PathAStar.cs 25.5 KB
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606
using OfficeOpenXml.Drawing.Chart;
using RCS.Model.Comm;
using RCS.Model.Entity;
using RCS.WinClient.Common;


namespace RCS.WinClient.Service
{
    public class PathAStar
    {
        /// <summary>
        /// 生成的路径
        /// </summary>
        List<Base_Point> OpenList = new List<Base_Point>();
        /// <summary>
        /// 
        /// </summary>
        List<Base_Point> CloseList = new List<Base_Point>();
        /// <summary>
        /// 
        /// </summary>
        List<Base_Point> SurPointsList = new List<Base_Point>();

        public const int CONER = 25;
        public const int LINE = 3;
        public const int MUTEX_LINE = 4;
        public const int TOEND = 3;

        /// <summary>
        /// 寻找路径
        /// </summary>
        /// <param name="listApoint">可用点列表</param>
        /// <param name="beginPoint">起点</param>
        /// <param name="endPoint">终点</param>
        /// <param name="actionType">AGV动作</param>
        /// <param name="AgvDirection">车头方向</param>
        /// <param name="clear">是否清除</param>
        /// <returns></returns>
        public Base_Point GetPathPoint(List<Base_Point> listApoint, Base_Point beginPoint, Base_Point endPoint, EnumMsg.ActionType actionType, EnumMsg.Direction AgvDirection, bool clear)
        {
            if (beginPoint == null || endPoint == null)
            {
                throw new Exception(" 查找路径失败,起点终点不能为空");
            }

            OpenList.Add(beginPoint);
            if (clear)
            {
                CloseList.Clear();
            }
            int x = 0;
            while (OpenList.Count != 0)
            {
                x++;
                //按照F值从小到大排序
                //将此点从Open表剔除,并加入Close表中
                OpenList.Sort();
                var currentPoint = OpenList[0];
                OpenList.RemoveAt(0);
                CloseList.Add(currentPoint);

                List<Base_Point> aroundPoints;
                //如果是起点,就需要特别处理

                aroundPoints = GetAroundPoint(listApoint, currentPoint);
                if (aroundPoints.Count == 0 && OpenList.Count == 0)
                {
                    //查找规划失败后距离终点最近的点
                    var tempList = CloseList.OrderBy(x => x.XLength - endPoint.XLength + x.YLength - endPoint.YLength);
                    var nearestPoint = tempList.FirstOrDefault();
                    if (nearestPoint == beginPoint)
                    {
                        nearestPoint = tempList.LastOrDefault();
                    }
                    App.ExFile.MessageBusinessErr("GetPathPoint", $"起点为{beginPoint.Barcode}的agv,路线规划失败,最接近终点的点为{nearestPoint?.Barcode},此点为预估点请结合实际排查");
                    return currentPoint;
                }

                foreach (var judgePoint in aroundPoints)
                {
                    if (OpenList.Contains(judgePoint))
                    {
                        var G = currentPoint.Value_G + ConditionG(judgePoint, currentPoint, beginPoint);
                        if (G <= judgePoint.Value_G)
                        {
                            judgePoint.ParentPoint = currentPoint;
                            judgePoint.Value_G = G;
                            judgePoint.Value_H = CalcH(judgePoint, endPoint);
                            judgePoint.Value_F = judgePoint.Value_G + judgePoint.Value_H;
                        }
                    }
                    else
                    {
                        //如果它们不在开始列表里, 就加入, 并设置父节点,并计算GHF
                        judgePoint.ParentPoint = currentPoint;
                        judgePoint.Value_G = currentPoint.Value_G + ConditionG(judgePoint, currentPoint, beginPoint);
                        judgePoint.Value_H = CalcH(judgePoint, endPoint);
                        judgePoint.Value_F = judgePoint.Value_G + judgePoint.Value_H;
                        OpenList.Add(judgePoint);

                        if (judgePoint.Barcode == endPoint.Barcode)
                        {
                            return judgePoint;
                        }
                    }
                }
            }
            return OpenList.Last();
        }






        /// <summary>
        /// 寻找路径
        /// </summary>
        /// <param name="listApoint">可用点列表</param>
        /// <param name="beginPoint">起点</param>
        /// <param name="endPoint">终点</param>
        /// <param name="actionType">AGV动作</param>
        /// <param name="AgvDirection">车头方向</param>
        /// <param name="clear">是否清除</param>
        /// <returns></returns>
        public Base_Point GetPathPoint(List<Base_Point> listApoint, Base_Point beginPoint, Base_Point endPoint, Base_Agv agv, bool isClear)
        {
            if (beginPoint == null || endPoint == null)
            {
                throw new Exception(" 查找路径失败,起点终点不能为空");
            }

            OpenList.Add(beginPoint);
            if (isClear)
            {
                CloseList.Clear();
            }
            int x = 0;
            while (OpenList.Count != 0)
            {
                x++;
                //按照F值从小到大排序
                //将此点从Open表剔除,并加入Close表中
                OpenList.Sort();
                var currentPoint = OpenList[0];
                OpenList.RemoveAt(0);
                CloseList.Add(currentPoint);

                List<Base_Point> aroundPoints;

                aroundPoints = GetAroundPoint(listApoint, currentPoint);

                if (aroundPoints.Count == 0 && OpenList.Count == 0)
                {
                    //查找规划失败后距离终点最近的点
                    var tempList = CloseList.OrderBy(x => x.XLength - endPoint.XLength + x.YLength - endPoint.YLength);
                    var nearestPoint = tempList.FirstOrDefault();
                    if (nearestPoint == beginPoint)
                    {
                        nearestPoint = tempList.LastOrDefault();
                    }
                    App.ExFile.MessageBusinessErr("GetPathPoint", $"起点为{beginPoint.Barcode}的agv{agv.AgvNo},路线规划失败,最接近终点的点为{nearestPoint?.Barcode},此点为预估点请结合实际排查");
                    return currentPoint;
                }

                foreach (var judgePoint in aroundPoints)
                {
                    if (OpenList.Contains(judgePoint))
                    {
                        var G = currentPoint.Value_G + ConditionG(judgePoint, currentPoint, beginPoint);
                        if (G <= judgePoint.Value_G)
                        {
                            judgePoint.ParentPoint = currentPoint;
                            judgePoint.Value_G = G;
                            judgePoint.Value_H = CalcH(judgePoint, endPoint);
                            judgePoint.Value_F = judgePoint.Value_G + judgePoint.Value_H;
                        }
                    }
                    else
                    {
                        //如果它们不在开始列表里, 就加入, 并设置父节点,并计算GHF
                        judgePoint.ParentPoint = currentPoint;
                        judgePoint.Value_G = currentPoint.Value_G + ConditionG(judgePoint, currentPoint, beginPoint);
                        judgePoint.Value_H = CalcH(judgePoint, endPoint);
                        judgePoint.Value_F = judgePoint.Value_G + judgePoint.Value_H;
                        OpenList.Add(judgePoint);

                        if (judgePoint.Barcode == endPoint.Barcode)
                        {
                            return judgePoint;
                        }
                    }
                }
            }
            return OpenList.Last();
        }




        /// <summary>
        /// 寻找四周能走的点
        /// </summary>
        /// <param name="listApoint">可用点集合</param>
        /// <param name="currentPoint"></param>
        /// <returns></returns>
        public List<Base_Point> GetAroundPoint(List<Base_Point> listApoint, Base_Point currentPoint)
        {
            var listPoint = new List<Base_Point>();

            //找到当前点的X+方向点,判断是否在可用点里面,再判断X+的点是否可走
            var xPos = currentPoint.XPosPoint;
            if (currentPoint.IsXPos && xPos != null && listApoint.Contains(xPos))
            {
                if (CanReach(xPos, currentPoint, EnumMsg.Direction.X正方向))
                {
                    listPoint.Add(xPos);
                }
            }

            var xNeg = currentPoint.XNegPoint;
            if (currentPoint.IsXNeg && xNeg != null && listApoint.Contains(xNeg))
            {
                if (CanReach(xNeg, currentPoint, EnumMsg.Direction.X负方向))
                {
                    listPoint.Add(xNeg);
                }
            }

            var yPos = currentPoint.YPosPoint;
            if (currentPoint.IsYPos && yPos != null && listApoint.Contains(yPos))
            {
                if (CanReach(yPos, currentPoint, EnumMsg.Direction.Y正方向))
                {
                    listPoint.Add(yPos);
                }
            }

            var yNeg = currentPoint.YNegPoint;
            if (currentPoint.IsYNeg && yNeg != null && listApoint.Contains(yNeg))
            {
                if (CanReach(yNeg, currentPoint, EnumMsg.Direction.Y负方向))
                {
                    listPoint.Add(yNeg);
                }
            }

            return listPoint;
        }

        /// <summary>
        /// 获取起点能去的点位,普通行走只能往车头行走,倒退行走只能往车尾行走
        /// </summary>
        /// <param name="currentPoint"></param>
        /// <returns></returns>
        public List<Base_Point> GetBeginAroundPoint(List<Base_Point> listApoint, Base_Point beginPoint, Base_Point endPoint, EnumMsg.ActionType actionType, EnumMsg.Direction AgvDirection)
        {
            var listPoint = new List<Base_Point>();
            //站台倒车会撞站台,充电桩倒车会撞墙
            if (actionType == EnumMsg.ActionType.倒车行走 && beginPoint.PointType == EnumMsg.PointType.站台点)
            {
                return listPoint;
            }
            var nextPoint = GetDirectionPoint(beginPoint, actionType, AgvDirection);
            if (nextPoint != null && listApoint.Contains(nextPoint))
            {
                //如果是去【站台附属点、充点电】就不管 方向是否通行,是否有方向锁。其他的就需要判断。因为金利隆项目,是环形单向,去站台附属点、充点电的倒退,是没有方向的,所以强行加上。
                var pointTypes = new EnumMsg.PointType[] { EnumMsg.PointType.站台附属点, EnumMsg.PointType.充电点 };
                //获取从起点到下个点的方向(不用车头方向,是因为倒退行走的方向不是车头方向)
                var flag = App.Config_KeyValueDic.TryGetValue(beginPoint.Barcode, out var res);
                var pointDircition = GetDircition(nextPoint, beginPoint);
                if (pointTypes.Contains(endPoint.PointType)
                    || nextPoint.Barcode.In("3510", "4656")
                    || flag && res!.DoubleValue == int.Parse(endPoint.Barcode)
                    || CanReach(nextPoint, beginPoint, pointDircition))
                {
                    listPoint.Add(nextPoint);
                }
            }
            return listPoint;
        }

        /// <summary>
        /// 能否选择此点
        /// </summary>
        /// <param name="judgePoint">目标点</param>
        /// <param name="currentPoint">当前点</param>
        /// <param name="flag">从当前点到目标点的方向</param>
        /// <returns></returns>
        public bool CanReach(Base_Point judgePoint, Base_Point currentPoint, EnumMsg.Direction pathDirection)
        {
            if (judgePoint == null)
            {
                return false;
            }

            //关掉的点,排除
            if (CloseList.Exists(a => a.Barcode == judgePoint.Barcode))
            {
                return false;
            }
            if (App.AgvList.Count == 0)
            {
                return false;
            }
            //面对面行驶路径生成的安全距离:4个车头距离 + 300的雷达距离
            var safeDistance = App.AgvList[0].HeadLength * 4 + 300;
            switch (pathDirection)
            {
                case EnumMsg.Direction.X正方向:
                    //判断当前点的固定方向是否允许X+方向行走
                    if (!currentPoint.IsXPos)
                    {
                        return false;
                    }
                    //对于起点的X正方向的安全距离内,若临时方向存在X -,则不能选择此点
                    if (App.PointList.Any(x => x.IntY == currentPoint.IntY && x.IntX > currentPoint.IntX && x.XLength <= currentPoint.XLength + safeDistance
                                            && x.TmpDirectionList.Exists(a => a.PathDirection == EnumMsg.Direction.X负方向)))
                    {
                        return false;
                    }
                    //对于X+的四周点,若临时方向存在X-,则不能选择此点
                    if (judgePoint.TmpDirectionList.Exists(a => a.PathDirection == EnumMsg.Direction.X负方向))
                    {
                        return false;
                    }
                    break;
                case EnumMsg.Direction.X负方向:
                    if (!currentPoint.IsXNeg)
                    {
                        return false;
                    }
                    if (App.PointList.Any(x => x.IntY == currentPoint.IntY && x.IntX < currentPoint.IntX && x.XLength >= currentPoint.XLength - safeDistance
                                            && x.TmpDirectionList.Exists(a => a.PathDirection == EnumMsg.Direction.X正方向)))
                    {
                        return false;
                    }
                    if (judgePoint.TmpDirectionList.Exists(a => a.PathDirection == EnumMsg.Direction.X正方向))
                    {
                        return false;
                    }
                    break;
                case EnumMsg.Direction.Y正方向:
                    if (!currentPoint.IsYPos)
                    {
                        return false;
                    }
                    if (App.PointList.Any(x => x.IntX == currentPoint.IntX
                                            && x.IntY > currentPoint.IntY
                                            && x.XLength <= currentPoint.YLength + safeDistance
                                            && x.TmpDirectionList.Exists(a => a.PathDirection == EnumMsg.Direction.Y负方向)))
                    {
                        return false;
                    }
                    if (judgePoint.TmpDirectionList.Exists(a => a.PathDirection == EnumMsg.Direction.Y负方向))
                    {
                        return false;
                    }
                    break;
                case EnumMsg.Direction.Y负方向:
                    if (!currentPoint.IsYNeg)
                    {
                        return false;
                    }
                    if (App.PointList.Any(x => x.IntX == currentPoint.IntX && x.IntY < currentPoint.IntY && x.XLength >= currentPoint.YLength - safeDistance
                                            && x.TmpDirectionList.Exists(a => a.PathDirection == EnumMsg.Direction.Y正方向)))
                    {
                        return false;
                    }
                    if (judgePoint.TmpDirectionList.Exists(a => a.PathDirection == EnumMsg.Direction.Y正方向))
                    {
                        return false;
                    }
                    break;
                default:
                    throw new Exception("创建路径失败:找不到此点的方向。");
            }

            return true;
        }

        /// <summary>
        /// 获取从【当前点】到【要判断的点】的行走方向(必须是相邻的两个点)
        /// </summary>
        /// <param name="judgePoint">要判断的点</param>
        /// <param name="currentPoint">当前点</param>
        /// <returns></returns>
        public EnumMsg.Direction GetDircition(Base_Point judgePoint, Base_Point currentPoint)
        {
            if (judgePoint.IntX == currentPoint.IntX)
            {
                if (currentPoint.YPosPoint != null && judgePoint.IntY == currentPoint.YPosPoint.IntY)
                {
                    return EnumMsg.Direction.Y正方向;
                }
                else if (currentPoint.YNegPoint != null && judgePoint.IntY == currentPoint.YNegPoint.IntY)
                {
                    return EnumMsg.Direction.Y负方向;
                }
            }
            if (judgePoint.IntY == currentPoint.IntY)
            {
                if (currentPoint.XPosPoint != null && judgePoint.IntX == currentPoint.XPosPoint.IntX)
                {
                    return EnumMsg.Direction.X正方向;
                }
                else if (currentPoint.XNegPoint != null && judgePoint.IntX == currentPoint.XNegPoint.IntX)
                {
                    return EnumMsg.Direction.X负方向;
                }
            }

            throw new Exception("无法找到此两点的路径方向:" + judgePoint.Barcode + "-" + currentPoint.Barcode);
        }

        /// <summary>
        /// G值权重的计算
        /// </summary>
        /// <param name="judgePoint"></param>
        /// <param name="currentPoint"></param>
        /// <returns></returns>
        public double ConditionG(Base_Point judgePoint, Base_Point currentPoint, Base_Point beginPoint)
        {
            double value = LINE;


            if (currentPoint.ParentPoint != null)
            {
                Base_Point parentPoint = currentPoint.ParentPoint;
                //如果三点在一个直线上,则等于4,否则等于8
                var isXLine = parentPoint.IntX == currentPoint.IntX && judgePoint.IntX == parentPoint.IntX;
                var isYLine = parentPoint.IntY == currentPoint.IntY && judgePoint.IntY == parentPoint.IntY;

                if (isXLine || isYLine || judgePoint.ParentPoint == beginPoint)
                {
                    value = LINE;
                    //如果是关键路段,则权重加大
                    if (judgePoint.RegionName.Contains("Mutex"))
                    {
                        value = MUTEX_LINE;
                    }
                }
                else
                {
                    value = CONER;
                }
            }
            //返回值加上将要行走的小车数量
            return value + judgePoint.TmpDirectionList.Count + judgePoint.XPosGValue;
        }




        public double ConditionG(Base_Point judgePoint, Base_Point currentPoint, Base_Point beginPoint, bool flag)
        {
            double value = LINE;
            Base_Point parentPoint;

            //获取判断点基于当前点的行进方向
            string direction;
            if (judgePoint.IntX == currentPoint.ParentPoint.IntX)
            {
                direction = "Y";
            }
            else
            {
                direction = "X";
            }

            if (currentPoint.ParentPoint != null)
            {
                parentPoint = currentPoint.ParentPoint;
                //如果三点在一个直线上,则等于4,否则等于8
                var isXLine = parentPoint.IntX == currentPoint.IntX && judgePoint.IntX == parentPoint.IntX;
                var isYLine = parentPoint.IntY == currentPoint.IntY && judgePoint.IntY == parentPoint.IntY;

                if (isXLine || isYLine || judgePoint.ParentPoint == beginPoint)
                {
                    value = LINE;
                    //如果是关键路段,则权重加大
                    if (judgePoint.RegionName.Contains("Mutex"))
                    {
                        value = MUTEX_LINE;
                    }
                }
                else
                {
                    value = CONER;
                }
            }
            if (App.StationList.Any(x => x.PreBarcode == judgePoint.Barcode))
            {
                value += 10000;
            }
            //优先走同向车道,避免道路占用
            var sameDirectionCount = currentPoint.TmpDirectionList.Count(x => x.PathDirection.ToString().StartsWith(direction));
            //返回值加上将要行走的小车数量
            return value + judgePoint.TmpDirectionList.Count - sameDirectionCount;
        }
        /// <summary>
        /// H值权重的计算
        /// </summary>
        /// <param name="judgePoint"></param>
        /// <param name="endPoint"></param>
        /// <returns></returns>
        public double CalcH(Base_Point judgePoint, Base_Point endPoint)
        {
            //查找距离目标点的距离(X+Y)*4
            //int dtX = Math.Abs(judgePoint.IntX - endPoint.IntX);
            //int dtY = Math.Abs(judgePoint.IntY - endPoint.IntY);
            int dtX = Math.Abs(judgePoint.XLength - endPoint.XLength);
            int dtY = Math.Abs(judgePoint.YLength - endPoint.YLength);
            return (dtX + dtY) * TOEND;
            //return (dtX + dtY) * 0;
        }

        /// <summary>
        /// 根据动作和和车头方向,获取下一个点位
        /// </summary>
        /// <param name="currentPoint">当前点</param>
        /// <param name="actionType">动作</param>
        /// <param name="AgvDirection">车头方向</param>
        /// <returns></returns>
        public Base_Point? GetDirectionPoint(Base_Point currentPoint, EnumMsg.ActionType actionType, EnumMsg.Direction AgvDirection)
        {
            Base_Point? directionPoint = null;
            switch (AgvDirection)
            {
                case EnumMsg.Direction.X正方向:
                    directionPoint = actionType == EnumMsg.ActionType.倒车行走 ? currentPoint.XNegPoint : currentPoint.XPosPoint;
                    break;
                case EnumMsg.Direction.Y正方向:
                    directionPoint = actionType == EnumMsg.ActionType.倒车行走 ? currentPoint.YNegPoint : currentPoint.YPosPoint;
                    break;
                case EnumMsg.Direction.X负方向:
                    directionPoint = actionType == EnumMsg.ActionType.倒车行走 ? currentPoint.XPosPoint : currentPoint.XNegPoint;
                    break;
                case EnumMsg.Direction.Y负方向:
                    directionPoint = actionType == EnumMsg.ActionType.倒车行走 ? currentPoint.YPosPoint : currentPoint.YNegPoint;
                    break;
            }
            return directionPoint;
        }

        /// <summary>
        /// 寻找路径
        /// </summary>
        /// <param name="listApoint">可用的点</param>
        /// <param name="beginPoint">起点</param>
        /// <param name="endPoint">终点</param>
        /// <param name="agv"></param>
        /// <returns></returns>
        public Base_Point DemoGetPathPoint(List<Base_Point> listApoint, Base_Point beginPoint, Base_Point endPoint, Base_Agv agv)
        {
            if (beginPoint == null || endPoint == null)
                throw new Exception(" 查找路径失败,起点终点不能为空");

            OpenList.Add(beginPoint);

            int x = 0;
            while (OpenList.Count != 0)
            {
                x++;
                //按照F值从小到大排序
                //将此点从Open表剔除,并加入Close表中
                OpenList.Sort();
                Base_Point currentPoint = OpenList[0];
                OpenList.RemoveAt(0);
                CloseList.Add(currentPoint);

                //找出它相邻的点
                List<Base_Point> aroundPoints = GetAroundPoint(listApoint, currentPoint);

                if (aroundPoints.Count == 0 && OpenList.Count == 0) return currentPoint;

                foreach (Base_Point judgePoint in aroundPoints)
                {
                    if (OpenList.Contains(judgePoint))
                    {
                        var G = currentPoint.Value_G + ConditionG(judgePoint, currentPoint, beginPoint);
                        if (G <= judgePoint.Value_G)
                        {
                            judgePoint.ParentPoint = currentPoint;
                            judgePoint.Value_G = G;
                            judgePoint.Value_H = CalcH(judgePoint, endPoint);
                            judgePoint.Value_F = judgePoint.Value_G + judgePoint.Value_H;
                        }
                    }
                    else
                    {
                        //如果它们不在开始列表里, 就加入, 并设置父节点,并计算GHF
                        judgePoint.ParentPoint = currentPoint;
                        judgePoint.Value_G = currentPoint.Value_G + ConditionG(judgePoint, currentPoint, beginPoint);
                        judgePoint.Value_H = CalcH(judgePoint, endPoint);
                        judgePoint.Value_F = judgePoint.Value_G + judgePoint.Value_H;
                        OpenList.Add(judgePoint);
                        if (judgePoint.Barcode == endPoint.Barcode)
                            return judgePoint;
                    }
                }
            }
            return OpenList.Last();
        }
    }
}