ComnMethod.cs
105 KB
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using Infrastructure;
using RCS.Dal;
using RCS.Model.Comm;
using RCS.Model.Entity;
using RCS.WinClient.Service;
using System.Collections;
using System.ComponentModel;
using System.Data;
using System.Net;
using System.Reflection;
using System.Text;
using System.Windows;
using static RCS.Model.Comm.EnumMsg;
using LinqExpressions = System.Linq.Expressions;
namespace RCS.WinClient.Common
{
public class ComnMethod
{
private static readonly object obj = new object();
private static readonly object logLockObj = new object();
/// <summary>
/// 校验码验证
/// </summary>
/// <param name="data">数据</param>
/// <param name="length">长度</param>
/// <returns>校验结果</returns>
public static byte CheckCode(byte[] data, int length)
{
byte crc = (byte)(data[0] ^ data[1]);
for (int i = 2; i < length; i++)
{
crc = (byte)(crc ^ data[i]);
}
return crc;
}
/// <summary>
/// 获取小车错误
/// </summary>
/// <param name="errorList">Bit数组,每一位的True表示报警,False表示正常</param>
/// <returns></returns>
public static string GetAgvError(BitArray errorArray)
{
var sb = new StringBuilder();
for (var i = 0; i < errorArray.Length; i++)
{
if (errorArray[i])
{
sb.Append(App.Config_ErrMsgList[i]);
}
}
return sb.ToString();
}
private static IEnumerable<AGVErrorCode> ErrorCodes = Enum.GetValues(typeof(AGVErrorCode)).Cast<AGVErrorCode>();
/// <summary>
/// 获取小车错误
/// </summary>
/// <param name="errorList">Bit数组,每一位的True表示报警,False表示正常</param>
/// <returns></returns>
public static string GetAgvError(AGVErrorCode errorList)
{
var sb = new StringBuilder();
foreach (AGVErrorCode errorCode in ErrorCodes)
{
if (errorCode == AGVErrorCode.运行
|| errorCode == AGVErrorCode.地面二维码对中
|| errorCode == AGVErrorCode.目标停车
|| errorCode == AGVErrorCode.货架二维码对中
) continue;
//由于方法调用频繁暂不使用HasFlag
if ((errorList & errorCode) == errorCode)
{
sb.Append(errorCode);
sb.Append(';');
}
}
if (sb.Length > 1)
{
sb.Length--;
}
return sb.ToString();
}
/// <summary>
/// 二进制的int数组转字符串
/// </summary>
/// <param name="num"></param>
/// <returns></returns>
public static string GetString(int[] num)
{
string str = "";
if (num.Length != 8) return str;
for (int i = 7; i >= 0; i--)
{
str += num[i];
}
return str;
}
/// <summary>
/// 获取流水号
/// </summary>
/// <returns></returns>
public static BllResult<string> GetTaskNo()
{
lock (obj)
{
string taskNo = "";
var _tno = new BaseDal<Config_KeyValue>();
var queryResult = _tno.Query(it => it.KeyVariable == "Tno");
if (queryResult.IsSuccess && queryResult.Data != null)
{
taskNo = queryResult.Data[0].Value;
}
else
{
return BllResult<string>.Error("查询任务号失败,字典表没有任务号!");
}
//获取当前日期
string dateNow = DateTime.Now.ToString("yyyyMMdd");
if (string.IsNullOrEmpty(taskNo) || taskNo.Substring(0, 8) != dateNow)
{
taskNo = DateTime.Now.ToString("yyyyMMdd") + "000001";
}
else
{
int index = int.Parse(taskNo.Substring(8, 6)) + 1;
taskNo = taskNo.Substring(0, 8) + index.ToString().PadLeft(6, '0');
}
var tNo = new Config_KeyValue()
{
ID = queryResult.Data[0].ID,
KeyVariable = queryResult.Data[0].KeyVariable,
KeyDescribe = queryResult.Data[0].KeyDescribe,
Value = taskNo
};
var updateResult = _tno.Update(tNo);
if (updateResult.IsSuccess)
{
return BllResult<string>.Success(taskNo, "");
}
else
{
return BllResult<string>.Error($"更新任务号失败!原因:{updateResult.Message}");
}
}
}
/// <summary>
/// 获取时间差(单位为秒,返回值带小数)
/// </summary>
/// <param name="dateTime">开始时间</param>
/// <returns></returns>
public static double DiffTime(DateTime dateTime)
{
double num = DateTime.Now.Subtract(dateTime).TotalSeconds;
return num;
}
/// <summary>
/// 获取小车停止原因
/// </summary>
/// <param name="oldstr"></param>
/// <param name="newstr"></param>
/// <returns></returns>
public static string GetStopReason(string oldstr, string newstr)
{
if (oldstr == null) oldstr = "";
if (newstr == null) newstr = "";
if (newstr == "") return "";
if (oldstr.Contains(newstr)) return oldstr;
if (oldstr == "")
return newstr;
return oldstr + ";\n" + newstr;
}
/// <summary>
/// 查找当前点的路径下一点
/// </summary>
/// <param name="lastAgv"></param>
/// <param name="nowPoint"></param>
/// <returns></returns>
public static Base_PathPoint? GetNextPathPoint(Base_Agv agv, Base_PathPoint? pathPoint)
{
if (pathPoint == null || agv.PathPointList.Count == 0)
{
return null;
}
var nextPoint = agv.PathPointList.Find(a => a.Point.Barcode == pathPoint.Point.Barcode);
if (nextPoint == null)
{
return null;
}
var nextPointNew = agv.PathPointList.Find(a => a.SerialNo == nextPoint.SerialNo + 1);
if (nextPointNew == null)
{
return null;
}
return nextPointNew;
}
/// <summary>
/// 查找当前点的路径下一点
/// </summary>
/// <param name="lastAgv"></param>
/// <param name="nowPoint"></param>
/// <returns></returns>
public static Base_PathPoint? GetNextPathPoint(Base_Agv agv, string barcode)
{
var subTaskList = agv?.AgvTask?.SubTaskList;
var nextAgvSonTask = subTaskList?.FirstOrDefault();
var pathPointList = nextAgvSonTask?.PathPointList;
if (pathPointList == null || pathPointList.Count == 0) return null;
Base_PathPoint? currPoint = pathPointList.Find(a => a.Point.Barcode == barcode);
if (currPoint == null) return null;
Base_PathPoint? nextPointNew = pathPointList.Find(a => a.SerialNo == currPoint.SerialNo + 1);
return nextPointNew;
}
/// <summary>
/// 获取路径点
/// </summary>
/// <param name="point"></param>
/// <returns></returns>
public static Base_PathPoint GetPathPoint(Base_Point point)
{
var pathPoint = new Base_PathPoint
{
Point = point
};
return pathPoint;
}
/// <summary>
/// 获取最近的AGV
/// </summary>
/// <param name="startPoint"></param>
/// <returns></returns>
public static Base_Agv? GetNearAgv(Base_Point startPoint, Base_Task task, List<Base_Agv>? agvs = null)
{
Base_Agv? nearAgv = null;
//获取当前任务群组的所能派遣的小车任务群组
var agvGroup = App.TaskAgvGroupList.FindAll(a => a.TaskType == task.TaskType);
//查找所有状态满足的小车:启用、在线、无故障、无任务、自动空闲、无货、电量不是危险电量
var agvList = agvs ?? App.AgvList;
//获取群组中所有能执行任务的agv
agvList = agvList.Where(a => agvGroup.Any(x => x.AgvGroup == a.Group) && a.IsCanExecTask()).ToList();
if (agvList.Count == 0) return nearAgv;
//查找距离起点最近agv
var agvPoints = App.PointList.FindAll(_point => agvList.Any(_agv => _agv.Barcode == _point.Barcode));
var closePoint = GetClosestPoint(agvList.First(), agvPoints, task.StartPoint);
if (closePoint != null)
{
nearAgv = agvList.Find(x => x.Barcode == closePoint.Barcode);
}
return nearAgv;
}
/// <summary>
/// 计算两点距离
/// </summary>
/// <param name="intX1"></param>
/// <param name="intY1"></param>
/// <param name="intX2"></param>
/// <param name="intY2"></param>
/// <returns></returns>
public static int GetMinPoint(int intX1, int intY1, int intX2, int intY2)
{
int absXpos = Math.Abs(intX1 - intX2);
int absYpos = Math.Abs(intY1 - intY2);
return absXpos + absYpos;
}
/// <summary>
/// 计算一条线上的两点距离
/// </summary>
/// <param name="oldBarcode">当前码值</param>
/// <param name="newBarcode">下个码值</param>
/// <param name="pathDirection">行驶方向</param>
/// <returns></returns>
public static int GetDistance(Base_Point oldPoint, Base_Point newPoint, EnumMsg.Direction pathDirection)
{
int distance = 0;
if (oldPoint == null || newPoint == null) return distance;
// 地图的X轴就是车的Y坐标
if (pathDirection == EnumMsg.Direction.X正方向 || pathDirection == EnumMsg.Direction.X负方向)
{
distance = Math.Abs(newPoint.YLength - oldPoint.YLength);
}
// 地图的Y轴就是车的X坐标
else if (pathDirection == EnumMsg.Direction.Y正方向 || pathDirection == EnumMsg.Direction.Y负方向)
{
distance = Math.Abs(newPoint.XLength - oldPoint.XLength);
}
return distance;
}
/// <summary>
/// 记录行驶前后两点距离
/// </summary>
/// <param name="oldBarcode">当前码值</param>
/// <param name="newBarcode">下个码值</param>
/// <returns></returns>
public static int GetDistance(string oldBarcode, string newBarcode)
{
int distance = 0;
var oldPoint = App.PointList.Find(a => a.Barcode == oldBarcode);
var newPoint = App.PointList.Find(a => a.Barcode == newBarcode);
if (oldPoint == null || newPoint == null) return distance;
if (oldPoint.IntX == newPoint.IntX)
{
//往Y方向行驶距离
distance = Math.Abs(newPoint.YLength - oldPoint.YLength);
}
else if (oldPoint.IntY == newPoint.IntY)
{
//往X方向行驶距离
distance = Math.Abs(newPoint.XLength - oldPoint.XLength);
}
return distance;
}
/// <summary>
/// 记录行驶前后两点距离
/// </summary>
/// <param name="oldBarcode">当前码值</param>
/// <param name="newBarcode">下个码值</param>
/// <param name="pathDirection">行驶方向</param>
/// <returns></returns>
public static int GetDistance(string oldBarcode, string newBarcode, EnumMsg.Direction pathDirection)
{
int distance = 0;
var oldPoint = App.PointList.Find(a => a.Barcode == oldBarcode);
var newPoint = App.PointList.Find(a => a.Barcode == newBarcode);
if (oldPoint == null || newPoint == null) return distance;
// 具体计算方式:X正方向行走的时候,比如 103 ==> 102,会IntX变大,IntY不变,XLength不变,YLength变小,也就是说小车把地图的Y坐标当X坐标来行走的,而且是反向。
if (pathDirection == EnumMsg.Direction.X正方向 || pathDirection == EnumMsg.Direction.X负方向)
{
//往X方向行驶距离
distance = Math.Abs(newPoint.YLength - oldPoint.YLength);
}
// 具体计算方式:Y正方向行走的时候,比如 102 ==> 202,会IntX不变,IntY变大,XLength变大,YLength不变,也就是说小车把地图的X坐标当Y坐标来行走的,而且是同向。
else if (pathDirection == EnumMsg.Direction.Y正方向 || pathDirection == EnumMsg.Direction.Y负方向)
{
//往Y方向行驶距离
distance = Math.Abs(newPoint.XLength - oldPoint.XLength);
}
return distance;
}
/// <summary>
/// 计算点到线段的距离
/// </summary>
/// <param name="A">线段端点</param>
/// <param name="B">线段端点</param>
/// <param name="P">判断点</param>
/// <returns></returns>
public static double GetPointDistanceToLineSegment(Base_Point A, Base_Point B, Base_Point P)
{
double x0 = P.XLength;
double y0 = P.YLength;
double x1 = A.XLength;
double y1 = A.YLength;
double x2 = B.XLength;
double y2 = B.YLength;
double dx = x2 - x1;
double dy = y2 - y1;
double dotProduct = ((x0 - x1) * dx + (y0 - y1) * dy) / (dx * dx + dy * dy);
double xp, yp;
if (dotProduct < 0)
{
xp = x1;
yp = y1;
}
else if (dotProduct > 1)
{
xp = x2;
yp = y2;
}
else
{
xp = x1 + dotProduct * dx;
yp = y1 + dotProduct * dy;
}
// 计算目标点到投影点的距离
double distance = Math.Sqrt(Math.Pow(x0 - xp, 2) + Math.Pow(y0 - yp, 2));
return distance;
}
/// <summary>
/// 计算小车多久未发送心跳
/// </summary>
public static void HeartStop(Base_Agv agv)
{
var Sec = DiffTime(agv.Heart);
if (Sec > 10)//大于30秒,判定离线
{
agv.IsOnline = false;
//已经关机的车移除待关机车辆集合
if (App.OffAgvNos.Contains(agv.AgvNo))
{
App.OffAgvNos.Remove(agv.AgvNo);
}
if (agv.IsEnable)
{
if (agv.AgvState != EnumMsg.AGVState.离线)
{
agv.AgvState = EnumMsg.AGVState.离线;
UpdateManage.UpdateAgv(agv);
UpdateManage.InsertAgvState(agv, 15);
}
}
else
{
return;
}
var clientControl = App.ClientWork.FirstOrDefault(a => a.AgvNo == agv.AgvNo);
if (clientControl == null) return;
if (clientControl.IsDoing)
{
clientControl.IsDoing = false;
App.ExFile.MessageError("HideClientIp", "==" + clientControl.AgvNo + "==" + "线程没正确释放此小车IP控制");
}
}
else
{
agv.IsOnline = true;
}
}
/// <summary>
/// 判断心跳是否存在
/// </summary>
public static void CheckAgvOnline()
{
foreach (Base_Agv agv in App.AgvList.Where(a => a.IsEnable))
{
HeartStop(agv);
}
if (App.offAgv == 1)
{
var num = DiffTime(App.offTime);
if (num > 300) App.offAgv = 0;
}
}
/// <summary>
/// 获取起点终点
/// </summary>
/// <param name="task"></param>
/// <param name="fromToPoint"></param>
/// <returns></returns>
public static Base_Point? GetTaskPoint(Base_Task task, EnumMsg.ConfigToFromPoint fromToPoint)
{
Base_Point? point = null;
switch (fromToPoint)
{
case EnumMsg.ConfigToFromPoint.等待分配:
point = new Base_Point();
break;
case EnumMsg.ConfigToFromPoint.小车当前点:
var agv = App.AgvList.FirstOrDefault(x => x.AgvNo == task.TaskAgvNo);
point = App.PointList.FirstOrDefault(x => x.Barcode == agv?.Barcode);
break;
case EnumMsg.ConfigToFromPoint.任务起点:
point = task.StartPoint;
break;
case EnumMsg.ConfigToFromPoint.任务终点:
point = task.EndPoint;
break;
case EnumMsg.ConfigToFromPoint.起点站台附属点:
var initialStation = App.StationList.FirstOrDefault(x => x.Name == task.Initial);
point = App.PointList.FirstOrDefault(x => x.Barcode == initialStation?.PreBarcode);
break;
case EnumMsg.ConfigToFromPoint.终点站台附属点:
var targetStation = App.StationList.FirstOrDefault(x => x.Name == task.Target);
point = App.PointList.FirstOrDefault(x => x.Barcode == targetStation?.PreBarcode);
break;
case EnumMsg.ConfigToFromPoint.起点站台附属点的前置点:
point = GetStationArcPoint(task.StartPoint);
break;
case EnumMsg.ConfigToFromPoint.终点站台附属点的前置点:
point = GetStationArcPoint(task.EndPoint);
break;
case EnumMsg.ConfigToFromPoint.起点的前置点:
point = GetPrePoint(task.StartPoint);
break;
case EnumMsg.ConfigToFromPoint.终点的前置点:
point = GetPrePoint(task.EndPoint);
break;
case EnumMsg.ConfigToFromPoint.出库区倒车点:
point = GetOutAreaBackPoint(task.EndPoint);
break;
case EnumMsg.ConfigToFromPoint.出库区放货前置点:
point = GetOutAreaPrePoint(task.EndPoint);
break;
case EnumMsg.ConfigToFromPoint.充电桩姿态调整点:
agv = App.AgvList.FirstOrDefault(x => x.AgvNo == task.TaskAgvNo);
point = App.PointList.FirstOrDefault(x => x.Barcode == agv?.Barcode);
point = GetChargeStationAdjustPoint(point);
break;
//由于小车在料框下不能进行转动,所以只能后退行走
//add by liaoyu on 20240805
case EnumMsg.ConfigToFromPoint.行走姿态调整点:
agv = App.AgvList.FirstOrDefault(x => x.AgvNo == task.TaskAgvNo);
point = App.PointList.FirstOrDefault(x => x.Barcode == agv?.Barcode);
point = GetStationPre(point);
break;
case EnumMsg.ConfigToFromPoint.当前点附属点:
{
agv = App.AgvList.FirstOrDefault(x => x.AgvNo == task.TaskAgvNo);
var points = App.PointList.FirstOrDefault(x => x.Barcode == agv?.Barcode);
var station = App.StationList.FirstOrDefault(x => x.Barcode == agv?.Barcode);
if (station == null)
{
point = points;
}
else
{
point = App.PointList.Find(x => x.Barcode == station?.PreBarcode);
}
break;
}
case EnumMsg.ConfigToFromPoint.等待点:
{
throw new NotImplementedException();
agv = App.AgvList.FirstOrDefault(x => x.AgvNo == task.TaskAgvNo);
var station = App.StationList.FirstOrDefault(x => x.Barcode == agv?.Barcode);
point = App.PointList.Find(x => x.Barcode == station?.PreBarcode);
break;
}
default:
throw new Exception("未找到对应的点依据信息!!");
}
return point;
}
/// <summary>
/// 获取当前点的附属点
/// </summary>
/// <param name="point"></param>
/// <returns></returns>
public static Base_Point? GetStationPre(Base_Point? point)
{
if (point == null) return null;
if (point != null && point.PointType == EnumMsg.PointType.站台点)
{
var prePoint = App.PointList.Find(x => x.Barcode == point.PreBarcode);
return prePoint;
}
else
{
return point;
}
}
/// <summary>
/// 获取站台附属点的前置点
/// </summary>
/// <param name="stationPoint">站台点</param>
/// <returns></returns>
/// <exception cref="Exception"></exception>
public static Base_Point? GetStationArcPoint(Base_Point? stationPoint)
{
Base_Point? point = null;
var prePoint = App.PointList.FirstOrDefault(x => x.Barcode == stationPoint?.PreBarcode);
if (prePoint == null)
{
return point;
}
//获取站台附属点的前置点
if (stationPoint == prePoint.XPosPoint)
{
point = prePoint.XNegPoint;
}
else if (stationPoint == prePoint.XNegPoint)
{
point = prePoint.XPosPoint;
}
else if (stationPoint == prePoint.YPosPoint)
{
point = prePoint.YNegPoint;
}
else if (stationPoint == prePoint.YNegPoint)
{
point = prePoint.YPosPoint;
}
return point;
}
/// <summary>
/// 获取点位的前置点
/// </summary>
/// <param name="stationPoint">站台点</param>
/// <returns></returns>
/// <exception cref="Exception"></exception>
public static Base_Point? GetPrePoint(Base_Point? point)
{
if (point == null)
{
return null;
}
//获取站台附属点的前置点
if (point.XPosPoint != null)
{
return point.XPosPoint;
}
else if (point.XNegPoint != null)
{
return point.XNegPoint;
}
else if (point.YPosPoint != null)
{
return point.YPosPoint;
}
else if (point.YNegPoint != null)
{
return point.YNegPoint;
}
return null;
}
/// <summary>
/// 获取前置点方向
/// </summary>
/// <param name="point"></param>
/// <returns></returns>
public static EnumMsg.Direction? GetPrePointDirection(Base_Point? point)
{
if (point == null)
{
return null;
}
//获取站台附属点的前置点
if (point.IsXPos && point.XPosPoint != null)
{
return EnumMsg.Direction.X正方向;
}
else if (point.IsXNeg && point.XNegPoint != null)
{
return EnumMsg.Direction.X负方向;
}
else if (point.IsYPos && point.YPosPoint != null)
{
return EnumMsg.Direction.Y正方向;
}
else if (point.IsYNeg && point.YNegPoint != null)
{
return EnumMsg.Direction.Y负方向;
}
else throw new Exception($"{point.Barcode}前置点未配置");
}
/// <summary>
/// 获取待出库区倒车点
/// </summary>
/// <param name="endPoint">任务终点</param>
/// <returns></returns>
public static Base_Point? GetOutAreaBackPoint(Base_Point? endPoint)
{
if (endPoint == null)
{
return null;
}
//IntY大于等于995才是待出库地面区域
if (endPoint.IntY < 995)
{
return null;
}
//根据地图,这里是倒退点
if (endPoint.IntX <= 18)
{
return App.PointList.FirstOrDefault(x => x.IntY == endPoint.IntY && x.IntX == 22);
}
else
{
return App.PointList.FirstOrDefault(x => x.IntY == endPoint.IntY && x.IntX == 18);
}
}
/// <summary>
/// 获取待出库区放货点的前置点
/// </summary>
/// <param name="endPoint">任务终点</param>
/// <returns></returns>
public static Base_Point? GetOutAreaPrePoint(Base_Point? endPoint)
{
if (endPoint == null)
{
return null;
}
//IntY大于等于995才是待出库地面区域
if (endPoint.IntY < 995)
{
return null;
}
//根据地图,这里是倒退点
if (endPoint.IntX <= 18)
{
return App.PointList.Where(x => x.IntY == endPoint.IntY && x.IntX > endPoint.IntX).OrderBy(x => x.IntX).FirstOrDefault();
}
else
{
return App.PointList.Where(x => x.IntY == endPoint.IntY && x.IntX < endPoint.IntX).OrderByDescending(x => x.IntX).FirstOrDefault();
}
}
/// <summary>
/// 获取充电桩的调整点
/// </summary>
/// <param name="endPoint">任务终点</param>
/// <returns></returns>
public static Base_Point? GetChargeStationAdjustPoint(Base_Point? judgepoint)
{
if (judgepoint == null) return null;
var val = App.GetKeyValue(judgepoint.Barcode);
var barcode = val.ToString().Split(',')[0];
var point = App.PointList.Find(x => x.Barcode == barcode);
return point;
}
/// <summary>
/// 清理无任务小车锁定的方向信息
/// </summary>
public static void ClearPointDirection()
{
try
{
//找出所有AGV正在执行任务的所有路径
var pathList = App.AgvList.Where(x => x.PathPointList.Count > 0).SelectMany(x => x.PathPointList).ToList();
var listPointDirectionLock = App.PointList.FindAll(x => x.TmpDirectionList.Count != 0);
//找出所有包含方向锁的点位,如果点位的方向锁不包含在AGV任务的路径中,就是删除
foreach (var point in listPointDirectionLock)
{
for (int i = 0; i < point.TmpDirectionList.Count; i++)
{
var tmpDirection = point.TmpDirectionList[i];
bool isExists = pathList.Exists(x => x.Point == point && x.PathDirection == tmpDirection.PathDirection);
if (!isExists)
{
point.TmpDirectionList.Remove(tmpDirection);
}
}
}
}
catch (Exception ex)
{
App.ExFile.MessageError("ClearPointDirection", ex.Message.Replace(Environment.NewLine, ""));
}
}
/// <summary>
/// 解除无AGV的锁定点
/// </summary>
public static void ClearPointOccupy()
{
try
{
var pointList = App.PointList.FindAll(x => string.IsNullOrEmpty(x.OccupyAgvNo));
foreach (var point in pointList)
{
var agv = App.AgvList.FirstOrDefault(x => x.AgvNo == point.OccupyAgvNo);
if (agv != null && agv.IsEnable && agv.Barcode == point.Barcode)
{
point.IsOccupy = true;
point.OccupyAgvNo = agv.AgvNo;
}
else
{
point.IsOccupy = false;
point.OccupyAgvNo = "";
}
}
}
catch (Exception ex)
{
App.ExFile.MessageError("SetPointOccupy", ex.Message.Replace(Environment.NewLine, ""));
}
}
/// <summary>
/// 解锁充电桩
/// </summary>
public static void UnLockStation()
{
try
{
foreach (var station in App.StationList)
{
//不是锁定的充电桩就不处理。
if (station.StationType != EnumMsg.StationType.充电桩 || !station.IsLocked)
{
continue;
}
//已经有车选择了充电桩,也不处理。
var chargeAgv = App.AgvList.FirstOrDefault(a => a.LockStation?.Name == station.Name);
if (chargeAgv != null)
{
continue;
}
//如果AGV不在充电桩的点位,就解锁充电桩
var point = App.PointList.First(a => a.Barcode == station.Barcode);
var agv = App.AgvList.FirstOrDefault(a => a.Barcode == point.Barcode);
if (point.LockedAgv == null && agv == null)
{
station.IsLocked = false;
UpdateManage.UpdateStation(station);
}
}
}
catch (Exception ex)
{
App.ExFile.MessageError("UnLockStation", ex.Message.Replace(Environment.NewLine, ""));
}
}
/// <summary>
/// 获取最近的充电点
/// </summary>
/// <param name="agv"></param>
public static Base_Station? GetMinChargeStation(Base_Agv agv)
{
try
{
Base_Station? minCs = null;
//如果车配置了充电桩,就去对应的充电桩
if (!string.IsNullOrEmpty(agv.ChargeStation))
{
minCs = App.StationList.FirstOrDefault(x => x.Name == agv.ChargeStation);
return minCs;
}
int intMin = 0;
var agvPoint = App.PointList.Find(a => a.Barcode == agv.Barcode);
if (agvPoint!.PointType == EnumMsg.PointType.充电点)
{
minCs = App.StationList.FirstOrDefault(a => a.IsEnable && a.Barcode == agvPoint.Barcode);
if (minCs != null)
{
return minCs;
}
}
//获取所有充电点,优先选择最靠近门的充电桩
var listPoint = App.PointList
.Where(a => a.PointType == EnumMsg.PointType.充电点
&& a.LockedAgv == null
//去除有任务占用的站台
&& !App.TaskList.Any(x => x.EndBarcode == a.Barcode
|| (x.StartBarcode == a.Barcode && x.TaskType == "充电")))
.OrderByDescending(b => b.StopLevel).ToList();
if (listPoint.Count == 0)
{
return minCs;
}
foreach (var point in listPoint)
{
var Cs = App.StationList.FirstOrDefault(a => a.IsEnable && !a.IsLocked && a.Barcode == point.Barcode);
if (Cs == null)
{
continue;
}
else
{
if (point == null || agvPoint == null) continue;
int csMinNum = GetMinPoint(agvPoint.IntX, agvPoint.IntY, point.IntX, point.IntY);
if (intMin == 0) intMin = csMinNum;
if (csMinNum <= intMin)
{
minCs = Cs;
intMin = csMinNum;
}
}
}
return minCs;
}
catch (Exception ex)
{
throw new Exception($"GetMinChargeStation方法,异常信息:{ex.Message},\n 堆栈:{ex.StackTrace}");
}
}
/// <summary>
/// 获取最近的回家点
/// </summary>
/// <param name="agv"></param>
/// <returns></returns>
public static Base_Station GetMinHome(Base_Agv agv, int flag)
{
try
{
int intMin = 0;
Base_Station? minHome = null;
var startPoint = App.PointList.FirstOrDefault(a => a.Barcode == agv.Barcode);
if (startPoint == null)
{
return minHome;
}
var listHome = App.StationList.FindAll(a => a.IsEnable && !a.IsLocked && a.StationType == EnumMsg.StationType.回家位).ToList();
foreach (Base_Station home in listHome)
{
if (startPoint.PointType == EnumMsg.PointType.回家点) continue;
if (App.TaskList.FirstOrDefault(a => a.EndPoint.Barcode == home.Barcode && a.IsSubmit) != null) continue;
if (App.PointList.Find(a => a.Barcode == home.Barcode).LockedAgv != null) continue;
if (App.AgvList.ToList().Exists(a => a.Barcode == home.Barcode)) continue;
if (App.AgvList.FirstOrDefault(a => a.LockStation?.Name == home.Name) != null) continue;
Base_Point homePoint = App.PointList.Find(a => a.Barcode == home.Barcode);
int csMinNum = GetMinPoint(startPoint.IntX, startPoint.IntY, homePoint.IntX, homePoint.IntY);
if (intMin == 0) intMin = csMinNum;
if (csMinNum <= intMin)
{
minHome = home;
intMin = csMinNum;
}
}
return minHome;
}
catch (Exception ex)
{
throw new Exception($"GetMinHome方法,异常信息:{ex.Message},\n 堆栈:{ex.StackTrace}");
}
}
/// <summary>
/// 寻找最近的站台点
/// </summary>
/// <param name="agv"></param>
/// <param name="flag"></param>
/// <returns></returns>
public static Base_Point? GetMinStationPoint(Base_Agv agv)
{
Base_Point? minStationPoint = null;
int intMin = 0;
var startPoint = App.PointList.FirstOrDefault(a => a.Barcode == agv.Barcode);
if (startPoint == null)
{
return null;
}
var pointList = App.PointList.Where(a => a.IsEnable && a.LockedAgv == null //&& a.IsStop去除有任务占用的站台
&& startPoint.GetArea() == a.GetArea() && a.PointType == EnumMsg.PointType.站台点
&& !App.TaskList.Any(x => x.EndBarcode == a.Barcode || (x.StartBarcode == a.Barcode && x.TaskType == "充电")))
.OrderByDescending(b => b.StopLevel).ToList();
foreach (Base_Point point in pointList)
{
//剔除站台附属点有车的站台
var perPoint = App.PointList.FirstOrDefault(a => a.IsEnable && a.Barcode == point.PreBarcode);
if (perPoint != null)
{
if (perPoint.LockedAgv != null) continue;
}
var taskList = App.TaskList.ToList();
if (taskList.Count != 0)
{
//当前停车点是否有任务
var result1 = taskList.Exists(a => a.SubTaskList.Count == 0
&& (a.EndPoint == point || a.StartPoint == point));
if (result1) continue;
//获取所有提交的主任务的子任务
var result = taskList.Exists(a => a.SubTaskList.Count != 0
&& a.SubTaskList.ToList().Exists(b => b.EndPoint == point));
if (result) continue;
}
int csMinNum = GetMinPoint(startPoint.IntX, startPoint.IntY, point.IntX, point.IntY);
if (intMin == 0) intMin = csMinNum;
if (csMinNum <= intMin)
{
minStationPoint = point;
intMin = csMinNum;
}
}
return minStationPoint;
}
/// <summary>
/// 寻找最近的回家点
/// </summary>
/// <param name="agv"></param>
/// <param name="flag"></param>
/// <returns></returns>
public static Base_Point? GetMinHomePoint(Base_Agv agv)
{
Base_Point? minHomePoint = null;
//如果车配置了充电桩,待机就去对应的点位
if (!string.IsNullOrEmpty(agv.ChargeStation)
&& App.StationList.FirstOrDefault(x => x.Name == agv.ChargeStation) is Base_Station chargeStation
&& App.PointList.FirstOrDefault(x => x.Barcode == chargeStation?.Barcode) is Base_Point chargePoint
// && point?.Barcode != "3807"
&& agv.Barcode != chargeStation.Barcode
)
{
return chargePoint;
}
int intMin = 0;
var startPoint = App.PointList.FirstOrDefault(a => a.Barcode == agv.Barcode);
if (startPoint == null)
{
return null;
}
if (startPoint.IsStop || startPoint.Barcode == App.StationList.FirstOrDefault(x => x.Name == agv.ChargeStation)?.Barcode)
{
return startPoint;
}
var pointList = App.PointList
.Where(a => a.IsEnable && a.LockedAgv == null
&& a.IsHomePoint(agv) //去除有任务占用的站台
&& startPoint.GetArea() == a.GetArea()
&& !App.TaskList.Any(x => x.EndBarcode == a.Barcode || x.StartBarcode == a.Barcode))
.OrderByDescending(b => b.StopLevel)
.ToList();
foreach (Base_Point point in pointList)
{
if (minHomePoint != null && minHomePoint.StopLevel > point.StopLevel) continue;
// 回家点仅仅为缓存区站台且不靠近充电桩
var homeStation = App.StationList.Find(a => a.Barcode == point.Barcode);
//if (homeStation != null && homeStation.StationType != EnumMsg.StationType.缓存区) continue;
//回家点中是否存在比当前点停车等级高的点
if (startPoint.IsStop)
{
var stopList = pointList.FindAll(a => a.StopLevel > startPoint.StopLevel);
var isTrue = App.StationList.Exists(a => a.StationType == EnumMsg.StationType.缓存区 && stopList.Exists(u => u.Barcode == a.Barcode));
if (!isTrue) continue;
}
var taskList = App.TaskList.ToList();
if (taskList.Count != 0)
{
//当前停车点是否有任务
var result1 = taskList.Exists(a => a.SubTaskList.Count == 0
&& (a.EndPoint == point || a.StartPoint == point));
if (result1) continue;
//获取所有提交的主任务的子任务
var result = taskList.Exists(a => a.SubTaskList.Count != 0
&& a.SubTaskList.ToList().Exists(b => b.EndPoint == point));
if (result) continue;
}
int csMinNum = GetMinPoint(startPoint.IntX, startPoint.IntY, point.IntX, point.IntY);
if (intMin == 0) intMin = csMinNum;
if (csMinNum <= intMin)
{
minHomePoint = point;
intMin = csMinNum;
}
}
return minHomePoint;
}
/// <summary>
/// 获取最近的电梯
/// </summary>
/// <param name="startPoint">起点信息</param>
/// <returns></returns>
public static Base_Point GetMinLiftPoint(Base_Point startPoint)
{
try
{
int intMin = 0;
Base_Point minPoint = null;
List<Base_Point> points = App.PointList.Where(a => a.PointType == EnumMsg.PointType.电梯点 && a.AreaType == startPoint.AreaType).ToList();
foreach (Base_Point point in points)
{
int csMinNum = GetMinPoint(startPoint.IntX, startPoint.IntY, point.IntX, point.IntY);
if (intMin == 0) intMin = csMinNum;
if (csMinNum <= intMin)
{
minPoint = point;
intMin = csMinNum;
}
}
return minPoint;
}
catch (Exception ex)
{
throw new Exception($"GetMinLiftPoint:" + $"原因:{ex.Message},\n 堆栈:{ex.StackTrace}");
}
}
/// <summary>
/// Demo获取最近的电梯
/// </summary>
/// <param name="startPoint">起点信息</param>
/// <returns></returns>
public static Base_Point GetMinLiftDemoPoint(Base_Point startPoint)
{
try
{
int intMin = 0;
Base_Point minPoint = null;
List<Base_Point> points = App.DemoPointList.Where(a => a.PointType == EnumMsg.PointType.电梯点 && a.AreaType == startPoint.AreaType).ToList();
foreach (Base_Point point in points)
{
int csMinNum = GetMinPoint(startPoint.IntX, startPoint.IntY, point.IntX, point.IntY);
if (intMin == 0) intMin = csMinNum;
if (csMinNum <= intMin)
{
minPoint = point;
intMin = csMinNum;
}
}
return minPoint;
}
catch (Exception ex)
{
throw new Exception("GetMinLiftDemoPoint:" + $"原因:{ex.Message},\n 堆栈:{ex.StackTrace}");
}
}
/// <summary>
/// 判断起点终点是否在同一层,如果不是将终点设置为过渡点
/// </summary>
/// <param name="startPoint"></param>
/// <param name="endPoint"></param>
/// <returns></returns>
/// <exception cref="Exception"></exception>
public static List<Base_Point> GetAreaPoint(Base_Point startPoint, Base_Point endPoint)
{
try
{
var points = new List<Base_Point>();
var newStartPoint = App.PointList.Find(a => a.Barcode == startPoint.Barcode && a.AreaType == startPoint.AreaType);
var newEndPoint = App.PointList.Find(a => a.Barcode == endPoint.Barcode && a.AreaType == endPoint.AreaType);
if (newStartPoint == null || newEndPoint == null)
{
return points;
}
//如果起点和终点不是一个区域类型,就获取同一个区域的起点和终点。这是为了避免过两个区域有相同的地标条码,导致点位错误。
if (newStartPoint.AreaType != newEndPoint.AreaType)
{
if (App.PointList.Exists(x => x.Barcode == newEndPoint.Barcode && x.AreaType == newStartPoint.AreaType))
{
newEndPoint = App.PointList.Find(x => x.Barcode == newEndPoint.Barcode && x.AreaType == newStartPoint.AreaType);
}
else
{
newStartPoint = App.PointList.Find(x => x.Barcode == newStartPoint.Barcode && x.AreaType == newEndPoint.AreaType);
}
}
if (newStartPoint == null || newEndPoint == null)
{
return points;
}
//如果起点和终点都在电梯点,就找名字带2的站台的区域,再根据区域+条码找到点位
if (newStartPoint.PointType == EnumMsg.PointType.电梯点 && newEndPoint.PointType == EnumMsg.PointType.电梯点)
{
var startStation = App.StationList.Find(x => x.Barcode == newStartPoint.Barcode);
var endStation = App.StationList.Find(x => x.Barcode == newEndPoint.Barcode);
newStartPoint = App.PointList.Find(x => x.AreaType == startStation?.Area && x.Barcode == startPoint.Barcode);
newEndPoint = App.PointList.Find(x => x.AreaType == endStation?.Area && x.Barcode == endPoint.Barcode);
}
if (newStartPoint == null || newEndPoint == null)
{
return points;
}
points.Add(newStartPoint);
points.Add(newEndPoint);
return points;
}
catch (Exception ex)
{
throw new Exception("GetAreaPoint:" + $"原因:{ex.Message},\n 堆栈:{ex.StackTrace}");
}
}
public static List<Base_Point> GetAroundPoint(Base_Point currentPoint)
{
var listPoint = new List<Base_Point>();
//找到当前点的X+方向点,判断是否在可用点里面,再判断X+的点是否可走
if (currentPoint.IsXPos && currentPoint.XPosPoint != null)
{
listPoint.Add(currentPoint.XPosPoint);
}
if (currentPoint.IsXNeg && currentPoint.XNegPoint != null)
{
listPoint.Add(currentPoint.XNegPoint);
}
if (currentPoint.IsYPos && currentPoint.YPosPoint != null)
{
listPoint.Add(currentPoint.YPosPoint);
}
if (currentPoint.IsYNeg && currentPoint.YNegPoint != null)
{
listPoint.Add(currentPoint.YNegPoint);
}
return listPoint;
}
public static List<Base_Station> ByTaskTypeGetStation(string taskType)
{
return App.StationList.FindAll(x => x.StationType != EnumMsg.StationType.充电桩);
}
/// <summary>
/// 滚筒编号及滚筒动作转换
/// </summary>
/// <param name="result"></param>
/// <returns></returns>
public static int[] RollerStote(byte result)
{
int[] roller = new int[2];
var boolsult = ByteToBoolArray(result);
if (boolsult[0])
{
roller[0] = 1;
}
if (boolsult[1])
{
roller[0] = 2;
}
if (boolsult[0] && boolsult[1])
{
roller[0] = 3;
}
if (!boolsult[0] && !boolsult[1])
{
roller[0] = 0;
}
if (boolsult[2])
{
roller[1] = 1;
}
if (boolsult[3])
{
roller[1] = 2;
}
if (boolsult[2] && boolsult[3])
{
roller[1] = 3;
}
if (!boolsult[2] && !boolsult[3])
{
roller[1] = 0;
}
return roller;
}
/// <summary>
/// 利用反射实现深拷贝
/// </summary>
/// <param name="_object"></param>
/// <returns></returns>
public static object[] DeepCopy(object[] objects)
{
object[] newObjects = new object[objects.Length];
for (var i = 0; i < newObjects.Length; i++)
{
System.Type type = objects[i].GetType();
if (type.IsValueType || type.Equals(typeof(string)))
{
newObjects[i] = objects[i];
continue;
}
newObjects[i] = Activator.CreateInstance(type);
PropertyInfo[] propertyInfos = type.GetProperties();
foreach (var propertyInfo in propertyInfos)
{
propertyInfo.SetValue(newObjects[i], propertyInfo.GetValue(objects[i]));
}
}
return newObjects;
}
/// <summary>
/// 比较两个数组对象的值是否相等
/// </summary>
/// <param name="objectArray1"></param>
/// <param name="objectArray2"></param>
/// <returns></returns>
public static bool IsEquals(object[] objectArray1, object[] objectArray2)
{
if (objectArray1 == null || objectArray1.Length == 0)
{
if (objectArray2 == null || objectArray2.Length == 0)
{
return true;
}
else
{
return false;
}
}
if (objectArray2 == null || objectArray2.Length == 0)
{
return false;
}
if (objectArray1.Length != objectArray2.Length)
{
return false;
}
for (var i = 0; i < objectArray1.Length; i++)
{
if (!IsEquals(objectArray1[i], objectArray2[i]))
{
return false;
}
}
return true;
}
/// <summary>
/// 比较两个对象的值是否相等
/// </summary>
/// <param name="objectArray1"></param>
/// <param name="objectArray2"></param>
/// <returns></returns>
public static bool IsEquals(object object1, object object2)
{
if (object1 == null && object2 == null)
{
return true;
}
if (object1 == null && object2 != null)
{
return false;
}
if (object1 != null && object2 == null)
{
return false;
}
var object1Type = object1.GetType();
var object2Type = object2.GetType();
//如果类型不一样,那就不相等
if (object1Type.FullName != object2Type.FullName)
{
return false;
}
//如果是值类型,直接比较
if (object1Type.IsValueType || object1Type.Equals(typeof(string)))
{
if (!Equals(object1, object2))
{
return false;
}
}
else
{
//如果不是值类型,就用反射获取属性,比较属性的值
PropertyInfo[] propertyInfos = object1Type.GetProperties();
foreach (var propertyInfo in propertyInfos)
{
var object1Property = propertyInfo.GetValue(object1);
var object2Property = propertyInfo.GetValue(object2);
//对属性的值比较,属性的值可能是引用类型,所以就递归比较
if (!IsEquals(object1Property, object2Property))
{
return false;
}
}
}
return true;
}
/// <summary>
/// ping指定的IP,判断网络是否连通
/// </summary>
/// <param name="IP"></param>
/// <returns></returns>
public static BllResult Ping(string ip)
{
try
{
if (!IPAddress.TryParse(ip, out IPAddress iPAddress))
{
return BllResult.Error($"PING失败,字符串【{ip}】不能转为IP地址!");
}
var ping = new System.Net.NetworkInformation.Ping();
var pingStatus = ping.Send(IPAddress.Parse(ip), 100);
if (pingStatus.Status == System.Net.NetworkInformation.IPStatus.Success)
{
return BllResult.Success();
}
return BllResult.Error($"PING地址【{ip}】失败,网络不通!");
}
catch (Exception ex)
{
return BllResult.Error($"PING地址【{ip}】出现异常: {ex.Message} \n");
}
}
///// <summary>
///// 全部无货或者有货但是agv在站台且处于低位就判定为无货
///// </summary>
///// <param name="agv"></param>
///// <returns></returns>
//public static bool IsNotHaveGoods(Base_Agv agv)
//{
// var flag = agv.InStock <= EnumMsg.InStock.全部无货
// || (App.StationList.Exists(station => station.Barcode == agv.Barcode)
// && agv.HeightState == EnumMsg.HeightState.低位);
// return flag;
//}
/// <summary>
/// 死锁处理
/// </summary>
/// <param name="agv"></param>
public static void DeadLockHandle(Base_Agv agv)
{
try
{
if (agv == null || agv.AgvTask == null || agv.AgvTask.SubTaskList == null || agv.AgvTask.SubTaskList.Count == 0) return;
if (!IsCanForward(agv, null, 0))
{
if (agv.AgvTask.TaskType == "回家" || agv.AgvTask.TaskType == "充电")
{
App.ExFile.MessageError("DeadLockHandle", $"agv:{agv.AgvNo}" + $"在执行{agv.AgvTask.TaskType}任务:{agv.AgvTask.TaskNo}" +
$"的子任务:{agv.AgvTask.SubTaskList.Get(0)?.SubTaskNo}时触发死锁处理逻辑,删除{agv.AgvTask.TaskType}任务,{agv.Barcode}");
agv.AgvTask.TaskState = EnumMsg.TaskState.自动删除;
TaskManage.TaskDelete(agv.AgvTask, 140, "任务无法继续执行,删除任务");
}
else
{
//重置任务状态,重新分配agv
if (agv.AgvTask.SubTaskList.Any(x => x.TaskStage == TaskStage.去取货) && agv.IsNotHaveGoods())
{
App.ExFile.MessageError("DeadLockHandle", $"agv:{agv.AgvNo}在执行{agv.AgvTask.TaskType}任务:{agv.AgvTask.TaskNo}" +
$"的子任务:{agv.AgvTask.SubTaskList.Get(0)?.SubTaskNo}时触发死锁处理逻辑,重置{agv.AgvTask.TaskType}任务,{agv.Barcode}");
TaskManage.TaskReset(agv.AgvTask);
}
//重新设置路线,并设置禁行点
else
{
var nextPoint = GetNextPathPoint(agv, agv.Barcode)?.Point;
var sonTask = agv.AgvTask.SubTaskList.First();
if (nextPoint != null)
{
sonTask.DisablePoints.Add(nextPoint);
}
UpdateManage.ResetPath(agv, sonTask);
App.ExFile.MessageError("DeadLockHandle", $"agv:{agv.AgvNo}" + $"在执行{agv.AgvTask.TaskType}任务:{agv.AgvTask.TaskNo}" +
$"的子任务:{agv.AgvTask.SubTaskList.Get(0)?.SubTaskNo}时触发死锁,重新规划路线,并设置禁行点{nextPoint?.Barcode}");
}
}
}
}
catch (Exception e)
{
App.ExFile.MessageError("DeadLockHandle", $"agv:{agv.AgvNo}" + $"在执行{agv.AgvTask.TaskType}任务:{agv.AgvTask.TaskNo}" +
$"的子任务:{agv.AgvTask.SubTaskList.Get(0)?.SubTaskNo}时触发死锁处理逻辑报错:" + e.Message + e.StackTrace);
}
}
/// <summary>
/// 判断agv能否继续前进
/// </summary>
/// <param name="agv">需要判断的agv</param>
/// <param name="lastAgv">上一层agv</param>
/// <param name="deep">递归深度</param>
/// <returns></returns>
public static bool IsCanForward(Base_Agv? agv, Base_Agv? lastAgv, int deep)
{
if (agv == null) return true;
if (deep > 4) return false;
if (agv.AgvState != AGVState.自动忙碌 && agv.AgvState != AGVState.自动空闲)
return false;
//判断当前agv是否能继续前进否则判断不能前进原因
var task = agv.AgvTask;
//超过5s不回家表示回家任务生成出现限制
if (task == null)
{
if ((DateTime.Now - agv.FreeTime).TotalSeconds > 5)
return false;
else
return true;
}
var sonTask = task?.SubTaskList?.FirstOrDefault();
//子任务为空时可能任务刚完成,暂时反回可继续前进
if (sonTask == null) return true;
Base_Agv? otherAgv;
var flag = sonTask.SubTaskState == SubTaskState.建立路径失败 && sonTask.PathPointList.Count <= 0 || agv.AgvState == AGVState.自动空闲;
//任务路线被挡
if (flag)
{
otherAgv = GetOtherAgvInPath(agv);
if (otherAgv == lastAgv && lastAgv != null) return false;
return IsCanForward(otherAgv, agv, deep++);
}
//agv避让中
if (IsAvoiding(agv, out otherAgv))
{
if (otherAgv == lastAgv && lastAgv != null) return false;
return IsCanForward(otherAgv, agv, deep++);
}
return true;
}
/// <summary>
/// 判断agv是否避让中
/// </summary>
/// <param name="agv"></param>
/// <returns></returns>
public static bool IsAvoiding(Base_Agv agv, out Base_Agv? otherAgv)
{
otherAgv = null;
if (!IsAgvExistsTask(agv)) return false;
var nextPath = GetNextPathPoint(agv, agv.Barcode);
//互斥区域避让
if (nextPath != null && nextPath.Point.RegionName != "")
{
var regionPoints = App.PointList.FindAll(x => x.RegionName == nextPath.Point.RegionName);
otherAgv = regionPoints.Find(x => x.LockedAgv != null && x.LockedAgv != agv)?.LockedAgv;
if (otherAgv != null)
return true;
}
if (nextPath == null) return false;
var nextNextPathBarCode = GetNextPrePathPoint(agv, nextPath.Point.Barcode);
//站台存在agv避让
if (nextPath.Point.PointType == EnumMsg.PointType.站台附属点
&& nextNextPathBarCode != null
&& nextNextPathBarCode.Point().Data.PointType == EnumMsg.PointType.站台点
&& App.AgvList.Find(_agv => _agv.Barcode == nextNextPathBarCode && _agv.AgvNo != agv.AgvNo) is Base_Agv otherAgv1)
{
otherAgv = otherAgv1;
return true;
}
return false;
}
public static bool IsAgvExistsTask(Base_Agv agv)
{
return agv?.AgvTask?.SubTaskList?.Get(0) != null;
}
/// <summary>
/// 获取路径中的其他agv
/// </summary>
/// <param name="agv"></param>
/// <returns></returns>
public static Base_Agv? GetOtherAgvInPath(Base_Agv agv)
{
if (agv == null || agv.AgvTask == null) return null;
Base_Agv? otherAgv = null;
string barcode = "";
foreach (var x in agv.AgvTask.PreLoadPath)
{
if (x.Barcode.Point().Data.LockedAgv is Base_Agv _agv
&& _agv != null && _agv != agv)
{
otherAgv = _agv;
barcode = x.Barcode;
App.ExFile.MessageBusinessErr("GetOtherAgvInPath", $"agv{agv.AgvNo}的行进路线中在点{barcode}存在其他agv{otherAgv?.AgvNo}挡道");
break;
}
}
return otherAgv;
}
/// <summary>
/// 获取下一个预加载路径
/// </summary>
/// <param name="agv"></param>
/// <param name="barcode"></param>
/// <returns></returns>
public static string GetNextPrePathPoint(Base_Agv agv, string barcode)
{
var task = agv?.AgvTask;
var pathPointList = task?.PreLoadPath;
if (task == null || pathPointList.Count == 0) return null;
var currIndex = pathPointList.FirstOrDefault(a => a.Barcode == barcode).No;
var currBarcode = pathPointList.FirstOrDefault(a => a.Barcode == barcode).Barcode;
if (currIndex == 0 && currBarcode == null) return null;
var nextPointNew = pathPointList.FirstOrDefault(a => a.No > currIndex && a.Barcode != currBarcode).Barcode;
return nextPointNew;
}
/// <summary>
/// 查找当前点的路径上一点
/// </summary>
/// <param name="lastAgv"></param>
/// <param name="nowPoint"></param>
/// <returns></returns>
public static Base_PathPoint GetLastPathPoint(Base_Agv agv, Base_PathPoint pathPoint)
{
var subTaskList = agv?.AgvTask?.SubTaskList;
var nextAgvSonTask = subTaskList?.Get(0);
var pathPointList = nextAgvSonTask?.PathPointList;
if (pathPointList == null || pathPointList.Count == 0) return null;
Base_PathPoint currPoint = pathPointList.Find(a => a.Point.Barcode == pathPoint.Point.Barcode);
if (currPoint == null)
return null;
Base_PathPoint lastPoint = pathPointList.Find(a => a.SerialNo == currPoint.SerialNo - 1);
return lastPoint;
}
#region 门控制
//public static bool[] ChangeDoor(int flag, int write, string liftNo)
//{
// bool[] bo = new bool[20];
// try
// {
// ModbusTcpNet readModbus = null;
// ModbusTcpNet writeModbus = null;
// //门外检测门开传感器
// if (liftNo == "1")
// {
// readModbus = new ModbusTcpNet(App.DoorIp1, 502, 0x01);
// writeModbus = new ModbusTcpNet(App.DoorIp1, 502, 0x06);
// }
// else
// {
// readModbus = new ModbusTcpNet(App.DoorIp2, 502, 0x01);
// writeModbus = new ModbusTcpNet(App.DoorIp2, 502, 0x06);
// }
// OperateResult<bool[]> read1 = readModbus.ReadDiscrete("0", 20);
// //电梯外测传感器
// //OperateResult<bool[]> read1 = readModbus.ReadDiscrete("0", 20);
// if (read1.IsSuccess)
// {
// //门是否高位
// //bo[1]==true 门处在高位
// bo[0] = read1.Content[0];
// //门开
// bo[1] = read1.Content[16];
// //门关
// bo[2] = read1.Content[17];
// }
// else
// {
// App.ExFile.MessageError("ReadDoor", "风淋门模块读取失败!= =" + read1.ToMessageShowString() + "= =" + read1.Message);
// return bo = null;
// }
// //开门
// if (flag == 2)
// {
// writeModbus.WriteCoil("16", true);
// writeModbus.WriteCoil("17", false);
// }
// //关门
// else if (flag == 3)
// {
// writeModbus.WriteCoil("16", false);
// writeModbus.WriteCoil("17", false);
// }
// }
// catch (Exception ex)
// {
// App.ExFile.MessageError("ReadDoor", ex.Message.Replace(Environment.NewLine, ""));
// return bo = null;
// }
// return bo;
//}
#endregion
#region 电梯控制
/// <summary>
/// 问询电梯
/// </summary>
/// <returns></returns>
public static byte[] liftAsk()
{
byte[] askDate = new byte[5];
try
{
askDate[0] = 1;
askDate[1] = 3;
askDate[2] = 0;
var result = CRC16(askDate, 3);
askDate[3] = result[0];
askDate[4] = result[1];
return askDate;
}
catch (Exception)
{
throw;
}
}
/// <summary>
/// 电梯控制
/// </summary>
/// <param name="flag">1、AGV叫电梯;2在电梯内选择去往的楼层,并且关门;3开门;4关门</param>
/// <param name="liftFlood">楼层信息</param>
/// <returns></returns>
public static byte[] liftControl(int flag, int liftFlood)
{
byte[] date = new byte[9];
try
{
date[0] = 1;
date[1] = 6;
date[2] = 4;
if (flag == 1)
{
date[3] = (byte)(liftFlood == 1 ? 65 : 2);
date[4] = 0;
date[5] = 0;
}
else if (flag == 2)
{
//在电梯内选择去往的楼层
date[3] = 0;
date[4] = (byte)liftFlood;
date[5] = 32;
}
else if (flag == 3)
{
//开门持续中
date[3] = 0;
date[4] = 0;
date[5] = 128;
}
else if (flag == 4)
{
//关门持续中
date[3] = 0;
date[4] = 0;
date[5] = 32;
}
date[6] = 0;
var result = CRC16(date, 7);
date[7] = result[0];
date[8] = result[1];
return date;
}
catch (Exception)
{
throw;
}
}
/// <summary>
/// 电梯校验
/// </summary>
/// <param name="data"></param>
/// <returns></returns>
public static byte[] CRC16(byte[] data, int len)
{
//int len = data.Length;
if (len > 0)
{
ushort crc = 0xFFFF;
for (int i = 0; i < len; i++)
{
crc = (ushort)(crc ^ (data[i]));
for (int j = 0; j < 8; j++)
{
crc = (crc & 1) != 0 ? (ushort)((crc >> 1) ^ 0xA001) : (ushort)(crc >> 1);
}
}
byte hi = (byte)((crc & 0xFF00) >> 8); //高位置
byte lo = (byte)(crc & 0x00FF); //低位置
return new byte[] { lo, hi };
}
return new byte[] { 0, 0 };
}
#endregion
#region S7数组转换
/// <summary>
/// bool转Byte
/// </summary>
/// <param name="array"></param>
/// <returns></returns>
public static byte BoolArrayToByte(bool[] array)
{
byte rarray = new byte();
for (int i = 0; i < array.Length; i++)
{
int num3 = i % 8;
byte b = 0;
switch (num3)
{
case 0:
b = 1;
break;
case 1:
b = 2;
break;
case 2:
b = 4;
break;
case 3:
b = 8;
break;
case 4:
b = 16;
break;
case 5:
b = 32;
break;
case 6:
b = 64;
break;
case 7:
b = 128;
break;
}
if (array[i])
{
rarray += b;
}
}
return rarray;
}
/// <summary>
/// byte转bool
/// </summary>
/// <param name="InByte"></param>
/// <returns></returns>
public static bool[] ByteToBoolArray(byte InByte)
{
bool[] array = new bool[8];
for (int i = 0; i < 8; i++)
{
int num = i / 8;
int num2 = i % 8;
byte b = 0;
switch (num2)
{
case 0:
b = 1;
break;
case 1:
b = 2;
break;
case 2:
b = 4;
break;
case 3:
b = 8;
break;
case 4:
b = 16;
break;
case 5:
b = 32;
break;
case 6:
b = 64;
break;
case 7:
b = 128;
break;
}
if ((InByte & b) == b)
{
array[i] = true;
}
}
return array;
}
#endregion
#region 获取当前点小车转盘方向
/// <summary>
/// 获取当前点小车转盘方向
/// </summary>
/// <param name="currentPathPoint"></param>
/// <param name="agv"></param>
/// <returns></returns>
public static int getAgvDial(Base_PathPoint currentPathPoint, Base_Agv agv)
{
try
{
int agvDial = 0;
//给定当前点的车头和转盘方向
if (currentPathPoint.IsCorner)
{
//判断车头与行进方向是否相同
if (currentPathPoint.PathDirection == agv.AgvDirection)
{
//车头与行进方向相同,转盘方向不变
agvDial = (int)agv.DialDirection;
}
else if (Math.Abs((int)(currentPathPoint.PathDirection - agv.AgvDirection)) == 1)
{
//顺时针旋转90°,转盘顺时针90度
if (agv.DialDirection > EnumMsg.Direction.X正方向)
{
agvDial = (int)agv.DialDirection + 1;
}
else
{
agvDial = 4;
}
}
else if (Math.Abs((int)(currentPathPoint.PathDirection - agv.AgvDirection)) == 2)
{
//顺时针旋转180°,转盘顺时针180°
if (agv.DialDirection > EnumMsg.Direction.Y正方向)
{
agvDial = (int)agv.DialDirection - 2;
}
else
{
agvDial = (int)agv.DialDirection + 2;
}
}
else if (Math.Abs((int)(currentPathPoint.PathDirection - agv.AgvDirection)) == 3)
{
//顺时针旋转270°,转盘顺时针270°
if (agv.DialDirection < EnumMsg.Direction.Y负方向)
{
agvDial = (int)agv.DialDirection + 1;
}
else
{
agvDial = 1;
}
}
}
return agvDial;
}
catch (Exception ex)
{
throw new Exception($"getAgvDial方法,异常信息:{ex.Message},\n 堆栈:{ex.StackTrace}");
}
}
#endregion
#region 配送计算方向
/// <summary>
/// 配送计算方向
/// </summary>
/// <returns></returns>
public static EnumMsg.Direction getDirection(int ori, int shelfOri, int stationOri)
{
int DialDirection = 0;
if (ori == 0)
{
DialDirection = 5;
return (EnumMsg.Direction)DialDirection;
}
else if (shelfOri - stationOri - ori + 5 != 0)
{
DialDirection = shelfOri - stationOri - ori + 5;
if (DialDirection < 0)
{
DialDirection = DialDirection + 4 + 5;
return (EnumMsg.Direction)DialDirection;
}
else if (DialDirection > 3)
{
DialDirection = DialDirection - 4 + 5;
return (EnumMsg.Direction)DialDirection;
}
else
{
DialDirection = DialDirection + 5;
return (EnumMsg.Direction)DialDirection;
}
}
return (EnumMsg.Direction)DialDirection;
}
#endregion
/// <summary>
/// 在所有窗体程序最上层的提示框
/// </summary>
/// <param name="msg"></param>
public static void Message(string msg)
{
MessageBox.Show(msg, "消息", MessageBoxButton.OK, MessageBoxImage.Information, MessageBoxResult.OK, MessageBoxOptions.DefaultDesktopOnly);
}
/// <summary>
/// 判断是否为地面库的点
/// </summary>
/// <returns></returns>
public static bool IsGroundPoint(Base_Point point)
{
return point.IntY >= 995;
}
/// <summary>
/// 获取回家或是避让点
/// </summary>
/// <param name="agvTask">执行中的任务</param>
/// <param name="targetAGV">需要执行避让的车辆</param>
public static string GetHomeBarcode(Base_Task agvTask, Base_Agv targetAGV)
{
string homeBarcode = null;
////执行中任务占用的最近距离= 任务最近点位 - 车长
//var minXLength = 0;
////执行中任务占用的最远距离= 任务最远点位 + 车长
//var maxXLength = 0;
//if (agvTask.StartPoint.YLength < agvTask.EndPoint.YLength)
//{
// minXLength = agvTask.StartPoint.XLength - targetAGV.Length;
// maxXLength = agvTask.EndPoint.XLength + targetAGV.Length;
//}
//else
//{
// minXLength = agvTask.EndPoint.XLength - targetAGV.Length;
// maxXLength = agvTask.StartPoint.XLength + targetAGV.Length;
//}
//if (targetAGV.AgvNo == "A33_9002")
//{
// if (targetAGV.XLength > minXLength)
// homeBarcode = App.PointList.Where(t => t.XLength < minXLength && t.PointType != EnumMsg.PointType.对接等待点).OrderByDescending(t => t.XLength).First().Barcode;
// else
// homeBarcode = targetAGV.Barcode;
//}
//if (targetAGV.AgvNo == "A33_9001")
//{
// if (targetAGV.XLength < maxXLength)
// homeBarcode = App.PointList.Where(t => t.XLength > maxXLength && t.PointType != EnumMsg.PointType.对接等待点).OrderBy(t => t.XLength).First().Barcode;
// else
// homeBarcode = targetAGV.Barcode;
//}
return homeBarcode;
}
public static Base_Point GetStationPrePoint()
{
return new();
}
/// <summary>
/// 获取货架高度
/// </summary>
/// <returns></returns>
public static int GetShelvesLayer(string? shelvesCode)
{
if (shelvesCode.IsNullOrEmpty() || shelvesCode!.Length < 2 || shelvesCode.StartsWith("D")) return -1;
var temp = shelvesCode[^2..];
if (!int.TryParse(temp, out var value)) return -1;
return value;
}
/// <summary>
/// 获取最近的目标点,从起点到目标点
/// </summary>
/// <param name="agv"></param>
/// <param name="startPoint"></param>
/// <param name="targetPoints"></param>
public static Base_Point? GetClosestPoint(Base_Agv agv, Base_Point startPoint, List<Base_Point> targetPoints)
{
int minDistance = -1;
Base_Point? minPoint = null;
int distance;
try
{
foreach (Base_Point point in targetPoints)
{
var pointList = GetPath.GetPathList(agv, startPoint, point);
distance = GetPathPointListDistance(pointList);
// distance = GetPath.GetPathList(agv, startPoint, point).Count;
if (distance == -1) continue;
if (minDistance == -1 || distance < minDistance)
{
minDistance = distance;
minPoint = point;
}
}
}
catch (Exception ex)
{
App.ExFile.MessageError("GetClosestPoint", ex.Message + ex.StackTrace);
}
return minPoint;
}
/// <summary>
/// 获取最近的目标点,从目标点到起点
/// </summary>
/// <param name="agv"></param>
/// <param name="startPoint"></param>
/// <param name="targetPoints"></param>
public static Base_Point? GetClosestPoint(Base_Agv agv, List<Base_Point> targetPoints, Base_Point startPoint)
{
int minDistance = -1;
Base_Point? minPoint = null;
try
{
List<Base_PathPoint> pointList;
foreach (Base_Point targetPoint in targetPoints)
{
int distance = 0;
agv = App.AgvList.Find(x => x.Barcode == targetPoint.Barcode) ?? throw new Exception($"目标点{targetPoint.Barcode}不存在agv");
//回家任务中的agv,距离应该加上到下一个路径点的距离
if (agv.AgvTask != null && agv.AgvTask.TaskType.Contains("回家"))
{
distance += GetToNextPathPointDistance(agv);
var pathList = GetPathPoints(agv);
var nextPoint = GetNextPathPoint(agv, pathList?.Get(1))?.Point ?? targetPoint;
pointList = GetPath.GetPathList(agv, nextPoint, startPoint, true);
}
else
{
pointList = GetPath.GetPathList(agv, targetPoint, startPoint, true);
}
distance += GetPathPointListDistance(pointList);
// distance = GetPath.GetPathList(agv, startPoint, point).Count;
if (distance == -1) continue;
if (minDistance == -1 || distance < minDistance)
{
minDistance = distance;
minPoint = targetPoint;
}
}
}
catch (Exception ex)
{
App.ExFile.MessageError("GetClosestPoint", ex.Message + ex.StackTrace);
}
return minPoint;
}
/// <summary>
/// 获取agv到下一个路径点的距离
/// </summary>
/// <param name="agv"></param>
/// <returns></returns>
public static int GetToNextPathPointDistance(Base_Agv agv)
{
var nextPoint = agv.AgvTask?.SubTaskList?.Get(0)?.PathPointList?.Get(1)?.Point;
if (nextPoint == null) return 0;
var distance = 0d;
distance += Math.Abs(nextPoint.XLength - agv.XLength);
distance += Math.Abs(nextPoint.YLength - agv.YLength);
return (int)distance;
}
public static List<Base_PathPoint>? GetPathPoints(Base_Agv agv)
{
var subTaskList = agv.AgvTask?.SubTaskList;
var pathList = subTaskList?.Get(0)?.PathPointList;
return pathList;
}
/// <summary>
/// 获取一段路径的总距离,当路径集合为空时返回-1
/// </summary>
/// <param name="pointList"></param>
/// <returns></returns>
public static int GetPathPointListDistance(List<Base_PathPoint> pointList)
{
var distance = 0;
if (pointList.Count == 0) return -1;
//获取两点之间的距离
for (int i = 0; i < pointList.Count; i++)
{
if (i > pointList.Count - 2)
break;
var currPoint = pointList[i].Point;
var nextPoint = pointList[i + 1].Point;
distance += GetPathPointDistance(currPoint, nextPoint);
}
return distance;
}
public static Config_TaskSplit? GetFirstMoveSubTaskConfig(List<Config_TaskSplit> splitList)
{
foreach (var item in splitList)
{
if (item.AgvTaskType.In(EnumMsg.ActionType.倒车行走, EnumMsg.ActionType.普通行走)
&& item.FromPoint != item.ToPoint)
{
return item;
}
}
return null;
}
/// <summary>
/// 计算两个角度的差值
/// </summary>
/// <param name="ori1">方向1</param>
/// <param name="ori2"></param>
/// <param name="accuracy">精度</param>
/// <returns></returns>
public static double GetAngleDifference(double ori1, double ori2, int accuracy = 10)
{
//
var diff = ori1 - ori2;
var half = 180 * accuracy;
var round = 360 * accuracy;
//处理超过360度的特殊情况
if (diff < -half)
{
diff = -(round + diff);
}
else if (diff > half)
{
diff = -(round - diff);
}
return diff;
}
/// <summary>
/// 获取两点之间的距离
/// </summary>
/// <param name="startPoint"></param>
/// <param name="endPoint"></param>
/// <returns></returns>
public static int GetPathPointDistance(Base_Point startPoint, Base_Point endPoint)
{
var distance = 0;
distance += Math.Abs(endPoint.XLength - startPoint.XLength);
distance += Math.Abs(endPoint.YLength - startPoint.YLength);
return distance;
}
public static bool IsOnPoint(Base_Point point, double x, double y, int error = 25)
{
return point.XLength.IntBetween(x, error) && point.YLength.IntBetween(y, error);
}
public static bool IsOnPoint(Base_Point point, Base_Agv agv, int error = 25)
{
return point.XLength.IntBetween(agv.XLength, error) && point.YLength.IntBetween(agv.YLength, error);
}
public static bool ReadBit(byte @byte, int index)
{
return (@byte & (1 << index)) != 0;
}
#region 日志记录
public static string GetLogInfo<T>(T obj)
{
try
{
var type = typeof(T);
var typeName = type.Name;
Dictionary<string, (string desc, Func<object, object> func)>? propDict;
lock (logLockObj)
{
var flag = App.LogObjectInfoCache.TryGetValue(typeName, out propDict);
if (propDict == null)
{
try
{
propDict = new Dictionary<string, (string desc, Func<object, object> func)>();
PropertyInfo[] properties = type.GetProperties();
// 遍历每个属性
foreach (PropertyInfo property in properties)
{
// 获取属性名称
string propertyName = property.Name;
// 获取属性的 DescriptionAttribute
DescriptionAttribute? descriptionAttribute = (DescriptionAttribute?)property.GetCustomAttribute(typeof(DescriptionAttribute));
if (descriptionAttribute == null) continue;
string propertyDescription = descriptionAttribute.Description;
// 如果属性有 DescriptionAttribute,获取描述
// string propertyDescription = descriptionAttribute != null ? descriptionAttribute.Description : propertyName;
var getter = CreateGetter(type, property);
if (getter != null && !propDict.ContainsKey(propertyName))
propDict.Add(propertyName, (propertyDescription, getter));
}
}
catch (Exception ex)
{
propDict = null;
App.ExFile.MessageError("PrintLog", $"{ex}");
return "";
}
if (!flag)
App.LogObjectInfoCache.Add(typeName, propDict);
else
App.LogObjectInfoCache[typeName] = propDict;
}
}
var log = new StringBuilder();
foreach (var item in propDict)
{
var (desc, func) = item.Value;
log.Append(desc)
.Append(':')
.Append('【')
.Append(func(obj!))
.Append('】')
.Append(' ');
}
return log.ToString();
}
catch (Exception ex)
{
App.ExFile.MessageError("PrintLog", $"{ex}");
return "";
}
}
#endregion
#region 获取缓存属性相关表达式树
public static Action<T, TValue> CreateSetter<T, TValue>(string propertyName)
{
var target = LinqExpressions.Expression.Parameter(typeof(T), "target");
var value = LinqExpressions.Expression.Parameter(typeof(TValue), "value");
var setter = typeof(T).GetProperty(propertyName)?.GetSetMethod();
if (setter == null)
{
throw new ArgumentException($"No setter found for property {propertyName} on type {typeof(T).Name}");
}
var body = LinqExpressions.Expression.Call(target, setter, value);
return LinqExpressions.Expression.Lambda<Action<T, TValue>>(body, target, value).Compile();
}
public static Action<object, object>? CreateSetter(Type type, string propertyName)
{
var property = type.GetProperty(propertyName);
return property == null
? throw new ArgumentException($"No setter found for property {propertyName} on type {type.Name}")
: CreateSetter(property);
}
private static Action<object, object>? CreateSetter(PropertyInfo property)
{
var type = property.DeclaringType;
if (type == null)
{
throw new ArgumentException($"The declaring type of the property {property.Name} is null.");
}
var target = LinqExpressions.Expression.Parameter(typeof(object), "target");
var value = LinqExpressions.Expression.Parameter(typeof(object), "value");
// 获取属性的 setter 方法
var setter = property.GetSetMethod(true);
if (setter == null)
{
App.ExFile.MessageLog("CreateSetter", $"No setter found for property {property.Name} on type {type.Name}");
return null;
}
// 将 target 转换为属性的声明类型
var targetCast = LinqExpressions.Expression.Convert(target, type);
// 将 value 转换为属性的类型
var convertedValue = LinqExpressions.Expression.Convert(value, property.PropertyType);
// 创建 setter 方法调用的表达式
var setterCall = LinqExpressions.Expression.Call(targetCast, setter, convertedValue);
// 创建 lambda 表达式并编译为委托
var lambda = LinqExpressions.Expression.Lambda<Action<object, object>>(setterCall, target, value);
return lambda.Compile();
}
public static Func<object, object>? CreateGetter(Type type, PropertyInfo property)
{
var target = LinqExpressions.Expression.Parameter(typeof(object), "target");
if (property == null)
{
return null;
}
var getter = property.GetGetMethod() ?? throw new ArgumentException($"No getter found for property {property.Name} on type {type.Name}");
var targetConverted = LinqExpressions.Expression.Convert(target, type);
var body = LinqExpressions.Expression.Convert(LinqExpressions.Expression.Call(targetConverted, getter), typeof(object));
return LinqExpressions.Expression.Lambda<Func<object, object>>(body, target).Compile();
}
/// <summary>
/// 获取类的属性信息
/// </summary>
public static Dictionary<string, PropCache> GetPropsCacheInfo(Type type)
{
PropertyInfo[] properties = type.GetProperties();
Dictionary<string, PropCache> propDict = new();
// 获取属性名称
string propertyName;
Func<object, object>? getter;
Action<object, object>? setter;
string? propertyDescription;
PropCache propCache;
// 遍历每个属性
foreach (PropertyInfo property in properties)
{
// 获取属性名称
propertyName = property.Name;
// 获取属性的 DescriptionAttribute
DescriptionAttribute? descriptionAttribute = (DescriptionAttribute?)property.GetCustomAttribute(typeof(DescriptionAttribute));
propertyDescription = descriptionAttribute?.Description;
getter = CreateGetter(type, property);
setter = CreateSetter(property);
propCache = new PropCache
{
Name = propertyName,
Getter = getter,
Setter = setter,
ClassName = type.Name,
ClassFullName = type.FullName,
Desc = propertyDescription,
};
if (getter != null && !propDict.ContainsKey(propertyName))
propDict.Add(propertyName, propCache);
}
return propDict;
}
#endregion
/// <summary>
/// 协议解析
/// </summary>
/// <param name="protocolDetails"></param>
/// <param name="bytes"></param>
/// <returns></returns>
/// <exception cref="Exception"></exception>
public static List<ProtocolDetail> ProtocolAnalysis(IEnumerable<ProtocolDetail> protocolDetails, byte[] bytes)
{
List<ProtocolDetail> details = [];
foreach (var detail in protocolDetails.OrderBy(x => x.SerialNo))
{
//可以使用字段缓存类信息然后在此获取,目前只实现AGV
// var classs = typeof(T).Name;
object? value = null;
ProtocolDetail? protocolDetail;
switch (detail.DataType)
{
case EnumMsg.DataType.BOOL:
var temp = detail.StartIndex.ToString().Split('.');
if (temp.Length < 2) throw new Exception($"属性{detail.Code}对应的数据起始索引{detail.StartIndex}与类型BOOL不匹配,必须为小数类型");
var bit = int.Parse(temp[1]);
var @byte = bytes[(int)detail.StartIndex];
value = ReadBit(@byte, bit);
break;
case EnumMsg.DataType.BYTE:
value = bytes[(int)detail.StartIndex];
break;
case EnumMsg.DataType.SHORT:
value = BitConverter.ToInt16(bytes, (int)detail.StartIndex);
break;
case EnumMsg.DataType.USHORT:
value = BitConverter.ToUInt16(bytes, (int)detail.StartIndex);
break;
case EnumMsg.DataType.INT:
value = BitConverter.ToInt32(bytes, (int)detail.StartIndex);
break;
case EnumMsg.DataType.UINT:
value = BitConverter.ToUInt32(bytes, (int)detail.StartIndex);
break;
case EnumMsg.DataType.LONG:
value = BitConverter.ToInt64(bytes, (int)detail.StartIndex);
break;
case EnumMsg.DataType.ULONG:
value = BitConverter.ToUInt64(bytes, (int)detail.StartIndex);
break;
case EnumMsg.DataType.FLOAT:
value = BitConverter.ToSingle(bytes, (int)detail.StartIndex);
break;
case EnumMsg.DataType.DOUBLE:
value = BitConverter.ToDouble(bytes, (int)detail.StartIndex);
break;
case EnumMsg.DataType.STRING:
value = BitConverter.ToString(bytes, (int)detail.StartIndex, (int)(detail.EndIndex - detail.StartIndex));
break;
default:
break;
}
protocolDetail = detail.Clone() as ProtocolDetail;
if (detail.DestDataType != null)
{
value = TypeChange(value, detail.DestDataType);
}
protocolDetail!.Value = value;
details.Add(protocolDetail);
}
return details;
}
/// <summary>
/// 协议模板数据赋值给对象的实例
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="protocolDetails"></param>
/// <param name="obj"></param>
/// <returns></returns>
public static void ProtocolTempToInstance<T>(IEnumerable<ProtocolDetail> protocolDetails, T obj)
{
foreach (var detail in protocolDetails.OrderBy(x => x.SerialNo))
{
//可以使用字段缓存类信息然后在此获取,目前只实现AGV
var classs = typeof(T).Name;
if (App.AgvPropCache.TryGetValue(detail.Code, out var propCache))
{
try
{
propCache.Setter!(obj!, detail.Value);
}
catch (Exception ex)
{
App.ExFile.MessageError("ProtocolTempToInstance", $"属性{propCache.Name}类型转换失败{ex}");
}
}
}
}
public static void ProtocolAnalysis<T>(IEnumerable<ProtocolDetail> protocolDetails, byte[] bytes, T obj)
{
foreach (var detail in protocolDetails.OrderBy(x => x.SerialNo))
{
//可以使用字段缓存类信息然后在此获取,目前只实现AGV
var classs = typeof(T).Name;
if (App.AgvPropCache.TryGetValue(detail.Name, out var propCache))
{
object? value = null;
switch (detail.DataType)
{
case EnumMsg.DataType.BOOL:
var temp = detail.StartIndex.ToString().Split('.');
if (temp.Length < 2) throw new Exception($"属性{detail.Code}对应的数据起始索引{detail.StartIndex}与类型BOOL不匹配,必须为小数类型");
var bit = int.Parse(temp[1]);
var @byte = bytes[(int)detail.StartIndex];
value = ReadBit(@byte, bit);
break;
case EnumMsg.DataType.BYTE:
value = bytes[(int)detail.StartIndex];
break;
case EnumMsg.DataType.SHORT:
value = BitConverter.ToInt16(bytes, (int)detail.StartIndex);
break;
case EnumMsg.DataType.USHORT:
value = BitConverter.ToUInt16(bytes, (int)detail.StartIndex);
break;
case EnumMsg.DataType.INT:
value = BitConverter.ToInt32(bytes, (int)detail.StartIndex);
break;
case EnumMsg.DataType.UINT:
value = BitConverter.ToUInt32(bytes, (int)detail.StartIndex);
break;
case EnumMsg.DataType.LONG:
value = BitConverter.ToInt64(bytes, (int)detail.StartIndex);
break;
case EnumMsg.DataType.ULONG:
value = BitConverter.ToUInt64(bytes, (int)detail.StartIndex);
break;
case EnumMsg.DataType.FLOAT:
value = BitConverter.ToSingle(bytes, (int)detail.StartIndex);
break;
case EnumMsg.DataType.DOUBLE:
value = BitConverter.ToDouble(bytes, (int)detail.StartIndex);
break;
case EnumMsg.DataType.STRING:
value = BitConverter.ToString(bytes, (int)detail.StartIndex, (int)(detail.EndIndex - detail.StartIndex));
break;
default:
break;
}
propCache.Setter!(obj!, value);
}
}
}
public static object? TypeChange(object? value, EnumMsg.DataType? type)
{
switch (type)
{
case EnumMsg.DataType.BOOL:
value = Convert.ToBoolean(value);
break;
case EnumMsg.DataType.BYTE:
value = Convert.ToByte(value);
break;
case EnumMsg.DataType.SHORT:
value = Convert.ToInt16(value);
break;
case EnumMsg.DataType.USHORT:
value = Convert.ToUInt16(value);
break;
case EnumMsg.DataType.INT:
value = Convert.ToInt32(value);
break;
case EnumMsg.DataType.UINT:
value = Convert.ToUInt32(value);
break;
case EnumMsg.DataType.LONG:
value = Convert.ToInt64(value);
break;
case EnumMsg.DataType.ULONG:
value = Convert.ToUInt64(value);
break;
case EnumMsg.DataType.FLOAT:
value = Convert.ToSingle(value);
break;
case EnumMsg.DataType.DOUBLE:
value = Convert.ToDouble(value);
break;
case EnumMsg.DataType.STRING:
value = value?.ToString();
break;
case EnumMsg.DataType.Direction:
var tempShort = Convert.ToInt16(value);
value = (EnumMsg.Direction)tempShort;// Convert.ChangeType(value!, typeof(Direction));
break;
case EnumMsg.DataType.HeightState:
var temp = Convert.ToUInt32(value);
value = (EnumMsg.HeightState)temp;
// value = Convert.ChangeType(value!, typeof(HeightState));
break;
case EnumMsg.DataType.ActState:
temp = Convert.ToUInt32(value);
value = (EnumMsg.ActState)temp;
//value = Convert.ChangeType(value!, typeof(ActState));
break;
case EnumMsg.DataType.AGVErrorCode:
var temp1 = Convert.ToUInt64(value);
value = (AGVErrorCode)temp1;
//value = Convert.ChangeType(value!, typeof(AGVErrorCode));
break;
case EnumMsg.DataType.SensorStatus:
temp = Convert.ToUInt32(value);
value = (EnumMsg.SensorStatus)temp;
//value = Convert.ChangeType(value!, typeof(EnumMsg.SensorStatus));
break;
case EnumMsg.DataType.RollerState:
temp = Convert.ToUInt32(value);
value = (EnumMsg.RollerState)temp;
//value = Convert.ChangeType(value!, typeof(EnumMsg.RollerState));
break;
case EnumMsg.DataType.AGVState:
temp = Convert.ToUInt32(value);
value = (EnumMsg.AGVState)temp;
// value = Convert.ChangeType(value!, typeof(EnumMsg.AGVState));
break;
case EnumMsg.DataType.ActionType:
temp = Convert.ToUInt32(value);
value = (EnumMsg.ActionType)temp;
break;
default:
value = value?.ToString();
break;
}
return value;
}
}
}