EnumStatusType.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Text;
namespace Hh.Mes.POJO.EnumEntitys
{
/// <summary>
/// PLC
/// </summary>
public enum EnumtIsWriteState
{
清除 = 0,
写入 = 1,
}
public enum EnumAction
{
/// <summary>
/// 新增,isDelete=1
/// </summary>
I,
/// <summary>
/// 修改,isDelete=1
/// </summary>
U,
/// <summary>
/// 删除,isDelete=0
/// </summary>
D
}
public enum EnumDeleteOrAdd
{
新增或更新 = 1,
删除 = 0
}
/// <summary>
/// 叫料状态 10,20
/// </summary>
public enum EnumLocationAskingStatus
{
未叫料 = 10,
已叫料 = 20,
已装料 = 30,
已送料 = 40,
}
/// <summary>
///料点状态
/// </summary>
public enum EnumLocationStatus
{
空闲 = 10,
锁定 = 20
}
/// <summary>
///料点状态 10、20、30、100
/// </summary>
public enum EnumLoadData
{
已装料 = 10,
配送完成 = 20,
使用中 = 30,
完成 = 100
}
/// <summary>
/// 库位(料点区域)
/// </summary>
public enum EnumLocationzoneCode
{
组队上料区 = 10,
人工装料区 = 20
}
/// <summary>
/// 料点区域编码 (装料点=10、上料点=20、转运点=30)
/// </summary>
public enum EnumLocationZoneCode
{
装料点 = 10,
上料点 = 20,
转运点 = 30
}
/// <summary>
/// 库存状态
/// </summary>
public enum InventoryStatus
{
/// <summary>
/// 次品
/// </summary>
defective,
/// <summary>
/// 待确认
/// </summary>
discussed,
/// <summary>
/// 良品
/// </summary>
good,
/// <summary>
/// 报废品
/// </summary>
scrap
}
/// <summary>
/// 项目工程表-项目状态-记录项目的当前状态
/// </summary>
public enum EnumProjectStatus
{
进行中 = 10,
已完成 = 20,
已取消 = 30,
}
/// <summary>
/// 设备状态
/// </summary>
public enum EquipmentStatus
{
/// <summary>
/// 运行
/// </summary>
Running = 10,
/// <summary>
/// 空闲
/// </summary>
Free = 20,
/// <summary>
/// 故障
/// </summary>
Failure = 30,
/// <summary>
/// 故障
/// </summary>
Error = 60,
/// <summary>
/// 离线
/// </summary>
Offline = 40
}
/// <summary>
/// 设备部件 保养状态
/// </summary>
public enum MaintainStatus
{
/// <summary>
/// 待保养
/// </summary>
ToBeMaintain=10,
/// <summary>
/// 已保养
/// </summary>
Maintained=20,
/// <summary>
/// 逾期
/// </summary>
OverTime=30
}
}