HardDifferential.c 12.9 KB
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#if P_SETUP_CHASSIS_MODE == 0
#include "HardDifferential.h"
//点动

extern int RecodeHandTime;
extern void AGVRunStateStopHand(int Time);

float arriveAngle = 0.015;
void chassisControlManual(void)
{
	static float curAngle1 = 0,curAngle2 = 0; 
		
    switch (agv.Command.HandMotorState)
    {
    case 0x00:
				TongyiStruct1.setSpeed = 0;
        TongyiStruct3.setSpeed = 0;
				TongyiStruct2.setSpeed = 5000;
        TongyiStruct4.setSpeed = 5000;
        break;
		case 0x01: //前进
        TongyiStruct1.setSpeed = agv.Parameter.HandSpeed;
        TongyiStruct3.setSpeed = agv.Parameter.HandSpeed;

        break;
    case 0x02: //后退
        TongyiStruct1.setSpeed = -agv.Parameter.HandSpeed;
        TongyiStruct3.setSpeed = -agv.Parameter.HandSpeed;
				break;
		case 0x03: //左转
				TongyiStruct2.angleNum = 90;
				TongyiStruct4.angleNum = 90;
				break;
		case 0x04: //右转
				TongyiStruct2.angleNum = 0;
				TongyiStruct4.angleNum = 0;
        break;
    case 0x05: //
				TongyiStruct2.angleNum = 56;//TongyiStruct2.encodeAngleNum-5;//角度一直比当前角度加5度,不超过限制
				TongyiStruct4.angleNum = 56;
        break;
    case 0x06: //左旋转
				TongyiStruct1.setSpeed = 100;
        TongyiStruct3.setSpeed = -100;
        break;
		case 0x07: //右旋转
				TongyiStruct1.setSpeed = -100;
        TongyiStruct3.setSpeed = 100;
				
        break;
    
    default:
        break;
    }
    setMotorSpeedSlope(agv.Parameter.HandSpeedSlope);

}

void chassisControlAutoSlamPPC()
{
	static float SpeedDifValue = 0;//根据转弯半径大小,计算固定速度差值
    //根据转弯半径大小,计算固定速度差值
	static int i = 0;
	if(navi.Private.SetCalculationRadius != 0)
		SpeedDifValue = P_SETUP_WHEEL_Y_DIS * ((float)agv.Command.SetBaseSpeed) / (navi.Private.SetCalculationRadius) / 2;
	else
		SpeedDifValue = 0;
	if(i++ > 10)
	{
		i = 0;
		Uart_Printf(COM1,"转弯半径 = %.2f  速度差 = %.2f\r\n",navi.Private.SetCalculationRadius,SpeedDifValue);
	}
	
	switch (agv.Command.CurDirection)
	{
	case 0:
			KincoStruct1.setSpeed = 0;

			KincoStruct2.setSpeed = 0;
			break;

	case 1:
			if (agv.Command.SetBaseSpeed == 0)
			{
					KincoStruct1.setSpeed = 0;

					KincoStruct2.setSpeed = 0;
			}
			else
			{
					KincoStruct1.setSpeed = agv.Command.SetBaseSpeed + SpeedDifValue; //设定速度加补偿值

					KincoStruct2.setSpeed = agv.Command.SetBaseSpeed - SpeedDifValue; //设定速度减补偿值
			}
			break;

	case 2:
			if (agv.Command.SetBaseSpeed == 0)
			{
					KincoStruct1.setSpeed = 0;

					KincoStruct2.setSpeed = 0;
			}
			else
			{
					KincoStruct1.setSpeed = -(agv.Command.SetBaseSpeed);// - navi.Private.OutputOffset); //设定速度加补偿值,后退要给负速度

					KincoStruct2.setSpeed = -(agv.Command.SetBaseSpeed);// + navi.Private.OutputOffset); //设定速度减补偿值,后退要给负速度
			}
			break;
	case 3:
        KincoStruct1.setSpeed = -agv.Command.SetBaseSpeed; //前进原地左转,左轮给负速度,以当前行进方向分左右

        KincoStruct2.setSpeed = agv.Command.SetBaseSpeed; //前进原地左转,右轮给正速度,以当前行进方向分左右
        break;

	case 4:
        KincoStruct1.setSpeed = agv.Command.SetBaseSpeed; //前进原地右转,左轮给正速度,以当前行进方向分左右

        KincoStruct2.setSpeed = -agv.Command.SetBaseSpeed; //前进原地右转,右轮给负速度,以当前行进方向分左右
        break;

	default:
		KincoStruct1.setSpeed = 0;

		KincoStruct2.setSpeed = 0;
		break;
	}

}


void chassisControlAuto(void)
{
    switch (agv.Command.CurDirection)
    {
    case 0:
        TongyiStruct1.setSpeed = 0;

        TongyiStruct3.setSpeed = 0;
		
				TongyiStruct2.setSpeed = 5000;
		
        TongyiStruct4.setSpeed = 5000;
        break;

    case 1:
        if (agv.Command.SetBaseSpeed == 0)
        {
            TongyiStruct1.setSpeed = 0;

            TongyiStruct3.setSpeed = 0;
        }
        else
        {
            TongyiStruct1.setSpeed = agv.Command.SetBaseSpeed*TongyiStruct1.compensationCoefficient; //设定速度加补偿值

            TongyiStruct3.setSpeed = agv.Command.SetBaseSpeed*TongyiStruct3.compensationCoefficient; //设定速度减补偿值
        }
        break;

    case 2:
        if (agv.Command.SetBaseSpeed == 0)
        {
            TongyiStruct1.setSpeed = 0;

            TongyiStruct3.setSpeed = 0;
        }
        else
        {
            TongyiStruct1.setSpeed = -(agv.Command.SetBaseSpeed*TongyiStruct1.compensationCoefficient);// - navi.Private.OutputOffset); //设定速度加补偿值,后退要给负速度

            TongyiStruct3.setSpeed = -(agv.Command.SetBaseSpeed*TongyiStruct3.compensationCoefficient);// + navi.Private.OutputOffset); //设定速度减补偿值,后退要给负速度
        }
        break;

    case 3:
        TongyiStruct1.setSpeed = -agv.Command.SetBaseSpeed; //前进原地左转,左轮给负速度,以当前行进方向分左右

        TongyiStruct3.setSpeed = agv.Command.SetBaseSpeed; //前进原地左转,右轮给正速度,以当前行进方向分左右
        break;

    case 4:
        TongyiStruct1.setSpeed = agv.Command.SetBaseSpeed; //前进原地右转,左轮给正速度,以当前行进方向分左右

        TongyiStruct3.setSpeed = -agv.Command.SetBaseSpeed; //前进原地右转,右轮给负速度,以当前行进方向分左右
        break;

    case 5:
        TongyiStruct1.setSpeed = -agv.Command.SetBaseSpeed; //后退原地左转,左轮给正速度,以当前行进方向分左右

        TongyiStruct3.setSpeed = agv.Command.SetBaseSpeed; //后退原地左转,右轮给负速度,以当前行进方向分左右
        break;

    case 6:
        TongyiStruct1.setSpeed = agv.Command.SetBaseSpeed; //后退原地右转,左轮给负速度,以当前行进方向分左右

        TongyiStruct3.setSpeed = -agv.Command.SetBaseSpeed; //后退原地右转,右轮给正速度,以当前行进方向分左右
        break;

    default:
        TongyiStruct1.setSpeed = 0;

        TongyiStruct3.setSpeed = 0;
        break;
    }
}

//硬差速直行
void HardDifferentialSpeedStraight()
{
	 float DIS = TwoPointDistance(StartPoint, TargetPoint);
	if(DIS > 10000)
		navi.Public.DistanceAgvToTARGET = DIS - fabs(navi.Public.DistanceAgvToSTART);
	else
		navi.Public.DistanceAgvToTARGET = DIS - fabs(navi.Public.DistanceAgvToSTART);
	
    if (agv.Command.CurDirection == agv.Command.NextDirection) //如果当前方向和下次方向相同
    {
        agv.Command.SetBaseSpeed = agv.Command.DispatchSpeed; //设定速度为系统下发速度
    }                                                         //如果记下来是弧线转弯,做减速处理
    else if (agv.Command.NextDirection == 7 || agv.Command.NextDirection == 8 || agv.Command.NextDirection == 9 || agv.Command.NextDirection == 10)
    {
        if (navi.Public.DistanceAgvToTARGET >= agv.Parameter.AdvanceParkPos) //agv到终点距离大于预停车距离
        {
            agv.Command.SetBaseSpeed = agv.Command.DispatchSpeed; //按系统下发速度走
        }
        else //agv到终点距离小于预停车距离,减速到设定自动转弯速度
        {
            agv.Command.SetBaseSpeed = mapping(navi.Public.DistanceAgvToTARGET, 0, agv.Parameter.AdvanceParkPos, agv.Command.NextDispatchSpeed, agv.Command.DispatchSpeed);
        }
    }
    else //停车或者原地转
    {
        if (navi.Public.DistanceAgvToTARGET >= agv.Parameter.AdvanceParkPos) //如果agv到目标点距离大于预停车距离
        {
            agv.Command.SetBaseSpeed = agv.Command.DispatchSpeed; //设定速度等于系统下发速度
        }
        else if (navi.Public.DistanceAgvToTARGET <= agv.Parameter.AdvanceParkPos && navi.Public.DistanceAgvToTARGET > LIGHT_STOP_SIGNAL_DIS ) //小于预停车距离,大于到点判断范围10MM,驱动器不能给太小速度,不能直接到0,设置了预停车速度
        {
            agv.Command.SetBaseSpeed = mapping(navi.Public.DistanceAgvToTARGET, LIGHT_STOP_SIGNAL_DIS, agv.Parameter.AdvanceParkPos, agv.Parameter.AdvanceParkSpeed, agv.Command.DispatchSpeed);
        }
        else
            agv.Command.SetBaseSpeed = agv.Parameter.AdvanceParkSpeed;
    }
    if (navi.Public.DistanceAgvToSTART < START_SPEEDUP_RANGE)
    {
			agv.Command.SetBaseSpeed = 100;
//        if (fabs(TongyiStruct1.encodeSpeed - TongyiStruct3.encodeSpeed) > START_SPEEDDIFF_LIMIT) //速度差太大
//        {
//            agv.Command.SetBaseSpeed = fabs(TongyiStruct1.encodeSpeed + TongyiStruct3.encodeSpeed) / 2;
//        }
//        setMotorSpeedSlope(0.3);
    }
//    else
//        setMotorSpeedSlope(1.5);
		
		if(Rotate1.setSpeed != 0)
		{
			agv.Command.SetBaseSpeed = 0;
		}
}

//硬差速弧线转弯
void HardDifferentialSpeedRunTurnning()
{
    if (fabs(navi.Public.AngleDifference) >= ADVANCE_STOPSLOPE_ANGLE) //如果agv角度差大于预停车角度差
    {
        agv.Command.SetBaseSpeed = agv.Command.DispatchSpeed;
        setMotorSpeedSlope(0.5);
    }
    else //如果agv角度差小于预停车角度差,开始减速至设定出弯速度
    {
        agv.Command.SetBaseSpeed = mapping(fabs(navi.Public.AngleDifference), 0, ADVANCE_STOPSLOPE_ANGLE, ARC_TURNSPEED_MIN, agv.Command.DispatchSpeed);
        setMotorSpeedSlope(0.2);
    }
}

u8 TurnStep = 0;
//硬差速原地转弯 
void HardDifferentialSpeedPirouette()
{
    static float agvInAngle = 0,turnAngleDiff = 0,lastAngleDiff = 0;
    static u8  TurnArriveFlag = 0,turnState = 0;
    static int lastTime = 0;
    if (TurnStep == 0) //求出位置信息
    {
        navi.Private.TarAngle = CalculatingDirectionAngle(StartPoint, TargetPoint); //求出目标方向角度
								
        agv.Command.SetBaseSpeed = 0;

        TurnArriveFlag = 0;
			
				if(fabs(TongyiStruct1.encodeSpeed) < 5 && fabs(TongyiStruct3.encodeSpeed) < 5)
				{
					agv.Command.SetPlatformTurnAngle = fabs(CalculatingCurrentAndTargetAngle(Camera.angle, navi.Private.TarAngle))*57.3;
		
					if(agv.Command.SetPlatformTurnAngle > 70 && agv.Command.SetPlatformTurnAngle < 110)
					{
						agv.Command.SetPlatformTurnAngle = 90;
					}
					else if(agv.Command.SetPlatformTurnAngle > 160)
					{
						agv.Command.SetPlatformTurnAngle = 180;
					}
					else
						agv.Command.SetPlatformTurnAngle = 0;
					
					TongyiStruct2.angleNum = 55.814;
					TongyiStruct4.angleNum = 55.814;
					if((fabs)(TongyiStruct2.encodeAngleNum - TongyiStruct2.angleNum) <= 1)
					{
						TurnStep = 1;		
						turnState = 1;
					}
				}
    }
    else if (TurnStep == 1) //开始转弯
    {
        if (agv.Command.CurDirection == 3 || agv.Command.CurDirection == 4) //前进左右转
				{
					turnAngleDiff = CalculatingCurrentAndTargetAngle(CurrentCenterPoint.CurAngle, navi.Private.TarAngle);
				
					agvInAngle = fabs(CalculatingCurrentAndTargetAngle(CurrentCenterPoint.CurAngle, navi.Private.TarAngle));
				}
        else //后退左右转
				{
					turnAngleDiff = CalculatingCurrentAndTargetAngle(CurrentCenterPoint.CurAngle + PI, navi.Private.TarAngle);
					
					agvInAngle = fabs(CalculatingCurrentAndTargetAngle(CurrentCenterPoint.CurAngle + PI, navi.Private.TarAngle));
				}
        if (agvInAngle >= PI * 2)

            agvInAngle -= PI * 2;

       
				if(turnState)
				{
				  if (agvInAngle >= ADVANCE_STOPSLOPE_ANGLE)
					{
						agv.Command.SetBaseSpeed = agv.Parameter.HandTurnSpeed;
					}
					else if ((agvInAngle < ADVANCE_STOPSLOPE_ANGLE) && (agvInAngle > TURNINGOFF_ANGLE))
					{
						agv.Command.SetBaseSpeed = (int)mapping(agvInAngle, TURNINGOFF_ANGLE, ADVANCE_STOPSLOPE_ANGLE, TURNSPEED_MIN, agv.Parameter.HandTurnSpeed);
					}
//					if (agvInAngle > TURNINGOFF_ANGLE)
//					{
//						agv.Command.SetBaseSpeed = agv.Parameter.HandTurnSpeed;
//					}
					else if ((agvInAngle <= TURNINGOFF_ANGLE))//||(turnAngleDiff*lastAngleDiff < 0))
					{
						turnState = 0;
					}
				}
				else
				{
					agv.Command.SetBaseSpeed = 0;
						
					TongyiStruct2.angleNum = 0;
					
					TongyiStruct4.angleNum = 0;
					if(fabs(TongyiStruct1.encodeSpeed) < 5 && fabs(TongyiStruct3.encodeSpeed) < 5)
					{
						if((fabs)(TongyiStruct2.encodeAngleNum - TongyiStruct2.angleNum) <= 1)
							TurnArriveFlag = 1;
					}	
				}
				lastAngleDiff = turnAngleDiff;
        //出弯
        if (TurnArriveFlag == 1)
        {
            //出弯
					lastAngleDiff = 0;
					
					agv.Command.SetBaseSpeed = 0;

					if (fabs(TongyiStruct1.encodeSpeed) < 5 && fabs(TongyiStruct3.encodeSpeed) < 5 )
					{
							if (agv.Public.SystemTime - lastTime > 1500)
							{
									if (agv.Command.CurDirection == 3 || agv.Command.CurDirection == 4)
									{
											traffic_land_marks.land_marks[agv.Command.standSiteID - 1].Direction = 1;

											TurnStep = 0;
									}
									else if (agv.Command.CurDirection == 5 || agv.Command.CurDirection == 6)
									{
											traffic_land_marks.land_marks[agv.Command.standSiteID - 1].Direction = 2;

											TurnStep = 0;
									}
							}
					}			
        }
				else
						lastTime = agv.Public.SystemTime;
    }
    setMotorSpeedSlope(1.5);
}


//无轨硬差速模型运动控制
void chassisGetAutoSpeed(u8 *CurrentDir)
{
	static u8 StopoverFlag = 1;
    if (*CurrentDir == 1 || *CurrentDir == 2) //直行
    {
        HardDifferentialSpeedStraight(); //硬差速直行
    }
    else if (*CurrentDir == 3 || *CurrentDir == 4 || *CurrentDir == 5 || *CurrentDir == 6) //原地旋转
    {
        HardDifferentialSpeedPirouette(); //硬差速原地旋转
    }
    else if (*CurrentDir == 7 || *CurrentDir == 8 || *CurrentDir == 9 || *CurrentDir == 10) //弧线转弯
    {
        HardDifferentialSpeedRunTurnning(); //弧线转弯
    }
		else if(*CurrentDir == 11 || *CurrentDir == 12)//停车
		{
			if(StopoverFlag)
				SetAlarm(0x0004);
		}
}
#endif