GetNextPoint.cs 63.7 KB
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using RCS.Model.ClientMoel;
using RCS.Model.Comm;
using RCS.Model.Entity;
using RCS.WinClient.Common;
using RCS.WinClient.PLC;
using System.Data;


namespace RCS.WinClient.Service
{
    public class GetNextPoint
    {
        /// <summary>
        /// 为小车获取后续动作点
        /// </summary>
        /// <param name="">子任务信息</param>
        /// <param name="agv">小车信息</param>
        /// <returns></returns>sonTask
        public static List<ClientMotion> Motions(Base_SubTask sonTask, Base_Agv agv)
        {
            try
            {
                //储存此过程中添加的lock点,除此之外的都解除lock;
                List<Base_Point> lockedPoint = new List<Base_Point>();
                List<ClientMotion> motionList = new List<ClientMotion>();
                Base_PathPoint currentPathPoint = sonTask.PathPointList.FirstOrDefault(a => a.Point.Barcode == agv.Barcode);

                #region 提前避让
                //if (agv.AgvNo == "A33_9002")
                //{
                //    var lockPoint = App.PointList.FirstOrDefault(x => x.XLength < sonTask.EndPoint.YLength + agv.Length && x.LockedAgv != null && x.LockedAgv != agv);
                //    if (lockPoint != null && lockPoint.LockedAgv.AgvTask == null && lockPoint.LockedAgv.AgvState == EnumMsg.State.自动空闲)
                //    {
                //        //AGV高速行走的速度是每秒0.5米,车中心距离最后点位2米开始减速。那么如果辆车距离8米的话,要12秒后才开始减速,足够前面的车启动到高速了。
                //        if (lockPoint.LockedAgv.YLength < agv.YLength + 800)
                //            AvoidTask(agv, lockPoint.LockedAgv);
                //    }
                //}
                //if (agv.AgvNo == "A33_9001")
                //{
                //    var lockPoint = App.PointList.FirstOrDefault(x => x.XLength > sonTask.EndPoint.YLength - agv.Length && x.LockedAgv != null && x.LockedAgv != agv);
                //    if (lockPoint != null && lockPoint.LockedAgv.AgvTask == null && lockPoint.LockedAgv.AgvState == EnumMsg.State.自动空闲)
                //    {
                //        //AGV高速行走的速度是每秒0.5米,车中心距离最后点位2米开始减速。那么如果辆车距离8米的话,要12秒后才开始减速,足够前面的车启动到高速了。
                //        if (lockPoint.LockedAgv.YLength > agv.YLength - 800)
                //            AvoidTask(agv, lockPoint.LockedAgv);
                //    }
                //}
                #endregion


                #region 旧方式的处理,暂时注释
                //if (currentPathPoint == null)
                //{
                ////如果当前点位不在路径中,检查AGV是否在站台附属点,因为AGV取放货的时候,可能会被拖拽,导致从站台点偏移到站台附属点
                //var currentPoint = App.PointList.FirstOrDefault(t => t.Barcode == agv.Barcode);
                //if (currentPoint.PointType == EnumMsg.PointType.站台附属点)
                //{
                //    // 根据站台附属点,找到站台点
                //    var stationPoint = App.PointList.FirstOrDefault(t => t.PreBarcode == agv.Barcode);
                //    if (stationPoint == null)
                //        return motionList;
                //    // 如果在路径中第一个点位是站台点,就把位置当成站台继续处理
                //    var firstPathPoint = sonTask.PathPointList.FirstOrDefault();
                //    if (firstPathPoint == null || firstPathPoint.Barcode != stationPoint.Barcode)
                //        return motionList;
                //    else
                //        currentPathPoint = firstPathPoint;
                //}
                ////如果当前点位不在路径中,检查AGV是否在站台点,因为精度偏差从站台附属点偏移到站台点
                //if (currentPoint.PointType == EnumMsg.PointType.站台点)
                //{
                //    // 如果在路径中第一个点位是站台附属点,就先从当前点到站台附属点
                //    var firstPathPoint = sonTask.PathPointList.FirstOrDefault();
                //    if (firstPathPoint == null || firstPathPoint.Barcode != currentPoint.PreBarcode)
                //        return motionList;
                //    // 临时增加一个站台点路径
                //    var beginPathPoint = ComnMethod.GetPathPoint(currentPoint);
                //    beginPathPoint.AreaType = currentPoint.AreaType;
                //    beginPathPoint.SubTaskNo = firstPathPoint.SubTaskNo;
                //    beginPathPoint.SerialNo = 0;
                //    beginPathPoint.Barcode = currentPoint.Barcode;
                //    beginPathPoint.IsCorner = false;
                //    beginPathPoint.PathPointType = currentPoint.PointType;
                //    beginPathPoint.PathTim = 1; 
                //    var clientMotion = GetMotion(sonTask, beginPathPoint, agv);
                //    motionList.Add(clientMotion);
                //    //增加站台附属点的路径,这样让AGV先走到站台附属点
                //    clientMotion = GetMotion(sonTask, firstPathPoint, agv);
                //    motionList.Add(clientMotion);
                //    return motionList;
                //}
                //}
                #endregion

                //当前车身一半的长度是否超过前一点的和当前点的间距
                //Base_PathPoint beforePathPoint = agv.PathPointList.FirstOrDefault(a => a.SerialNo == currentPathPoint.SerialNo - 1);
                //if (beforePathPoint != null && !beforePathPoint.IsCorner)
                //{
                //    var barcodeLength = ComnMethod.GetDistance(beforePathPoint.Point.Barcode, agv.Barcode, beforePathPoint.PathDirection);
                //    if (barcodeLength < agv.Length / 2)
                //    {
                //        beforePathPoint.Point.LockedAgv = agv;
                //        lockedPoint.Add(beforePathPoint.Point);
                //    }
                //}
                //移除当前点之前的路径点
                sonTask.PathPointList.RemoveAll(a => a.SerialNo < currentPathPoint.SerialNo);

                //找到小车后面的路径点,每次包含当前点位在内,最多发4个点位
                List<Base_PathPoint> pathList = sonTask.PathPointList.OrderBy(t => t.SerialNo).Take(4).ToList();

                #region 判断后续点位距离是否满足条件可以申请

                //可被申请的后续路径
                //List<Base_PathPoint> newNextPathList = new List<Base_PathPoint>();
                //获取后续路径点可被申请几个
                //foreach (var pathPoint in pathList)
                //{
                //    //当前点不做判断
                //    if (pathPoint.Barcode == agv.Barcode) { newNextPathList.Add(pathPoint); continue; }
                //    var nextPath = sonTask.PathPointList.Find(a => a.SerialNo == pathPoint.SerialNo + 1);
                //    //申请点
                //    var curPoint = pathPoint.Point;

                //    //直行判断
                //    //1、申请点被Lock,直接不申请
                //    //2、未被申请,判断当前点两侧方向是否被申请
                //    //判断当前点的方向
                //    if (pathPoint.PathDirection == EnumMsg.AgvOri.X正方向 ||
                //        pathPoint.PathDirection == EnumMsg.AgvOri.X负方向)
                //    {
                //        //获取当申请点两侧的点是否被AGV占用
                //        if (curPoint.YNegPoint != null)
                //        {
                //            //lock点的AGV
                //            var lockAgv = curPoint.YNegPoint.LockedAgv;
                //            //lock点
                //            var lockAgvPoint = curPoint.YNegPoint;
                //            if (lockAgv != null && lockAgv != agv)
                //            {
                //                //如果申请点是LockAGV的后续路径点,则不申请
                //                if (lockAgv.Barcode != lockAgvPoint.Barcode)
                //                {
                //                    var isTrue = lockAgv.AgvTask.SubTaskList[0].PathPointList.Exists(a => a.Barcode == lockAgvPoint.Barcode);
                //                    if (isTrue) break;
                //                }
                //            }
                //        }
                //        //获取当申请点两侧的点是否被AGV占用
                //        if (curPoint.YPosPoint != null)
                //        {
                //            //lock点的AGV
                //            var lockAgv = curPoint.YPosPoint.LockedAgv;
                //            //lock点
                //            var lockAgvPoint = curPoint.YPosPoint;
                //            if (lockAgv != null && lockAgv != agv)
                //            {
                //                //如果申请点是LockAGV的后续路径点,则不申请
                //                if (lockAgv.Barcode != lockAgvPoint.Barcode)
                //                {
                //                    var isTrue = lockAgv.AgvTask.SubTaskList[0].PathPointList.Exists(a => a.Barcode == lockAgvPoint.Barcode);
                //                    if (isTrue) break;
                //                }
                //            }
                //        }
                //    }
                //    else if (pathPoint.PathDirection == EnumMsg.AgvOri.Y正方向
                //        || pathPoint.PathDirection == EnumMsg.AgvOri.Y负方向)
                //    {
                //        //获取当申请点两侧的点是否被AGV占用
                //        if (curPoint.XNegPoint != null)
                //        {
                //            //lock点的AGV
                //            var lockAgv = curPoint.XNegPoint.LockedAgv;
                //            //lock点
                //            var lockAgvPoint = curPoint.XNegPoint;
                //            if (lockAgv != null && lockAgv != agv)
                //            {
                //                //如果申请点是LockAGV的后续路径点,则不申请
                //                if (lockAgv.Barcode != lockAgvPoint.Barcode)
                //                {
                //                    var isTrue = lockAgv.AgvTask.SubTaskList[0].PathPointList.Exists(a => a.Barcode == lockAgvPoint.Barcode);
                //                    if (isTrue) break;
                //                }
                //            }
                //        }
                //        //获取当申请点两侧的点是否被AGV占用
                //        if (curPoint.XPosPoint != null)
                //        {
                //            //lock点的AGV
                //            var lockAgv = curPoint.XPosPoint.LockedAgv;
                //            //lock点
                //            var lockAgvPoint = curPoint.XPosPoint;
                //            if (lockAgv != null && lockAgv != agv)
                //            {
                //                //如果申请点是LockAGV的后续路径点,则不申请
                //                if (lockAgv.Barcode != lockAgvPoint.Barcode)
                //                {
                //                    var isTrue = lockAgv.AgvTask.SubTaskList[0].PathPointList.Exists(a => a.Barcode == lockAgvPoint.Barcode);
                //                    if (isTrue) break;
                //                }
                //            }
                //        }
                //    }
                //    if (nextPath != null)
                //    {
                //        //申请点后续点
                //        var nextPoint = nextPath.Point;
                //        if (nextPath.Point.LockedAgv != null && nextPath.Point.LockedAgv != agv && nextPath.Point.Barcode == nextPath.Point.LockedAgv.Barcode) break;
                //        if (nextPath.PathDirection == EnumMsg.AgvOri.X正方向
                //            || nextPath.PathDirection == EnumMsg.AgvOri.X负方向)
                //        {
                //            //获取当申请点下个点两侧的点是否被AGV占用
                //            if (nextPoint.YNegPoint != null)
                //            {
                //                var lockAgv = nextPoint.YNegPoint.LockedAgv;
                //                //lock点
                //                var lockAgvPoint = nextPoint.YNegPoint;
                //                if (lockAgv != null && lockAgv != agv)
                //                {
                //                    //如果申请点是LockAGV的后续路径点,则不申请
                //                    if (lockAgv.Barcode != lockAgvPoint.Barcode)
                //                    {
                //                        var isTrue = lockAgv.AgvTask.SubTaskList[0].PathPointList.Exists(a => a.Barcode == lockAgvPoint.Barcode);
                //                        if (isTrue) break;
                //                    }
                //                }
                //            }
                //            if (nextPoint.YPosPoint != null)
                //            {
                //                var lockAgv = nextPoint.YPosPoint.LockedAgv;
                //                //lock点
                //                var lockAgvPoint = nextPoint.YPosPoint;
                //                if (lockAgv != null && lockAgv != agv)
                //                {
                //                    //如果申请点是LockAGV的后续路径点,则不申请
                //                    if (lockAgv.Barcode != lockAgvPoint.Barcode)
                //                    {
                //                        var isTrue = lockAgv.AgvTask.SubTaskList[0].PathPointList.Exists(a => a.Barcode == lockAgvPoint.Barcode);
                //                        if (isTrue) break;
                //                    }
                //                }
                //            }
                //        }
                //        else if (nextPath.PathDirection == EnumMsg.AgvOri.Y正方向
                //            || nextPath.PathDirection == EnumMsg.AgvOri.Y负方向)
                //        {
                //            //获取当申请点下个点两侧的点是否被AGV占用
                //            if (nextPoint.XNegPoint != null)
                //            {
                //                var lockAgv = nextPoint.XNegPoint.LockedAgv;
                //                //lock点
                //                var lockAgvPoint = nextPoint.XNegPoint;
                //                if (lockAgv != null && lockAgv != agv)
                //                {
                //                    //如果申请点是LockAGV的后续路径点,则不申请
                //                    if (lockAgv.Barcode != lockAgvPoint.Barcode)
                //                    {
                //                        var isTrue = lockAgv.AgvTask.SubTaskList[0].PathPointList.Exists(a => a.Barcode == lockAgvPoint.Barcode);
                //                        if (isTrue) break;
                //                    }
                //                }
                //            }
                //            if (nextPoint.XPosPoint != null)
                //            {
                //                var lockAgv = nextPoint.XPosPoint.LockedAgv;
                //                //lock点
                //                var lockAgvPoint = nextPoint.XPosPoint;
                //                if (lockAgv != null && lockAgv != agv)
                //                {
                //                    //如果申请点是LockAGV的后续路径点,则不申请
                //                    if (lockAgv.Barcode != lockAgvPoint.Barcode)
                //                    {
                //                        var isTrue = lockAgv.AgvTask.SubTaskList[0].PathPointList.Exists(a => a.Barcode == lockAgvPoint.Barcode);
                //                        if (isTrue) break;
                //                    }
                //                }
                //            }
                //        }
                //    }
                //    newNextPathList.Add(pathPoint);
                //}

                #endregion 判断后续点位距离是否满足条件可以申请

                //判断后面的点位可以否能去,能去就加入motionList中。
                foreach (Base_PathPoint pathPoint in pathList)
                {
                    ClientMotion clientMotion = null;
                    Base_Point point = pathPoint.Point;
                    // pathPoint.PathDirection是当前点位往下个点位走的方向,上个点位往当前点位走的方向要取 lastPathPoint.PathDirection
                    var lastPathPoint = agv.PathPointList.Where(t => t.SerialNo < pathPoint.SerialNo).OrderByDescending(t => t.SerialNo).FirstOrDefault();

                    //如果没锁定的点位,就需要判断是否能去,锁定的路径就直接下发。
                    if (point.LockedAgv != agv)
                    {
                        #region 特殊点位的处理

                        //只能发送旋转点
                        if (lockedPoint.FindAll(a => a.PointType == EnumMsg.PointType.整体旋转点).Count == 2)
                            break;

                        if (lockedPoint.Exists(a => a.PointType == EnumMsg.PointType.整体旋转点) &&
                            agv.Barcode.Point().Data.PointType != EnumMsg.PointType.整体旋转点)
                        {
                            break;
                        }

                        //对接点只发到工位前一个点
                        if (pathPoint.Point.PointType == EnumMsg.PointType.对接点
                            && App.StationList.Find(a => a.Barcode == point.Barcode).PreBarcode != "0"
                            && agv.Barcode != App.StationList.Find(a => a.Barcode == point.Barcode).PreBarcode) continue;

                        //站台有车,附属点也不能去
                        if (pathPoint.Point.PointType == EnumMsg.PointType.站台附属点)
                        {
                            var stationPoint = App.PointList.Find(t => t.PreBarcode == pathPoint.Barcode);
                            if (stationPoint != null && stationPoint.LockedAgv != null && stationPoint.LockedAgv != agv)
                            {
                                break;
                            }
                        }

                        ////判断申请点为站台附属点,并且当前任务终点为站台点,判断是否有车申请,有车申请不进
                        //if (pathPoint.Point.PointType == EnumMsg.PointType.站台附属点
                        //    && sonTask.EndPoint.PreBarcode == point.Barcode
                        //    && sonTask.EndPoint.LockedAgv != null && sonTask.EndPoint.LockedAgv != agv) break;

                        ////如果车没到对接等待点,只能发送到第一个对接等待点(如果后面的点位,车就一直走,不会在等待点停了)
                        //if (pathPoint.Barcode == "104" || pathPoint.Barcode == "105")
                        //{
                        //    if (agv.Barcode != pathPoint.Barcode)
                        //    {
                        //        if (lockedPoint.Exists(t => t.Barcode == "104" || t.Barcode == "105"))
                        //        {
                        //            break;
                        //        }
                        //    }
                        //}

                        #endregion

                        #region 路径的防撞检测
                        if (lastPathPoint != null)
                        {
                            //如果会撞击就不能下发后面的点位
                            if (CheckCrash(pathPoint, agv, lastPathPoint.PathDirection, out Base_Agv crashAGV))
                            {
                                AvoidTask(agv, crashAGV);
                                break;
                            }
                            //如果上个路径是Y方向的,那就要检测后面是否也会撞
                            if (lastPathPoint.PathDirection == EnumMsg.AgvOri.Y正方向 || lastPathPoint.PathDirection == EnumMsg.AgvOri.Y负方向)
                            {
                                //如果会撞击就不能下发后面的点位
                                if (CheckCrash(pathPoint, agv, EnumMsg.AgvOri.X正方向, out Base_Agv frontAGV))
                                {
                                    AvoidTask(agv, crashAGV);
                                    break;
                                }
                                //如果会撞击就不能下发后面的点位
                                if (CheckCrash(pathPoint, agv, EnumMsg.AgvOri.X负方向, out Base_Agv lastAGV))
                                {
                                    AvoidTask(agv, crashAGV);
                                    break;
                                }
                            }
                        }

                        #endregion

                        #region 互斥管控,当前区域只许一辆车出入

                        if (point.RegionName.Contains("Mutex"))
                        {
                            //if(point.strRegionName)
                            List<Base_Point> mutexPointList = App.PointList.FindAll(a => a.RegionName == point.RegionName);
                            bool isMutexResult = MutexAreaContrl(mutexPointList, pathPoint, agv);
                            if (isMutexResult)
                            {
                                if (motionList.Count == 1)
                                    agv.StopReason = ComnMethod.GetStopReason(agv.StopReason, "互斥区域的流量管控;");
                                break;
                            }
                        }
                        //当前区域只许同向AGV通行
                        if (point.RegionName.Contains("Area"))
                        {
                            //if(point.strRegionName)
                            List<Base_Point> mutexPointList = App.PointList.FindAll(a => a.RegionName == point.RegionName);
                            var mutexResult = StopMutexAreaControl(mutexPointList, agv);
                            if (mutexResult != 0)
                            {
                                if (motionList.Count == 1)
                                    agv.StopReason = ComnMethod.GetStopReason(agv.StopReason, "互斥区域的流量管控;");
                                break;
                            }
                        }

                        #endregion 互斥管控,当前区域只许一辆车出入

                        #region 注释 整体旋转点托盘旋转

                        //路径中有需要旋转的旋转点,停
                        //if (agv.heightState == EnumMsg.HeightState.高位)
                        //{
                        //    if (lockedPoint.Exists(a => a.pointType == EnumMsg.PointType.整体旋转点) &&
                        //        pathList.Find(b => b.point.strBarcode == lockedPoint.Last(a => a.pointType == EnumMsg.PointType.整体旋转点).strBarcode
                        //    && b.pathPointType == EnumMsg.PointType.托盘旋转点) != null
                        //    && currentPathPoint.pathPointType != EnumMsg.PointType.托盘旋转点) break;
                        //    PathPoint nextPoint = ComnMethod.GetNextPathPoint(agv, currentPathPoint);
                        //    if (currentPathPoint.pathPointType == EnumMsg.PointType.托盘旋转点 && nextPoint != null)
                        //    {
                        //        if (nextPoint.isCorner)
                        //        {
                        //            if (nextPoint.point.pointType == EnumMsg.PointType.虚拟点 || nextPoint.point.pointType == EnumMsg.PointType.整体旋转点)
                        //            {
                        //                if ((int)agv.dialOri != 1) break;
                        //            }
                        //            else
                        //            {
                        //                if ((int)agv.dialOri != 2) break;
                        //            }
                        //            //if (nextPoint.point.pointType == EnumMsg.PointType.虚拟点 && (int)agv.dialOri != 1) break;
                        //            //if (nextPoint.point.pointType != EnumMsg.PointType.虚拟点 && (int)agv.dialOri != 2) break;
                        //        }
                        //        else
                        //        {
                        //            if ((int)agv.dialOri != 1) break;
                        //        }
                        //    }
                        //}

                        #endregion 注释 整体旋转点托盘旋转

                        #region 防止回环申请的管控

                        bool isLoop = false;
                        Loop(pathPoint, new List<Base_Agv>() { agv }, ref isLoop);
                        if (isLoop)
                        {
                            //只有一个点的时候才报错
                            if (motionList.Count == 1)
                                agv.StopReason = ComnMethod.GetStopReason(agv.StopReason, "回环申请的管控;");
                            break;
                        }

                        #endregion 防止回环申请的管控

                        #region 特殊区域的流量管控

                        if (point.RegionName.Contains("KeyArea"))
                        {
                            List<Base_Point> keyPointList = App.PointList.Where(a => a.RegionName == point.RegionName).ToList();
                            bool isKeyResult = KeyAreaContrl(keyPointList, agv);
                            if (isKeyResult)
                            {
                                if (motionList.Count == 1)
                                    agv.StopReason = ComnMethod.GetStopReason(agv.StopReason, "特殊区域的流量管控;");
                                break;
                            }
                        }

                        #endregion 特殊区域的流量管控

                        #region 特殊点区域流量管控

                        //if (App.Config_PointList.Find(a => a.strBarcode == point.strBarcode) != null)
                        //{
                        //    List<Config_Point> config_PointList = App.Config_PointList.FindAll(a => a.intNo == App.Config_PointList.Find(b => b.strBarcode == point.strBarcode).intNo && a.areaType == point.AreaType);
                        //    int flag = 0;
                        //    foreach (Config_Point config_Point in config_PointList)
                        //    {
                        //        Point conPoint = App.PointList.Find(a => a.strBarcode == config_Point.strBarcode);
                        //        if (conPoint.lockedAgv != null && conPoint.lockedAgv != agv)// && conPoint.pointType == EnumMsg.PointType.整体旋转点
                        //        {
                        //            if (conPoint.lockedAgv.agvAreaType == "1" && conPoint.lockedAgv.heightState != EnumMsg.HeightState.低位
                        //                   && ((agv.agvAreaType == "1" && agv.heightState != EnumMsg.HeightState.低位) || agv.agvAreaType == "2")) { flag = 99; }
                        //            else if (conPoint.lockedAgv.agvAreaType == "2" && agv.agvAreaType == "1" && agv.heightState != EnumMsg.HeightState.低位)
                        //                flag = 99;
                        //        }
                        //        if (conPoint.lockedAgv != null && conPoint.lockedAgv != agv && conPoint.pointType == EnumMsg.PointType.托盘旋转点)
                        //        { flag = 99; }
                        //    }
                        //    //旋转点是否有车,有车不进入

                        //    if (flag == 99)
                        //    {
                        //        if (motionList.Count == 1)
                        //            agv.strStopReason = ComnMethod.GetStopReason(agv.strStopReason, "特殊点区域的流量管控;");
                        //        break;
                        //    }
                        //}

                        #endregion 特殊点区域流量管控
                    }

                    point.LockedAgv = agv;
                    lockedPoint.Add(point);
                    clientMotion = GetMotion(sonTask, pathPoint, agv);
                    motionList.Add(clientMotion);

                    #region 对接等待点的处理
                    if (point.PointType == EnumMsg.PointType.对接等待点)
                    {
                        //如果还有下个路径,就进行处理
                        var nextPath = pathList.Where(x => x.SerialNo > pathPoint.SerialNo).OrderBy(x => x.SerialNo).FirstOrDefault();
                        if (nextPath != null)
                        {
                            BllResult bllResult = BllResult.Sucess();
                            //如果当前点位是对接等待点,下个点位也是对接等待点,说明要穿越等待点,就要和设备交互
                            if (point.PointType == EnumMsg.PointType.对接等待点 && nextPath.Point.PointType == EnumMsg.PointType.对接等待点)
                            {
                                //如果车没到第一个对接等待点,就不发后面的路径,等车到了再和设备通信。因为裴工说路不是直线,必须先停一下再走,否则会撞墙
                                if (currentPathPoint.Barcode != point.Barcode)
                                {
                                    break;
                                }
                                var equipment = App.EquipmentList.FirstOrDefault(t => t.Code.Split('_').Contains(point.Barcode));
                                bllResult = EquipmentExecutor.Instance.RequestOperator(equipment?.Name, EnumMsg.TaskRequestType.开快卷门);
                            }
                            //如果当前点位是对接等待点,下个点位也是对接等待点,说明要穿越等待点,就要和设备交互
                            if (point.PointType == EnumMsg.PointType.对接等待点 && nextPath.Point.PointType != EnumMsg.PointType.对接等待点)
                            {
                                ////如果车没到第二个对接等待点,就不发后面的路径,等车到了再和设备通信
                                //if (currentPathPoint.Barcode != point.Barcode)
                                //{
                                //    break;
                                //}
                                //根据配置,如果配置需要关门,才关门
                                if (App.GetKeyValue("CloseDoor") == 1)
                                {
                                    //必须等车到了第二个对接等待点,也就是门后,才能关门
                                    if (currentPathPoint.Barcode == point.Barcode)
                                    {
                                        var equipment = App.EquipmentList.FirstOrDefault(t => t.Code.Split('_').Contains(point.Barcode));
                                        EquipmentExecutor.Instance.RequestOperator(equipment?.Name, EnumMsg.TaskRequestType.关快卷门);
                                    }
                                }
                            }
                            //如果AGV和设备交互,失败就之下发到对接等待点,然后返回。
                            if (!bllResult.Success)
                            {
                                agv.StopReason = ComnMethod.GetStopReason(agv.StopReason, bllResult.Msg);
                                break;
                            }
                        }
                    }
                    #endregion
                }
                //检查最后的停止点距离下个路径点的距离
                UpdateManage.RelieveLocked(lockedPoint, agv);
                return motionList;
            }
            catch (Exception ex)
            {
                throw new Exception($"Motions:原因:{ex.Message},\n 堆栈:{ex.StackTrace}");
            }
        }

        /// <summary>
        /// 获取Motion,重新封装给AGV
        /// </summary>
        /// <param name="sonTask">子任务</param>
        /// <param name="currentPathPoint">待加入的路径点</param>
        /// <returns></returns>
        public static ClientMotion GetMotion(Base_SubTask sonTask, Base_PathPoint currentPathPoint, Base_Agv agv)
        {
            try
            {
                ClientMotion clientMotion = new ClientMotion();
                clientMotion.TaskType = (int)sonTask.SubTaskType;
                clientMotion.Barcode = currentPathPoint.Point.Barcode;
                clientMotion.BarcodeValue = currentPathPoint.Point.BarcodeValue;
                clientMotion.IntX = currentPathPoint.Point.IntX;
                clientMotion.IntY = currentPathPoint.Point.IntY;
                clientMotion.XLength = currentPathPoint.Point.GetXLength(agv.AgvNo);
                clientMotion.YLength = currentPathPoint.Point.GetYLength(agv.AgvNo);
                clientMotion.AgvOri = (int)currentPathPoint.Point.AgvOri;
                clientMotion.PointTim = currentPathPoint.PathTim;
                clientMotion.IsCorner = currentPathPoint.IsCorner;

                var pickGood = new EnumMsg.AgvTaskType[] { EnumMsg.AgvTaskType.上层接料, EnumMsg.AgvTaskType.下层接料 };
                var putGood = new EnumMsg.AgvTaskType[] { EnumMsg.AgvTaskType.上层下料, EnumMsg.AgvTaskType.下层下料 };
                //如果是取货,输送方向就是起点站台
                if (pickGood.Contains(sonTask.SubTaskType))
                {
                    Base_Station station = App.StationList.Find(t => t.Name == agv.AgvTask.Initial);
                    clientMotion.TransportOri = (int)station.StationOri;
                }
                //如果是放货,输送方向就是终点站台
                if (putGood.Contains(sonTask.SubTaskType))
                {
                    Base_Station station = App.StationList.Find(t => t.Name == agv.AgvTask.Target);
                    clientMotion.TransportOri = (int)station.StationOri;
                }

                if (currentPathPoint.Point.PointType == EnumMsg.PointType.站台附属点 || currentPathPoint.Point.PointType == EnumMsg.PointType.充电点)
                {
                    clientMotion.PathPointType = (int)EnumMsg.PointType.站台点;
                }
                else
                {
                    clientMotion.PathPointType = (int)currentPathPoint.Point.PointType;
                }

                if (agv.AgvType == EnumMsg.AgvType.差速)
                {
                    if (sonTask.SubTaskType == EnumMsg.AgvTaskType.下降到底)
                    {
                        var staiton = App.StationList.Find(a => a.Barcode == sonTask.EndBarcode);
                        if (staiton != null && !staiton.Name.Contains("精准"))
                        {
                            clientMotion.PathPointType = (int)EnumMsg.PointType.不精准定位;
                        }
                    }

                    if (agv.HeightState != EnumMsg.HeightState.低位 && currentPathPoint.IsCorner)
                    {
                        if (currentPathPoint.Point.IntX == 160 && currentPathPoint.Point.IntY == 950
                            || currentPathPoint.Point.IntX == 160 && currentPathPoint.Point.IntY == 966)
                        {
                            clientMotion.PathPointType = 4;
                        }
                    }

                    #region 充电点车头方向旋转

                    if (currentPathPoint.Point.PointType == EnumMsg.PointType.充电点)
                    {
                        clientMotion.AgvOri = (int)App.StationList.Find(a => a.Barcode == currentPathPoint.Point.Barcode).StationOri;
                    }

                    #endregion 充电点车头方向旋转

                    #region 获取当前点的转盘方向

                    //ComnMethod.getAgvDial(currentPathPoint, agv);

                    #endregion 获取当前点的转盘方向

                    #region 充电取消充电车行驶距离

                    if (sonTask.SubTaskType == EnumMsg.AgvTaskType.充电 || sonTask.SubTaskType == EnumMsg.AgvTaskType.取消充电)
                    {
                        clientMotion.XLength = sonTask.ChargeLength;
                        clientMotion.YLength = sonTask.ChargeLength;
                    }

                    #endregion 充电取消充电车行驶距离
                }
                //如果当前车型为舵轮车
                else if (agv.AgvType == EnumMsg.AgvType.舵轮)
                {
                    clientMotion.DlAgvOri = currentPathPoint.Point.GetDlAgvOri(agv.AgvNo);

                    //子任务终点,如果是行走、且是站台点,就精确调整
                    if (currentPathPoint.Barcode == sonTask.EndBarcode && currentPathPoint.Point.PointType == EnumMsg.PointType.站台点)
                    {
                        clientMotion.Adjust = (int)EnumMsg.Adjust.CCD调整等级1;
                    }
                    ////子任务终点,如果是行走、且是站台点,就精确调整
                    //if (currentPathPoint.Barcode == sonTask.EndBarcode && currentPathPoint.Point.PointType == EnumMsg.PointType.充电点)
                    //{
                    //    clientMotion.Adjust = (int)EnumMsg.Adjust.SLAM调整等级3;
                    //}

                    //充电取消充电距离
                    if (sonTask.SubTaskType == EnumMsg.AgvTaskType.充电 || sonTask.SubTaskType == EnumMsg.AgvTaskType.取消充电)
                    {
                        clientMotion.HeightOrLength = sonTask.ChargeLength;
                        clientMotion.PathPointType = (int)EnumMsg.PointType.充电点;
                    }
                    //// 如果是 升降到指定高度,那么充电距离存放的就是顶升高度
                    //if (sonTask.SubTaskType == EnumMsg.AgvTaskType.升降到指定高度)
                    //{
                    //    clientMotion.HeightOrLength = sonTask.ChargeLength;
                    //    clientMotion.Adjust = (int)EnumMsg.Adjust.不调整;
                    //}
                }

                return clientMotion;
            }
            catch (Exception ex)
            {
                throw new Exception($"GetMotion:{ex.Message},\n 堆栈:{ex.StackTrace}");
            }
        }

        /// <summary>
        /// 检查是否有回旋死锁,防止三个车环形堵死
        /// </summary>
        /// <param name="nowPoint"></param>
        /// <param name="listAgv"></param>
        /// <param name="isLoop"></param>
        public static void Loop(Base_PathPoint nowPoint, List<Base_Agv> listAgv, ref bool isLoop)
        {
            try
            {
                //找最新的AGV
                Base_Agv lastAgv = listAgv.LastOrDefault();
                Base_PathPoint nextPoint = ComnMethod.GetNextPathPoint(lastAgv, nowPoint);
                if (nextPoint != null)
                {
                    //获取占用此点的AGV
                    Base_Agv agv = nextPoint.Point.LockedAgv;
                    //此点被另外的AGV占用了
                    if (agv != null && agv != lastAgv)
                    {
                        listAgv.Add(agv);
                        //如果还没找到第四个点,则继续找
                        if (listAgv.Count == 4)
                        {
                            if (listAgv[0].AgvNo != listAgv[3].AgvNo)
                                isLoop = true;
                            else
                                isLoop = false;

                            return;
                        }
                        Loop(nextPoint, listAgv, ref isLoop);
                    }
                }
            }
            catch (Exception ex)
            {
                throw new Exception($"Loop:{ex.Message},\n 堆栈:{ex.StackTrace}");
            }
        }

        /// <summary>
        /// 区域流量管控
        /// </summary>
        /// <param name="keyPointList"></param>
        /// <param name="point"></param>
        /// <returns></returns>
        public static bool KeyAreaContrl(List<Base_Point> keyPointList, Base_Agv agv)
        {
            try
            {
                if (keyPointList.FirstOrDefault(a => a.Barcode == agv.Barcode) != null) return false;
                //提取所有小车的当前点和关键区域所有的点,找相同则为区域内的小车数量
                List<string> agvList = App.AgvList.Select(a => a.Barcode).ToList();
                List<string> keyList = keyPointList.Select(a => a.Barcode).ToList();
                int agvCount = agvList.Intersect(keyList).ToList().Count;
                if (agvCount <= App.KeyAreaNum) return false;
                return true;
            }
            catch (Exception ex)
            {
                throw new Exception($"KeyAreaContrl:{ex.Message},\n 堆栈:{ex.StackTrace}");
            }
        }

        /// <summary>
        /// 互斥区域是否限制进入
        /// </summary>
        /// <param name="mutexPointList">当前点区域集合</param>
        /// <param name="nowPoint">当前点</param>
        /// <param name="agv">申请AGV</param>
        /// <returns></returns>
        public static bool MutexAreaContrl(List<Base_Point> mutexPointList, Base_PathPoint nowPoint, Base_Agv agv)
        {
            try
            {
                if (mutexPointList.Count == 0) return false;

                //如果点位在管控区,那么也把附属点位加入进来,如果附属点在管控区,那么也把点位加入进来,因为点位和附属点很近
                var points = App.PointList.Where(x => mutexPointList.Exists(y => y.PreBarcode == x.Barcode || y.Barcode == x.PreBarcode));
                mutexPointList.AddRange(points);

                #region 如果子任务的终点有附属点,并附属点和当前点是同一个管控区,就限制进入
                ////当前子任务的终点
                //Base_Point agvEndPoint = agv.AgvTask.SubTaskList.First().EndPoint;
                ////手动模式的任务的agv不进行管控
                ////if (agv.agvTask.strTaskID.Contains("手动")) return false;
                ////子任务终点的附属点
                //Base_Point prePoint = App.PointList.Find(a => a.Barcode == agvEndPoint.PreBarcode);
                ////如果子任务的终点有附属点,并且附属点在管控区内,占用也不是当前AGV申请
                //if (prePoint != null && agvEndPoint.LockedAgv != null && agvEndPoint.LockedAgv != agv &&
                //    mutexPointList.Exists(a => a.RegionName == prePoint.RegionName))
                //{
                //    return true;
                //}
                #endregion

                // 点位不在管控区,就允许进入
                if (!mutexPointList.Exists(a => a.Barcode == nowPoint.Barcode))
                    return false;
                //如果管控区有AGV锁定,且锁定的不是本车,那不许进入
                if (mutexPointList.Exists(a => a.LockedAgv != null && a.LockedAgv != agv))
                    return true;

                //找出管制区的所有小车,如果有车,那不许进入
                var agvBarcodes = App.AgvList.Where(t => t.AgvNo != agv.AgvNo).Select(t => t.Barcode).ToList();
                if (mutexPointList.Exists(x => agvBarcodes.Contains(x.Barcode)))
                    return true;
                ////找出管制区的所有小车,如果数量大于0就限制进入
                //List<string> agvList = App.AgvList.Select(a => a.Barcode).ToList();
                //List<string> keyList = mutexPointList.Select(a => a.Barcode).ToList();
                //int agvCount = agvList.Intersect(keyList).Count();
                //if (agvCount > 0)
                //    return true;

                #region 注释当前点是停靠点区域判定

                //if (nowPoint.point.pointType == EnumMsg.PointType.停靠附属点)
                //{
                //    PathPoint nextPoint = ComnMethod.GetNextPathPoint(agv, nowPoint);
                //    if (nextPoint.point.pointType == EnumMsg.PointType.停靠点)
                //    {
                //        if (mutexPointList.Exists(a => a.lockedAgv != null && a.lockedAgv != agv)) return true;
                //    }
                //}

                #endregion 注释当前点是停靠点区域判定


                //可以找到该限制区域的所有站台附属点perBarcode
                //找到该限制区域内所有站台点
                //List<string> listBarcode = mutexPointList.Select(a => a.strBarcode).ToList();
                //List<Point> listPoint = App.PointList.FindAll(a => listBarcode.Contains(a.strPreBarcode));

                ////&& listPoint.Exists(a => a.strBarcode == agvEndPoint.strBarcode)
                //PathPoint nextPoint = ComnMethod.GetNextPathPoint(agv, nowPoint);
                //if (listPoint.Exists(a => a.lockedAgv != null && a.lockedAgv != agv
                //&& a.lockedAgv.agvTask!=null && a.pointType != EnumMsg.PointType.停靠点)
                //    && (nextPoint == null || mutexPointList.Exists(a => a.strBarcode == nextPoint.point.strBarcode))) return true;

                return false;
            }
            catch (Exception ex)
            {
                throw new Exception($"MutexAreaContrl:{ex.Message},\n 堆栈:{ex.StackTrace}");
            }
        }

        /// <summary>
        /// 判断当前区域内AGV是否和申请车同方向,如果是可进,不是不可进
        /// </summary>
        /// <param name="mutexPointList"></param>
        /// <param name="agv"></param>
        /// <returns></returns>
        /// <exception cref="Exception"></exception>
        public static int StopMutexAreaControl(List<Base_Point> mutexPointList, Base_Agv agv)
        {
            try
            {
                if (mutexPointList.Count == 0) return 0;
                //if (mutexPointList.Find(a => a.strRegionName.Contains("Mutex_004") && a.lockedAgv != null && a.lockedAgv != agv) != null) return 1;
                //获取申请AGV的路径点集合
                var agvpath = agv.AgvTask.SubTaskList.FirstOrDefault().PathPointList;

                //申请AGV的路径 与 限制区域路径点的集合
                var result8 = agvpath.FindAll(a => mutexPointList.Exists(b => b.Barcode == a.Point.Barcode));

                //获取所有限制区域内有任务agv集合
                var result3 = App.AgvList.ToList().FindAll(j => mutexPointList.Exists(point => point.LockedAgv == j && point.LockedAgv != agv && point.LockedAgv.AgvTask != null));
                if (result3.Count() == 0) return 0;

                //获取区域内AGV的任务终点和申请车终点在同一区域
                var sontaskAgv = result3.FindAll(a => a.AgvTask.SubTaskList.FirstOrDefault().EndPoint.RegionName.Contains("Area"));
                if (sontaskAgv.Count > 1 && agv.AgvTask.EndPoint.RegionName.Contains("Area")) return 1;

                //20201112判断集合内的是否有任务起点是当前任务终点的AGV
                bool taskAgv = result3.Exists(a =>
                    a.AgvTask.SubTaskList[0].StartPoint == agv.AgvTask.SubTaskList[0].EndPoint
                    && a.Barcode == agv.AgvTask.SubTaskList[0].EndPoint.Barcode);
                if (taskAgv)
                {
                    return 1;
                }
                //bool freeresult = result3.Exists(a => agvpath.Exists(p => p.point.strBarcode == a.strBarcode));
                //if (freeresult)
                //{
                //    return 1;
                //}
                //申请车有且仅有一个路径点在限制区域内
                if (result8.Count == 1 && result8.Exists(a => a.PathDirection == 0)) return 1;

                //获取已经在限制区域内AGV的路径点
                var result4 = result3.SelectMany(a => a.AgvTask.SubTaskList.SelectMany(b => b.PathPointList)).ToList();
                if (result4.Count == 0) return 0;

                //获取已经在限制区域内AGV的路径点和限制区域集合的交集
                var result5 = result4.FindAll(a => mutexPointList.Exists(b => a.Point.Barcode == b.Barcode));
                if (result5.Count() == 0) return 0;

                //申请车在限制区域内的点和已在限制区域内AGV的路径点的交集
                var result7 = result5.FindAll(a => agvpath.Exists(b => b.Point.Barcode == a.Point.Barcode));

                //判断两个集合是否存在路径点方向差值等于2的
                var result6 = result7.Exists(a => agvpath.Exists(b => Math.Abs((int)a.PathDirection - (int)b.PathDirection) == 2 && a.Point.Barcode == b.Point.Barcode));
                if (result6)
                {
                    return 1;
                }
                else
                {
                    if (agvpath.Last().Point.LockedAgv != null)
                    {
                        return 1;
                    }
                    else
                    {
                        return 0;
                    }
                }
            }
            catch (Exception ex)
            {
                throw new Exception($"停靠点判定MutexAreaControl:原因:{ex.Message},\n 堆栈:{ex.StackTrace}");
            }
        }

        /// <summary>
        /// 判断点位如果去了,是否会撞车
        /// </summary>
        /// <param name="pathPoint">要判断的路径点</param>
        /// <param name="agv">路径点中的AGV</param>
        /// <param name="pathDirection">需要判断的方向</param>
        /// <param name="nextAGV">需要避让的AGV</param>
        /// <returns></returns>
        public static bool CheckCrash(Base_PathPoint pathPoint, Base_Agv agv, EnumMsg.AgvOri pathDirection, out Base_Agv nextAGV)
        {
            try
            {
                nextAGV = null;
                var point = pathPoint.Point;
                //点位有其它车,直接不能去
                if (point.LockedAgv != null && point.LockedAgv != agv)
                {
                    nextAGV = point.LockedAgv;
                    return true;
                }
                // 中间仓只要斜着跑,就会撞
                if (pathDirection == EnumMsg.AgvOri.斜向)
                {
                    return true;
                }
                bool crash = false;
                Base_Point nextAGVPoint = null;
                // 找出 当前点位X正方向、相同区域,存在其他车的点位。
                // 具体计算方式:X正方向行走的时候,会IntX变大,IntY不变,XLength不变,YLength变小,也就是说小车把地图的Y坐标当X坐标来行走的,而且是反向。 
                if (pathDirection == EnumMsg.AgvOri.X正方向)
                {
                    //X正方向的点位
                    var barcodes = App.PointList.Where(t => t.IntX >= point.IntX && t.IntY == point.IntY && t.AreaType == point.AreaType)
                                                .Select(t => t.Barcode)
                                                .ToList();
                    //X正方向的点位、站台点
                    nextAGVPoint = App.PointList.Where(t => (barcodes.Contains(t.Barcode) || barcodes.Contains(t.PreBarcode)) &&
                                                            t.LockedAgv != null && t.LockedAgv != agv)
                                                .OrderBy(t => t.IntX)
                                                .FirstOrDefault();
                }
                // 找出 当前点位X负方向、相同区域,存在其他车的点位。
                // 具体计算方式:X负方向行走的时候,会IntX变小,IntY不变,XLength不变,YLength变大,也就是说小车把地图的Y坐标当X坐标来行走的,而且是反向。 
                if (pathDirection == EnumMsg.AgvOri.X负方向)
                {
                    //X负方向的点位
                    var barcodes = App.PointList.Where(t => t.IntX <= point.IntX && t.IntY == point.IntY && t.AreaType == point.AreaType)
                                                .Select(t => t.Barcode)
                                                .ToList();
                    //X负方向的点位、站台点
                    nextAGVPoint = App.PointList.Where(t => (barcodes.Contains(t.Barcode) || barcodes.Contains(t.PreBarcode)) &&
                                                            t.LockedAgv != null && t.LockedAgv != agv)
                                                .OrderByDescending(t => t.IntX)
                                                .FirstOrDefault();
                }
                // 找出 当前点位Y正方向、相同区域,存在其他车的点位。
                // 具体计算方式:Y正方向行走的时候,会IntX不变,IntY变大,XLength变大,YLength不变,也就是说小车把地图的X坐标当Y坐标来行走的,而且是同向。 
                if (pathDirection == EnumMsg.AgvOri.Y正方向)
                {
                    //Y正方向的点位
                    var barcodes = App.PointList.Where(t => t.IntX == point.IntX && t.IntY >= point.IntY && t.AreaType == point.AreaType)
                                                .Select(t => t.Barcode)
                                                .ToList();
                    //Y正方向的点位、站台点
                    nextAGVPoint = App.PointList.Where(t => (barcodes.Contains(t.Barcode) || barcodes.Contains(t.PreBarcode)) &&
                                                            t.LockedAgv != null && t.LockedAgv != agv)
                                                .OrderBy(t => t.IntY)
                                                .FirstOrDefault();
                }
                // 找出 当前点位Y负方向、相同区域,存在其他车的点位。
                // 具体计算方式:Y负方向行走的时候,会IntX不变,IntY变小,XLength变小,YLength不变,也就是说小车把地图的X坐标当Y坐标来行走的,而且是同向。 
                if (pathDirection == EnumMsg.AgvOri.Y负方向)
                {
                    //Y负方向的点位
                    var barcodes = App.PointList.Where(t => t.IntX == point.IntX && t.IntY <= point.IntY && t.AreaType == point.AreaType)
                                                .Select(t => t.Barcode)
                                                .ToList();
                    //Y负方向的点位、站台点
                    nextAGVPoint = App.PointList.Where(t => (barcodes.Contains(t.Barcode) || barcodes.Contains(t.PreBarcode)) &&
                                                            t.LockedAgv != null && t.LockedAgv != agv)
                                                .OrderByDescending(t => t.IntY)
                                                .FirstOrDefault();
                }
                //如果路径点有车,就计算够不够远,两个车会不会撞
                if (nextAGVPoint != null && nextAGVPoint.LockedAgv != null && nextAGVPoint.LockedAgv != agv)
                {
                    // AGV不撞,需要的长度
                    var agvLenth = nextAGVPoint.LockedAgv.Length / 2 + agv.Length / 2;
                    int distance = ComnMethod.GetDistance(point, nextAGVPoint, pathDirection);
                    if (distance < agvLenth)
                    {
                        crash = true;
                        nextAGV = nextAGVPoint.LockedAgv;
                    }
                }
                return crash;
            }
            catch (Exception ex)
            {
                throw new Exception($"CheckCrash:: {ex.Message},\n 堆栈:{ex.StackTrace}");
            }
        }

        /// <summary>
        /// 生成避让任务
        /// </summary>
        /// <param name="agvTask">被阻挡的任务</param>
        /// <param name="targetAGV">需要执行避让的AGV</param>
        /// <exception cref="Exception"></exception>
        public static void AvoidTask(Base_Agv currentAGV, Base_Agv targetAGV)
        {
            try
            {
                var msg = string.Empty;
                if (targetAGV == null)
                {
                    msg = $"需要避让的AGV【{targetAGV.AgvNo}】为空,无法避让!";
                    currentAGV.StopReason = ComnMethod.GetStopReason(currentAGV.StopReason, msg);
                    return;
                }
                if (string.IsNullOrEmpty(targetAGV.Barcode))
                {
                    msg = $"需要避让的AGV【{targetAGV.AgvNo}】当前点位为空,无法避让!";
                    currentAGV.StopReason = ComnMethod.GetStopReason(currentAGV.StopReason, msg);
                    return;
                }
                if ((DateTime.Now - targetAGV.FreeTime).TotalSeconds < 3)
                {
                    msg = $"需要避让的AGV【{targetAGV.AgvNo}】要空闲超过3秒,才会生成避让!";
                    currentAGV.StopReason = ComnMethod.GetStopReason(currentAGV.StopReason, msg);
                    return;
                }
                var task = App.TaskList.FirstOrDefault(t => t.TaskAgvNo == targetAGV.AgvNo);
                if (task != null)
                {
                    if (task.TaskID == EnumMsg.TaskType.手动行走.ToString())
                    {
                        msg = $"需要避让的AGV【{targetAGV.AgvNo}】已经【手动有行】走任务,等待前车执行!";
                        currentAGV.StopReason = ComnMethod.GetStopReason(currentAGV.StopReason, msg);
                        return;
                    }
                    if (task.TaskID == EnumMsg.TaskType.取消充电.ToString())
                    {
                        msg = $"需要避让的AGV【{targetAGV.AgvNo}】已经有【取消充电】任务,等待前车执行!";
                        currentAGV.StopReason = ComnMethod.GetStopReason(currentAGV.StopReason, msg);
                        return;
                    }
                    if (task.TaskID == EnumMsg.TaskType.充电.ToString())
                    {
                        var result = TaskManage.TaskDelete(targetAGV.AgvTask);
                        currentAGV.StopReason = ComnMethod.GetStopReason(currentAGV.StopReason, result.Msg);
                        return;
                    }
                    msg = $"需要避让的AGV【{targetAGV.AgvNo}】存在【{task.TaskID}】任务【{task.TaskNo}】,不能生成避让任务,请等待前车执行!";
                    currentAGV.StopReason = ComnMethod.GetStopReason(currentAGV.StopReason, msg);
                    return;
                }

                //如果车在充电中,且AGV没有取消充电的任务,就生成取消充电的任务
                if (targetAGV.AgvState == EnumMsg.State.充电中)
                {
                    if (App.TaskList.Any(t => t.TaskAgvNo == targetAGV.AgvNo && t.TaskID == EnumMsg.TaskType.取消充电.ToString()))
                    {
                        msg = $"需要避让的AGV【{targetAGV.AgvNo}】充电中,已生成取消充电任务,等待执行!";
                        currentAGV.StopReason = ComnMethod.GetStopReason(currentAGV.StopReason, msg);
                        return;
                    }
                    var result = TaskManage.TaskBuild(EnumMsg.TaskType.取消充电.ToString(),
                                                      EnumMsg.TaskGroup.RCS单步任务.ToString(),
                                                      "1", 1, targetAGV.AgvNo, targetAGV.Barcode, targetAGV.Barcode, "", "", "");
                    if (result.Success)
                    {
                        App.ExFile.MessageLog("TaskBuild", $"因为需要避让,生成AGV【{targetAGV.AgvNo}】的【取消充电】任务!");
                    }
                    else
                    {
                        msg = $"需要避让的AGV【{targetAGV.AgvNo}】生成【取消充电】任务失败,原因:{result.Msg}!";
                        App.ExFile.MessageBusinessErr("TaskBuild", msg);
                        currentAGV.StopReason = ComnMethod.GetStopReason(currentAGV.StopReason, msg);
                        return;
                    }
                    return;
                }

                // 如果车是自动空闲,且没有手动行走的任务,就生成行走任务来避让
                if (targetAGV.AgvState == EnumMsg.State.自动空闲)
                {
                    var homeBarcode = ComnMethod.GetHomeBarcode(currentAGV.AgvTask, targetAGV);
                    if (string.IsNullOrEmpty(homeBarcode))
                    {
                        msg = $"需要避让的AGV【{targetAGV.AgvNo}】获取不到避让位置,无法生成避让任务!";
                        currentAGV.StopReason = ComnMethod.GetStopReason(currentAGV.StopReason, msg);
                        return;
                    }
                    if (homeBarcode == targetAGV.Barcode)
                    {
                        msg = $"需要避让的AGV【{targetAGV.AgvNo}】就在避让点,请等待!";
                        currentAGV.StopReason = ComnMethod.GetStopReason(currentAGV.StopReason, msg);
                        return;
                    }
                    if (App.TaskList.Any(t => t.TaskAgvNo == targetAGV.AgvNo && t.TaskID == EnumMsg.TaskType.手动行走.ToString()))
                    {
                        msg = $"需要避让的AGV【{targetAGV.AgvNo}】已经生成【手动行走】任务,等待前面的车离开!";
                        currentAGV.StopReason = ComnMethod.GetStopReason(currentAGV.StopReason, msg);
                        return;
                    }
                    var result = TaskManage.TaskBuild(EnumMsg.TaskType.手动行走.ToString(),
                                                      EnumMsg.TaskGroup.RCS单步任务.ToString(),
                                                      "1", 1, targetAGV.AgvNo, targetAGV.Barcode, homeBarcode, "", "", "");
                    if (!result.Success)
                    {
                        App.ExFile.MessageLog("TaskBuild", $"因为需要避让,生成AGV【{targetAGV.AgvNo}】的【手动行走】任务!");
                    }
                    else
                    {
                        msg = $"需要避让的AGV【{targetAGV.AgvNo}】生成避让【手动行走】任务失败,原因:{result.Msg}!";
                        App.ExFile.MessageBusinessErr("TaskBuild", msg);
                        currentAGV.StopReason = ComnMethod.GetStopReason(currentAGV.StopReason, msg);
                        return;
                    }
                    return;
                }

                msg = $"需要避让的AGV【{targetAGV.AgvNo}】不是【自动空闲】或是【充电中】,不能生成避让任务!";
                currentAGV.StopReason = ComnMethod.GetStopReason(currentAGV.StopReason, msg);
                return;
            }
            catch (Exception ex)
            {
                throw new Exception($"AvoidTask:: {ex.Message},\n 堆栈:{ex.StackTrace}");
            }

        }

    }
}