TaskEntity.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HHWCS.Model
{
public class TaskEntity
{
private int id;
private int warehouseId;
private String warehouseCode;
private int? companyId;
private int priority;
private int type;
private int? station;
private int? containerId;
private String containerCode;
private String sourceLocation;
private String destinationLocation;
private int status;
private DateTime? created;
private String createdBy;
private DateTime? beginTime;
private DateTime? endTime;
private DateTime? lastUpdated;
private String lastUpdatedBy;
private String userDef1;
private String userDef2;
private String userDef3;
public int Id { get => id; set => id = value; }
public int WarehouseId { get => warehouseId; set => warehouseId = value; }
public string WarehouseCode { get => warehouseCode; set => warehouseCode = value; }
public int? CompanyId { get => companyId; set => companyId = value; }
public int Priority { get => priority; set => priority = value; }
public int Type { get => type; set => type = value; }
public int? Station { get => station; set => station = value; }
public int? ContainerId { get => containerId; set => containerId = value; }
public string ContainerCode { get => containerCode; set => containerCode = value; }
public string SourceLocation { get => sourceLocation; set => sourceLocation = value; }
public string DestinationLocation { get => destinationLocation; set => destinationLocation = value; }
public int Status { get => status; set => status = value; }
public DateTime? Created { get => created; set => created = value; }
public string CreatedBy { get => createdBy; set => createdBy = value; }
public DateTime? BeginTime { get => beginTime; set => beginTime = value; }
public DateTime? EndTime { get => endTime; set => endTime = value; }
public DateTime? LastUpdated { get => lastUpdated; set => lastUpdated = value; }
public string LastUpdatedBy { get => lastUpdatedBy; set => lastUpdatedBy = value; }
public string UserDef1 { get => userDef1; set => userDef1 = value; }
public string UserDef2 { get => userDef2; set => userDef2 = value; }
public string UserDef3 { get => userDef3; set => userDef3 = value; }
/// <summary>
/// 指示这条任务是否重入
/// </summary>
public int IsDoubleIn { get; set; }
/// <summary>
/// 如果重入,则代表重新选择的库位
/// </summary>
public string SecondDestinationLocation { get; set; }
}
}