GetNextPoint.cs 33.2 KB
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using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using XingYe_ACS.BaseStruct;
using XingYe_ACS.Common;

namespace XingYe_ACS.Business
{
    public class GetNextPoint
    {
        /// <summary>
        /// 为小车获取后续动作点
        /// </summary>
        /// <param name="sonTask">子任务信息</param>
        /// <param name="agv">小车信息</param>
        /// <returns></returns>
        public static List<ClientMotion> Motions(SonTask sonTask, Agv agv)
        {
            try
            {
                //储存此过程中添加的lock点,除此之外的都解除lock;
                List<Point> lockedPoint = new List<Point>();
                List<ClientMotion> motionList = new List<ClientMotion>();
                PathPoint currentPathPoint = sonTask.pathPointList.FirstOrDefault(a => a.point.strBarcode == agv.strBarcode);
                //根据车身距离判断是否是否前一路径
                PathPoint beforePathPoint = sonTask.pathPointList.FirstOrDefault(a => a.intSerialNo == currentPathPoint.intSerialNo - 1);
                if (beforePathPoint != null)
                {
                    int length = ComnMethod.GetDistance(beforePathPoint.point.strBarcode, agv.strBarcode, "");
                    if (length < App.AgvLength)
                    {
                        beforePathPoint.point.lockedAgv = agv;
                        lockedPoint.Add(beforePathPoint.point);
                    }
                }
                //移除当前点之前的路径点
                sonTask.pathPointList.RemoveAll(a => a.intSerialNo < currentPathPoint.intSerialNo);
                #region 注释的原地旋转
                //if (sonTask.sonTaskType == EnumMsg.AgvTaskType.原地旋转)
                //{
                //    string Region = currentPathPoint.point.strRegionName;
                //    List<Point> attachPointList = App.PointList.Where(a => a.strRegionName.Contains(Region)).ToList();
                //    int flag = 0;
                //    foreach (Point point in attachPointList)
                //    {
                //        if (point.lockedAgv != null && point.lockedAgv != agv)
                //        {
                //            flag = 99;
                //            continue;
                //        }
                //        point.lockedAgv = agv;
                //        lockedPoint.Add(point);
                //    }
                //    //判断旋转点周围有没有车
                //    if (flag == 0)
                //    {
                //        ClientMotion clientMotion = GetMotion(sonTask, currentPathPoint);
                //        motionList.Add(clientMotion);
                //    }
                //    return motionList;
                //}
                #endregion
                //找到路径中此点以后的四个点
                List<PathPoint> pathList = sonTask.pathPointList.Where(a => a.intSerialNo <= currentPathPoint.intSerialNo + 3).ToList();
                pathList.Sort();
                foreach (PathPoint pathPoint in pathList)
                {
                    ClientMotion clientMotion = null;
                    Point point = pathPoint.point;

                    var oriPoint = motionList.FirstOrDefault(a => a.intOriDial != 0 && a.strBarcode != agv.strBarcode);
                    if (oriPoint != null)
                    {
                        break;
                    }

                    //获取路径下个点是否被占用
                    //如果是,判断距离是否满足车身长度,满足,申请,不满足直接不申请
                    PathPoint nextPath = sonTask.pathPointList.Find(a => a.intSerialNo == pathPoint.intSerialNo + 1);
                    if (nextPath != null && nextPath.point.lockedAgv != null && nextPath.point.lockedAgv != agv)
                    {
                        int length = ComnMethod.GetDistance(pathPoint.point.strBarcode, nextPath.point.strBarcode, "");
                        if (length < App.AgvLength) break;
                    }
                    #region 判断当前点占用小车是否位自己,否在重建路径
                    //AGV已申请的点直接加入Motion
                    if (point.lockedAgv == agv)
                    {
                        clientMotion = GetMotion(sonTask, pathPoint, agv);
                        lockedPoint.Add(point);
                        motionList.Add(clientMotion);
                        continue;
                    }
                    //不是当前小车申请的点
                    else if (point.lockedAgv != null)
                    {
                        //判断是不是小车当前点的下一个点
                        if (motionList.Count == 1)
                        {
                            Agv nextAgv = point.lockedAgv;
                            /*
                             * 若nextAgv没有任务,当前车需要重建路径
                             * 若nextAgv没有找到路径,当前车需要重建路径
                             */
                            if (nextAgv.agvTask == null || nextAgv.agvTask.sonTaskList.Count == 0 || nextAgv.agvTask.sonTaskList[0].sonTaskState == EnumMsg.SonTaskState.建立路径失败)
                            {
                                UpdateManage.ResetPath(sonTask);
                            }
                        }
                        break;
                    }
                    #endregion

                    #region 互斥管控
                    if (point.strRegionName.Contains("Mutex"))
                    {
                        //if(point.strRegionName)
                        List<Point> mutexPointList = App.PointList.FindAll(a => a.strRegionName == point.strRegionName);
                        bool isMutexResult = MutexAreaContrl(mutexPointList, pathPoint, agv);
                        if (isMutexResult)
                        {
                            if (motionList.Count == 1)
                                agv.strStopReason = ComnMethod.GetStopReason(agv.strStopReason, "互斥区域的流量管控;");
                            break;
                        }
                    }
                    #endregion

                    #region 整体旋转点托盘旋转
                    //路径中有需要旋转的旋转点,停
                    //if (agv.heightState == EnumMsg.HeightState.高位)
                    //{
                    //    if (lockedPoint.Exists(a => a.pointType == EnumMsg.PointType.整体旋转点) &&
                    //        pathList.Find(b => b.point.strBarcode == lockedPoint.Last(a => a.pointType == EnumMsg.PointType.整体旋转点).strBarcode
                    //    && b.pathPointType == EnumMsg.PointType.托盘旋转点) != null
                    //    && currentPathPoint.pathPointType != EnumMsg.PointType.托盘旋转点) break;
                    //    PathPoint nextPoint = ComnMethod.GetNextPathPoint(agv, currentPathPoint);
                    //    if (currentPathPoint.pathPointType == EnumMsg.PointType.托盘旋转点 && nextPoint != null)
                    //    {
                    //        if (nextPoint.isCorner)
                    //        {
                    //            if (nextPoint.point.pointType == EnumMsg.PointType.虚拟点 || nextPoint.point.pointType == EnumMsg.PointType.整体旋转点)
                    //            {
                    //                if ((int)agv.dialOri != 1) break;
                    //            }
                    //            else
                    //            {
                    //                if ((int)agv.dialOri != 2) break;
                    //            }
                    //            //if (nextPoint.point.pointType == EnumMsg.PointType.虚拟点 && (int)agv.dialOri != 1) break;
                    //            //if (nextPoint.point.pointType != EnumMsg.PointType.虚拟点 && (int)agv.dialOri != 2) break;
                    //        }
                    //        else
                    //        {
                    //            if ((int)agv.dialOri != 1) break;
                    //        }
                    //    }
                    //}
                    #endregion


                    #region 提升机等待点
                    if (lockedPoint.Exists(a => a.pointType == EnumMsg.PointType.对接等待点) &&
                        currentPathPoint.point.pointType != EnumMsg.PointType.对接等待点) break;
                    #endregion


                    //判断申请点为站台附属点,并且当前任务终点为站台点,判断是否有车申请,有车申请不进
                    if ((pathPoint.point.pointType == EnumMsg.PointType.站台附属点|| pathPoint.point.pointType == EnumMsg.PointType.对接等待点)
                        && sonTask.endPoint.strPreBarcode == point.strBarcode
                        && sonTask.endPoint.lockedAgv != null && sonTask.endPoint.lockedAgv != agv) break;

                    #region 防止回环申请的管控
                    bool isLoop = false;
                    Loop(pathPoint, new List<Agv>() { agv }, ref isLoop);
                    if (isLoop)
                    {
                        //只有一个点的时候才报错
                        if (motionList.Count == 1)
                            agv.strStopReason = ComnMethod.GetStopReason(agv.strStopReason, "回环申请的管控;");
                        break;
                    }
                    #endregion

                    #region 特殊区域的流量管控
                    if (point.strRegionName.Contains("KeyArea"))
                    {
                        List<Point> keyPointList = App.PointList.Where(a => a.strRegionName == point.strRegionName).ToList();
                        bool isKeyResult = KeyAreaContrl(keyPointList, agv);
                        if (isKeyResult)
                        {
                            if (motionList.Count == 1)
                                agv.strStopReason = ComnMethod.GetStopReason(agv.strStopReason, "特殊区域的流量管控;");
                            break;
                        }
                    }
                    #endregion

                    #region 特殊点区域流量管控
                    if (App.Config_PointList.Find(a => a.strBarcode == point.strBarcode) != null)
                    {
                        List<Config_Point> config_PointList = App.Config_PointList.FindAll(a => a.intNo == App.Config_PointList.Find(b => b.strBarcode == point.strBarcode).intNo && a.areaType == point.AreaType);
                        int flag = 0;
                        foreach (Config_Point config_Point in config_PointList)
                        {
                            Point conPoint = App.PointList.Find(a => a.strBarcode == config_Point.strBarcode);
                            if (conPoint.lockedAgv != null && conPoint.lockedAgv != agv)// && conPoint.pointType == EnumMsg.PointType.整体旋转点
                            {
                                if (conPoint.lockedAgv.agvAreaType == "1" && conPoint.lockedAgv.heightState != EnumMsg.HeightState.低位
                                       && ((agv.agvAreaType == "1" && agv.heightState != EnumMsg.HeightState.低位) || agv.agvAreaType == "2")) { flag = 99; }
                                else if (conPoint.lockedAgv.agvAreaType == "2" && agv.agvAreaType == "1" && agv.heightState != EnumMsg.HeightState.低位)
                                    flag = 99;
                            }
                            if (conPoint.lockedAgv != null && conPoint.lockedAgv != agv && conPoint.pointType == EnumMsg.PointType.托盘旋转点)
                            { flag = 99; }
                        }
                        //旋转点是否有车,有车不进入

                        if (flag == 99)
                        {
                            if (motionList.Count == 1)
                                agv.strStopReason = ComnMethod.GetStopReason(agv.strStopReason, "特殊点区域的流量管控;");
                            break;
                        }
                    }
                    #endregion

                    #region 旋转区域的控制
                    if (point.strRegionName.Contains("Rotote"))
                    {
                        string strRegion = point.strRegionName;
                        if (point.strRegionName.Contains("&"))
                        {
                            string[] regionList = strRegion.Split('&');
                            Station station = App.StationList.Find(a => a.strBarcode == sonTask.endPoint.strBarcode);
                            if (station != null)
                            {
                                strRegion = regionList.FirstOrDefault(a => a.Contains(station.strStationNo));
                            }
                            else
                            {
                                station = App.StationList.Find(a => a.strBarcode == agv.strBarcode);
                                strRegion = regionList.FirstOrDefault(a => a.Contains(station.strStationNo));
                            }
                        }
                        if (strRegion != "")
                        {
                            //找到此旋转区域所有的点
                            List<Point> rototeList = App.PointList.Where(a => a.strRegionName.Contains(strRegion)).ToList();
                            bool isRototeResult = RototeContrl(rototeList, agv, sonTask);
                            if (isRototeResult)
                            {
                                if (motionList.Count == 1)
                                    agv.strStopReason = ComnMethod.GetStopReason(agv.strStopReason, "旋转区域的控制;");
                                break;
                            }
                        }
                    }
                    #endregion

                    point.lockedAgv = agv;
                    lockedPoint.Add(point);
                    clientMotion = GetMotion(sonTask, pathPoint, agv);
                    motionList.Add(clientMotion);
                }
                //检查最后的停止点距离下个路径点的距离
                UpdateManage.relieveLocked(lockedPoint, agv);
                return motionList;
            }
            catch (Exception Ex)
            {
                throw new Exception("Motions:" + Ex.StackTrace);
            }
        }

        /// <summary>
        /// 获取Motion
        /// </summary>
        /// <param name="sonTask">子任务</param>
        /// <param name="currentPathPoint">待加入的路径点</param>
        /// <returns></returns>
        public static ClientMotion GetMotion(SonTask sonTask, PathPoint currentPathPoint, Agv agv)
        {
            try
            {
                ClientMotion clientMotion = new ClientMotion();
                clientMotion.intTaskType = (int)sonTask.sonTaskType;
                clientMotion.strBarcode = currentPathPoint.point.strBarcode;
                clientMotion.intX = currentPathPoint.point.intX;
                clientMotion.intY = currentPathPoint.point.intY;
                clientMotion.intXLength = currentPathPoint.point.intXLength;
                clientMotion.intYLength = currentPathPoint.point.intYLength;
                clientMotion.intOriAgv = (int)currentPathPoint.point.oriAgv;
                clientMotion.intPointType = (int)currentPathPoint.point.pointType;
                clientMotion.intAntiCollision = (int)currentPathPoint.point.antiCollision;
                if (currentPathPoint.pathPointType == 0)
                {
                    clientMotion.intPathPointType = (int)currentPathPoint.point.pointType;
                }
                else
                {
                    clientMotion.intPathPointType = (int)currentPathPoint.pathPointType;
                }
                if (clientMotion.intPathPointType != (int)EnumMsg.PointType.对接点)
                {
                    clientMotion.intPathPointType = (int)EnumMsg.PointType.对接点;
                }
                 
                if ((currentPathPoint.point.pointType == EnumMsg.PointType.站台附属点 
                    || currentPathPoint.point.pointType == EnumMsg.PointType.整体旋转点)
                    && sonTask.endPoint.strPreBarcode == currentPathPoint.point.strBarcode)
                {
                    clientMotion.intOriDial = currentPathPoint.point.oriDial.GetIndexInt();
                }
                if (currentPathPoint.point.pointType == EnumMsg.PointType.充电点)
                {
                    clientMotion.intOriAgv = (int)App.StationList.Find(a => a.strBarcode == currentPathPoint.point.strBarcode).stationOri == 2 ? 4 : 2;
                }
                if (currentPathPoint.point.pointType == EnumMsg.PointType.对接点&& currentPathPoint.point.strBarcode=="750")
                {
                    clientMotion.intOriAgv = 2;
                    clientMotion.intOriDial = 1;
                }
                if (currentPathPoint.point.pointType == EnumMsg.PointType.对接点 && currentPathPoint.point.strBarcode == "745")
                {
                    
                    clientMotion.intOriDial = 1;
                }
                #region 获取当前点的转盘方向
                //ComnMethod.getAgvDial(currentPathPoint, agv);
                #endregion

                #region 充电车头方向及距离
                if (sonTask.sonTaskType == EnumMsg.AgvTaskType.充电 || sonTask.sonTaskType == EnumMsg.AgvTaskType.取消充电)
                {
                    //clientMotion.intOriAgv = (int)sonTask.agvDirection;
                    clientMotion.intXLength = sonTask.chargeLength;
                    clientMotion.intYLength = sonTask.chargeLength;
                }
                #endregion

                return clientMotion;
            }
            catch (Exception Ex)
            {
                throw new Exception("GetMotion:" + Ex.Message.Replace(Environment.NewLine, ""));
            }
        }

        /// <summary>
        /// 检查是否有回旋死锁
        /// </summary>
        /// <param name="nowPoint"></param>
        /// <param name="listAgv"></param>
        /// <param name="isLoop"></param>
        public static void Loop(PathPoint nowPoint, List<Agv> listAgv, ref bool isLoop)
        {
            try
            {
                //找最新的AGV
                Agv lastAgv = listAgv.LastOrDefault();
                PathPoint nextPoint = ComnMethod.GetNextPathPoint(lastAgv, nowPoint);
                if (nextPoint != null)
                {
                    //获取占用此点的AGV
                    Agv agv = nextPoint.point.lockedAgv;
                    //此点被另外的AGV占用了
                    if (agv != null && agv != lastAgv)
                    {
                        listAgv.Add(agv);
                        //如果还没找到第四个点,则继续找
                        if (listAgv.Count == 4)
                        {
                            if (listAgv[0].strAgvNo != listAgv[3].strAgvNo)
                                isLoop = true;
                            else
                                isLoop = false;

                            return;
                        }
                        Loop(nextPoint, listAgv, ref isLoop);
                    }
                }
            }
            catch (Exception Ex)
            {
                throw new Exception("Loop:" + Ex.Message.Replace(Environment.NewLine, ""));
            }
        }

        /// <summary>
        /// 区域流量管控
        /// </summary>
        /// <param name="keyPointList"></param>
        /// <param name="point"></param>
        /// <returns></returns>
        public static bool KeyAreaContrl(List<Point> keyPointList, Agv agv)
        {
            try
            {
                if (keyPointList.FirstOrDefault(a => a.strBarcode == agv.strBarcode) != null) return false;
                //提取所有小车的当前点和关键区域所有的点,找相同则为区域内的小车数量
                List<string> agvList = App.AgvList.Select(a => a.strBarcode).ToList();
                List<string> keyList = keyPointList.Select(a => a.strBarcode).ToList();
                int agvCount = agvList.Intersect(keyList).ToList().Count;
                if (agvCount <= App.KeyAreaNum) return false;
                return true;
            }
            catch (Exception Ex)
            {
                throw new Exception("KeyAreaContrl:" + Ex.Message.Replace(Environment.NewLine, ""));
            }
        }

        /// <summary>
        /// 旋转区域控制
        /// </summary>
        /// <param name="rototeList"></param>
        /// <param name="agv"></param>
        /// <param name="sonTask"></param>
        /// <returns></returns>
        public static bool RototeContrl(List<Point> rototeList, Agv agv, SonTask sonTask)
        {
            try
            {
                //找到此旋转区域的旋转点
                Point rototePoint = rototeList.FirstOrDefault(a => a.pointType == EnumMsg.PointType.站台点);
                //此区域没有被锁定
                if (!rototePoint.isRegionApply)
                {
                    //是不是要旋转,需要锁定旋转区域
                    if (sonTask.sonTaskType == EnumMsg.AgvTaskType.原地旋转 && sonTask.startPoint == rototePoint)
                    {
                        string sqlUpdate = string.Format(@"UPDATE T_Base_Point SET isRegionApply = '1', strRegionApplyAgvNo = '{1}' WHERE strBarcode = '{0}';"
                                            , rototePoint.strBarcode, rototePoint.strRegionApplyAgvNo);
                        int isSqlResult = DbHelperSQL.ExecuteSql(sqlUpdate);
                        if (isSqlResult == 1)
                        {
                            rototePoint.isRegionApply = true;
                            rototePoint.strRegionApplyAgvNo = agv.strAgvNo;
                        }
                    }
                }
                else
                {
                    //判断旋转区域有没有此车的占用
                    if (rototeList.FirstOrDefault(a => a.lockedAgv == agv) == null) return true;
                    //判断是否是此车占用
                    if (rototePoint.strRegionApplyAgvNo == agv.strAgvNo)
                    {
                        foreach (Point lockPoint in rototeList)
                        {
                            if (lockPoint.lockedAgv == null || lockPoint.lockedAgv == agv) continue;
                            if (lockPoint.lockedAgv.agvTask == null || lockPoint.lockedAgv.agvTask.sonTaskList.Count == 0) continue;
                            if (lockPoint.lockedAgv.agvTask.sonTaskList[0].pathPointList.Exists(a => a.point == rototePoint)) return true;
                        }
                    }
                }
                return false;
            }
            catch (Exception Ex)
            {
                throw new Exception("RototeContrl:" + Ex.Message.Replace(Environment.NewLine, ""));
            }
        }

        /// <summary>
        /// 互斥区域
        /// </summary>
        /// <param name="mutexPointList">当前点区域集合</param>
        /// <param name="nowPoint">当前点</param>
        /// <param name="agv">申请AGV</param>
        /// <returns></returns>
        public static bool MutexAreaContrl(List<Point> mutexPointList, PathPoint nowPoint, Agv agv)
        {
            try
            {
                if (mutexPointList.Count == 0) return false;
                //当前子任务的终点
                Point agvEndPoint = agv.agvTask.sonTaskList.First().endPoint;
                //手动模式的任务的agv不进行管控
                //if (agv.agvTask.strTaskID.Contains("手动")) return false;
                //进入限制区域判定。
                Point prePoint = App.PointList.Find(a => a.strBarcode == agvEndPoint.strPreBarcode);
                if (prePoint != null && mutexPointList.Exists(a => a.strRegionName == prePoint.strRegionName)
                    && agvEndPoint.lockedAgv != null && agvEndPoint.lockedAgv != agv) return true;


                #region 注释当前点是停靠点区域判定
                //if (nowPoint.point.pointType == EnumMsg.PointType.停靠附属点)
                //{
                //    PathPoint nextPoint = ComnMethod.GetNextPathPoint(agv, nowPoint);
                //    if (nextPoint.point.pointType == EnumMsg.PointType.停靠点)
                //    {
                //        if (mutexPointList.Exists(a => a.lockedAgv != null && a.lockedAgv != agv)) return true;
                //    }
                //}
                #endregion

                //正常限制区域判定
                if (mutexPointList.Exists(a => a.lockedAgv != null && a.lockedAgv != agv))
                {
                    //|| nextPoint.point.pointType == EnumMsg.PointType.停靠点 || nowPoint.point.pointType == EnumMsg.PointType.站台附属点
                    if (mutexPointList.Find(a => a.strBarcode == agv.strBarcode) != null) return false;
                    PathPoint nextPoint = ComnMethod.GetNextPathPoint(agv, nowPoint);
                    if (nextPoint == null || mutexPointList.Exists(a => a.strBarcode == nextPoint.point.strBarcode)
                        || nowPoint.point.pointType == EnumMsg.PointType.虚拟点) return true;
                    else
                    {
                        Agv lockAgv = mutexPointList.Find(a => a.lockedAgv != null).lockedAgv;
                        return false;
                    }
                }
                else
                {
                    //可以找到该限制区域的所有站台附属点perBarcode
                    //找到该限制区域内所有站台点
                    //List<string> listBarcode = mutexPointList.Select(a => a.strBarcode).ToList();
                    //List<Point> listPoint = App.PointList.FindAll(a => listBarcode.Contains(a.strPreBarcode));

                    ////&& listPoint.Exists(a => a.strBarcode == agvEndPoint.strBarcode)
                    //PathPoint nextPoint = ComnMethod.GetNextPathPoint(agv, nowPoint);
                    //if (listPoint.Exists(a => a.lockedAgv != null && a.lockedAgv != agv
                    //&& a.lockedAgv.agvTask!=null && a.pointType != EnumMsg.PointType.停靠点)
                    //    && (nextPoint == null || mutexPointList.Exists(a => a.strBarcode == nextPoint.point.strBarcode))) return true;
                }

                return false;
            }
            catch (Exception Ex)
            {
                throw new Exception("MutexAreaContrl:" + Ex.Message.Replace(Environment.NewLine, ""));
            }
        }

        public static int StopMutexAreaControl(List<Point> mutexPointList, PathPoint nowPoint, Agv agv)
        {
            try
            {
                if (mutexPointList.Count == 0) return 0;
                if (mutexPointList.Find(a => a.strRegionName.Contains("Mutex_004") && a.lockedAgv != null && a.lockedAgv != agv) != null) return 1;
                //获取申请AGV的路径点集合
                var agvpath = agv.agvTask.sonTaskList.FirstOrDefault().pathPointList;
                //申请AGV的路径 与 限制区域路径点的集合
                var result8 = agvpath.FindAll(a => mutexPointList.Exists(b => b.strBarcode == a.point.strBarcode));

                //获取所有限制区域内的agv集合
                var result3 = App.AgvList.ToList().FindAll(j => mutexPointList.Exists(point => point.lockedAgv == j && point.lockedAgv != agv && point.lockedAgv.agvTask != null));
                if (result3.Count() == 0) return 0;

                //获取区域内AGV的任务终点在装配区的个数
                var sontaskAgv = result3.FindAll(a => a.agvTask.sonTaskList.FirstOrDefault().endPoint.strRegionName == "area1");
                if (sontaskAgv.Count > 1 && agv.agvTask.endPoint.strRegionName == "area1") return 1;
                //20201112判断集合内的是否有任务起点是当前任务终点的AGV
                bool taskAgv = result3.Exists(a => a.agvTask.startPoint == agv.agvTask.endPoint);
                if (taskAgv)
                {
                    return 1;
                }
                //bool freeresult = result3.Exists(a => agvpath.Exists(p => p.point.strBarcode == a.strBarcode));
                //if (freeresult)
                //{
                //    return 1;
                //}
                if (result8.Count == 1 && result8.Exists(a => a.pathDirection == 0)) return 1;

                //获取所有上述agv的路径点集合
                var result4 = result3.SelectMany(a => a.agvTask.sonTaskList.SelectMany(b => b.pathPointList)).ToList();
                if (result4.Count == 0) return 0;

                //获取上述路径点集合和限制区域集合的交集
                var result5 = result4.FindAll(a => mutexPointList.Exists(b => a.point.strBarcode == b.strBarcode));
                if (result5.Count() == 0) return 0;
                
                var result7 = result5.FindAll(a => agvpath.Exists(b => b.point.strBarcode == a.point.strBarcode));

                //判断两个集合是否存在路径点方向差值等于2的
                var result6 = result7.Exists(a => agvpath.Exists(b => Math.Abs((int)a.pathDirection - (int)b.pathDirection) == 2 && a.point.strBarcode == b.point.strBarcode));
                if (result6)
                {
                    return 1;
                }
                else
                {
                    if (agvpath.Last().point.lockedAgv != null)
                    {
                        return 1;

                    }
                    else
                    {
                        return 0;
                    }

                }
                #region 注释
                //手动模式的任务的agv不进行管控
                //if (agv.agvTask.strTaskID.Contains("手动")) return 0;
                //正常限制区域判定
                //if (mutexPointList.Exists(a => a.lockedAgv != null && a.lockedAgv != agv))
                //{
                //    //申请车在当前区域内,继续执行
                //    if (mutexPointList.Find(a => a.strBarcode == agv.strBarcode) != null) return 0;
                //    //判定当前区域内的agv是否同向行驶
                //    List<PathPoint> pathPointList = null;
                //    List<PathPoint> newPathPoints = new List<PathPoint>();
                //    List<Point> lockPoints = mutexPointList.FindAll(a => a.lockedAgv != null && a.lockedAgv != agv);
                //    if (lockPoints.Count == 0) return 0;
                //    List<Agv> agvs = new List<Agv>();
                //    foreach (Point lockPoint in lockPoints)
                //    {
                //        if (lockPoint.lockedAgv.agvTask != null)
                //        {
                //            //获取区域内lockAgv当前子任务的路径点
                //            if (lockPoint.lockedAgv.agvTask.sonTaskList.Count == 0) continue;
                //            agvs.Add(lockPoint.lockedAgv);
                //        }
                //    }
                //    //获取agv接下来的路径点
                //    foreach (Agv InAgv in agvs)
                //    {
                //        //当前任务的路径集合
                //        pathPointList = InAgv.agvTask.sonTaskList.FirstOrDefault().pathPointList;
                //        //当前点路径的序号
                //        int ss = pathPointList.Find(a => a.point.strBarcode == InAgv.strBarcode).intSerialNo;
                //        //接下来的路径点
                //        pathPointList = pathPointList.FindAll(a => a.intSerialNo > ss && a.point.strRegionName == nowPoint.point.strRegionName);
                //        foreach (PathPoint pa in pathPointList)
                //        {
                //            newPathPoints.Add(pa);
                //        }
                //    }
                //    foreach (PathPoint paths in agv.agvTask.sonTaskList.FirstOrDefault().pathPointList)
                //    {
                //        List<PathPoint> pathList = newPathPoints.FindAll(a => a.point.strBarcode == paths.point.strBarcode);
                //        if (pathList.Count == 0) { }
                //        else
                //        {
                //            //判断里面的路径方向是否与申请车的路径方向相反
                //            if (pathList.Exists(a => a.pathDirection == paths.pathDirection)) { }
                //            else
                //            {
                //                foreach (PathPoint patt in pathList)
                //                {
                //                    int ss = Math.Abs((int)patt.pathDirection - (int)paths.pathDirection);
                //                    if (ss == 2) return 1;
                //                }
                //            }
                //        }
                //    }
                //}
                #endregion
            }
            catch (Exception Ex)
            {
                throw new Exception("停靠点判定MutexAreaControl:" + Ex.StackTrace);
            }
        }
    }
}