GetPath.cs 28.2 KB
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using RCS.Model.Comm;
using RCS.Model.Entity;
using RCS.WinClient.Common;


namespace RCS.WinClient.Service
{
    public class GetPath
    {
        /// <summary>
        /// 为子任务分配路径
        /// </summary>
        public static void AssignePath()
        {
            foreach (Base_Agv agv in App.AgvList.FindAll(a => a.IsEnable))
            {
                try
                {
                    var task = agv.AgvTask;
                    if (string.IsNullOrEmpty(agv.Barcode))
                        continue;
                    List<Base_PathPoint> insertPath = new List<Base_PathPoint>();
                    BaseDal<Base_SubTask> _sonTask = new BaseDal<Base_SubTask>();
                    BaseDal<Base_PathPoint> _pathPointDb = new BaseDal<Base_PathPoint>();
                    if (agv.HeightState == 0 || agv.AgvState == 0 || agv.AgvState == EnumMsg.State.离线) continue;
                    //if (task != null && task.SubTaskList.Count > 0) App.ExFile.MessageLog("AssignePath", $"主任务【{task.TaskNo}】子任务【{task.SubTaskList[0].SubTaskNo}】子任务状态【{task.SubTaskList[0].SubTaskState}】");

                    if (task == null || task.SubTaskList.Count == 0 || task.SubTaskList[0].SubTaskState > EnumMsg.SubTaskState.重建路径中) continue;

                    List<Base_PathPoint> pathPointList = GetPathList(agv);
                    var sonTask = task.SubTaskList[0];
                    if (pathPointList == null)
                    {
                        if (sonTask.SubTaskNo != App.AvoidSubTaskNo)
                        {
                            var updateresult0 = _sonTask.Update(it => it.SubTaskNo == sonTask.SubTaskNo, it => new Base_SubTask()
                            {
                                SubTaskState = EnumMsg.SubTaskState.建立路径失败
                            });
                            if (!updateresult0.Success) continue;
                        }
                        sonTask.SubTaskState = EnumMsg.SubTaskState.建立路径失败;
                        continue;
                    }
                    for (int i = 1; i <= pathPointList.Count; i++)
                    {
                        //拐点进行判断
                        Base_PathPoint pathPoint = pathPointList[i - 1];
                        //if (pathPoint.IsCorner)
                        //{
                        if (pathPoint.Point.PointType == EnumMsg.PointType.整体旋转点)
                        {
                            pathPoint.PathPointType = EnumMsg.PointType.整体旋转点;
                        }
                        //else if (pathPointList[i - 2].Point.PointType == EnumMsg.PointType.整体旋转点)
                        //{
                        //pathPointList[i - 2].pathPointType = EnumMsg.PointType.托盘旋转点;
                        //}
                        //else if (pathPointList[i] != null && pathPointList[i].Point.PointType == EnumMsg.PointType.整体旋转点)
                        //{
                        //pathPointList[i].pathPointType = EnumMsg.PointType.托盘旋转点;
                        //}
                        //}
                    }

                    for (int i = 1; i <= pathPointList.Count; i++)
                    {
                        var path = pathPointList[i - 1];
                        path.SubTaskNo = sonTask.SubTaskNo;
                        path.Barcode = path.Point.Barcode;
                        path.AreaType = path.Point.AreaType;
                        path.SerialNo = i;
                        insertPath.Add(path);
                        //var insPath = new Base_PathPoint()
                        //{
                        //    AreaType = path.Point.AreaType,
                        //    SubTaskNo = sonTask.SubTaskNo,
                        //    Barcode = path.Point.Barcode,
                        //    SerialNo = i,
                        //    PathDirection = path.PathDirection,
                        //    IsCorner = path.IsCorner,
                        //    PathPointType = path.PathPointType,
                        //    PathTim = path.PathTim
                        //};
                    }
                    if (sonTask.SubTaskNo != App.AvoidSubTaskNo)
                    {
                        _sonTask.BeginTran();
                        var insertresult = _pathPointDb.Insert(insertPath);
                        var updateresult1 = _sonTask.Update(it => it.SubTaskNo == sonTask.SubTaskNo, it => new Base_SubTask()
                        {
                            SubTaskState = EnumMsg.SubTaskState.已建立路径
                        });

                        if (!updateresult1.Success || !insertresult.Success)
                        {
                            _sonTask.RollbackTran();
                            return;
                        }
                        else
                        {
                            _sonTask.CommitTran();
                        }
                    }
                    sonTask.PathPointList = pathPointList;
                    sonTask.SubTaskState = EnumMsg.SubTaskState.已建立路径;
                    agv.PathPointList = sonTask.PathPointList.ToList();
                }
                catch (Exception ex)
                {
                    App.ExFile.MessageError("AssignePath", $"原因:{ex.Message},\n 堆栈:{ex.StackTrace}");
                }
            }
        }

        /// <summary>
        /// 生成路径
        /// </summary>
        /// <returns>路径集合</returns>
        public static List<Base_PathPoint> GetPathList(Base_Agv agv)
        {
            try
            {
                Base_SubTask sonTask = agv.AgvTask.SubTaskList[0];
                Base_Point startPoint = App.PointList.FirstOrDefault(a => a.Barcode == agv.Barcode);
                Base_Point endPoint = sonTask.EndPoint;

                ////20210422判断是否有去往终点的AGV(有两辆车去同一个点位的上下站台的情况,所以不能限制,否则卡死两个车)
                //var result = App.TaskList.Where(a => a.TaskAgvNo != "" && a.TaskAgvNo != agv.AgvNo).ToList().SelectMany(b => b.SubTaskList).ToList();
                //var result1 = result.Exists(a => a.SubTaskState != EnumMsg.SubTaskState.初始化 && a.EndPoint == endPoint);
                //if (result1) return null;

                ////如果是行走任务要生成路径,要格外加判断,因为点位密集,要避免终点附近有其他行走子任务
                //if (sonTask.SubTaskType == EnumMsg.AgvTaskType.行走 && startPoint.YLength != endPoint.YLength)
                //{
                //    // 如果startPoint.YLength < endPoint.YLength,说明路线是X正方向行走的
                //    if (startPoint.YLength < endPoint.YLength)
                //    {
                //        //找到最近的有反向方向锁的点位
                //        var directionPoint = App.PointList.Where(x => x.IntX > startPoint.IntX && x.IntY == endPoint.IntY &&
                //                                                      x.TmpDirectionList.Exists(y => y.PathDirection == EnumMsg.AgvOri.X负方向))
                //                                          .OrderBy(x => x.IntX)
                //                                          .FirstOrDefault();
                //        if (directionPoint != null)
                //        {
                //            //如果当前子任务的终点 + 车身长度 > 有反向方向锁的点位(因为终点是没有方向锁的,所以用directionPoint.XNegPoint),就不能生成路径
                //            if (endPoint.YLength + agv.YLength > directionPoint.XNegPoint.YLength)
                //            {
                //                sonTask.SubTaskState = EnumMsg.SubTaskState.建立路径失败;
                //                agv.StopReason = ComnMethod.GetStopReason(agv.StopReason, "创建行走路径的时候,终点和其他路径的方向锁冲突,要等待其他任务完成!");
                //                return null;
                //            }
                //        }
                //    }
                //    // 如果startPoint.YLength > endPoint.YLength,说明路线是X负方向行走的
                //    if (startPoint.YLength > endPoint.YLength)
                //    {
                //        if (App.PointList.Exists(x => x.IntX <= endPoint.IntX && x.IntY == endPoint.IntY &&
                //                                      x.YLength > endPoint.YLength - agv.YLength - agv.YLength &&
                //                                      x.TmpDirectionList.Exists(y => y.PathDirection == EnumMsg.AgvOri.X正方向)))
                //        {
                //            sonTask.SubTaskState = EnumMsg.SubTaskState.建立路径失败;
                //            agv.StopReason = ComnMethod.GetStopReason(agv.StopReason, "创建行走路径的时候,终点和其他路径的方向锁冲突,要等待其他任务完成!");
                //            return null;
                //        }
                //    }
                //}

                //判断是否在同一区域
                List<Base_Point> listPoints = ComnMethod.GetAreaPoint(startPoint, endPoint);
                startPoint = listPoints.First();
                endPoint = listPoints.LastOrDefault();
                EnumMsg.AgvTaskType taskType = sonTask.SubTaskType;
                switch (taskType)
                {
                    case EnumMsg.AgvTaskType.行走:
                        if (startPoint == endPoint)
                            return new List<Base_PathPoint>() { ComnMethod.GetPathPoint(endPoint) };
                        PathAStar pathAStar = new PathAStar();
                        List<Base_Point> listApoint = GetCanUseApoint(agv);
                        ClearParentPoint();
                        Base_Point Parent = pathAStar.GetPathPoint(listApoint, startPoint, endPoint, agv, 2);
                        if (Parent == null || Parent != null && Parent != endPoint)
                        {
                            sonTask.SubTaskState = EnumMsg.SubTaskState.建立路径失败;
                            return null;
                        }
                        //如果有多个路径点,就要检查终点附近,有没有相反的方向锁
                        if (Parent.ParentPoint != null && !CheckEndPoint(Parent.ParentPoint, Parent, agv))
                        {
                            sonTask.SubTaskState = EnumMsg.SubTaskState.建立路径失败;
                            return null;
                        }
                        List<Base_PathPoint> listPathPoint = GetPathPointList(Parent, sonTask);
                        //获取路径方点的方向
                        GetPathDirection(listPathPoint);
                        //获取路径点的拐点
                        bool isResult = GetPathCorner(listPathPoint, startPoint);
                        //锁定临时方向锁
                        OriLock(listPathPoint, agv);
                        return listPathPoint;
                    case EnumMsg.AgvTaskType.上升到顶:
                    case EnumMsg.AgvTaskType.下降到底:
                    case EnumMsg.AgvTaskType.升降到指定高度:
                    case EnumMsg.AgvTaskType.升降到指定位置:
                    case EnumMsg.AgvTaskType.充电:
                    case EnumMsg.AgvTaskType.取消充电:
                    case EnumMsg.AgvTaskType.等待:
                    case EnumMsg.AgvTaskType.上层接料:
                    case EnumMsg.AgvTaskType.上层下料:
                    case EnumMsg.AgvTaskType.下层接料:
                    case EnumMsg.AgvTaskType.下层下料:
                    case EnumMsg.AgvTaskType.上层接料下层接料:
                    case EnumMsg.AgvTaskType.上层接料下层下料:
                    case EnumMsg.AgvTaskType.下层接料下层下料:
                    case EnumMsg.AgvTaskType.下层下料下层下料:
                        return new List<Base_PathPoint>() { ComnMethod.GetPathPoint(endPoint) };

                    default:
                        throw new Exception("创建路径时无此任务类型:" + taskType.ToString());
                }
            }
            catch (Exception ex)
            {
                throw new Exception($"GetPathList:{ex.Message},\n 堆栈:{ex.StackTrace}");
            }
        }

        /// <summary>
        /// 清除点的父类属性
        /// </summary>
        public static void ClearParentPoint()
        {
            foreach (Base_Point point in App.PointList)
            {
                if (point.ParentPoint != null)
                    point.ParentPoint = null;
            }
        }

        /// <summary>
        ///获取可用的路径点
        /// </summary>
        private static List<Base_Point> GetCanUseApoint(Base_Agv agv)
        {
            Base_SubTask sonTask = agv.AgvTask.SubTaskList[0];
            Base_Point startPoint = sonTask.StartPoint;
            var curPoint = App.PointList.Find(a => a.Barcode == agv.Barcode);
            if (sonTask.SubTaskState == EnumMsg.SubTaskState.重建路径中)
            {
                startPoint = App.PointList.Find(a => a.Barcode == agv.Barcode);
            }
            Base_Point endPoint = sonTask.EndPoint;
            //获取可用点
            List<Base_Point> listApoint = new List<Base_Point>();
            foreach (Base_Point point in App.PointList)
            {
                if (point != startPoint && point != endPoint)
                {
                    //起点周围点被锁定,且车的位置也在此点,则不建路径
                    //解决异常重建时,路径依旧堵死的问题
                    //if (point == startPoint.xNegPoint && point.lockedAgv != null && point.lockedAgv.strBarcode == point.strBarcode) continue;
                    //if (point == startPoint.xPosPoint && point.lockedAgv != null && point.lockedAgv.strBarcode == point.strBarcode) continue;
                    //if (point == startPoint.yNegPoint && point.lockedAgv != null && point.lockedAgv.strBarcode == point.strBarcode) continue;
                    //if (point == startPoint.yPosPoint && point.lockedAgv != null && point.lockedAgv.strBarcode == point.strBarcode) continue;

                    //以下点类型不使用
                    if (point.PointType == EnumMsg.PointType.死点) continue;
                    //禁用的点位不去
                    if (!point.IsEnable) continue;
                    //对站台点进行判断
                    //if (point.PointType == EnumMsg.PointType.站台点 
                    //    && agv.HeightState != EnumMsg.HeightState.低位)
                    //{
                    //    var endSt = App.StationList.Find(a => a.Barcode == agv.AgvTask.EndBarcode);
                    //    if (endSt == null || point.Barcode != endSt.PreBarcode)
                    //    {
                    //        continue;
                    //    }
                    //}
                    //if (agv.HeightState != EnumMsg.HeightState.低位)
                    //{
                    //    if ((curPoint.IntX == 160 && curPoint.IntY == 947)
                    //        || (curPoint.IntX == 160 && curPoint.IntY == 969))
                    //    {

                    //    }
                    //    else
                    //    {
                    //        if (point.IntX == 160 && point.IntY == 947) continue;
                    //        if (point.IntX == 160 && point.IntY == 953) continue;
                    //        if (point.IntX == 160 && point.IntY == 963) continue;
                    //        if (point.IntX == 160 && point.IntY == 969) continue;
                    //    }
                    //}
                    //if (point.pointType == EnumMsg.PointType.站台点
                    //    && !App.StationList.Find(a => a.strBarcode == point.strBarcode).strStationNo.Contains("Empty")) continue;
                    //被占用,不使用
                    //if (point.isOccupy) continue;
                    //不包含agv的区域则不选择
                    if (point.AreaType != agv.CurrMap) continue;
                }
                listApoint.Add(point);
            }

            return listApoint;
        }

        /// <summary>
        /// 路径点添加至路径集合
        /// </summary>
        /// <param name="Parent"></param>
        /// <param name="type">任务预览/派发路径</param>
        /// <returns></returns>
        public static List<Base_PathPoint> GetPathPointList(Base_Point Parent, Base_SubTask subTask)
        {
            List<Base_PathPoint> listPathPoint = new List<Base_PathPoint>();
            while (Parent != null)
            {
                listPathPoint.Add(ComnMethod.GetPathPoint(Parent));
                Parent = Parent.ParentPoint;
            }
            listPathPoint.Reverse();
            for (int i = 0; i < listPathPoint.Count; i++)
            {
                listPathPoint[i].SerialNo = i + 1;
                listPathPoint[i].AreaType = listPathPoint[i].Point.AreaType;
                listPathPoint[i].Barcode = listPathPoint[i].Point.Barcode;
                if (subTask != null)
                {
                    listPathPoint[i].SubTaskNo = subTask.SubTaskNo;
                }
            }
            return listPathPoint;
        }

        #region 获取路径方向

        /// <summary>
        /// 获取路径方向
        /// </summary>
        /// <param name="pathList">路径集合</param>
        public static void GetPathDirection(List<Base_PathPoint> pathList)
        {
            //终点不比较
            for (int i = 0; i < pathList.Count - 1; i++)
            {
                Base_Point point = pathList[i].Point;
                Base_Point nextPoint = pathList[i + 1].Point;
                PathAStar pathAStar = new PathAStar();
                EnumMsg.AgvOri pathDirection = pathAStar.GetDircition(nextPoint, point);
                pathList[i].PathDirection = pathDirection;
            }
        }

        #endregion 获取路径方向

        #region 获取路径拐点

        /// <summary>
        /// 获取路径拐点
        /// </summary>
        /// <param name="pathList">路径点</param>
        public static bool GetPathCorner(List<Base_PathPoint> pathList, Base_Point beginPoint)
        {
            try
            {
                if (beginPoint == null)
                    throw new Exception("获取路径拐点失败,起点终点不能为空");
                for (int i = 0; i < pathList.Count - 1; i++)
                {
                    //当前路径点
                    Base_PathPoint currentPoint = pathList[i];
                    if (currentPoint.Point == beginPoint)
                    {
                        //currentPoint.isCorner = true;
                        continue;
                    }
                    //上个路径点
                    Base_PathPoint beforePoint = pathList[i - 1];
                    if (currentPoint.PathDirection != beforePoint.PathDirection)
                    {
                        currentPoint.IsCorner = true;
                    }
                    else
                    {
                        currentPoint.IsCorner = false;
                    }
                }
                return true;
            }
            catch (Exception ex)
            {
                throw new Exception($"GetPathCorner:{ex.Message},\n 堆栈:{ex.StackTrace}");
            }
        }

        #endregion 获取路径拐点

        #region 锁定路径方向

        /// <summary>
        /// 锁定路径方向(最后一个点位,也就是终点不加方向所)
        /// </summary>
        /// <param name="pathList">从起点到终点的路径集合</param>
        public static void OriLock(List<Base_PathPoint> pathList, Base_Agv agv)
        {
            //终点不比较
            // int dir0 = 0;
            for (int i = 0; i < pathList.Count - 1; i++)
            {
                Base_Point point = pathList[i].Point;
                Base_Point nextPoint = pathList[i + 1].Point;
                if (point == nextPoint || point.RegionName.Contains("Rotote") ||
                    point.RegionName.Contains("Mutex") || point.RegionName.Contains("Area"))
                    continue;
                //高位发送目标点的防撞属性
                if (agv.HeightState == EnumMsg.HeightState.高位)
                {
                    var task = agv.AgvTask;
                    int flag = 0;
                    //临时根据任务条码判断防撞类型
                    if (!string.IsNullOrEmpty(task.TaskPallet) && task.TaskGroup == EnumMsg.TaskGroup.RCS单步任务.ToString() && int.TryParse(task.TaskPallet, out flag))
                    {
                        pathList[i].PathTim = int.Parse(task.TaskPallet);
                    }
                    else
                    {
                        var endStation = App.StationList.Find(a => a.Barcode == agv.AgvTask.EndPoint.Barcode);
                        if (endStation != null)
                        {
                            pathList[i].PathTim = endStation.Tim;
                        }
                    }
                }
                //if (nextPoint.PointType == EnumMsg.PointType.站台点 && point.PointType == EnumMsg.PointType.站台附属点)
                //{
                //    continue;
                //}

                PathAStar pathAStar = new PathAStar();
                EnumMsg.AgvOri pathDirection = pathAStar.GetDircition(nextPoint, point);
                pathList[i].PathDirection = pathDirection;
                TmpDirection td = new TmpDirection();
                td.PathDirection = pathDirection;
                td.AgvNo = agv.AgvNo;
                point.TmpDirectionList.Add(td);
            }
        }

        #endregion 锁定路径方向

        #region Demo查找路径方法

        /// <summary>
        /// 清除点的父类属性
        /// </summary>
        public static void ClearDemoParentPoint()
        {
            foreach (Base_Point point in App.DemoPointList)
            {
                if (point.ParentPoint != null)
                    point.ParentPoint = null;
            }
        }

        #endregion Demo查找路径方法

        /// <summary>
        /// 检查 终点 + 车身长度的距离内,是否有其他反向方向锁。如果有反向方向锁,说明有其他车来过来,那么去就会撞,或是卡住。
        /// </summary>
        /// <param name="lastPoint"></param>
        /// <param name="endPoint"></param>
        public static bool CheckEndPoint(Base_Point lastPoint, Base_Point endPoint, Base_Agv agv)
        {
            if (lastPoint.IntX == endPoint.IntX)
            {
                //如果最后的行走方向是Y正方向
                if (lastPoint.YPosPoint != null && lastPoint.YPosPoint.IntY == endPoint.IntY)
                {
                    //找到最近的有反向方向锁的点位
                    var directionPoint = App.PointList.Where(x => x.IntY > endPoint.IntY && x.IntX == endPoint.IntX &&
                                                                  x.TmpDirectionList.Exists(y => y.PathDirection == EnumMsg.AgvOri.X负方向))
                                                      .OrderBy(x => x.IntY)
                                                      .FirstOrDefault();
                    if (directionPoint != null)
                    {
                        //如果当前子任务的终点 + 车身长度 > 有反向方向锁的点位(因为终点是没有方向锁的,所以用directionPoint.YNegPoint),就不能生成路径
                        if (endPoint.XLength + agv.Length > directionPoint.YNegPoint.XLength)
                        {
                            agv.StopReason = ComnMethod.GetStopReason(agv.StopReason, "创建行走路径的时候,终点附近有其他路径的方向锁,要等待其他任务完成!");
                            return false;
                        }
                    }
                    return true;
                }
                //如果最后的行走方向是Y负方向
                if (lastPoint.YNegPoint != null && lastPoint.YNegPoint.IntY == endPoint.IntY)
                {
                    //找到最近的有反向方向锁的点位
                    var directionPoint = App.PointList.Where(x => x.IntY < endPoint.IntY && x.IntX == endPoint.IntX &&
                                                                  x.TmpDirectionList.Exists(y => y.PathDirection == EnumMsg.AgvOri.X正方向))
                                                      .OrderByDescending(x => x.IntY)
                                                      .FirstOrDefault();
                    if (directionPoint != null)
                    {
                        //如果当前子任务的终点 - 车身长度 < 有反向方向锁的点位(因为终点是没有方向锁的,所以用directionPoint.YNegPoint),就不能生成路径
                        if (endPoint.XLength - agv.Length < directionPoint.YPosPoint.XLength)
                        {
                            agv.StopReason = ComnMethod.GetStopReason(agv.StopReason, "创建行走路径的时候,终点附近有其他路径的方向锁,要等待其他任务完成!");
                            return false;
                        }
                    }
                    return true;
                }
            }
            if (lastPoint.IntY == endPoint.IntY)
            {
                //如果最后的行走方向是X正方向
                if (lastPoint.XPosPoint != null && lastPoint.XPosPoint.IntX == endPoint.IntX)
                {
                    //找到最近的有反向方向锁的点位
                    var directionPoint = App.PointList.Where(x => x.IntX > endPoint.IntX && x.IntY == endPoint.IntY &&
                                                                  x.TmpDirectionList.Exists(y => y.PathDirection == EnumMsg.AgvOri.X负方向))
                                                      .OrderBy(x => x.IntX)
                                                      .FirstOrDefault();
                    if (directionPoint != null)
                    {
                        //如果当前子任务的终点 + 车身长度 > 有反向方向锁的点位(因为终点是没有方向锁的,所以用directionPoint.XNegPoint),就不能生成路径
                        if (endPoint.YLength + agv.Length >= directionPoint.XNegPoint.YLength)
                        {
                            agv.StopReason = ComnMethod.GetStopReason(agv.StopReason, "创建行走路径的时候,终点附近有其他路径的方向锁,要等待其他任务完成!");
                            return false;
                        }
                    }
                    return true;
                }
                //如果最后的行走方向是X负方向
                if (lastPoint.XNegPoint != null && lastPoint.XNegPoint.IntX == endPoint.IntX)
                {
                    //找到最近的有反向方向锁的点位
                    var directionPoint = App.PointList.Where(x => x.IntX < endPoint.IntX && x.IntY == endPoint.IntY &&
                                                                  x.TmpDirectionList.Exists(y => y.PathDirection == EnumMsg.AgvOri.X正方向))
                                                      .OrderByDescending(x => x.IntX)
                                                      .FirstOrDefault();
                    if (directionPoint != null)
                    {
                        //如果当前子任务的终点 - 车身长度 < 有反向方向锁的点位(因为终点是没有方向锁的,所以用directionPoint.XNegPoint),就不能生成路径
                        if (endPoint.YLength - agv.Length <= directionPoint.XPosPoint.YLength)
                        {
                            agv.StopReason = ComnMethod.GetStopReason(agv.StopReason, "创建行走路径的时候,终点附近有其他路径的方向锁,要等待其他任务完成!");
                            return false;
                        }
                    }
                    return true;
                }
            }
            return false;
        }
    }
}