytes[i] === 43 || bytes[i] === 45) { // '+' or '-'
if (bytes[i] === 45) sign = -1
i++
}
let val = 0
let found = false
while (i < bytes.length) {
const c = bytes[i]
if (c >= 48 && c <= 57) { // '0'-'9'
val = val * 10 + (c - 48)
found = true
i++
} else {
break
}
}
return found ? sign * val : null
}
i = skipWsAndComments(i)
if (i + 1 >= bytes.length) return null
if (bytes[i] !== 80) return null // 'P'
i++
const magic = bytes[i++]
if (magic !== 50 && magic !== 53) return null // '2' or '5'
const width = readInt()
const height = readInt()
const maxVal = readInt()
if (!(width > 0 && height > 0 && maxVal > 0)) return null
const total = width * height
const pixels = new Uint8Array(total)
if (magic === 50) {
// P2 ASCII
for (let k = 0; k < total; k++) {
const v = readInt()
if (v == null) return null
let vv = Math.max(0, Math.min(maxVal, v))
if (maxVal !== 255) vv = Math.round(vv * 255 / maxVal)
pixels[k] = vv
}
return { width, height, maxVal, pixels }
}
// P5 Binary
i = skipWsAndComments(i)
if (maxVal < 256) {
if (i + total > bytes.length) return null
for (let k = 0; k < total; k++) {
let v = bytes[i + k]
if (maxVal !== 255) v = Math.round(v * 255 / maxVal)
pixels[k] = v
}
} else {
if (i + total * 2 > bytes.length) return null
for (let k = 0; k < total; k++) {
const hi = bytes[i + 2 * k]
const lo = bytes[i + 2 * k + 1]
let v = (hi << 8) | lo
v = Math.round(v * 255 / maxVal)
pixels[k] = v
}
}
return { width, height, maxVal, pixels }
}
const isNodeSelected = (id) => selectedNodeIds.value.has(id) || selectedNodeId.value === id
const isEdgeSelected = (id) => selectedEdgeIds.value.has(id) || selectedEdgeId.value === id
const isArcSelected = (id) => selectedArcIds.value.has(id) || selectedArcId.value === id
let dragNodeState = { isDragging: false, nodeId: null, offsetX: 0, offsetY: 0 }
let dragResourceState = { isDragging: false, resourceId: null, offsetX: 0, offsetY: 0 }
const pendingConnectSourceId = ref(null)
let nextNodeIdCounter = 1000
let nextEdgeIdCounter = 1000
const getNextNodeId = () => String(++nextNodeIdCounter)
const getNextEdgeId = () => String(++nextEdgeIdCounter)
// marquee selection (screen space)
const isMarqueeSelecting = ref(false)
const marqueeStart = ref({ x: 0, y: 0 })
const marqueeEnd = ref({ x: 0, y: 0 })
const mousePos = ref({ x: 0, y: 0 }) // 屏幕坐标(相对SVG容器)
// 叠在线段精准选取(连点轮换)
const pickCycleInfo = ref({ visible: false, index: 0, total: 0, candidatesKey: '', pos: { x: 0, y: 0 }, lastClickTs: 0 })
let pickCycleHideTimer = null
const marqueeRect = computed(() => {
const x1 = Math.min(marqueeStart.value.x, marqueeEnd.value.x)
const y1 = Math.min(marqueeStart.value.y, marqueeEnd.value.y)
const x2 = Math.max(marqueeStart.value.x, marqueeEnd.value.x)
const y2 = Math.max(marqueeStart.value.y, marqueeEnd.value.y)
return { x: x1, y: y1, width: x2 - x1, height: y2 - y1 }
})
const setMode = (m) => {
mode.value = m
pendingConnectSourceId.value = null
// 切换模式时清空辅助线
snapGuideX.value = null
snapGuideY.value = null
arcHoverEdgeId.value = null
if (mode.value !== 'arc') arcMode.value = { step: 0, firstEdgeId: null, secondEdgeId: null }
showArcRadiusPanel.value = false
}
const getNodeById = (id) => nodes.value.find(n => n.id === id)
// 使用 Map 做 code -> node 的快速索引,避免渲染期 O(N·E) 线性查找
const codeToNodeMap = computed(() => {
const m = new Map()
for (const n of (nodes.value || [])) {
if (n && typeof n.code === 'string') m.set(n.code, n)
}
return m
})
const getNodeByCode = (code) => codeToNodeMap.value.get(code) || null
const getNodeCodeById = (id) => {
const node = getNodeById(id)
return node ? node.code : null
}
const getNodeIdByCode = (code) => {
const node = getNodeByCode(code)
return node ? node.id : null
}
// 生成唯一的节点业务编码,避免与现有节点重复
const getAllNodeCodesSet = () => {
const set = new Set()
for (const n of (nodes.value || [])) {
if (n && typeof n.code === 'string' && n.code) set.add(n.code)
}
return set
}
const generateUniqueNodeCode = (prefix = 'N') => {
const used = getAllNodeCodesSet()
const regex = new RegExp(`^${prefix}(\\d+)$`)
let maxNum = 0
for (const c of used) {
const m = c.match(regex)
if (m) {
const num = parseInt(m[1], 10)
if (!Number.isNaN(num) && num > maxNum) maxNum = num
}
}
let candidateNum = maxNum + 1
let candidate = `${prefix}${candidateNum}`
while (used.has(candidate)) {
candidateNum += 1
candidate = `${prefix}${candidateNum}`
}
return candidate
}
// 为节点与边补充默认属性
const ensureNodeDefaults = (node) => {
if (node == null) return
if (node.name === undefined) node.name = node.code ?? ''
if (node.type === undefined) node.type = 1
if (node.orientation === undefined) node.orientation = null
if (node.allowRotate === undefined) node.allowRotate = false
if (node.allowReverseEntry === undefined) node.allowReverseEntry = false
if (node.maxCoordinateOffset === undefined) node.maxCoordinateOffset = 0.5
if (node.maxAngleDeviation === undefined) node.maxAngleDeviation = 15
if (node.maxSpeed === undefined) node.maxSpeed = 1.2
}
const ensureEdgeDefaults = (edge) => {
if (edge == null) return
if (edge.name === undefined) edge.name = ''
if (edge.isReverse === undefined) edge.isReverse = false
if (edge.isArc === undefined) edge.isArc = false
if (edge.centerX === undefined) edge.centerX = null
if (edge.centerY === undefined) edge.centerY = null
// 确保sourceCode和targetCode字段存在
if (edge.sourceCode === undefined && edge.sourceId !== undefined) {
edge.sourceCode = getNodeCodeById(edge.sourceId)
}
if (edge.targetCode === undefined && edge.targetId !== undefined) {
edge.targetCode = getNodeCodeById(edge.targetId)
}
// 确保code字段存在
if (edge.code === undefined && edge.sourceCode && edge.targetCode) {
edge.code = formatEdgeCode(edge.sourceCode, edge.targetCode, !!edge.isReverse)
}
}
const ensureArcDefaults = (arc) => {
if (arc == null) return
if (arc.name === undefined) arc.name = ''
if (arc.isReverse === undefined) arc.isReverse = false
}
/**
* 获取储位状态
* @param node 节点对象
* @returns 状态值:0=空闲,1=占用,2=预占用,3=禁用
* @author zzy
*/
const getStorageStatus = (node) => {
if (!node?.storageLocations?.length) {
console.log('[getStorageStatus] 节点无库位数据:', node?.code, node?.storageLocations)
return 0
}
const status = node.storageLocations[0].status ?? 0
console.log('[getStorageStatus] 节点库位状态:', node.code, status)
return status
}
// 节点填充颜色:储位为橙黄色,其它为白色(未选中时)
const getNodeFill = (node) => {
if (!node || !node.type) return '#ffffff'
if (node.type === 1) return '#74c0fc' // speediness
if (node.type === 4) return '#0d47a1' // parking
return node.type === 2 ? '#ffb020' : '#ffffff' // store
}
// 节点描边颜色:跟随类型
const getNodeStroke = (node) => {
if (!node) return '#6c757d'
// 当允许旋转时,外圆线显示为蓝色
if (node.allowRotate) return '#0d6efd'
if (!node.type) return '#6c757d'
if (node.type === 3) return '#28a745' // charger
if (node.type === 2) return '#d9480f' // store
if (node.type === 4) return '#0d47a1' // parking
return '#6c757d'
}
// 节点描边粗细与监控界面一致:选中为 6,未选中为 2
const getNodeStrokeWidth = (node) => {
if (!node) return 2
return isNodeSelected(node.id) ? 6 : 2
}
// 选中单个元素(优先支持多选集合中单个的情况)
const selectedSingleNode = computed(() => {
if (selectedNodeIds.value && selectedNodeIds.value.size === 1) {
const id = Array.from(selectedNodeIds.value)[0]
const n = getNodeById(id)
ensureNodeDefaults(n)
return n || null
}
if (selectedNodeId.value != null) {
const n = getNodeById(selectedNodeId.value)
ensureNodeDefaults(n)
return n || null
}
return null
})
const selectedSingleEdge = computed(() => {
if (selectedEdgeIds.value && selectedEdgeIds.value.size === 1) {
const id = Array.from(selectedEdgeIds.value)[0]
const e = edges.value.find(x => x.id === id)
ensureEdgeDefaults(e)
return e || null
}
if (selectedEdgeId.value != null) {
const e = edges.value.find(x => x.id === selectedEdgeId.value)
ensureEdgeDefaults(e)
return e || null
}
return null
})
const selectedSingleArc = computed(() => {
if (selectedArcIds.value && selectedArcIds.value.size === 1) {
const id = Array.from(selectedArcIds.value)[0]
const a = (edges.value || []).find(x => x.id === id && x.curve)
ensureArcDefaults(a)
return a || null
}
if (selectedArcId.value != null) {
const a = (edges.value || []).find(x => x.id === selectedArcId.value && x.curve)
ensureArcDefaults(a)
return a || null
}
return null
})
// 选中的单个资源
const selectedSingleResource = computed(() => {
if (selectedResourceId.value != null) {
return (resources.value || []).find(r => r.id === selectedResourceId.value) || null
}
return null
})
// 已选直线数量(不包含弧线)
const selectedStraightEdgeCount = computed(() => {
const ids = new Set(selectedEdgeIds.value)
if (selectedEdgeId.value != null) ids.add(selectedEdgeId.value)
let count = 0
for (const id of ids) {
const e = edges.value.find(x => x.id === id)
if (e && !e.curve) count += 1
}
return count
})
const getArcStartNodeId = (arc) => {
if (!arc) return ''
if (arc.sourceCode != null) return arc.sourceCode
const n = findExistingNodeAt(arc.startX, arc.startY, 1e-4)
return n ? n.code : ''
}
const getArcEndNodeId = (arc) => {
if (!arc) return ''
if (arc.targetCode != null) return arc.targetCode
const n = findExistingNodeAt(arc.endX, arc.endY, 1e-4)
return n ? n.code : ''
}
const toWorldPoint = (clientX, clientY) => {
const svg = document.querySelector('.topo-canvas svg')
const rect = svg?.getBoundingClientRect()
if (!rect) return { x: 0, y: 0 }
const scaleEff = viewport.value.scale || 1
const x = (clientX - rect.left - viewport.value.x) / scaleEff
const yScreen = (clientY - rect.top - viewport.value.y) / scaleEff
// Cartesian Y up: invert screen y
const y = -yScreen
return { x, y }
}
// ======== 对齐吸附(同 X/Y 轴) ========
const SNAP_THRESHOLD_PX = 8
const getSvgRect = () => {
const el = svgRef.value
return el ? el.getBoundingClientRect() : null
}
const getMouseScreenPoint = (e) => {
const rect = getSvgRect()
if (!rect) return { x: 0, y: 0 }
return { x: e.clientX - rect.left, y: e.clientY - rect.top }
}
const worldToScreenX = (worldX) => {
const scaleEff = viewport.value.scale || 1
return worldX * scaleEff + (viewport.value.x || 0)
}
const worldToScreenY = (worldY) => {
const scaleEff = viewport.value.scale || 1
return (-worldY) * scaleEff + (viewport.value.y || 0)
}
const findNearestSnapX = (screenX, excludeNodeId = null) => {
let best = { dx: Number.POSITIVE_INFINITY, worldX: null }
for (const n of nodes.value) {
if (excludeNodeId != null && n.id === excludeNodeId) continue
const nx = worldToScreenX(n.x)
const dx = Math.abs(screenX - nx)
if (dx < best.dx) best = { dx, worldX: n.x }
}
return best.dx <= SNAP_THRESHOLD_PX ? best.worldX : null
}
const findNearestSnapY = (screenY, excludeNodeId = null) => {
let best = { dy: Number.POSITIVE_INFINITY, worldY: null }
for (const n of nodes.value) {
if (excludeNodeId != null && n.id === excludeNodeId) continue
const ny = worldToScreenY(n.y)
const dy = Math.abs(screenY - ny)
if (dy < best.dy) best = { dy, worldY: n.y }
}
return best.dy <= SNAP_THRESHOLD_PX ? best.worldY : null
}
const getSnappedWorldFromEvent = (e, baseOffsetX = 0, baseOffsetY = 0, excludeNodeId = null) => {
// 先算出基于鼠标与偏移的候选世界坐标
const p = toWorldPoint(e.clientX, e.clientY)
let candidateX = Math.round(p.x + baseOffsetX)
let candidateY = Math.round(p.y + baseOffsetY)
// 将候选世界坐标换算到屏幕坐标,用于阈值判断
const screenX = worldToScreenX(candidateX)
const screenY = worldToScreenY(candidateY)
// 查找最近的同 X/Y 轴对齐目标
const snappedX = findNearestSnapX(screenX, excludeNodeId)
const snappedY = findNearestSnapY(screenY, excludeNodeId)
if (snappedX != null) candidateX = snappedX
if (snappedY != null) candidateY = snappedY
// 更新辅助线显示
snapGuideX.value = snappedX != null ? snappedX : null
snapGuideY.value = snappedY != null ? snappedY : null
return { x: candidateX, y: candidateY }
}
const onCanvasMouseDown = (e) => {
// Middle mouse button pans regardless of mode
if (e && e.button === 1) {
isPanning = true
panStart = { x: e.clientX, y: e.clientY }
viewportStart = { x: viewport.value.x, y: viewport.value.y }
try { e.preventDefault && e.preventDefault() } catch {}
return
}
if (mode.value === 'pan') {
isPanning = true
panStart = { x: e.clientX, y: e.clientY }
viewportStart = { x: viewport.value.x, y: viewport.value.y }
return
}
if (mode.value === 'addNode') {
const p = getSnappedWorldFromEvent(e)
pushHistorySnapshot()
const newNode = { id: getNextNodeId(), x: Math.round(p.x), y: Math.round(p.y), code: generateUniqueNodeCode('N'), orientation: null, allowRotate: false, maxCoordinateOffset: 0.5, maxAngleDeviation: 15, maxSpeed: 1.2 }
nodes.value.push(newNode)
selectedNodeId.value = newNode.id
syncToCurrentMap()
return
}
// 资源区域绘制模式:收集点击坐标
if (mode.value === 'addResource') {
const p = toWorldPoint(e.clientX, e.clientY)
resourceDrawingPoints.value.push({ x: Math.round(p.x * 100) / 100, y: Math.round(p.y * 100) / 100 })
return
}
if (mode.value === 'select') {
// start marquee selection
const p = getMouseScreenPoint(e)
marqueeStart.value = p
marqueeEnd.value = p
isMarqueeSelecting.value = true
selectedNodeId.value = null
selectedEdgeId.value = null
selectedArcId.value = null
selectedResourceId.value = null
if (!e.shiftKey) {
selectedNodeIds.value = new Set()
selectedEdgeIds.value = new Set()
selectedArcIds.value = new Set()
}
}
}
const onCanvasMouseMove = (e) => {
// 更新鼠标屏幕位置(用于提示)
const rect = getSvgRect()
if (rect) {
mousePos.value = { x: e.clientX - rect.left, y: e.clientY - rect.top }
}
if (isPanning) {
const dx = e.clientX - panStart.x
const dy = e.clientY - panStart.y
viewport.value.x = viewportStart.x + dx
viewport.value.y = viewportStart.y + dy
// 平移时不显示吸附辅助线
snapGuideX.value = null
snapGuideY.value = null
}
if (dragNodeState.isDragging && dragNodeState.nodeId != null) {
const node = getNodeById(dragNodeState.nodeId)
if (node) {
const p = getSnappedWorldFromEvent(
e,
dragNodeState.offsetX,
dragNodeState.offsetY,
dragNodeState.nodeId
)
node.x = Math.round(p.x)
node.y = Math.round(p.y)
// 拖拽过程中不进行全量同步,结束时统一同步以降低重渲染
}
return
}
// 资源区域拖拽
if (dragResourceState.isDragging && dragResourceState.resourceId != null) {
const resource = resources.value.find(r => r.id === dragResourceState.resourceId)
if (resource && resource.locationCoordinates) {
const p = toWorldPoint(e.clientX, e.clientY)
const dx = p.x - dragResourceState.offsetX
const dy = p.y - dragResourceState.offsetY
dragResourceState.offsetX = p.x
dragResourceState.offsetY = p.y
resource.locationCoordinates.forEach(coord => {
coord.x = Math.round((coord.x + dx) * 100) / 100
coord.y = Math.round((coord.y + dy) * 100) / 100
})
}
return
}
// addNode 模式下,移动时给出吸附预览
if (mode.value === 'addNode') {
getSnappedWorldFromEvent(e)
return
}
// marquee selection live update
if (mode.value === 'select' && isMarqueeSelecting.value) {
marqueeEnd.value = getMouseScreenPoint(e)
scheduleMarqueeSelectionUpdate(!!e.shiftKey)
return
}
// arc 模式第二条边选择时的悬停高亮
if (mode.value === 'arc' && arcMode.value.step === 1) {
const p = getMouseScreenPoint(e)
const ids = getEdgeCandidatesAtPoint(p.x, p.y)
// 过滤掉第一条已选中的边
const hoverId = ids.find(id => id !== arcMode.value.firstEdgeId) ?? null
arcHoverEdgeId.value = hoverId || null
}
// 其他情况隐藏辅助线
if (mode.value !== 'addNode') {
snapGuideX.value = null
snapGuideY.value = null
}
}
const onCanvasMouseUp = () => {
const wasDragging = !!dragNodeState.isDragging
const wasResourceDragging = !!dragResourceState.isDragging
isPanning = false
dragNodeState = { isDragging: false, nodeId: null, offsetX: 0, offsetY: 0 }
dragResourceState = { isDragging: false, resourceId: null, offsetX: 0, offsetY: 0 }
// 结束交互时清空辅助线(addNode 悬停除外,由 move 决定)
if (mode.value !== 'addNode') {
snapGuideX.value = null
snapGuideY.value = null
}
if (mode.value !== 'arc') {
arcHoverEdgeId.value = null
}
// end marquee
if (isMarqueeSelecting.value) {
isMarqueeSelecting.value = false
}
if (wasDragging) syncToCurrentMap()
if (wasResourceDragging) syncResourcesToCurrentMap()
}
const onCanvasWheel = (e) => {
const factor = e.deltaY > 0 ? 0.9 : 1.1
const newScale = Math.min(3, Math.max(MIN_SCALE, viewport.value.scale * factor))
// 缩放中心围绕鼠标位置
const svg = document.querySelector('.topo-canvas svg')
const rect = svg?.getBoundingClientRect()
if (rect) {
const cx = e.clientX - rect.left
const cy = e.clientY - rect.top
const scaleFactor = newScale / viewport.value.scale
viewport.value.x = cx - scaleFactor * (cx - viewport.value.x)
viewport.value.y = cy - scaleFactor * (cy - viewport.value.y)
}
viewport.value.scale = newScale
}
const onNodeMouseDown = (e, node) => {
// Middle mouse button pans even when down on a node
if (e && e.button === 1) {
isPanning = true
panStart = { x: e.clientX, y: e.clientY }
viewportStart = { x: viewport.value.x, y: viewport.value.y }
try { e.preventDefault && e.preventDefault() } catch {}
return
}
if (mode.value === 'select') {
pushHistorySnapshot()
selectedNodeId.value = node.id
const p = toWorldPoint(e.clientX, e.clientY)
dragNodeState = { isDragging: true, nodeId: node.id, offsetX: node.x - p.x, offsetY: node.y - p.y }
} else if (mode.value === 'pan') {
onCanvasMouseDown(e)
}
}
const onNodeClick = (evt, node) => {
if (mode.value === 'connect') {
if (!pendingConnectSourceId.value) {
// 第一次点击:设置起点
pendingConnectSourceId.value = node.id
selectedNodeId.value = node.id
} else if (pendingConnectSourceId.value === node.id) {
// 点击同一节点:取消连线链
pendingConnectSourceId.value = null
selectedNodeId.value = node.id
} else {
// 创建从上一个节点到当前节点的边(非连续连线:创建后清空起点)
const sourceCode = getNodeCodeById(pendingConnectSourceId.value)
const targetCode = getNodeCodeById(node.id)
const edgeCode = formatEdgeCode(sourceCode, targetCode, false)
// 若已存在相同三元组或重复编码,则不再新增
const dupTriple = edgeExists(sourceCode, targetCode, false)
const dupCode = codeExists(edgeCode)
if (dupTriple || dupCode) {
const exist = edges.value.find(e => !e.curve && e.sourceCode === sourceCode && e.targetCode === targetCode && !!e.isReverse === false)
if (exist) {
selectedEdgeId.value = exist.id
selectedEdgeIds.value = new Set([exist.id])
}
// 非连续:检测到重复后也结束一次连线操作
pendingConnectSourceId.value = null
selectedNodeId.value = node.id
return
}
pushHistorySnapshot()
const newEdge = { id: getNextEdgeId(), sourceCode, targetCode, code: edgeCode, isReverse: false, curve: false, isArc: false }
edges.value.push(newEdge)
// 非连续:成功创建后清空起点
pendingConnectSourceId.value = null
selectedNodeId.value = node.id
syncToCurrentMap()
}
} else if (mode.value === 'select') {
// 点击节点时选中节点并清空边的选择
if (!evt || !evt.shiftKey) {
selectedNodeIds.value = new Set([node.id])
} else {
const set = new Set(selectedNodeIds.value)
if (set.has(node.id)) set.delete(node.id); else set.add(node.id)
selectedNodeIds.value = set
}
selectedNodeId.value = node.id
selectedEdgeId.value = null
selectedEdgeIds.value = new Set()
}
}
const onEdgeClick = (edge, evt) => {
const e = evt || window.event
const p = getMouseScreenPoint(e)
const candidateIds = getEdgeCandidatesAtPoint(p.x, p.y)
const pickedId = pickEdgeFromCandidates(candidateIds, p.x, p.y)
if (pickedId == null) return
if (mode.value === 'select') {
if (!e || !e.shiftKey) {
selectedEdgeIds.value = new Set([pickedId])
} else {
const set = new Set(selectedEdgeIds.value)
if (set.has(pickedId)) set.delete(pickedId); else set.add(pickedId)
selectedEdgeIds.value = set
}
selectedEdgeId.value = pickedId
selectedNodeId.value = null
selectedNodeIds.value = new Set()
selectedArcId.value = null
selectedArcIds.value = new Set()
} else if (mode.value === 'arc') {
if (arcMode.value.step === 0) {
arcMode.value.firstEdgeId = pickedId
arcMode.value.step = 1
} else if (arcMode.value.step === 1) {
if (pickedId === arcMode.value.firstEdgeId) {
arcMode.value = { step: 0, firstEdgeId: null, secondEdgeId: null }
return
}
arcMode.value.secondEdgeId = pickedId
arcHoverEdgeId.value = null
prepareArcRadiusPanel()
}
}
}
const PICK_RADIUS_PX = 36
const getEdgeCandidatesAtPoint = (sx, sy) => {
const arr = []
for (const ed of edges.value) {
const s = getNodeByCode(ed.sourceCode)
const t = getNodeByCode(ed.targetCode)
if (!s || !t) continue
const x1 = worldToScreenX(s.x)
const y1 = worldToScreenY(s.y)
const x2 = worldToScreenX(t.x)
const y2 = worldToScreenY(t.y)
const d = pointToSegmentDistancePx(sx, sy, x1, y1, x2, y2)
if (d <= PICK_RADIUS_PX) arr.push({ id: ed.id, d })
}
arr.sort((a, b) => (a.d - b.d) || (a.id - b.id))
return arr.map(x => x.id)
}
const pointToSegmentDistancePx = (px, py, x1, y1, x2, y2) => {
const vx = x2 - x1
const vy = y2 - y1
const wx = px - x1
const wy = py - y1
const c1 = vx * wx + vy * wy
if (c1 <= 0) return Math.hypot(px - x1, py - y1)
const c2 = vx * vx + vy * vy
if (c2 <= c1) return Math.hypot(px - x2, py - y2)
const t = c1 / c2
const projx = x1 + t * vx
const projy = y1 + t * vy
return Math.hypot(px - projx, py - projy)
}
const pickEdgeFromCandidates = (ids, sx, sy) => {
if (!ids || ids.length === 0) {
pickCycleInfo.value.visible = false
return null
}
const key = ids.join(',')
const now = Date.now()
const last = pickCycleInfo.value
const near = Math.hypot((sx - last.pos.x), (sy - last.pos.y)) <= 4
const sameSet = last.candidatesKey === key
const within = now - (last.lastClickTs || 0) <= 1000
let index = 0
if (sameSet && near && within) {
index = (last.index + 1) % ids.length
}
pickCycleInfo.value = { visible: true, index, total: ids.length, candidatesKey: key, pos: { x: sx, y: sy }, lastClickTs: now }
if (pickCycleHideTimer) clearTimeout(pickCycleHideTimer)
pickCycleHideTimer = setTimeout(() => { pickCycleInfo.value.visible = false }, 900)
return ids[index]
}
const onArcClick = (evt) => {
if (mode.value !== 'select') return
const e = evt || window.event
const p = getMouseScreenPoint(e)
const candidateIds = getArcCandidatesAtPoint(p.x, p.y)
const pickedId = pickArcFromCandidates(candidateIds, p.x, p.y)
if (pickedId == null) return
if (!e || !e.shiftKey) {
selectedArcIds.value = new Set([pickedId])
} else {
const set = new Set(selectedArcIds.value)
if (set.has(pickedId)) set.delete(pickedId); else set.add(pickedId)
selectedArcIds.value = set
}
selectedArcId.value = pickedId
// clear others when selecting arcs (single source of truth like nodes/edges)
selectedNodeId.value = null
selectedEdgeId.value = null
selectedNodeIds.value = new Set()
selectedEdgeIds.value = new Set()
}
const getArcCandidatesAtPoint = (sx, sy) => {
const arr = []
for (const a of (edges.value || []).filter(e => e.curve)) {
const d = pointToArcDistancePx(a, sx, sy)
if (d <= PICK_RADIUS_PX) arr.push({ id: a.id, d })
}
arr.sort((a, b) => (a.d - b.d) || (a.id > b.id ? 1 : -1))
return arr.map(x => x.id)
}
const pointToArcDistancePx = (arc, px, py) => {
// sample the polyline along the arc path and compute min distance in screen space
const toRad = (deg) => deg * (Math.PI / 180)
const toDeg = (rad) => rad * (180 / Math.PI)
const normDeg = (a) => { let x = a % 360; if (x < 0) x += 360; return x }
const normDelta = (a0, a1) => {
const raw = a1 - a0
let d = ((raw % 360) + 360) % 360
if (d > 180) d -= 360
return d
}
// compute angles from geometry instead of chargerd fields
const startAngle = normDeg(toDeg(Math.atan2(-(arc.startY - arc.centerY), arc.startX - arc.centerX)))
const endAngle = normDeg(toDeg(Math.atan2(-(arc.endY - arc.centerY), arc.endX - arc.centerX)))
const delta = normDelta(startAngle, endAngle)
const steps = Math.max(8, Math.min(64, Math.ceil(Math.abs(delta) / 6)))
let minD = Number.POSITIVE_INFINITY
let prev = null
for (let i = 0; i <= steps; i++) {
const t = i / steps
const ang = startAngle + delta * t
const x = arc.centerX + arc.radius * Math.cos(toRad(ang))
const y = arc.centerY - arc.radius * Math.sin(toRad(ang))
const sxp = worldToScreenX(x)
const syp = worldToScreenY(y)
if (prev) {
const d = pointToSegmentDistancePx(px, py, prev.x, prev.y, sxp, syp)
if (d < minD) minD = d
}
prev = { x: sxp, y: syp }
}
return minD
}
const pickArcFromCandidates = (ids, sx, sy) => {
if (!ids || ids.length === 0) {
pickCycleInfo.value.visible = false
return null
}
const key = `arc:` + ids.join(',')
const now = Date.now()
const last = pickCycleInfo.value
const near = Math.hypot((sx - last.pos.x), (sy - last.pos.y)) <= 4
const sameSet = last.candidatesKey === key
const within = now - (last.lastClickTs || 0) <= 1000
let index = 0
if (sameSet && near && within) {
index = (last.index + 1) % ids.length
}
pickCycleInfo.value = { visible: true, index, total: ids.length, candidatesKey: key, pos: { x: sx, y: sy }, lastClickTs: now }
if (pickCycleHideTimer) clearTimeout(pickCycleHideTimer)
pickCycleHideTimer = setTimeout(() => { pickCycleInfo.value.visible = false }, 900)
return ids[index]
}
const zoomIn = () => { viewport.value.scale = Math.min(3, viewport.value.scale + 0.1) }
const zoomOut = () => { viewport.value.scale = Math.max(MIN_SCALE, viewport.value.scale - 0.1) }
const setFirstQuadrantView = () => {
const height = canvasSize.value.height || 0
viewport.value = { x: 0, y: height, scale: 0.1 }
}
const resetView = () => { setFirstQuadrantView() }
const syncToCurrentMap = () => {
// 规范化边的业务编码(倒车后缀 -P)
const normalizedEdges = (edges.value || []).map(e => ({
...e,
code: formatEdgeCode(e.sourceCode, e.targetCode, !!e.isReverse)
}))
edges.value = normalizedEdges
currentMap.value.nodes = [...nodes.value]
currentMap.value.edges = normalizedEdges
}
// ======== 资源区域相关方法 ========
const syncResourcesToCurrentMap = () => {
currentMap.value.resources = [...resources.value]
}
const getNextResourceId = () => {
return `R${nextResourceIdCounter++}`
}
const generateUniqueResourceCode = (prefix = 'RES') => {
const used = new Set((resources.value || []).map(r => r.resourceCode))
let num = 1
let candidate = `${prefix}${num}`
while (used.has(candidate)) {
num++
candidate = `${prefix}${num}`
}
return candidate
}
// 设置资源绘制模式
const setResourceMode = (resourceType) => {
if (mode.value === 'addResource' && currentResourceType.value === resourceType) {
// 如果已经在绘制模式且类型相同,完成当前绘制
finishResourceDrawing()
} else {
// 切换到资源绘制模式
mode.value = 'addResource'
currentResourceType.value = resourceType
resourceDrawingPoints.value = []
selectedResourceId.value = null
}
}
// 完成资源区域绘制
const finishResourceDrawing = () => {
if (resourceDrawingPoints.value.length >= 3) {
pushHistorySnapshot()
const newResource = {
id: getNextResourceId(),
resourceCode: generateUniqueResourceCode('RES'),
resourceName: '',
type: currentResourceType.value,
capacity: 999,
maxSpeed: 2,
canRotate: true,
entryAction: 0,
exitAction: 0,
locationCoordinates: [...resourceDrawingPoints.value],
active: true
}
resources.value.push(newResource)
selectedResourceId.value = newResource.id
syncResourcesToCurrentMap()
}
resourceDrawingPoints.value = []
mode.value = 'select'
}
// 取消资源区域绘制
const cancelResourceDrawing = () => {
resourceDrawingPoints.value = []
mode.value = 'select'
}
// 撤销资源绘制的最后一个点
const undoLastResourcePoint = () => {
if (resourceDrawingPoints.value.length > 0) {
resourceDrawingPoints.value.pop()
}
}
// 更新资源数据
const updateResource = (resourceId, updates) => {
const resource = resources.value.find(r => r.id === resourceId)
if (resource) {
Object.assign(resource, updates)
syncResourcesToCurrentMap()
}
}
// 根据 ID 获取资源
const getResourceById = (resourceId) => {
return resources.value.find(r => r.id === resourceId) || null
}
// 添加新资源(用于外部调用)
const addResource = (resourceData) => {
pushHistorySnapshot()
const newResource = {
id: getNextResourceId(),
resourceCode: resourceData.resourceCode || generateUniqueResourceCode('RES'),
resourceName: resourceData.resourceName || '',
type: resourceData.type || 1,
capacity: resourceData.capacity || 999,
maxSpeed: resourceData.maxSpeed || 2,
canRotate: resourceData.canRotate !== false,
entryAction: resourceData.entryAction || 0,
exitAction: resourceData.exitAction || 0,
locationCoordinates: resourceData.locationCoordinates || [],
active: resourceData.active !== false
}
resources.value.push(newResource)
syncResourcesToCurrentMap()
return newResource
}
// 获取资源类型对应的图标
const getResourceIcon = (type) => {
const icons = {
1: 'local_parking', // 停靠点
2: 'ev_station', // 充电桩
3: 'elevator', // 电梯
4: 'air', // 风淋门
5: 'conveyor_belt', // 传送带
6: 'inventory_2', // 存储区
7: 'crop_free', // 标记区域
8: 'more_horiz' // 其他
}
return icons[type] || 'crop_free'
}
// 获取资源类型对应的颜色
const getResourceColor = (type, alpha = 1) => {
const colors = {
1: `rgba(33, 150, 243, ${alpha})`, // 停靠点 - 蓝色
2: `rgba(76, 175, 80, ${alpha})`, // 充电桩 - 绿色
3: `rgba(156, 39, 176, ${alpha})`, // 电梯 - 紫色
4: `rgba(0, 188, 212, ${alpha})`, // 风淋门 - 青色
5: `rgba(255, 152, 0, ${alpha})`, // 传送带 - 橙色
6: `rgba(121, 85, 72, ${alpha})`, // 存储区 - 棕色
7: `rgba(158, 158, 158, ${alpha})`, // 标记区域 - 灰色
8: `rgba(96, 125, 139, ${alpha})` // 其他 - 蓝灰色
}
return colors[type] || `rgba(158, 158, 158, ${alpha})`
}
// 获取资源多边形的点字符串
const getResourcePolygonPoints = (resource) => {
if (!resource.locationCoordinates || resource.locationCoordinates.length === 0) return ''
return resource.locationCoordinates.map(p => `${p.x},${-p.y}`).join(' ')
}
// 获取资源区域中心点
const getResourceCenter = (resource) => {
if (!resource.locationCoordinates || resource.locationCoordinates.length === 0) {
return { x: 0, y: 0 }
}
const pts = resource.locationCoordinates
const sumX = pts.reduce((acc, p) => acc + p.x, 0)
const sumY = pts.reduce((acc, p) => acc + p.y, 0)
return { x: sumX / pts.length, y: sumY / pts.length }
}
// 资源点击事件
const onResourceClick = (resource, evt) => {
evt.stopPropagation()
if (mode.value === 'select') {
selectedResourceId.value = resource.id
selectedNodeId.value = null
selectedEdgeId.value = null
selectedArcId.value = null
selectedNodeIds.value = new Set()
selectedEdgeIds.value = new Set()
selectedArcIds.value = new Set()
}
}
// 资源鼠标按下事件(启动拖拽)
const onResourceMouseDown = (resource, evt) => {
if (evt && evt.button === 1) {
isPanning = true
panStart = { x: evt.clientX, y: evt.clientY }
viewportStart = { x: viewport.value.x, y: viewport.value.y }
try { evt.preventDefault && evt.preventDefault() } catch {}
return
}
if (mode.value === 'select' && selectedResourceId.value === resource.id) {
pushHistorySnapshot()
const p = toWorldPoint(evt.clientX, evt.clientY)
dragResourceState = { isDragging: true, resourceId: resource.id, offsetX: p.x, offsetY: p.y }
}
}
// 删除选中的资源
const deleteSelectedResource = () => {
if (selectedResourceId.value == null) return
pushHistorySnapshot()
resources.value = resources.value.filter(r => r.id !== selectedResourceId.value)
selectedResourceId.value = null
syncResourcesToCurrentMap()
}
const canvasCursorClass = computed(() => {
switch (mode.value) {
case 'addNode': return 'cursor-crosshair'
case 'addResource': return 'cursor-crosshair'
case 'pan': return 'cursor-grab'
case 'connect': return 'cursor-alias'
case 'arc': return 'cursor-alias'
default: return 'cursor-default'
}
})
// Node inner scale to keep visual size constant regardless of viewport zoom
const nodeScreenScale = computed(() => {
const s = viewport.value.scale || 1
return s > 0 ? (1 / s) : 1
})
// ======== 网格与刻度 ========
const worldBounds = computed(() => {
const w = canvasSize.value.width || 0
const h = canvasSize.value.height || 0
const scaleEff = viewport.value.scale || 1
const xMin = (-viewport.value.x) / scaleEff
// For Cartesian Y up, map screen to world: worldY = -(screenY - viewport.y)/scaleEff
const yMax = (viewport.value.y) / scaleEff
const yMin = -((h - viewport.value.y) / scaleEff)
const xMax = (w - viewport.value.x) / scaleEff
return { xMin, xMax, yMin, yMax }
})
const gridStep = computed(() => {
// 动态选择合适的网格间距(世界单位)
// 目标:每格在屏幕上约 targetPx 像素;使用 1/2/5 系列(...0.1,0.2,0.5,1,2,5,10...)
const targetPx = 20 // 约 40px 一个格
const scaleEff = (viewport.value.scale || 1)
const raw = targetPx / scaleEff
if (!(raw > 0)) return 1
const exp = Math.floor(Math.log10(raw))
const mag = Math.pow(10, exp)
const norm = raw / mag
let mult = 1
if (norm < 1.5) mult = 1
else if (norm < 3) mult = 2
else if (norm < 7) mult = 5
else mult = 10
return mag * mult
})
const gridXLines = computed(() => {
const { xMin, xMax } = worldBounds.value
const step = gridStep.value
const start = Math.floor(xMin / step) * step
const end = Math.ceil(xMax / step) * step
const lines = []
for (let x = start; x <= end; x += step) {
lines.push({ x, major: (x % (step * 5) === 0) })
}
return lines
})
const gridYLines = computed(() => {
const { yMin, yMax } = worldBounds.value
const step = gridStep.value
const start = Math.floor(yMin / step) * step
const end = Math.ceil(yMax / step) * step
const lines = []
for (let y = start; y <= end; y += step) {
lines.push({ y, major: (y % (step * 5) === 0) })
}
return lines
})
const topRulerTicks = computed(() => {
const step = gridStep.value
const ticks = []
for (const gx of gridXLines.value) {
const scaleEff = viewport.value.scale || 1
const screenX = gx.x * scaleEff + viewport.value.x
if (screenX >= 32 && screenX <= (canvasSize.value.width || 0)) {
ticks.push({ x: screenX, major: gx.major, label: gx.major ? gx.x : '' })
}
}
return ticks
})
const leftRulerTicks = computed(() => {
const ticks = []
for (const gy of gridYLines.value) {
// Cartesian Y up: world y -> screen y = -y
const scaleEff = viewport.value.scale || 1
const screenY = (-gy.y) * scaleEff + viewport.value.y
if (screenY >= 16 && screenY <= (canvasSize.value.height || 0)) {
ticks.push({ y: screenY, major: gy.major, label: gy.major ? gy.y : '' })
}
}
return ticks
})
const updateCanvasSize = () => {
const el = svgRef.value
if (!el) return
const rect = el.getBoundingClientRect()
canvasSize.value = { width: Math.round(rect.width), height: Math.round(rect.height) }
}
onMounted(() => {
nextTick(() => {
const initCanvas = () => {
updateCanvasSize()
// 确保尺寸有效后再设置视图
if (canvasSize.value.width > 0 && canvasSize.value.height > 0) {
setFirstQuadrantView()
} else {
// 尺寸无效时延迟重试
requestAnimationFrame(initCanvas)
return
}
window.addEventListener('resize', updateCanvasSize)
window.addEventListener('keydown', onKeyDown)
if (window.ResizeObserver) {
resizeObserver = new ResizeObserver(() => {
updateCanvasSize()
// 首次获取有效尺寸时重新设置视图
if (canvasSize.value.height > 0 && viewport.value.y === 0) {
setFirstQuadrantView()
}
})
if (svgRef.value) resizeObserver.observe(svgRef.value)
}
try { document.body && document.body.classList && document.body.classList.add('no-scroll') } catch {}
}
requestAnimationFrame(initCanvas)
})
// 加载下拉选项数据
loadOptions()
//检查是否为编辑模式
const mapId = route.params.id || route.query.id
if (mapId) {
isEditMode.value = true
loadMapData(String(mapId))
}
})
onUnmounted(() => {
window.removeEventListener('resize', updateCanvasSize)
window.removeEventListener('keydown', onKeyDown)
if (resizeObserver) try { resizeObserver.disconnect() } catch {}
resizeObserver = null
// 恢复页面滚动
try { document.body && document.body.classList && document.body.classList.remove('no-scroll') } catch {}
})
const deleteSelectedEdge = () => {
if (selectedEdgeIds.value.size === 0 && selectedEdgeId.value == null) return
pushHistorySnapshot()
const ids = new Set(selectedEdgeIds.value)
if (selectedEdgeId.value != null) ids.add(selectedEdgeId.value)
edges.value = edges.value.filter(e => !ids.has(e.id))
selectedEdgeId.value = null
selectedEdgeIds.value = new Set()
// prune arcs whose edges were removed
pruneInvalidArcs()
syncToCurrentMap()
}
// ===== 为框选节点:按X方向最近点生成一条直线(去重) =====
const generateEdgesForSelectedNodesX = () => {
const nodeIds = Array.from(new Set(selectedNodeIds.value))
if (nodeIds.length < 2) return
pushHistorySnapshot()
const selected = nodeIds.map(id => getNodeById(id)).filter(Boolean)
if (selected.length < 2) return
const EPS = 1e-6
const floatsEq = (a, b) => Math.abs(a - b) <= EPS
const addEdgeOneWay = (from, to) => {
if (!from || !to || from.id === to.id) return
let source = from
let target = to
if (from.x > to.x || (floatsEq(from.x, to.x) && from.y > to.y)) {
source = to
target = from
}
const edgeCode = formatEdgeCode(source.code, target.code, false)
const dupTriple = edgeExists(source.code, target.code, false)
const dupCode = codeExists(edgeCode)
if (dupTriple || dupCode) return
const name = `${source?.code ?? source.id}-${target?.code ?? target.id}`
edges.value.push({ id: getNextEdgeId(), sourceCode: source.code, targetCode: target.code, code: edgeCode, isReverse: false, curve: false, isArc: false, name })
}
// For each node: find nearest aligned on X (same Y) within selection
for (const n of selected) {
let left = null, right = null
for (const m of selected) {
if (!m || m.id === n.id) continue
if (floatsEq(m.y, n.y)) {
if (m.x < n.x) { if (!left || m.x > left.x) left = m }
if (m.x > n.x) { if (!right || m.x < right.x) right = m }
}
}
if (left) addEdgeOneWay(n, left)
if (right) addEdgeOneWay(n, right)
}
syncToCurrentMap()
}
// ===== 为框选节点:按Y方向最近点生成一条直线(去重) =====
const generateEdgesForSelectedNodesY = () => {
const nodeIds = Array.from(new Set(selectedNodeIds.value))
if (nodeIds.length < 2) return
pushHistorySnapshot()
const selected = nodeIds.map(id => getNodeById(id)).filter(Boolean)
if (selected.length < 2) return
const EPS = 1e-6
const floatsEq = (a, b) => Math.abs(a - b) <= EPS
const addEdgeOneWay = (from, to) => {
if (!from || !to || from.id === to.id) return
let source = from
let target = to
if (from.x > to.x || (floatsEq(from.x, to.x) && from.y > to.y)) {
source = to
target = from
}
const edgeCode = formatEdgeCode(source.code, target.code, false)
const dupTriple = edgeExists(source.code, target.code, false)
const dupCode = codeExists(edgeCode)
if (dupTriple || dupCode) return
const name = `${source?.code ?? source.id}-${target?.code ?? target.id}`
edges.value.push({ id: getNextEdgeId(), sourceCode: source.code, targetCode: target.code, code: edgeCode, isReverse: false, curve: false, isArc: false, name })
}
// For each node: find nearest aligned on Y (same X) within selection
for (const n of selected) {
let up = null, down = null
for (const m of selected) {
if (!m || m.id === n.id) continue
if (floatsEq(m.x, n.x)) {
if (m.y < n.y) { if (!down || m.y > down.y) down = m }
if (m.y > n.y) { if (!up || m.y < up.y) up = m }
}
}
if (up) addEdgeOneWay(n, up)
if (down) addEdgeOneWay(n, down)
}
syncToCurrentMap()
}
const deleteSelectedNode = () => {
if (selectedNodeIds.value.size === 0 && selectedNodeId.value == null) return
pushHistorySnapshot()
const nodeIds = new Set(selectedNodeIds.value)
if (selectedNodeId.value != null) nodeIds.add(selectedNodeId.value)
// 获取要删除的节点的code集合
const nodeCodesToDelete = new Set()
for (const nodeId of nodeIds) {
const node = getNodeById(nodeId)
if (node && node.code) {
nodeCodesToDelete.add(node.code)
}
}
nodes.value = nodes.value.filter(n => !nodeIds.has(n.id))
// 删除关联的边(基于sourceCode和targetCode)
edges.value = edges.value.filter(e => {
return !nodeCodesToDelete.has(e.sourceCode) && !nodeCodesToDelete.has(e.targetCode)
})
selectedNodeId.value = null
selectedEdgeId.value = null
selectedNodeIds.value = new Set()
selectedEdgeIds.value = new Set()
// prune arcs whose edges were removed by node deletion
pruneInvalidArcs()
syncToCurrentMap()
}
const deleteSelectedArc = () => {
if (selectedArcIds.value.size === 0 && selectedArcId.value == null) return
pushHistorySnapshot()
const ids = new Set(selectedArcIds.value)
if (selectedArcId.value != null) ids.add(selectedArcId.value)
edges.value = edges.value.filter(a => !(a.curve && ids.has(a.id)))
selectedArcId.value = null
selectedArcIds.value = new Set()
syncToCurrentMap()
}
const pruneInvalidArcs = () => {
// No edge id linkage maintained after removing edge1Id/edge2Id
const arcIdSet = new Set(edges.value.filter(e => e.curve).map(x => x.id))
if (selectedArcId.value != null && !arcIdSet.has(selectedArcId.value)) selectedArcId.value = null
const newSel = new Set()
for (const id of selectedArcIds.value) { if (arcIdSet.has(id)) newSel.add(id) }
selectedArcIds.value = newSel
}
const onKeyDown = (e) => {
// Ignore global delete/backspace when typing in inputs/textareas/selects or contenteditable
const target = e.target
const tag = target && target.tagName ? String(target.tagName).toLowerCase() : ''
const isEditable = !!(target && (target.isContentEditable || tag === 'input' || tag === 'textarea' || tag === 'select'))
if (isEditable) return
// 资源绘制模式:ESC 取消绘制,Enter 完成绘制
if (mode.value === 'addResource') {
if (e.key === 'Escape') {
e.preventDefault()
cancelResourceDrawing()
return
}
if (e.key === 'Enter') {
e.preventDefault()
finishResourceDrawing()
return
}
if (e.key === 'Backspace') {
e.preventDefault()
undoLastResourcePoint()
return
}
}
if (e.key === 'Delete' || e.key === 'Backspace') {
const hasNodeSel = selectedNodeId.value != null || selectedNodeIds.value.size > 0
const hasEdgeSel = selectedEdgeId.value != null || selectedEdgeIds.value.size > 0
const hasArcSel = selectedArcId.value != null || selectedArcIds.value.size > 0
const hasResourceSel = selectedResourceId.value != null
if (hasNodeSel || hasEdgeSel || hasArcSel || hasResourceSel) {
e.preventDefault()
// delete all selected types in one go
if (hasNodeSel) deleteSelectedNode()
if (hasEdgeSel) deleteSelectedEdge()
if (hasArcSel) deleteSelectedArc()
if (hasResourceSel) deleteSelectedResource()
}
}
}
const updateMarqueeSelection = (isAdditive) => {
const rect = marqueeRect.value
const isNodeInside = (n) => {
const sx = worldToScreenX(n.x)
const sy = worldToScreenY(n.y)
return sx >= rect.x && sx <= rect.x + rect.width && sy >= rect.y && sy <= rect.y + rect.height
}
const newSelectedNodes = new Set(isAdditive ? selectedNodeIds.value : [])
for (const n of nodes.value) {
if (isNodeInside(n)) newSelectedNodes.add(n.id)
}
selectedNodeIds.value = newSelectedNodes
// auto-select edges whose both endpoints are selected
const selectedNodeSet = selectedNodeIds.value
const newSelectedEdges = new Set(isAdditive ? selectedEdgeIds.value : [])
for (const e of edges.value) {
const sourceNode = getNodeByCode(e.sourceCode)
const targetNode = getNodeByCode(e.targetCode)
if (sourceNode && targetNode && selectedNodeSet.has(sourceNode.id) && selectedNodeSet.has(targetNode.id)) {
newSelectedEdges.add(e.id)
}
}
selectedEdgeIds.value = newSelectedEdges
// arcs selection by marquee: if both arc endpoints are inside, select it
const newSelectedArcs = new Set(isAdditive ? selectedArcIds.value : [])
for (const a of (edges.value || []).filter(e => e.curve)) {
const sx1 = worldToScreenX(a.startX)
const sy1 = worldToScreenY(a.startY)
const sx2 = worldToScreenX(a.endX)
const sy2 = worldToScreenY(a.endY)
const inside1 = sx1 >= rect.x && sx1 <= rect.x + rect.width && sy1 >= rect.y && sy1 <= rect.y + rect.height
const inside2 = sx2 >= rect.x && sx2 <= rect.x + rect.width && sy2 >= rect.y && sy2 <= rect.y + rect.height
if (inside1 && inside2) newSelectedArcs.add(a.id)
}
selectedArcIds.value = newSelectedArcs
}
// 使用 rAF 节流框选集合更新,降低大数据量下的每帧计算
let marqueeUpdateScheduled = false
let marqueeIsAdditivePending = false
const scheduleMarqueeSelectionUpdate = (isAdditive) => {
marqueeIsAdditivePending = !!isAdditive
if (marqueeUpdateScheduled) return
marqueeUpdateScheduled = true
requestAnimationFrame(() => {
marqueeUpdateScheduled = false
updateMarqueeSelection(marqueeIsAdditivePending)
})
}
// ======== 圆弧计算(参考 edubeam arcUtils) ========
const calculateArcBetweenEdges = (edge1, edge2, radius, arcId) => {
const n11 = getNodeByCode(edge1.sourceCode)
const n12 = getNodeByCode(edge1.targetCode)
const n21 = getNodeByCode(edge2.sourceCode)
const n22 = getNodeByCode(edge2.targetCode)
if (!n11 || !n12 || !n21 || !n22) return null
const p1a = { x: n11.x, y: n11.y }
const p1b = { x: n12.x, y: n12.y }
const p2a = { x: n21.x, y: n21.y }
const p2b = { x: n22.x, y: n22.y }
const intersection = findLineIntersectionInfinite(p1a, p1b, p2a, p2b)
if (!intersection) return null
const len1 = Math.hypot(p1b.x - p1a.x, p1b.y - p1a.y)
const len2 = Math.hypot(p2b.x - p2a.x, p2b.y - p2a.y)
if (len1 < 1e-12 || len2 < 1e-12) return null
const u1Line = { x: (p1b.x - p1a.x) / len1, y: (p1b.y - p1a.y) / len1 }
const u2Line = { x: (p2b.x - p2a.x) / len2, y: (p2b.y - p2a.y) / len2 }
const selectDirection = (pa, pb, uLine, ip) => {
const sA = (pa.x - ip.x) * uLine.x + (pa.y - ip.y) * uLine.y
const sB = (pb.x - ip.x) * uLine.x + (pb.y - ip.y) * uLine.y
const pos1 = Math.max(0, Math.max(sA, sB))
const sA2 = -sA
const sB2 = -sB
const pos2 = Math.max(0, Math.max(sA2, sB2))
if (pos2 > pos1 + 1e-12) return { u: { x: -uLine.x, y: -uLine.y }, sPosMax: pos2 }
return { u: uLine, sPosMax: pos1 }
}
const dirSel1 = selectDirection(p1a, p1b, u1Line, intersection)
const dirSel2 = selectDirection(p2a, p2b, u2Line, intersection)
const u1 = dirSel1.u
const u2 = dirSel2.u
const dot = Math.max(-1, Math.min(1, u1.x * u2.x + u1.y * u2.y))
const theta = Math.acos(dot)
if (!(theta > 1e-6 && theta < Math.PI - 1e-6)) return null
const sinHalf = Math.sin(theta / 2)
const cosHalf = Math.cos(theta / 2)
if (Math.abs(sinHalf) < 1e-12) return null
let radiusUsed = radius
let d = radiusUsed * (cosHalf / sinHalf)
const s1PosMax = dirSel1.sPosMax
const s2PosMax = dirSel2.sPosMax
const dMax = Math.min(s1PosMax, s2PosMax)
if (dMax <= 1e-12) return null
const rMax = dMax * Math.tan(theta / 2)
if (rMax <= 1e-12) return null
if (radiusUsed > rMax + 1e-8) radiusUsed = rMax
d = radiusUsed * (cosHalf / sinHalf)
if (d > dMax + 1e-8) return null
const bisectorVec = { x: u1.x + u2.x, y: u1.y + u2.y }
const bisLen = Math.hypot(bisectorVec.x, bisectorVec.y)
if (bisLen < 1e-12) return null
const bisUnit = { x: bisectorVec.x / bisLen, y: bisectorVec.y / bisLen }
const h = radiusUsed / sinHalf
const centerX = intersection.x + bisUnit.x * h
const centerY = intersection.y + bisUnit.y * h
const startPoint = { x: intersection.x + u1.x * d, y: intersection.y + u1.y * d }
const endPoint = { x: intersection.x + u2.x * d, y: intersection.y + u2.y * d }
if (!isPointOnLineSegment(p1a, p1b, startPoint, 1e-6)) return null
if (!isPointOnLineSegment(p2a, p2b, endPoint, 1e-6)) return null
const toDeg = (rad) => rad * (180 / Math.PI)
const normDeg = (a) => { let x = a % 360; if (x < 0) x += 360; return x }
const shortestDelta = (a0, a1) => { let dlt = (a1 - a0) % 360; if (dlt <= -180) dlt += 360; if (dlt > 180) dlt -= 360; return dlt }
// start/end angles are derivable when rendering; do not persist them on edges
return {
id: arcId,
radius: radiusUsed,
centerX,
centerY,
startX: startPoint.x,
startY: startPoint.y,
endX: endPoint.x,
endY: endPoint.y
}
}
const findLineIntersectionInfinite = (p1, p2, p3, p4) => {
const x1 = p1.x, y1 = p1.y
const x2 = p2.x, y2 = p2.y
const x3 = p3.x, y3 = p3.y
const x4 = p4.x, y4 = p4.y
const denom = (x1 - x2) * (y3 - y4) - (y1 - y2) * (x3 - x4)
if (Math.abs(denom) < 1e-10) return null
const t = ((x1 - x3) * (y3 - y4) - (y1 - y3) * (x3 - x4)) / denom
return { x: x1 + t * (x2 - x1), y: y1 + t * (y2 - y1) }
}
const isPointOnLineSegment = (p1, p2, point, tolerance = 1e-6) => {
const dx = p2.x - p1.x
const dy = p2.y - p1.y
const length = Math.sqrt(dx * dx + dy * dy)
if (length === 0) return false
const t = ((point.x - p1.x) * dx + (point.y - p1.y) * dy) / (length * length)
if (t < 0 || t > 1) return false
const closestX = p1.x + t * dx
const closestY = p1.y + t * dy
const distance = Math.sqrt((point.x - closestX) ** 2 + (point.y - closestY) ** 2)
return distance <= tolerance
}
const getArcPath = (arc) => {
if (!arc) return ''
const toRad = (deg) => deg * (Math.PI / 180)
const toDeg = (rad) => rad * (180 / Math.PI)
const normDeg = (a) => { let x = a % 360; if (x < 0) x += 360; return x }
const normDelta = (a0, a1) => {
const raw = a1 - a0
let d = ((raw % 360) + 360) % 360
if (d > 180) d -= 360
return d
}
const startAngle = normDeg(toDeg(Math.atan2(-(arc.startY - arc.centerY), arc.startX - arc.centerX)))
const endAngle = normDeg(toDeg(Math.atan2(-(arc.endY - arc.centerY), arc.endX - arc.centerX)))
const delta = normDelta(startAngle, endAngle)
const sweepFlag = delta > 0 ? 1 : 0
// mid at 2/3 of angular delta
const midAngle = startAngle + delta * (2 / 3)
const rx = arc.radius
const ry = arc.radius
// world coords (y up), convert to screen by negating y in path
const x1 = arc.startX
const y1s = -arc.startY
const xm = arc.centerX + rx * Math.cos(toRad(midAngle))
const ym = arc.centerY - ry * Math.sin(toRad(midAngle))
const xms = xm
const yms = -ym
const x2 = arc.endX
const y2s = -arc.endY
// Both segments are <= 180 degrees, safe to use largeArcFlag=0
const largeArcFlag = 0
return `M ${x1},${y1s} A ${rx},${ry} 0 ${largeArcFlag},${sweepFlag} ${xms},${yms} A ${rx},${ry} 0 ${largeArcFlag},${sweepFlag} ${x2},${y2s}`
}
const getEdgePath = (edge) => {
if (!edge) return ''
const s = getNodeByCode(edge.sourceCode)
const t = getNodeByCode(edge.targetCode)
if (!s || !t) return ''
const dx = t.x - s.x
const dy = t.y - s.y
const xm = s.x + (2 / 3) * dx
const ym = s.y + (2 / 3) * dy
const x1 = s.x
const y1s = -s.y
const xms = xm
const yms = -ym
const x2 = t.x
const y2s = -t.y
return `M ${x1},${y1s} L ${xms},${yms} L ${x2},${y2s}`
}
// 线段颜色和箭头颜色保持一致
const getEdgeStroke = (edge) => {
if (mode.value === 'arc' && arcMode.value.step === 1 && arcMode.value.firstEdgeId === edge.id) return '#f59f00'
if (mode.value === 'arc' && arcMode.value.step === 1 && arcHoverEdgeId.value === edge.id) return '#0d6efd'
// 非选中时黑色线;选中时根据倒车与否变化
if (!isEdgeSelected(edge.id)) return '#000000'
if (edge.isReverse) return '#dc3545'
return '#0d6efd'
}
const getEdgeMarker = (edge) => {
if (mode.value === 'arc' && arcMode.value.step === 1 && arcMode.value.firstEdgeId === edge.id) return 'url(#arrow-orange)'
if (mode.value === 'arc' && arcMode.value.step === 1 && arcHoverEdgeId.value === edge.id) return 'url(#arrow-blue)'
// 非选中时统一黑色箭头;选中时根据倒车与否变化
if (!isEdgeSelected(edge.id)) return 'url(#arrow-black)'
if (edge.isReverse) return 'url(#arrow-red)'
return 'url(#arrow-blue)'
}
// 弧线颜色与箭头
const getArcStroke = (arc) => {
// 非选中时黑色线;选中时根据倒车与否变化
if (!isArcSelected(arc.id)) return '#000000'
if (arc.isReverse) return '#dc3545'
return '#0d6efd'
}
const getArcMarker = (arc) => {
// 非选中时黑色箭头;选中时根据倒车与否变化
if (!isArcSelected(arc.id)) return 'url(#arrow-black)'
if (arc.isReverse) return 'url(#arrow-red)'
return 'url(#arrow-blue)'
}
const createArcBetweenSelectedEdges = () => {
const e1 = edges.value.find(e => e.id === arcMode.value.firstEdgeId)
const e2 = edges.value.find(e => e.id === arcMode.value.secondEdgeId)
if (!e1 || !e2) return
const arcId = getNextEdgeId()
const radius = Math.min(Math.max(0.0001, arcRadiusInput.value || 0.0001), arcMaxRadius.value || 1e9)
const arc = calculateArcBetweenEdges(e1, e2, radius, arcId)
if (!arc) return
pushHistorySnapshot()
// 在两条选中边的切点处创建/复用节点,并对边进行分割
const startNodeCode = ensureNodeAtPointAndSplitEdge(e1, arc.startX, arc.startY)
const endNodeCode = ensureNodeAtPointAndSplitEdge(e2, arc.endX, arc.endY)
// 绑定圆弧端点节点编号
arc.sourceCode = startNodeCode
arc.targetCode = endNodeCode
arc.code = formatEdgeCode(startNodeCode, endNodeCode, false)
// 记录圆弧(融合到 edges 列表),避免重复编码
if (!codeExists(arc.code)) {
edges.value.push({ ...arc, curve: true, isReverse: false, name: arc.name ?? '' })
}
// 清空边选择,避免引用已被分割的旧边
selectedEdgeId.value = null
selectedEdgeIds.value = new Set()
syncToCurrentMap()
}
const prepareArcRadiusPanel = () => {
// 计算最大半径(通过二分搜索)
const e1 = edges.value.find(e => e.id === arcMode.value.firstEdgeId)
const e2 = edges.value.find(e => e.id === arcMode.value.secondEdgeId)
if (!e1 || !e2) return
const arcId = `probe_${Date.now()}`
let lo = 0.0001, hi = 100000, best = 0
for (let i = 0; i < 40; i++) {
const mid = (lo + hi) / 2
const res = calculateArcBetweenEdges(e1, e2, mid, arcId)
if (res) { best = mid; lo = mid } else { hi = mid }
}
arcMaxRadius.value = best
arcRadiusInput.value = Math.max(0.0001, Number(best.toFixed(3)))
showArcRadiusPanel.value = true
}
const cancelArcRadiusPanel = () => {
showArcRadiusPanel.value = false
arcMode.value = { step: 0, firstEdgeId: null, secondEdgeId: null }
arcHoverEdgeId.value = null
}
const confirmArcRadius = () => {
createArcBetweenSelectedEdges()
showArcRadiusPanel.value = false
arcMode.value = { step: 0, firstEdgeId: null, secondEdgeId: null }
mode.value = 'select'
arcHoverEdgeId.value = null
}
// ======== 批量切线圆弧 ========
const openBatchArcPanel = () => {
if (selectedStraightEdgeCount.value < 2) return
batchArcRadiusInput.value = Math.max(0.0001, Number((batchArcRadiusInput.value || 1).toFixed(3)))
batchArcPanelVisible.value = true
}
const cancelBatchArcPanel = () => {
batchArcPanelVisible.value = false
}
const confirmBatchArcRadius = () => {
const r = Math.max(0.0001, batchArcRadiusInput.value || 0.0001)
generateBatchTangentialArcs(r)
batchArcPanelVisible.value = false
}
// ======== 批量编辑节点 ========
const openBatchEditPanel = () => {
if (selectedNodeIds.value.size < 2) return
batchNodeTypeChoice.value = 'NO_CHANGE'
batchNodeOrientationChoice.value = 'NO_CHANGE'
batchNodeAllowRotateChoice.value = 'NO_CHANGE'
batchNodeAllowReverseEntryChoice.value = 'NO_CHANGE'
batchEditPanelVisible.value = true
}
const cancelBatchEditPanel = () => {
batchEditPanelVisible.value = false
}
const confirmBatchEdit = () => {
const applyType = batchNodeTypeChoice.value !== 'NO_CHANGE'
const applyOri = batchNodeOrientationChoice.value !== 'NO_CHANGE'
const applyRotate = batchNodeAllowRotateChoice.value !== 'NO_CHANGE'
const applyReverse = batchNodeAllowReverseEntryChoice.value !== 'NO_CHANGE'
if (!applyType && !applyOri && !applyRotate && !applyReverse) {
batchEditPanelVisible.value = false
return
}
pushHistorySnapshot()
const ids = Array.from(selectedNodeIds.value || [])
for (const id of ids) {
const n = getNodeById(id)
if (!n) continue
ensureNodeDefaults(n)
if (applyType) {
n.type = batchNodeTypeChoice.value
}
if (applyOri) {
if (batchNodeOrientationChoice.value === 'NULL') {
n.orientation = null
} else {
const num = Number(batchNodeOrientationChoice.value)
if (!Number.isNaN(num)) n.orientation = num
}
}
if (applyRotate) {
n.allowRotate = (batchNodeAllowRotateChoice.value === 'TRUE')
}
if (applyReverse) {
n.allowReverseEntry = (batchNodeAllowReverseEntryChoice.value === 'TRUE')
}
}
syncToCurrentMap()
batchEditPanelVisible.value = false
}
// ======== 复制并平移 ========
const openCopyPanel = () => {
const hasNodeSel = (selectedNodeIds.value && selectedNodeIds.value.size > 0) || (selectedNodeId.value != null)
if (!hasNodeSel) return
copyOffsetX.value = 0
copyOffsetY.value = 0
copyPanelVisible.value = true
}
const cancelCopyPanel = () => {
copyPanelVisible.value = false
}
const confirmCopy = () => {
const dx = Number(copyOffsetX.value) || 0
const dy = Number(copyOffsetY.value) || 0
// 禁止在 (0,0) 偏移时复制
if (dx === 0 && dy === 0) {
try { proxy?.$swal?.fire(t('maps.editor.messages.offsetCannotBeZero'), '', 'warning') } catch {}
return
}
// 收集选中节点(包含单选)
const nodeIdSet = new Set(selectedNodeIds.value || [])
if (selectedNodeId.value != null) nodeIdSet.add(selectedNodeId.value)
if (nodeIdSet.size === 0) { copyPanelVisible.value = false; return }
// 构建选中节点、以及旧code集合
const selectedNodes = Array.from(nodeIdSet).map(id => getNodeById(id)).filter(Boolean)
const selectedNodeCodeSet = new Set(selectedNodes.map(n => n.code).filter(Boolean))
// 维护一个局部已用code集合,避免新节点编码冲突
const usedCodes = getAllNodeCodesSet()
const generateUniqueNodeCodeLocal = (prefix = 'N') => {
const regex = new RegExp(`^${prefix}(\\d+)$`)
let maxNum = 0
for (const c of usedCodes) {
const m = c.match(regex)
if (m) {
const num = parseInt(m[1], 10)
if (!Number.isNaN(num) && num > maxNum) maxNum = num
}
}
let candidateNum = maxNum + 1
let candidate = `${prefix}${candidateNum}`
while (usedCodes.has(candidate)) {
candidateNum += 1
candidate = `${prefix}${candidateNum}`
}
usedCodes.add(candidate)
return candidate
}
pushHistorySnapshot()
// 1) 复制节点(ID新、编码新、坐标偏移,属性保持)
const oldCodeToNewCode = new Map()
const newNodeIds = []
for (const src of selectedNodes) {
const newId = getNextNodeId()
const newCode = generateUniqueNodeCodeLocal('N')
const dst = {
id: newId,
x: Math.round((src.x || 0) + dx),
y: Math.round((src.y || 0) + dy),
code: newCode,
name: src.name ?? '',
type: src.type ?? 1,
orientation: src.orientation ?? null,
allowRotate: !!src.allowRotate,
allowReverseEntry: !!src.allowReverseEntry,
maxCoordinateOffset: src.maxCoordinateOffset ?? 0.5,
maxAngleDeviation: src.maxAngleDeviation ?? 15,
maxSpeed: src.maxSpeed ?? 1.2,
}
ensureNodeDefaults(dst)
nodes.value.push(dst)
oldCodeToNewCode.set(src.code, newCode)
newNodeIds.push(newId)
}
// 2) 复制直线边:仅当两端节点均在选中节点集合内
const edgeIdSet = new Set(selectedEdgeIds.value || [])
if (selectedEdgeId.value != null) edgeIdSet.add(selectedEdgeId.value)
const newEdgeIds = []
for (const eid of edgeIdSet) {
const e = (edges.value || []).find(x => x.id === eid && !x.curve)
if (!e) continue
const a = e.sourceCode
const b = e.targetCode
if (!selectedNodeCodeSet.has(a) || !selectedNodeCodeSet.has(b)) continue
const na = oldCodeToNewCode.get(a)
const nb = oldCodeToNewCode.get(b)
if (!na || !nb) continue
const attrs = { name: e.name ?? '', isReverse: !!e.isReverse }
const newCode = formatEdgeCode(na, nb, !!attrs.isReverse)
if (edgeExists(na, nb, !!attrs.isReverse) || codeExists(newCode)) continue
const ne = { id: getNextEdgeId(), sourceCode: na, targetCode: nb, code: newCode, isReverse: !!attrs.isReverse, curve: false, isArc: false, name: attrs.name }
edges.value.push(ne)
newEdgeIds.push(ne.id)
}
// 3) 复制弧线:仅当两端节点均在选中节点集合内;几何整体平移
const arcIdSet = new Set(selectedArcIds.value || [])
if (selectedArcId.value != null) arcIdSet.add(selectedArcId.value)
for (const aid of arcIdSet) {
const a = (edges.value || []).find(x => x.id === aid && x.curve)
if (!a) continue
const s = a.sourceCode
const t = a.targetCode
if (!selectedNodeCodeSet.has(s) || !selectedNodeCodeSet.has(t)) continue
const ns = oldCodeToNewCode.get(s)
const nt = oldCodeToNewCode.get(t)
if (!ns || !nt) continue
const newCode = formatEdgeCode(ns, nt, !!a.isReverse)
if (codeExists(newCode)) continue
const ar = {
id: getNextEdgeId(),
curve: true,
isReverse: !!a.isReverse,
radius: a.radius,
centerX: (a.centerX ?? 0) + dx,
centerY: (a.centerY ?? 0) + dy,
startX: (a.startX ?? 0) + dx,
startY: (a.startY ?? 0) + dy,
endX: (a.endX ?? 0) + dx,
endY: (a.endY ?? 0) + dy,
sourceCode: ns,
targetCode: nt,
code: newCode,
name: a.name ?? ''
}
edges.value.push(ar)
newEdgeIds.push(ar.id)
}
// 4) 更新选择为新复制的内容
selectedNodeIds.value = new Set(newNodeIds)
selectedEdgeIds.value = new Set(newEdgeIds)
selectedArcIds.value = new Set(newEdgeIds.filter(id => {
const ed = edges.value.find(e => e.id === id)
return !!(ed && ed.curve)
}))
selectedNodeId.value = null
selectedEdgeId.value = null
selectedArcId.value = null
syncToCurrentMap()
copyPanelVisible.value = false
}
// ======== 平移 ========
const openMovePanel = () => {
const hasNodeSel = (selectedNodeIds.value && selectedNodeIds.value.size > 0) || (selectedNodeId.value != null)
if (!hasNodeSel) return
moveOffsetX.value = 0
moveOffsetY.value = 0
movePanelVisible.value = true
}
const cancelMovePanel = () => {
movePanelVisible.value = false
}
const confirmMove = () => {
const dx = Number(moveOffsetX.value) || 0
const dy = Number(moveOffsetY.value) || 0
// 禁止在 (0,0) 偏移时平移
if (dx === 0 && dy === 0) {
return
}
// 收集选中节点(包含单选)
const nodeIdSet = new Set(selectedNodeIds.value || [])
if (selectedNodeId.value != null) nodeIdSet.add(selectedNodeId.value)
if (nodeIdSet.size === 0) { movePanelVisible.value = false; return }
pushHistorySnapshot()
// 1) 平移选中的节点
const selectedNodes = Array.from(nodeIdSet).map(id => getNodeById(id)).filter(Boolean)
const selectedNodeCodeSet = new Set(selectedNodes.map(n => n.code).filter(Boolean))
for (const node of selectedNodes) {
node.x = Math.round((node.x || 0) + dx)
node.y = Math.round((node.y || 0) + dy)
}
// 2) 平移弧线:仅当两端节点均在选中节点集合内时才平移几何坐标
const arcIdSet = new Set(selectedArcIds.value || [])
if (selectedArcId.value != null) arcIdSet.add(selectedArcId.value)
for (const aid of arcIdSet) {
const a = (edges.value || []).find(x => x.id === aid && x.curve)
if (!a) continue
const s = a.sourceCode
const t = a.targetCode
// 只有当弧线的两端节点都被选中时,才平移弧线的几何坐标
if (selectedNodeCodeSet.has(s) && selectedNodeCodeSet.has(t)) {
a.centerX = (a.centerX ?? 0) + dx
a.centerY = (a.centerY ?? 0) + dy
a.startX = (a.startX ?? 0) + dx
a.startY = (a.startY ?? 0) + dy
a.endX = (a.endX ?? 0) + dx
a.endY = (a.endY ?? 0) + dy
}
}
syncToCurrentMap()
movePanelVisible.value = false
}
// ======== 节点创建与边分割 ========
const EPS_PT = 1e-6
const findExistingNodeAt = (x, y, eps = EPS_PT) => {
for (const n of nodes.value) {
if (Math.hypot(n.x - x, n.y - y) <= eps) return n
}
return null
}
const createNodeAt = (x, y, namePrefix = 'N') => {
const newId = getNextNodeId()
const newNode = { id: newId, x, y, code: generateUniqueNodeCode(namePrefix), orientation: null, allowRotate: false, maxCoordinateOffset: 0.5, maxAngleDeviation: 15, maxSpeed: 1.2 }
ensureNodeDefaults(newNode)
nodes.value.push(newNode)
return newNode
}
const ensureNodeAtPointAndSplitEdge = (edge, x, y) => {
// 若切点接近端点,直接复用端点
const src = getNodeByCode(edge.sourceCode)
const tgt = getNodeByCode(edge.targetCode)
if (!src || !tgt) return null
if (Math.hypot(src.x - x, src.y - y) <= EPS_PT) return src.code
if (Math.hypot(tgt.x - x, tgt.y - y) <= EPS_PT) return tgt.code
// 若已存在同位置节点,复用之;否则创建
const existing = findExistingNodeAt(x, y)
const node = existing ?? createNodeAt(x, y)
// 分割该边(若点在线段上且不在端点)
if (isPointOnLineSegment({ x: src.x, y: src.y }, { x: tgt.x, y: tgt.y }, { x, y }, 1e-4)) {
splitEdgeAtInternalPoint(edge, node.code)
}
return node.code
}
const cloneEdgeAttrs = (edge) => {
const out = {}
if ('name' in edge) out.name = edge.name
if ('isReverse' in edge) out.isReverse = edge.isReverse
return out
}
const splitEdgeAtInternalPoint = (edge, newNodeCode) => {
// 防御:确认newNode落在该边内部(非端点)
if (newNodeCode === edge.sourceCode || newNodeCode === edge.targetCode) return
const src = getNodeByCode(edge.sourceCode)
const tgt = getNodeByCode(edge.targetCode)
const mid = getNodeByCode(newNodeCode)
if (!src || !tgt || !mid) return
// 再次确认在线段上
if (!isPointOnLineSegment({ x: src.x, y: src.y }, { x: tgt.x, y: tgt.y }, { x: mid.x, y: mid.y }, 1e-4)) return
// 移除原边,添加两条新边
const idx = edges.value.findIndex(e => e.id === edge.id)
if (idx === -1) return
const attrs = cloneEdgeAttrs(edge)
const newEdge1 = {
id: getNextEdgeId(),
sourceCode: edge.sourceCode,
targetCode: newNodeCode,
code: formatEdgeCode(edge.sourceCode, newNodeCode, !!attrs.isReverse),
...attrs
}
const newEdge2 = {
id: getNextEdgeId(),
sourceCode: newNodeCode,
targetCode: edge.targetCode,
code: formatEdgeCode(newNodeCode, edge.targetCode, !!attrs.isReverse),
...attrs
}
// 替换
edges.value.splice(idx, 1)
if (!edgeExists(newEdge1.sourceCode, newEdge1.targetCode, !!newEdge1.isReverse) && !codeExists(newEdge1.code)) {
edges.value.push(newEdge1)
}
if (!edgeExists(newEdge2.sourceCode, newEdge2.targetCode, !!newEdge2.isReverse) && !codeExists(newEdge2.code)) {
edges.value.push(newEdge2)
}
}
// 在当前边集合中查找包含点(x,y)的直线边
const findStraightEdgeContainingPoint = (x, y, eps = 1e-4) => {
for (const e of (edges.value || [])) {
if (e.curve) continue
const s = getNodeByCode(e.sourceCode)
const t = getNodeByCode(e.targetCode)
if (!s || !t) continue
if (isPointOnLineSegment({ x: s.x, y: s.y }, { x: t.x, y: t.y }, { x, y }, eps)) {
// 排除端点
if (Math.hypot(s.x - x, s.y - y) <= eps) continue
if (Math.hypot(t.x - x, t.y - y) <= eps) continue
return e
}
}
return null
}
// 在任意包含该点的直线边处确保节点存在,并进行分割,返回节点code
const ensureNodeAtPointAndSplitAnyEdge = (x, y) => {
const existing = findExistingNodeAt(x, y)
if (existing) return existing.code
const node = createNodeAt(x, y)
const host = findStraightEdgeContainingPoint(x, y)
if (host) splitEdgeAtInternalPoint(host, node.code)
return node.code
}
// 近似判断是否已存在相同几何弧(起止点+方向)
const arcGeometryExists = (sx, sy, ex, ey, isRev, eps = 1e-6) => {
for (const a of (edges.value || []).filter(e => e.curve)) {
const ok = Math.abs(a.startX - sx) <= eps && Math.abs(a.startY - sy) <= eps &&
Math.abs(a.endX - ex) <= eps && Math.abs(a.endY - ey) <= eps &&
(!!a.isReverse === !!isRev)
if (ok) return true
}
return false
}
// 计算两条边在四个象限(方向组合)下、指定半径的所有可行切线圆弧
const calculateArcsAllQuadrantsBetweenEdges = (edge1, edge2, radius, idStart) => {
const n11 = getNodeByCode(edge1.sourceCode)
const n12 = getNodeByCode(edge1.targetCode)
const n21 = getNodeByCode(edge2.sourceCode)
const n22 = getNodeByCode(edge2.targetCode)
if (!n11 || !n12 || !n21 || !n22) return []
const p1a = { x: n11.x, y: n11.y }
const p1b = { x: n12.x, y: n12.y }
const p2a = { x: n21.x, y: n21.y }
const p2b = { x: n22.x, y: n22.y }
const ip = findLineIntersectionInfinite(p1a, p1b, p2a, p2b)
if (!ip) return []
const len1 = Math.hypot(p1b.x - p1a.x, p1b.y - p1a.y)
const len2 = Math.hypot(p2b.x - p2a.x, p2b.y - p2a.y)
if (len1 < 1e-12 || len2 < 1e-12) return []
const u1Base = { x: (p1b.x - p1a.x) / len1, y: (p1b.y - p1a.y) / len1 }
const u2Base = { x: (p2b.x - p2a.x) / len2, y: (p2b.y - p2a.y) / len2 }
const variants = []
const flips = [1, -1]
for (const f1 of flips) {
for (const f2 of flips) {
const u1 = { x: u1Base.x * f1, y: u1Base.y * f1 }
const u2 = { x: u2Base.x * f2, y: u2Base.y * f2 }
const dotRaw = u1.x * u2.x + u1.y * u2.y
const dot = Math.max(-1, Math.min(1, dotRaw))
const theta = Math.acos(dot)
if (!(theta > 1e-6 && theta < Math.PI - 1e-6)) continue
const sinHalf = Math.sin(theta / 2)
const cosHalf = Math.cos(theta / 2)
if (Math.abs(sinHalf) < 1e-12) continue
const d = radius * (cosHalf / sinHalf)
// 最大可行d(基于各段在该方向上的可用正向长度)
const proj = (p, u) => (p.x - ip.x) * u.x + (p.y - ip.y) * u.y
const sPosMax1 = Math.max(0, Math.max(proj(p1a, u1), proj(p1b, u1)))
const sPosMax2 = Math.max(0, Math.max(proj(p2a, u2), proj(p2b, u2)))
if (!(d > 0 && d <= sPosMax1 + 1e-8 && d <= sPosMax2 + 1e-8)) continue
// 角平分线方向
const bis = { x: u1.x + u2.x, y: u1.y + u2.y }
const bisLen = Math.hypot(bis.x, bis.y)
if (bisLen < 1e-12) continue
const bisUnit = { x: bis.x / bisLen, y: bis.y / bisLen }
const h = radius / sinHalf
const centerX = ip.x + bisUnit.x * h
const centerY = ip.y + bisUnit.y * h
const startPoint = { x: ip.x + u1.x * d, y: ip.y + u1.y * d }
const endPoint = { x: ip.x + u2.x * d, y: ip.y + u2.y * d }
if (!isPointOnLineSegment(p1a, p1b, startPoint, 1e-6)) continue
if (!isPointOnLineSegment(p2a, p2b, endPoint, 1e-6)) continue
variants.push({
id: idStart,
radius,
centerX,
centerY,
startX: startPoint.x,
startY: startPoint.y,
endX: endPoint.x,
endY: endPoint.y
})
}
}
return variants
}
const generateBatchTangentialArcs = (radius) => {
pushHistorySnapshot()
const ids = new Set(selectedEdgeIds.value)
if (selectedEdgeId.value != null) ids.add(selectedEdgeId.value)
const list = Array.from(ids)
.map(id => edges.value.find(e => e.id === id))
.filter(e => e && !e.curve)
if (list.length < 2) return
// 逐对尝试四象限圆弧
for (let i = 0; i < list.length; i++) {
for (let j = i + 1; j < list.length; j++) {
const e1 = list[i]
const e2 = list[j]
const arcs = calculateArcsAllQuadrantsBetweenEdges(e1, e2, radius, getNextEdgeId())
for (const a of arcs) {
// 去重(几何级)
if (arcGeometryExists(a.startX, a.startY, a.endX, a.endY, false)) continue
// 在切点创建/复用节点,并分割承载的直线边
const startCode = ensureNodeAtPointAndSplitAnyEdge(a.startX, a.startY)
const endCode = ensureNodeAtPointAndSplitAnyEdge(a.endX, a.endY)
// 生成业务编码并落库
const code = formatEdgeCode(startCode, endCode, false)
if (codeExists(code)) continue
edges.value.push({
id: getNextEdgeId(),
curve: true,
isReverse: false,
radius: a.radius,
centerX: a.centerX,
centerY: a.centerY,
startX: a.startX,
startY: a.startY,
endX: a.endX,
endY: a.endY,
sourceCode: startCode,
targetCode: endCode,
code,
name: ''
})
}
}
}
syncToCurrentMap()
}
// ======== 选中边批量生成四向连线(去重) ========
const ensureEdgeDefaultsForGen = (edge) => {
if (edge == null) return
if (edge.isReverse === undefined) edge.isReverse = false
if (edge.isArc === undefined) edge.isArc = false
}
const edgeExists = (sourceCode, targetCode, isReverse) => {
return edges.value.some(e => e.sourceCode === sourceCode && e.targetCode === targetCode && !!e.isReverse === !!isReverse && !e.curve)
}
const codeExists = (code) => {
if (!code) return false
return (edges.value || []).some(e => e.code === code)
}
const generateFourVariantsForSelectedEdges = () => {
pushHistorySnapshot()
const ids = new Set(selectedEdgeIds.value)
if (selectedEdgeId.value != null) ids.add(selectedEdgeId.value)
const arcIds = new Set(selectedArcIds.value)
if (selectedArcId.value != null) arcIds.add(selectedArcId.value)
if (ids.size === 0 && arcIds.size === 0) return
for (const id of ids) {
const base = edges.value.find(e => e.id === id)
if (!base) continue
// 若是弧线,跳过直线四向生成
if (base.curve) continue
ensureEdgeDefaultsForGen(base)
const a = base.sourceCode
const b = base.targetCode
const nodeA = getNodeByCode(a)
const nodeB = getNodeByCode(b)
const nameAB = `${nodeA?.code ?? a}-${nodeB?.code ?? b}`
const nameBA = `${nodeB?.code ?? b}-${nodeA?.code ?? a}`
const variants = [
{ s: a, t: b, r: true, name: `${nameAB} 倒车` },
{ s: a, t: b, r: false, name: `${nameAB} 非倒车` },
{ s: b, t: a, r: true, name: `${nameBA} 倒车` },
{ s: b, t: a, r: false, name: `${nameBA} 非倒车` },
]
for (const v of variants) {
const edgeCode = formatEdgeCode(v.s, v.t, v.r)
if (edgeExists(v.s, v.t, v.r) || codeExists(edgeCode)) continue
const e = { id: getNextEdgeId(), sourceCode: v.s, targetCode: v.t, code: edgeCode, isReverse: v.r, curve: false, isArc: false, name: v.name }
edges.value.push(e)
}
}
// 扩展:对选中的弧线,生成四向圆弧(避免重复)
const eps = 1e-6
const floatsEq = (a, b) => Math.abs(a - b) <= eps
const arcExists = (sx, sy, ex, ey, isRev) => {
return (edges.value || []).some(ar => ar.curve &&
floatsEq(ar.startX, sx) && floatsEq(ar.startY, sy) &&
floatsEq(ar.endX, ex) && floatsEq(ar.endY, ey) &&
(!!ar.isReverse === !!isRev)
)
}
const reverseArcGeom = (a) => ({
radius: a.radius,
centerX: a.centerX,
centerY: a.centerY,
startX: a.endX,
startY: a.endY,
endX: a.startX,
endY: a.startY,
})
for (const aid of arcIds) {
const a = (edges.value || []).find(x => x.id === aid && x.curve)
if (!a) continue
// 命名:尽量用端点节点标签
const sNode = findExistingNodeAt(a.startX, a.startY, 1e-4)
const eNode = findExistingNodeAt(a.endX, a.endY, 1e-4)
const sName = sNode?.code ?? 'S'
const eName = eNode?.code ?? 'E'
const nameAB = `${sName}-${eName}`
const nameBA = `${eName}-${sName}`
// AB: 倒车/非倒车
const abFwd = { radius: a.radius, centerX: a.centerX, centerY: a.centerY, startX: a.startX, startY: a.startY, endX: a.endX, endY: a.endY, sourceCode: sNode?.code ?? null, targetCode: eNode?.code ?? null, code: formatEdgeCode(sName, eName, false), isReverse: false, name: `${nameAB} 非倒车` }
const abRev = { ...abFwd, isReverse: true, code: formatEdgeCode(sName, eName, true), name: `${nameAB} 倒车` }
// BA: 通过几何反向得到
const revGeom = reverseArcGeom(a)
const baFwd = { ...revGeom, sourceCode: eNode?.code ?? null, targetCode: sNode?.code ?? null, code: formatEdgeCode(eName, sName, false), isReverse: false, name: `${nameBA} 非倒车` }
const baRev = { ...revGeom, sourceCode: eNode?.code ?? null, targetCode: sNode?.code ?? null, code: formatEdgeCode(eName, sName, true), isReverse: true, name: `${nameBA} 倒车` }
const list = [abRev, abFwd, baRev, baFwd]
for (const ar of list) {
if (codeExists(ar.code)) continue
if (!arcExists(ar.startX, ar.startY, ar.endX, ar.endY, ar.isReverse)) {
edges.value.push({ ...ar, id: getNextEdgeId(), curve: true })
}
}
}
syncToCurrentMap()
}
</script>
<style scoped>
.map-editor-wrapper {
height: calc(100vh - 135px);
width: 100%;
overflow: hidden;
margin: 0;
padding: 0;
box-sizing: border-box;
}
.map-editor-card {
height: 100%;
display: flex;
flex-direction: column;
margin: 0;
padding: 0;
}
.map-editor-card :deep(.va-card__content) {
padding: 0px 20px 20px 20px;
height: 100%;
}
.map-editor-content {
display: flex;
height: 100%;
gap: 0;
padding: 0;
overflow: hidden;
}
.config-panel-wrapper {
width: 15%;
height: 100%;
border-right: 1px solid var(--va-background-border);
overflow: hidden;
display: flex;
flex-direction: column;
}
.config-panel-inner {
padding: 1rem;
overflow-y: auto;
height: 100%;
}
.panel-title {
color: var(--va-primary);
margin-bottom: 1rem;
font-weight: 600;
}
.panel-actions-top {
display: flex;
gap: 0.5rem;
margin-bottom: 1rem;
padding-bottom: 1rem;
border-bottom: 1px solid var(--va-background-border);
}
.config-form {
display: flex;
flex-direction: column;
}
.preview-panel-wrapper {
width: 85%;
height: 100%;
display: flex;
flex-direction: column;
overflow: hidden;
}
.map-preview {
display: flex;
flex-direction: column;
height: 100%;
padding: 1rem;
gap: 1rem;
}
.toolbar-container {
display: flex;
flex-wrap: wrap;
gap: 0.5rem;
align-items: center;
}
.toolbar-group {
flex-shrink: 0;
}
.toolbar-input {
display: inline-flex;
}
.toolbar-input-inline {
display: inline-flex;
}
.toolbar-group.d-flex {
gap: 0.5rem;
}
.align-items-center {
align-items: center;
}
.stats-text {
color: var(--va-text-secondary);
font-size: 0.875rem;
margin-left: auto;
}
.topo-canvas {
flex: 1;
display: flex;
min-height: 0;
background: #ffffff;
border: 1px solid var(--va-background-border);
border-radius: 4px;
position: relative;
user-select: none;
}
.topo-canvas svg {
display: block;
width: 100%;
height: 100%;
}
.cursor-default { cursor: default; }
.cursor-crosshair { cursor: crosshair; }
.cursor-grab { cursor: grab; }
.cursor-alias { cursor: alias; }
.snap-guide-line {
stroke: var(--va-primary);
stroke-width: 20;
stroke-dasharray: 20 15;
pointer-events: none;
}
.marquee-rect {
fill: transparent;
stroke: var(--va-primary);
stroke-width: 1;
shape-rendering: crispEdges;
}
.mouse-hint {
position: absolute;
background: rgba(33, 37, 41, 0.9);
color: #fff;
padding: 4px 8px;
border-radius: 4px;
font-size: 12px;
pointer-events: none;
z-index: 10;
white-space: nowrap;
}
.floating-panel {
position: absolute;
right: 16px;
top: 16px;
width: 280px;
z-index: 20;
box-shadow: 0 2px 8px rgba(0,0,0,0.15);
}
.floating-panel-enhanced {
width: 320px;
box-shadow: 0 8px 24px rgba(0, 0, 0, 0.15), 0 2px 8px rgba(0, 0, 0, 0.1);
border-radius: 12px;
overflow: hidden;
backdrop-filter: blur(10px);
border: 1px solid rgba(255, 255, 255, 0.2);
}
.panel-title-enhanced {
display: flex;
align-items: center;
gap: 8px;
padding: 16px 20px;
background: linear-gradient(135deg, var(--va-primary) 0%, var(--va-primary-dark) 100%);
color: white;
font-weight: 600;
font-size: 16px;
margin: 0;
}
.panel-icon {
color: white;
opacity: 0.9;
}
.panel-content-enhanced {
padding: 50px 50px;
}
.panel-content-enhanced .va-chip {
display: inline-flex;
}
.text-secondary {
color: var(--va-text-secondary);
font-size: 0.875rem;
}
.d-flex {
display: flex;
}
.justify-content-end {
justify-content: flex-end;
}
.gap-2 {
gap: 0.5rem;
}
.mb-2 {
margin-bottom: 0.5rem;
}
.mb-3 {
margin-bottom: 1rem;
}
.bg-settings-content {
padding: 0.5rem 0;
}
.small {
font-size: 0.875rem;
}
.loading-content {
display: flex;
flex-direction: column;
align-items: center;
gap: 1rem;
padding: 1rem 0;
}
.loading-text {
color: var(--va-text-primary);
font-size: 0.875rem;
text-align: center;
}
</style>
<style>
html, body {
height: 100%;
margin: 0;
padding: 0;
}
.no-scroll {
overflow: hidden !important;
}
</style>