tcpserver.h
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#ifndef TCPSERVER_H
#define TCPSERVER_H
#include <QTcpSocket>
#include <QTcpServer>
#include <QStringList>
class TcpClient : public QTcpSocket
{
Q_OBJECT
public:
explicit TcpClient(int clientID, QObject *parent = 0);
private:
int clientID;
signals:
void clientReadData(int clientID, QString ip, int port, QByteArray data);
void clientDisConnect(int clientID, QString ip, int port);
private slots:
void readData();
void disConnect();
public slots:
};
class TcpServer : public QTcpServer
{
Q_OBJECT
public:
explicit TcpServer(QObject *parent = 0);
int getClientCount()const
{
return clientCount;
}
QStringList getClientInfo()const
{
return clientInfo;
}
private:
QList<TcpClient *> clientLists;
QList<int> clientIDs;
int clientCount;
QStringList clientInfo;
protected:
void incomingConnection(int handle);
signals:
void clientReadData(int clientID, QString ip, int port, QByteArray data);
void clientConnect(int clientID, QString ip, int port);
void clientDisConnect(int clientID, QString ip, int port);
private slots:
void disConnect(int clientID, QString ip, int port);
public slots:
void sendData(QString ip, int port, QByteArray data);
void sendData(QByteArray data);
void closeAll();
void closeAt(int i);
void closeClient(QString ip, int port);
};
#endif // TCPSERVER_H