GetPath.cs
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using RCS.Dal;
using RCS.Model.Comm;
using RCS.Model.Entity;
using RCS.WinClient.Common;
using SqlSugar;
using System.Threading.Tasks;
using static RCS.Model.Comm.EnumMsg;
namespace RCS.WinClient.Service
{
public class GetPath
{
/// <summary>
/// 为子任务分配路径
/// </summary>
public static void AssignePath()
{
foreach (Base_Agv agv in App.AgvList.FindAll(a => a.IsEnable))
{
var agvPoint = App.PointList.FirstOrDefault(x => x.Barcode == agv.Barcode);
if (agvPoint == null)
{
continue;
}
////由于地图是环形单向的,所以倒车行走的点位,在地图上是没有路径方向的,需要临时加方向、删除方向锁,等路径生成完后,再加上。
//var pointDirectionDic = new Dictionary<EnumMsg.Direction, Tuple<Base_Point, List<TmpDirection>>>();
try
{
if (agv.AgvState != EnumMsg.AGVState.自动空闲 && agv.AgvState != EnumMsg.AGVState.充电中)
{
continue;
}
//if (task != null && task.SubTaskList.Count > 0)
//{
// App.ExFile.MessageLog("AssignePath", $"主任务【{task.TaskNo}】子任务【{task.SubTaskList[0].SubTaskNo}】子任务状态【{task.SubTaskList[0].SubTaskState}】");
//}
if (agv.AgvTask == null || agv.AgvTask.SubTaskList == null || agv.AgvTask.SubTaskList.Count == 0 || agv.AgvTask.SubTaskList[0].SubTaskState > EnumMsg.SubTaskState.重建路径中)
{
continue;
}
var task = agv.AgvTask;
var subTask = task.SubTaskList.First();
#region 判断任务是否能执行
//如果下个任务是倒车行走,且当前已经在下个任务的终点,就删除当前任务
if (subTask.ActionType == EnumMsg.ActionType.普通行走 && task.SubTaskList.Count > 1)
{
var nextSubTask = task.SubTaskList.Skip(1).First();
if (nextSubTask.ActionType == EnumMsg.ActionType.倒车行走 && nextSubTask.EndBarcode == agv.Barcode)
{
//更新界面
App.AppDispatcher.Invoke(new Action(() =>
{
task.SubTaskList.Remove(subTask);
agv.PathPointList.Clear();
}));
continue;
}
}
if (subTask.ActionType != EnumMsg.ActionType.普通行走 && subTask.StartBarcode != agv.Barcode)
{
task.TaskErrMsg = "AGV不在子任务的起点,不能生成路径!";
continue;
}
var sonTaskDb = new BaseDal<Base_SubTask>();
if (subTask.SubTaskState == EnumMsg.SubTaskState.等待分配终点)
{
task.TaskErrMsg = "已经取消不分配终点的任务,请检查数据!";
continue;
#region WMS出库区任务没有终点,先到720点,再请求WMS分配终点。经过沟通改为出库区任务也分配起点和终点,就暂时注释处理。
////如果没有终点,就向WMS请求获取终点
//if (task.EndPoint == null)
//{
// //请求WMS获取终点
// var getResult = WebApiClient.GetEndBarcode(task);
// if (!getResult.Success)
// {
// continue;
// }
// var endPoint = App.PointList.FirstOrDefault(x => x.Barcode == getResult.Data);
// if (endPoint == null)
// {
// agv.StopReason = ComnMethod.GetStopReason(agv.StopReason, $"WMS分配的点位【{getResult.Data}】不存在!");
// continue;
// }
// task.EndPoint = endPoint;
// task.EndBarcode = task.EndPoint.Barcode;
//}
////根据终点获取倒退点
//var backPoint = ComnMethod.GetOutAreaBackPoint(task.EndPoint);
//if (backPoint == null)
//{
// agv.StopReason = ComnMethod.GetStopReason(agv.StopReason, $"根据终点【{task.EndBarcode}】获取不到倒退点!");
// continue;
//}
////根据终点获取终点前置点
//var prePoint = ComnMethod.GetOutAreaPrePoint(task.EndPoint);
//if (prePoint == null)
//{
// agv.StopReason = ComnMethod.GetStopReason(agv.StopReason, $"根据终点【{task.EndBarcode}】获取不到终点前置点!");
// continue;
//}
////第9个子任务是行走到倒退点
//var waitSonTask = task.SubTaskList.First(x => x.SerialNo == 9);
//waitSonTask.EndPoint = backPoint;
//waitSonTask.EndBarcode = backPoint.Barcode;
//waitSonTask.SubTaskState = EnumMsg.SubTaskState.等待建立路径;
////第10个子任务是倒退到终点
//waitSonTask = task.SubTaskList.First(x => x.SerialNo == 10);
//waitSonTask.StartPoint = backPoint;
//waitSonTask.StartBarcode = backPoint.Barcode;
//waitSonTask.EndPoint = task.EndPoint;
//waitSonTask.EndBarcode = task.EndPoint.Barcode;
//waitSonTask.SubTaskState = EnumMsg.SubTaskState.等待建立路径;
////第11个子任务是货叉下降
//waitSonTask = task.SubTaskList.First(x => x.SerialNo == 11);
//waitSonTask.StartPoint = task.EndPoint;
//waitSonTask.StartBarcode = task.EndPoint.Barcode;
//waitSonTask.EndPoint = task.EndPoint;
//waitSonTask.EndBarcode = task.EndPoint.Barcode;
//waitSonTask.SubTaskState = EnumMsg.SubTaskState.等待建立路径;
////第12个子任务是前进到终点前置点
//waitSonTask = task.SubTaskList.First(x => x.SerialNo == 12);
//waitSonTask.StartPoint = task.EndPoint;
//waitSonTask.StartBarcode = task.EndPoint.Barcode;
//waitSonTask.EndPoint = prePoint;
//waitSonTask.EndBarcode = prePoint.Barcode;
//waitSonTask.SubTaskState = EnumMsg.SubTaskState.等待建立路径;
////第13个子任务是货叉升到行走高度
//waitSonTask = task.SubTaskList.First(x => x.SerialNo == 13);
//waitSonTask.StartPoint = prePoint;
//waitSonTask.StartBarcode = prePoint.Barcode;
//waitSonTask.EndPoint = prePoint;
//waitSonTask.EndBarcode = prePoint.Barcode;
//waitSonTask.SubTaskState = EnumMsg.SubTaskState.等待建立路径;
//var subTasks = task.SubTaskList.Where(x => x.SerialNo == 9 || x.SerialNo == 10 || x.SerialNo == 11 || x.SerialNo == 12 || x.SerialNo == 13).ToArray();
////更新到数据库
//var updateResult = sonTaskDb.Update(subTasks, x => new { x.StartBarcode, x.EndBarcode, x.SubTaskState }, null, x => x.SubTaskNo);
//if (!updateResult.Success)
//{
// foreach (var subTaskItem in subTasks)
// {
// subTaskItem.SubTaskState = EnumMsg.SubTaskState.等待分配终点;
// }
// var msg = $"更新子任务到数据库失败,原因:{updateResult.Msg}";
// agv.StopReason = ComnMethod.GetStopReason(agv.StopReason, msg);
// App.ExFile.MessageError("AssignePath", msg);
// continue;
//}
#endregion
}
#endregion
#region 倒车行走的临时路径处理旧方法,先注释
//if (subTask.ActionType == EnumMsg.ActionType.倒车行走)
//{
////如果是去站台附属点、充电桩,就把路径方向设置为ture,并且清空方向锁,等生成完路径,再还原。
//if (subTask.EndPoint.PointType == EnumMsg.PointType.站台附属点 || subTask.EndPoint.PointType == EnumMsg.PointType.充电点)
//{
// if (agvPoint.IntX > subTask.EndPoint.IntX && agvPoint.XNegPoint != null)
// {
// var direction = EnumMsg.Direction.无方向;
// var tuple = new Tuple<Base_Point, List<TmpDirection>>(agvPoint.XNegPoint, agvPoint.XNegPoint.TmpDirectionList);
// agvPoint.XNegPoint.TmpDirectionList = new List<TmpDirection>();
// if (agvPoint.IsXNeg == false)
// {
// agvPoint.IsXNeg = true;
// direction = EnumMsg.Direction.X负方向;
// }
// pointDirectionDic.Add(direction, tuple);
// }
// if (agvPoint.IntX < subTask.EndPoint.IntX && agvPoint.XPosPoint != null)
// {
// var direction = EnumMsg.Direction.无方向;
// var tuple = new Tuple<Base_Point, List<TmpDirection>>(agvPoint.XPosPoint, agvPoint.XPosPoint.TmpDirectionList);
// agvPoint.XPosPoint.TmpDirectionList = new List<TmpDirection>();
// if (agvPoint.IsXPos == false)
// {
// agvPoint.IsXPos = true;
// direction = EnumMsg.Direction.X正方向;
// }
// pointDirectionDic.Add(direction, tuple);
// }
// if (agvPoint.IntY > subTask.EndPoint.IntY && agvPoint.YNegPoint != null)
// {
// var direction = EnumMsg.Direction.无方向;
// var tuple = new Tuple<Base_Point, List<TmpDirection>>(agvPoint.YNegPoint, agvPoint.YNegPoint.TmpDirectionList);
// agvPoint.YNegPoint.TmpDirectionList = new List<TmpDirection>();
// if (agvPoint.IsYNeg == false)
// {
// agvPoint.IsYNeg = true;
// direction = EnumMsg.Direction.Y负方向;
// }
// pointDirectionDic.Add(direction, tuple);
// }
// if (agvPoint.IntY < subTask.EndPoint.IntY && agvPoint.YPosPoint != null)
// {
// var direction = EnumMsg.Direction.无方向;
// var tuple = new Tuple<Base_Point, List<TmpDirection>>(agvPoint.YPosPoint, agvPoint.YPosPoint.TmpDirectionList);
// agvPoint.YPosPoint.TmpDirectionList = new List<TmpDirection>();
// if (agvPoint.IsYPos == false)
// {
// agvPoint.IsYPos = true;
// direction = EnumMsg.Direction.Y正方向;
// }
// pointDirectionDic.Add(direction, tuple);
// }
//}
//}
#endregion
List<Base_PathPoint> pathPointList = GetPathList(agv);
if (pathPointList == null || pathPointList.Count == 0)
{
if (subTask.SubTaskNo != App.AvoidSubTaskNo && subTask.SubTaskState != EnumMsg.SubTaskState.建立路径失败)
{
var updateResult = sonTaskDb.Update(it => it.SubTaskNo == subTask.SubTaskNo, it => new Base_SubTask()
{
SubTaskState = EnumMsg.SubTaskState.建立路径失败
});
if (!updateResult.IsSuccess)
{
continue;
}
}
subTask.SubTaskState = EnumMsg.SubTaskState.建立路径失败;
continue;
}
//叉车类型禁止往站台中发普通行走任务,会撞到货架
if (agv.AgvTask.SubTaskList?.Get(0) is Base_SubTask sontask
&& sontask.ActionType == EnumMsg.ActionType.普通行走
&& agv.AgvType == EnumMsg.AgvType.叉车
&& (App.StationList.Any(x => x.Barcode == pathPointList.Last().Barcode)
|| App.StationList.Any(x => x.PreBarcode == pathPointList.Last().Barcode && x.Name.StartsWith("A"))))
{
task.TaskErrMsg = "叉车禁止往站台中发普通行走任务,会撞到货架,请检查任务路径是否合理";
continue;
}
//增加走弧点的判断,写入到路径点属性中
var insertPath = new List<Base_PathPoint>();
for (int i = 0; i < pathPointList.Count; i++)
{
var pathPoint = pathPointList[i];
pathPoint.SerialNo = i + 1;
pathPoint.SubTaskNo = subTask.SubTaskNo;
pathPoint.Barcode = pathPoint.Point.Barcode;
pathPoint.AreaType = pathPoint.Point.AreaType;
pathPoint.PathPointType = pathPoint.Point.PointType;
//不是拐点就不走弧
if (agv.AgvType == AgvType.叉车 && !pathPoint.IsCorner && pathPoint.PathPointType == EnumMsg.PointType.走弧点)
{
pathPoint.PathPointType = EnumMsg.PointType.普通行走点;
}
if (i > 0)
{
var previousPath = pathPointList[i - 1];
if (agv.AgvType == AgvType.叉车 && pathPoint.PathPointType == EnumMsg.PointType.走弧点 && previousPath.PathPointType == EnumMsg.PointType.走弧点)
{
if (previousPath.Point.ArcingLevel > pathPoint.Point.ArcingLevel)
{
pathPoint.PathPointType = EnumMsg.PointType.普通行走点;
}
else if (previousPath.Point.ArcingLevel < pathPoint.Point.ArcingLevel)
{
previousPath.PathPointType = EnumMsg.PointType.普通行走点;
}
else
{
subTask.SubTaskState = EnumMsg.SubTaskState.建立路径失败;
agv.AgvTask.TaskErrMsg = $"路径中出现连续两个走弧点【{previousPath.Barcode},{pathPoint.Barcode}】并且等级都是【{previousPath.Point.ArcingLevel}】";
continue;
}
}
pathPoint.PreviousPathDirection = previousPath.PathDirection;
}
insertPath.Add(pathPoint);
}
if (subTask.SubTaskNo != App.AvoidSubTaskNo)
{
var pathPointDb = new BaseDal<Base_PathPoint>();
sonTaskDb.BeginTran();
var insertResult = pathPointDb.Insert(insertPath);
var updateResult = sonTaskDb.Update(it => it.SubTaskNo == subTask.SubTaskNo, it => new Base_SubTask()
{
SubTaskState = EnumMsg.SubTaskState.已建立路径
});
if (!updateResult.IsSuccess || !insertResult.IsSuccess)
{
sonTaskDb.RollbackTran();
App.ExFile.MessageBusinessErr("", $"建立路径失败,更新子任务状态【{updateResult.Message}】,插入路径数据【{insertResult.Message}】");
return;
}
else
{
sonTaskDb.CommitTran();
}
}
subTask.PathPointList = pathPointList;
subTask.SubTaskState = EnumMsg.SubTaskState.已建立路径;
agv.PathPointList = subTask.PathPointList.ToList();
task.TaskErrMsg = string.Empty;
}
catch (Exception ex)
{
App.ExFile.MessageError("AssignePath", $"原因:{ex.Message},\n 堆栈:{ex.StackTrace}");
}
//finally
//{
// foreach (var pointDirection in pointDirectionDic)
// {
// switch (pointDirection.Key)
// {
// case EnumMsg.Direction.X正方向:
// agvPoint.IsXPos = false;
// break;
// case EnumMsg.Direction.X负方向:
// agvPoint.IsXNeg = false;
// break;
// case EnumMsg.Direction.Y正方向:
// agvPoint.IsYPos = false;
// break;
// case EnumMsg.Direction.Y负方向:
// agvPoint.IsYNeg = false;
// break;
// }
// pointDirection.Value.Item1.TmpDirectionList = pointDirection.Value.Item2;
// }
//}
}
}
/// <summary>
/// 生成路径
/// </summary>
/// <returns>路径集合</returns>
public static List<Base_PathPoint> GetPathList(Base_Agv agv, Base_SubTask? defaultSubTask = null)
{
try
{
var listPathPoint = new List<Base_PathPoint>();
if (agv.AgvTask == null || agv.AgvTask.SubTaskList == null || agv.AgvTask.SubTaskList.Count == 0)
{
return listPathPoint;
}
var subTask = defaultSubTask ?? agv.AgvTask.SubTaskList.First();
var startPoint = App.PointList.First(x => x.Barcode == agv.Barcode);
var endPoint = subTask.EndPoint;
//判断地标是否在同一区域,如果不在同一个区域,就获取同一个区域的地标
var listPoints = ComnMethod.GetAreaPoint(startPoint, endPoint);
if (listPoints.Count == 0)
{
return listPathPoint;
}
startPoint = listPoints.First();
endPoint = listPoints.Last();
switch (subTask.ActionType)
{
case EnumMsg.ActionType.普通行走:
case EnumMsg.ActionType.倒车行走:
if (startPoint == endPoint)
{
listPathPoint.Add(ComnMethod.GetPathPoint(endPoint));
return listPathPoint;
}
var pathAStar = new PathAStar();
var listApoint = GetCanUseApoint(agv);
ClearParentPoint();
var parentPoint = pathAStar.GetPathPoint(listApoint, startPoint, endPoint, subTask.ActionType, agv.AgvDirectionByMap, false);
if (parentPoint == null)
{
return new List<Base_PathPoint>();
}
//获取路径点列表
listPathPoint = GetPathPointList(parentPoint, subTask);
var msg = $"AGV【{agv.AgvNo}】执行任务【{subTask.TaskNo}】子任务【{subTask.SubTaskNo}】起点【{subTask.StartBarcode}】终点【{subTask.EndBarcode}】生成路径【{string.Join(", ", listPathPoint.Select(x => x.Point.Barcode))}】";
if (parentPoint != endPoint || parentPoint.ParentPoint == null)
{
App.ExFile.MessageLog($"GetPathList_{agv.AgvNo}", msg + ",路径错误!");
return new List<Base_PathPoint>();
}
App.ExFile.MessageLog($"GetPathList_{agv.AgvNo}", msg);
#region 因为叉车AGV是站台前走弧点再多走一个点,然后再倒退取放货,所以如果下个动作是倒车行走,就根据生成路径的方向来延长一个点,修改子任务的终点。
if (agv.AgvType == AgvType.叉车 && subTask.ActionType == EnumMsg.ActionType.普通行走 && endPoint.PointType == EnumMsg.PointType.走弧点 && agv.AgvTask.SubTaskList.Count > 1)
{
//如果当前子任务的终点是站台附属点、充点电的前置点,且下一个动作是倒车行走,就要对终点延长,并且更新子任务的终点。
var pointType = new EnumMsg.PointType[] { EnumMsg.PointType.站台附属点, EnumMsg.PointType.充电点 };
if (IsPrePoint(endPoint, pointType) || endPoint.IsStop)
{
var nextSonTask = agv.AgvTask.SubTaskList.Skip(1).First();
if (nextSonTask.ActionType == EnumMsg.ActionType.倒车行走)
{
var newEndPoint = GetNewEndPoint(parentPoint);
if (newEndPoint == null)
{
App.ExFile.MessageLog($"GetPathList_{agv.AgvNo}", $"AGV【{agv.AgvNo}】执行任务【{subTask.TaskNo}】子任务【{subTask.SubTaskNo}】起点【{subTask.StartBarcode}】终点【{subTask.EndBarcode}】,获取延伸点失败!");
return new List<Base_PathPoint>();
}
//把新延长的路径,放到路径列表中
listPathPoint.Add(ComnMethod.GetPathPoint(newEndPoint));
App.ExFile.MessageBusinessErr($"GetPathList_{agv.AgvNo}", $"AGV【{agv.AgvNo}】执行任务【{subTask.TaskNo}】子任务【{subTask.SubTaskNo}】起点【{subTask.StartBarcode}】终点【{subTask.EndBarcode}】延伸一个点【{newEndPoint.Barcode}】!");
var oldPoint = subTask.EndPoint;
subTask.EndPoint = newEndPoint;
subTask.EndBarcode = newEndPoint.Barcode;
nextSonTask.StartPoint = newEndPoint;
nextSonTask.StartBarcode = newEndPoint.Barcode;
//更新新获取的子任务终点到数据库
var _sonTask = new BaseDal<Base_SubTask>();
var subTasks = new Base_SubTask[] { subTask, nextSonTask };
//更新到数据库
var updateResult = _sonTask.Update(subTasks, x => new { x.StartBarcode, x.EndBarcode }, null, x => x.SubTaskNo);
if (!updateResult.IsSuccess)
{
subTask.EndPoint = oldPoint;
nextSonTask.StartPoint = oldPoint;
subTask.EndBarcode = oldPoint?.Barcode;
nextSonTask.StartBarcode = oldPoint?.Barcode;
msg = $"更新子任务的点位到数据库失败,原因:{updateResult.Message}";
agv.AgvTask.TaskErrMsg = msg;
App.ExFile.MessageError($"GetPathList_{agv.AgvNo}", msg);
return new List<Base_PathPoint>();
}
}
}
}
#endregion
//如果不是出库区,倒车行走不能超过3个点位
if (agv.AgvType == AgvType.叉车 && subTask.ActionType == EnumMsg.ActionType.倒车行走 && listPathPoint.Count > 5)
{
subTask.SubTaskState = EnumMsg.SubTaskState.建立路径失败;
agv.AgvTask.TaskErrMsg = "倒车行走路径超过3个点,路径有误!";
return new List<Base_PathPoint>();
}
//获取路径方点的方向
GetPathDirection(listPathPoint);
//获取路径点的拐点
var isResult = GetPathCorner(listPathPoint, startPoint);
//锁定临时方向锁
OriLock(listPathPoint, agv);
//车类型不是叉车时,判断agv出站台后下一步动作是否会路线规划成功
if (agv.AgvType != AgvType.叉车
&& subTask.StartPoint.PointType == PointType.站台点
&& App.StationList.Any(x => x.Barcode == subTask.StartBarcode && x.PreBarcode == subTask.EndBarcode))
{
foreach (var _subTask in agv.AgvTask.SubTaskList)
{
if (_subTask == subTask || _subTask.StartBarcode == _subTask.EndBarcode) continue;
var pathList = GetPathList(agv, _subTask);
if (pathList == null || pathList.Count == 0)
{
App.ExFile.MessageBusinessErr("GetPathList", $"agv{agv.AgvNo}退出站台到下一目标点{_subTask.EndBarcode}时,路线规划失败,避免堵路,agv不出站台");
agv.AgvTask.TaskErrMsg = "下一任务路径规划失败";
agv.RCSToAGV = EnumMsg.RCSToAGV.RCS调度避让中;
return pathList ?? [];
}
return listPathPoint;
}
}
return listPathPoint;
case EnumMsg.ActionType.上升到顶:
case EnumMsg.ActionType.下降到底:
case EnumMsg.ActionType.升降到指定高度:
case EnumMsg.ActionType.升降到指定位置:
case EnumMsg.ActionType.充电:
case EnumMsg.ActionType.取消充电:
case EnumMsg.ActionType.等待:
case EnumMsg.ActionType.上层接料:
case EnumMsg.ActionType.上层下料:
case EnumMsg.ActionType.下层接料:
case EnumMsg.ActionType.下层下料:
case EnumMsg.ActionType.上层接料下层接料:
case EnumMsg.ActionType.上层接料下层下料:
case EnumMsg.ActionType.下层接料下层下料:
case EnumMsg.ActionType.下层下料下层下料:
case EnumMsg.ActionType.旋转:
case EnumMsg.ActionType.对中:
case EnumMsg.ActionType.转盘旋转:
listPathPoint.Add(ComnMethod.GetPathPoint(endPoint));
return listPathPoint;
default:
throw new Exception("创建路径时无此任务类型:" + subTask.ActionType.ToString());
}
}
catch (Exception ex)
{
throw new Exception($"GetPathList:{ex.Message},\n 堆栈:{ex.StackTrace}");
}
}
/// <summary>
/// 是否为指定类型点位的前置点
/// </summary>
/// <param name="point">要检查的点位</param>
/// <param name="pointTypes">点位类型</param>
/// <returns></returns>
private static bool IsPrePoint(Base_Point point, EnumMsg.PointType[] pointTypes)
{
if (point.XPosPoint != null && pointTypes.Contains(point.XPosPoint.PointType))
{
return true;
}
else if (point.XNegPoint != null && pointTypes.Contains(point.XNegPoint.PointType))
{
return true;
}
else if (point.YPosPoint != null && pointTypes.Contains(point.YPosPoint.PointType))
{
return true;
}
else if (point.YNegPoint != null && pointTypes.Contains(point.YNegPoint.PointType))
{
return true;
}
return false;
}
/// <summary>
/// 获取新的终点,因为叉车是倒退出入库,所以要往前延伸一个点
/// </summary>
/// <param name="parentPoint">路径的终点点位</param>
/// <returns></returns>
private static Base_Point? GetNewEndPoint(Base_Point parentPoint)
{
Base_Point? newEndPoint = null;
var pointType = new EnumMsg.PointType[] { EnumMsg.PointType.站台附属点, EnumMsg.PointType.充电点 };
if (parentPoint.ParentPoint == parentPoint.XPosPoint)
{
//如果生成的路径再往前是站台附属点,那么说明路径方向是垂直过来的,那就选择路径终点两旁的点,否则就把终点往前延长,这样才能倒车。
if (parentPoint.IsXNeg && parentPoint.XNegPoint != null && pointType.Contains(parentPoint.XNegPoint.PointType))
{
if (parentPoint.IsYPos && parentPoint.YPosPoint != null && parentPoint.YPosPoint.LockedAgv == null
&& !parentPoint.YPosPoint.TmpDirectionList.Exists(x => x.PathDirection == EnumMsg.Direction.Y负方向))
{
newEndPoint = parentPoint.YPosPoint;
}
else if (parentPoint.IsYNeg && parentPoint.YNegPoint != null && parentPoint.YNegPoint.LockedAgv == null
&& !parentPoint.YNegPoint.TmpDirectionList.Exists(x => x.PathDirection == EnumMsg.Direction.Y正方向))
{
newEndPoint = parentPoint.YNegPoint;
}
}
else if (parentPoint.IsXNeg)
{
newEndPoint = parentPoint.XNegPoint;
}
}
else if (parentPoint.ParentPoint == parentPoint.XNegPoint)
{
//如果生成的路径再往前是站台附属点,那么说明路径方向是垂直过来的,那就选择路径终点两旁的点,否则就把终点往前延长,这样才能倒车。
if (parentPoint.IsXPos && parentPoint.XPosPoint != null && pointType.Contains(parentPoint.XPosPoint.PointType))
{
if (parentPoint.IsYPos && parentPoint.YPosPoint != null && parentPoint.YPosPoint.LockedAgv == null
&& !parentPoint.YPosPoint.TmpDirectionList.Exists(x => x.PathDirection == EnumMsg.Direction.Y负方向))
{
newEndPoint = parentPoint.YPosPoint;
}
else if (parentPoint.IsYNeg && parentPoint.YNegPoint != null && parentPoint.YNegPoint.LockedAgv == null
&& !parentPoint.YNegPoint.TmpDirectionList.Exists(x => x.PathDirection == EnumMsg.Direction.Y正方向))
{
newEndPoint = parentPoint.YNegPoint;
}
}
else if (parentPoint.IsXPos)
{
newEndPoint = parentPoint.XPosPoint;
}
}
else if (parentPoint.ParentPoint == parentPoint.YPosPoint)
{
//如果生成的路径再往前是站台附属点,那么说明路径方向是垂直过来的,那就选择路径终点两旁的点,否则就把终点往前延长。
if (parentPoint.IsYNeg && parentPoint.YNegPoint != null && pointType.Contains(parentPoint.YNegPoint.PointType))
{
if (parentPoint.IsXPos && parentPoint.XPosPoint != null && parentPoint.XPosPoint.LockedAgv == null
&& !parentPoint.XPosPoint.TmpDirectionList.Exists(x => x.PathDirection == EnumMsg.Direction.X负方向))
{
newEndPoint = parentPoint.XPosPoint;
}
else if (parentPoint.IsXNeg && parentPoint.XNegPoint != null && parentPoint.XNegPoint.LockedAgv == null
&& !parentPoint.XNegPoint.TmpDirectionList.Exists(x => x.PathDirection == EnumMsg.Direction.X正方向))
{
newEndPoint = parentPoint.XNegPoint;
}
}
else if (parentPoint.IsYNeg)
{
newEndPoint = parentPoint.YNegPoint;
}
}
else if (parentPoint.ParentPoint == parentPoint.YNegPoint)
{
//如果生成的路径再往前是站台附属点,那么说明路径方向是垂直过来的,那就选择路径终点两旁的点,否则就把终点往前延长。
if (parentPoint.IsYPos && parentPoint.YPosPoint != null && pointType.Contains(parentPoint.YPosPoint.PointType))
{
if (parentPoint.IsXPos && parentPoint.XPosPoint != null && parentPoint.XPosPoint.LockedAgv == null
&& !parentPoint.XPosPoint.TmpDirectionList.Exists(x => x.PathDirection == EnumMsg.Direction.X负方向))
{
newEndPoint = parentPoint.XPosPoint;
}
else if (parentPoint.IsXNeg && parentPoint.XNegPoint != null && parentPoint.XNegPoint.LockedAgv == null
&& !parentPoint.XNegPoint.TmpDirectionList.Exists(x => x.PathDirection == EnumMsg.Direction.X正方向))
{
newEndPoint = parentPoint.XNegPoint;
}
}
else if (parentPoint.IsYPos)
{
newEndPoint = parentPoint.YPosPoint;
}
}
return newEndPoint;
}
/// <summary>
/// 清除点的父类属性
/// </summary>
public static void ClearParentPoint()
{
foreach (var point in App.PointList)
{
if (point.ParentPoint != null)
{
point.ParentPoint = null;
}
}
}
/// <summary>
///获取可用的路径点
/// </summary>
private static List<Base_Point> GetCanUseApoint(Base_Agv agv)
{
var listApoint = new List<Base_Point>();
//if (agv.AgvTask == null)
//{
// return listApoint;
//}
var sonTask = agv.AgvTask?.SubTaskList.First();
var startPoint = sonTask?.StartPoint;
var agvPoint = App.PointList.First(a => a.Barcode == agv.Barcode);
if (sonTask?.SubTaskState == EnumMsg.SubTaskState.重建路径中)
{
startPoint = App.PointList.First(a => a.Barcode == agv.Barcode);
}
var endPoint = sonTask?.EndPoint;
//获取可用点
foreach (var point in App.PointList)
{
if (point != startPoint && point != endPoint)
{//以下点类型不使用
if (point.PointType == EnumMsg.PointType.死点) continue;
//禁用的点位不去
if (!point.IsEnable) continue;
//对站台点进行判断
//if (point.PointType == EnumMsg.PointType.站台点
// && agv.HeightState != EnumMsg.HeightState.低位)
//{
// var endSt = App.StationList.Find(a => a.Barcode == agv.AgvTask.EndBarcode);
// if (endSt == null || point.Barcode != endSt.PreBarcode)
// {
// continue;
// }
//}
//if (point.pointType == EnumMsg.PointType.站台点
// && !App.StationList.Find(a => a.strBarcode == point.strBarcode).strStationNo.Contains("Empty")) continue;
//不包含agv的区域则不选择
if (point.AreaType != agv.CurrMap) continue;
}
listApoint.Add(point);
}
return listApoint;
}
/// <summary>
/// 路径点添加至路径集合
/// </summary>
/// <param name="parent"></param>
/// <param name="type">任务预览/派发路径</param>
/// <returns></returns>
public static List<Base_PathPoint> GetPathPointList(Base_Point? parent, Base_SubTask subTask)
{
var listPathPoint = new List<Base_PathPoint>();
while (parent != null)
{
listPathPoint.Add(ComnMethod.GetPathPoint(parent));
parent = parent.ParentPoint;
}
listPathPoint.Reverse();
//for (int i = 0; i < listPathPoint.Count; i++)
//{
// listPathPoint[i].SerialNo = i + 1;
// listPathPoint[i].AreaType = listPathPoint[i].Point.AreaType;
// listPathPoint[i].Barcode = listPathPoint[i].Point.Barcode;
// if (subTask != null)
// {
// listPathPoint[i].SubTaskNo = subTask.SubTaskNo;
// }
//}
return listPathPoint;
}
public static List<Base_PathPoint> GetPathPointList(Base_Point? parent)
{
List<Base_PathPoint> listPathPoint = new List<Base_PathPoint>();
while (parent != null)
{
listPathPoint.Add(ComnMethod.GetPathPoint(parent));
parent = parent.ParentPoint;
}
listPathPoint.Reverse();
return listPathPoint;
}
/// <summary>
/// 获取路径方向
/// </summary>
/// <param name="pathList">路径集合</param>
public static void GetPathDirection(List<Base_PathPoint> pathList)
{
//终点不比较
for (int i = 0; i < pathList.Count - 1; i++)
{
var point = pathList[i].Point;
var nextPoint = pathList[i + 1].Point;
var pathAStar = new PathAStar();
var pathDirection = pathAStar.GetDircition(nextPoint, point);
pathList[i].PathDirection = pathDirection;
}
}
/// <summary>
/// 获取路径拐点
/// </summary>
/// <param name="pathList">路径点</param>
public static bool GetPathCorner(List<Base_PathPoint> pathList, Base_Point beginPoint)
{
try
{
if (beginPoint == null)
{
throw new Exception("获取路径拐点失败,起点终点不能为空");
}
for (int i = 0; i < pathList.Count - 1; i++)
{
//当前路径点
var currentPoint = pathList[i];
if (currentPoint.Point == beginPoint)
{
//currentPoint.isCorner = true;
continue;
}
//上个路径点
var beforePoint = pathList[i - 1];
if (currentPoint.PathDirection != beforePoint.PathDirection)
{
currentPoint.IsCorner = true;
}
else
{
currentPoint.IsCorner = false;
}
}
return true;
}
catch (Exception ex)
{
throw new Exception($"GetPathCorner:{ex.Message},\n 堆栈:{ex.StackTrace}");
}
}
/// <summary>
/// 锁定路径方向(最后一个点位,也就是终点不加方向所)
/// </summary>
/// <param name="pathList">从起点到终点的路径集合</param>
public static void OriLock(List<Base_PathPoint> pathList, Base_Agv agv)
{
//终点不比较
// int dir0 = 0;
for (int i = 0; i < pathList.Count - 1; i++)
{
var point = pathList[i].Point;
var nextPoint = pathList[i + 1].Point;
if (point == nextPoint || point.RegionName.Contains("Rotote") || point.RegionName.Contains("Mutex") || point.RegionName.Contains("Area"))
{
continue;
}
//高位发送目标点的防撞属性
//if (agv.HeightState == EnumMsg.HeightState.高位)
//{
// var task = agv.AgvTask;
// int flag = 0;
// //临时根据任务条码判断防撞类型
// if (!string.IsNullOrEmpty(task.TaskPallet) && task.TaskGroup == EnumMsg.TaskGroup.RCS单步任务.ToString() && int.TryParse(task.TaskPallet, out flag))
// {
// pathList[i].PathTim = int.Parse(task.TaskPallet);
// }
// else
// {
// var endStation = App.StationList.Find(a => a.Barcode == agv.AgvTask.EndPoint.Barcode);
// if (endStation != null)
// {
// pathList[i].PathTim = endStation.Tim;
// }
// }
//}
//if (nextPoint.PointType == EnumMsg.PointType.站台点 && point.PointType == EnumMsg.PointType.站台附属点)
//{
// continue;
//}
var pathAStar = new PathAStar();
var pathDirection = pathAStar.GetDircition(nextPoint, point);
pathList[i].PathDirection = pathDirection;
var td = new TmpDirection
{
PathDirection = pathDirection,
AgvNo = agv.AgvNo
};
point.TmpDirectionList.Add(td);
}
}
/// <summary>
/// 清除点的父类属性
/// </summary>
public static void ClearDemoParentPoint()
{
foreach (Base_Point point in App.DemoPointList)
{
if (point.ParentPoint != null)
point.ParentPoint = null;
}
}
/// <summary>
/// 检查 终点 + 车身长度的距离内,是否有其他反向方向锁。如果有反向方向锁,说明有其他车来过来,那么去就会撞,或是卡住。
/// </summary>
/// <param name="lastPoint"></param>
/// <param name="endPoint"></param>
public static bool CheckEndPoint(Base_Point? lastPoint, Base_Point endPoint, Base_Agv agv)
{
if (lastPoint.IntX == endPoint.IntX)
{
//如果最后的行走方向是Y正方向
if (lastPoint.YPosPoint != null && lastPoint.YPosPoint.IntY == endPoint.IntY)
{
//找到最近的有反向方向锁的点位
var directionPoint = App.PointList.Where(x => x.IntY > endPoint.IntY && x.IntX == endPoint.IntX &&
x.TmpDirectionList.Exists(y => y.PathDirection == EnumMsg.Direction.X负方向))
.OrderBy(x => x.IntY)
.FirstOrDefault();
if (directionPoint != null)
{
//如果当前子任务的终点 + 车身长度 > 有反向方向锁的点位(因为终点是没有方向锁的,所以用directionPoint.YNegPoint),就不能生成路径
if (endPoint.XLength + agv.HeadLength > directionPoint.YNegPoint.XLength)
{
agv.StopReason = ComnMethod.GetStopReason(agv.StopReason, "创建行走路径的时候,终点附近有其他路径的方向锁,要等待其他任务完成!");
return false;
}
}
return true;
}
//如果最后的行走方向是Y负方向
if (lastPoint.YNegPoint != null && lastPoint.YNegPoint.IntY == endPoint.IntY)
{
//找到最近的有反向方向锁的点位
var directionPoint = App.PointList.Where(x => x.IntY < endPoint.IntY && x.IntX == endPoint.IntX &&
x.TmpDirectionList.Exists(y => y.PathDirection == EnumMsg.Direction.X正方向))
.OrderByDescending(x => x.IntY)
.FirstOrDefault();
if (directionPoint != null)
{
//如果当前子任务的终点 - 车身长度 < 有反向方向锁的点位(因为终点是没有方向锁的,所以用directionPoint.YNegPoint),就不能生成路径
if (endPoint.XLength - agv.HeadLength < directionPoint.YPosPoint.XLength)
{
agv.StopReason = ComnMethod.GetStopReason(agv.StopReason, "创建行走路径的时候,终点附近有其他路径的方向锁,要等待其他任务完成!");
return false;
}
}
return true;
}
}
if (lastPoint.IntY == endPoint.IntY)
{
//如果最后的行走方向是X正方向
if (lastPoint.XPosPoint != null && lastPoint.XPosPoint.IntX == endPoint.IntX)
{
//找到最近的有反向方向锁的点位
var directionPoint = App.PointList.Where(x => x.IntX > endPoint.IntX && x.IntY == endPoint.IntY &&
x.TmpDirectionList.Exists(y => y.PathDirection == EnumMsg.Direction.X负方向))
.OrderBy(x => x.IntX)
.FirstOrDefault();
if (directionPoint != null)
{
//如果当前子任务的终点 + 车身长度 > 有反向方向锁的点位(因为终点是没有方向锁的,所以用directionPoint.XNegPoint),就不能生成路径
if (endPoint.YLength + agv.HeadLength >= directionPoint.XNegPoint.YLength)
{
agv.StopReason = ComnMethod.GetStopReason(agv.StopReason, "创建行走路径的时候,终点附近有其他路径的方向锁,要等待其他任务完成!");
return false;
}
}
return true;
}
//如果最后的行走方向是X负方向
if (lastPoint.XNegPoint != null && lastPoint.XNegPoint.IntX == endPoint.IntX)
{
//找到最近的有反向方向锁的点位
var directionPoint = App.PointList.Where(x => x.IntX < endPoint.IntX && x.IntY == endPoint.IntY &&
x.TmpDirectionList.Exists(y => y.PathDirection == EnumMsg.Direction.X正方向))
.OrderByDescending(x => x.IntX)
.FirstOrDefault();
if (directionPoint != null)
{
//如果当前子任务的终点 - 车身长度 < 有反向方向锁的点位(因为终点是没有方向锁的,所以用directionPoint.XNegPoint),就不能生成路径
if (endPoint.YLength - agv.HeadLength <= directionPoint.XPosPoint.YLength)
{
agv.StopReason = ComnMethod.GetStopReason(agv.StopReason, "创建行走路径的时候,终点附近有其他路径的方向锁,要等待其他任务完成!");
return false;
}
}
return true;
}
}
return false;
}
/// <summary>
/// 获取两点之前的路径
/// </summary>
/// <param name="agv"></param>
/// <param name="startPoint"></param>
/// <param name="endPoint"></param>
/// <returns></returns>
public static List<Base_PathPoint> GetPathList(Base_Agv agv, Base_Point startPoint, Base_Point endPoint, bool flag = false)
{
List<Base_PathPoint> listPathPoint = new List<Base_PathPoint>();
try
{
//获取能使用的点,并克隆对象,清除父节点
List<Base_Point> listApoint = GetCanUseApoint(agv);
listApoint = CopyPathPointList(listApoint);
startPoint = CopyPathPoint(listApoint, startPoint)!;
endPoint = CopyPathPoint(listApoint, endPoint)!;
if (startPoint.Barcode == endPoint.Barcode)
{
listPathPoint.Add(ComnMethod.GetPathPoint(endPoint));
return listPathPoint;
}
PathAStar pathAStar = new PathAStar();
Base_Point Parent = pathAStar.GetPathPoint(listApoint, startPoint, endPoint, agv, true);
if (Parent == null || (Parent != null && Parent.Barcode != endPoint.Barcode))
{
return listPathPoint;
}
listPathPoint = GetPathPointList(Parent);
}
catch (Exception ex)
{
App.ExFile.MessageError("GetPathList", ex.Message + ex.StackTrace);
}
return listPathPoint;
}
/// <summary>
/// 浅克隆点对象
/// </summary>
/// <param name="oldPoints"></param>
/// <returns></returns>
public static Base_Point? CopyPathPoint(List<Base_Point> newPoints, Base_Point oldPoint)
{
Base_Point? newPoint = null;
try
{
newPoint = oldPoint.Clone() as Base_Point;
newPoint!.ParentPoint = null;
//替换引用对象
newPoint.XPosPoint = newPoints.Find(y => newPoint.XPosPoint != null && y.Barcode == newPoint.XPosPoint.Barcode);
newPoint.YPosPoint = newPoints.Find(y => newPoint.YPosPoint != null && y.Barcode == newPoint.YPosPoint.Barcode);
newPoint.XNegPoint = newPoints.Find(y => newPoint.XNegPoint != null && y.Barcode == newPoint.XNegPoint.Barcode);
newPoint.YNegPoint = newPoints.Find(y => newPoint.YNegPoint != null && y.Barcode == newPoint.YNegPoint.Barcode);
return newPoint;
}
catch (Exception ex)
{
App.ExFile.MessageError("CopyPathPoint", "路径点对象复制失败:" + ex.Message + ex.StackTrace);
}
return newPoint;
}
public static List<Base_Point> CopyPathPointList(List<Base_Point> oldPoints)
{
List<Base_Point> newPoints = new List<Base_Point>();
Base_Point? newPoint;
try
{
foreach (Base_Point oldPoint in oldPoints)
{
newPoint = oldPoint.Clone() as Base_Point;
newPoint!.ParentPoint = null;
newPoints.Add(newPoint);
}
//替换引用对象
newPoints.ForEach(x =>
{
x.XPosPoint = newPoints.Find(y => x.XPosPoint != null && y.Barcode == x.XPosPoint.Barcode);
x.YPosPoint = newPoints.Find(y => x.YPosPoint != null && y.Barcode == x.YPosPoint.Barcode);
x.XNegPoint = newPoints.Find(y => x.XNegPoint != null && y.Barcode == x.XNegPoint.Barcode);
x.YNegPoint = newPoints.Find(y => x.YNegPoint != null && y.Barcode == x.YNegPoint.Barcode);
});
}
catch (Exception ex)
{
App.ExFile.MessageError("CopyPathPointList", "路径点对象复制失败:" + ex.Message + ex.StackTrace);
}
return newPoints;
}
}
}