jqrotate.js 16 KB
layui.define("jquery", function (exports) {
    var jQuery = layui.jquery,
        $ = layui.jquery;

    // VERSION: 2.3 LAST UPDATE: 11.07.2013
    /*
     * Licensed under the MIT license: http://www.opensource.org/licenses/mit-license.php
     *
     * Made by Wilq32, wilq32@gmail.com, Wroclaw, Poland, 01.2009
     * Website: http://jqueryrotate.com
     */

    (function ($) {
        var supportedCSS, supportedCSSOrigin, styles = document.getElementsByTagName("head")[0].style, toCheck = "transformProperty WebkitTransform OTransform msTransform MozTransform".split(" ");
        for (var a = 0; a < toCheck.length; a++) if (styles[toCheck[a]] !== undefined) { supportedCSS = toCheck[a]; }
        if (supportedCSS) {
            supportedCSSOrigin = supportedCSS.replace(/[tT]ransform/, "TransformOrigin");
            if (supportedCSSOrigin[0] == "T") supportedCSSOrigin[0] = "t";
        }

        // Bad eval to preven google closure to remove it from code o_O
        eval('IE = "v"=="\v"');

        jQuery.fn.extend({
            rotate: function (parameters) {
                if (this.length === 0 || typeof parameters == "undefined") return;
                if (typeof parameters == "number") parameters = { angle: parameters };
                var returned = [];
                for (var i = 0, i0 = this.length; i < i0; i++) {
                    var element = this.get(i);
                    if (!element.Wilq32 || !element.Wilq32.PhotoEffect) {

                        var paramClone = $.extend(true, {}, parameters);
                        var newRotObject = new Wilq32.PhotoEffect(element, paramClone)._rootObj;

                        returned.push($(newRotObject));
                    }
                    else {
                        element.Wilq32.PhotoEffect._handleRotation(parameters);
                    }
                }
                return returned;
            },
            getRotateAngle: function () {
                var ret = [0];
                for (var i = 0, i0 = this.length; i < i0; i++) {
                    var element = this.get(i);
                    if (element.Wilq32 && element.Wilq32.PhotoEffect) {
                        ret[i] = element.Wilq32.PhotoEffect._angle;
                    }
                }
                return ret;
            },
            stopRotate: function () {
                for (var i = 0, i0 = this.length; i < i0; i++) {
                    var element = this.get(i);
                    if (element.Wilq32 && element.Wilq32.PhotoEffect) {
                        clearTimeout(element.Wilq32.PhotoEffect._timer);
                    }
                }
            }
        });

        // Library agnostic interface

        Wilq32 = window.Wilq32 || {};
        Wilq32.PhotoEffect = (function () {

            if (supportedCSS) {
                return function (img, parameters) {
                    img.Wilq32 = {
                        PhotoEffect: this
                    };

                    this._img = this._rootObj = this._eventObj = img;
                    this._handleRotation(parameters);
                }
            } else {
                return function (img, parameters) {
                    this._img = img;
                    this._onLoadDelegate = [parameters];

                    this._rootObj = document.createElement('span');
                    this._rootObj.style.display = "inline-block";
                    this._rootObj.Wilq32 =
                        {
                            PhotoEffect: this
                        };
                    img.parentNode.insertBefore(this._rootObj, img);

                    if (img.complete) {
                        this._Loader();
                    } else {
                        var self = this;
                        // TODO: Remove jQuery dependency
                        jQuery(this._img).bind("load", function () { self._Loader(); });
                    }
                }
            }
        })();

        Wilq32.PhotoEffect.prototype = {
            _setupParameters: function (parameters) {
                this._parameters = this._parameters || {};
                if (typeof this._angle !== "number") { this._angle = 0; }
                if (typeof parameters.angle === "number") { this._angle = parameters.angle; }
                this._parameters.animateTo = (typeof parameters.animateTo === "number") ? (parameters.animateTo) : (this._angle);

                this._parameters.step = parameters.step || this._parameters.step || null;
                this._parameters.easing = parameters.easing || this._parameters.easing || this._defaultEasing;
                this._parameters.duration = 'duration' in parameters ? parameters.duration : parameters.duration || this._parameters.duration || 1000;
                this._parameters.callback = parameters.callback || this._parameters.callback || this._emptyFunction;
                this._parameters.center = parameters.center || this._parameters.center || ["50%", "50%"];
                if (typeof this._parameters.center[0] == "string") {
                    this._rotationCenterX = (parseInt(this._parameters.center[0], 10) / 100) * this._imgWidth * this._aspectW;
                } else {
                    this._rotationCenterX = this._parameters.center[0];
                }
                if (typeof this._parameters.center[1] == "string") {
                    this._rotationCenterY = (parseInt(this._parameters.center[1], 10) / 100) * this._imgHeight * this._aspectH;
                } else {
                    this._rotationCenterY = this._parameters.center[1];
                }

                if (parameters.bind && parameters.bind != this._parameters.bind) { this._BindEvents(parameters.bind); }
            },
            _emptyFunction: function () { },
            _defaultEasing: function (x, t, b, c, d) { return -c * ((t = t / d - 1) * t * t * t - 1) + b },
            _handleRotation: function (parameters, dontcheck) {
                if (!supportedCSS && !this._img.complete && !dontcheck) {
                    this._onLoadDelegate.push(parameters);
                    return;
                }
                this._setupParameters(parameters);
                if (this._angle == this._parameters.animateTo) {
                    this._rotate(this._angle);
                }
                else {
                    this._animateStart();
                }
            },

            _BindEvents: function (events) {
                if (events && this._eventObj) {
                    // Unbinding previous Events
                    if (this._parameters.bind) {
                        var oldEvents = this._parameters.bind;
                        for (var a in oldEvents) if (oldEvents.hasOwnProperty(a))
                            // TODO: Remove jQuery dependency
                            jQuery(this._eventObj).unbind(a, oldEvents[a]);
                    }

                    this._parameters.bind = events;
                    for (var a in events) if (events.hasOwnProperty(a))
                        // TODO: Remove jQuery dependency
                        jQuery(this._eventObj).bind(a, events[a]);
                }
            },

            _Loader: (function () {
                if (IE)
                    return function () {
                        var width = this._img.width;
                        var height = this._img.height;
                        this._imgWidth = width;
                        this._imgHeight = height;
                        this._img.parentNode.removeChild(this._img);

                        this._vimage = this.createVMLNode('image');
                        this._vimage.src = this._img.src;
                        this._vimage.style.height = height + "px";
                        this._vimage.style.width = width + "px";
                        this._vimage.style.position = "absolute"; // FIXES IE PROBLEM - its only rendered if its on absolute position!
                        this._vimage.style.top = "0px";
                        this._vimage.style.left = "0px";
                        this._aspectW = this._aspectH = 1;

                        /* Group minifying a small 1px precision problem when rotating object */
                        this._container = this.createVMLNode('group');
                        this._container.style.width = width;
                        this._container.style.height = height;
                        this._container.style.position = "absolute";
                        this._container.style.top = "0px";
                        this._container.style.left = "0px";
                        this._container.setAttribute('coordsize', width - 1 + ',' + (height - 1)); // This -1, -1 trying to fix ugly problem with small displacement on IE
                        this._container.appendChild(this._vimage);

                        this._rootObj.appendChild(this._container);
                        this._rootObj.style.position = "relative"; // FIXES IE PROBLEM
                        this._rootObj.style.width = width + "px";
                        this._rootObj.style.height = height + "px";
                        this._rootObj.setAttribute('id', this._img.getAttribute('id'));
                        this._rootObj.className = this._img.className;
                        this._eventObj = this._rootObj;
                        var parameters;
                        while (parameters = this._onLoadDelegate.shift()) {
                            this._handleRotation(parameters, true);
                        }
                    }
                else return function () {
                    this._rootObj.setAttribute('id', this._img.getAttribute('id'));
                    this._rootObj.className = this._img.className;

                    this._imgWidth = this._img.naturalWidth;
                    this._imgHeight = this._img.naturalHeight;
                    var _widthMax = Math.sqrt((this._imgHeight) * (this._imgHeight) + (this._imgWidth) * (this._imgWidth));
                    this._width = _widthMax * 3;
                    this._height = _widthMax * 3;

                    this._aspectW = this._img.offsetWidth / this._img.naturalWidth;
                    this._aspectH = this._img.offsetHeight / this._img.naturalHeight;

                    this._img.parentNode.removeChild(this._img);


                    this._canvas = document.createElement('canvas');
                    this._canvas.setAttribute('width', this._width);
                    this._canvas.style.position = "relative";
                    this._canvas.style.left = -this._img.height * this._aspectW + "px";
                    this._canvas.style.top = -this._img.width * this._aspectH + "px";
                    this._canvas.Wilq32 = this._rootObj.Wilq32;

                    this._rootObj.appendChild(this._canvas);
                    this._rootObj.style.width = this._img.width * this._aspectW + "px";
                    this._rootObj.style.height = this._img.height * this._aspectH + "px";
                    this._eventObj = this._canvas;

                    this._cnv = this._canvas.getContext('2d');
                    var parameters;
                    while (parameters = this._onLoadDelegate.shift()) {
                        this._handleRotation(parameters, true);
                    }
                }
            })(),

            _animateStart: function () {
                if (this._timer) {
                    clearTimeout(this._timer);
                }
                this._animateStartTime = +new Date;
                this._animateStartAngle = this._angle;
                this._animate();
            },
            _animate: function () {
                var actualTime = +new Date;
                var checkEnd = actualTime - this._animateStartTime > this._parameters.duration;

                // TODO: Bug for animatedGif for static rotation ? (to test)
                if (checkEnd && !this._parameters.animatedGif) {
                    clearTimeout(this._timer);
                }
                else {
                    if (this._canvas || this._vimage || this._img) {
                        var angle = this._parameters.easing(0, actualTime - this._animateStartTime, this._animateStartAngle, this._parameters.animateTo - this._animateStartAngle, this._parameters.duration);
                        this._rotate((~~(angle * 10)) / 10);
                    }
                    if (this._parameters.step) {
                        this._parameters.step(this._angle);
                    }
                    var self = this;
                    this._timer = setTimeout(function () {
                        self._animate.call(self);
                    }, 10);
                }

                // To fix Bug that prevents using recursive function in callback I moved this function to back
                if (this._parameters.callback && checkEnd) {
                    this._angle = this._parameters.animateTo;
                    this._rotate(this._angle);
                    this._parameters.callback.call(this._rootObj);
                }
            },

            _rotate: (function () {
                var rad = Math.PI / 180;
                if (IE)
                    return function (angle) {
                        this._angle = angle;
                        this._container.style.rotation = (angle % 360) + "deg";
                        this._vimage.style.top = -(this._rotationCenterY - this._imgHeight / 2) + "px";
                        this._vimage.style.left = -(this._rotationCenterX - this._imgWidth / 2) + "px";
                        this._container.style.top = this._rotationCenterY - this._imgHeight / 2 + "px";
                        this._container.style.left = this._rotationCenterX - this._imgWidth / 2 + "px";

                    }
                else if (supportedCSS)
                    return function (angle) {
                        this._angle = angle;
                        this._img.style[supportedCSS] = "rotate(" + (angle % 360) + "deg)";
                        this._img.style[supportedCSSOrigin] = this._parameters.center.join(" ");
                    }
                else
                    return function (angle) {
                        this._angle = angle;
                        angle = (angle % 360) * rad;
                        // clear canvas
                        this._canvas.width = this._width;//+this._widthAdd;
                        this._canvas.height = this._height;//+this._heightAdd;

                        // REMEMBER: all drawings are read from backwards.. so first function is translate, then rotate, then translate, translate..
                        this._cnv.translate(this._imgWidth * this._aspectW, this._imgHeight * this._aspectH);	// at least center image on screen
                        this._cnv.translate(this._rotationCenterX, this._rotationCenterY);			// we move image back to its orginal
                        this._cnv.rotate(angle);										// rotate image
                        this._cnv.translate(-this._rotationCenterX, -this._rotationCenterY);		// move image to its center, so we can rotate around its center
                        this._cnv.scale(this._aspectW, this._aspectH); // SCALE - if needed ;)
                        this._cnv.drawImage(this._img, 0, 0);							// First - we draw image
                    }

            })()
        }

        if (IE) {
            Wilq32.PhotoEffect.prototype.createVMLNode = (function () {
                document.createStyleSheet().addRule(".rvml", "behavior:url(#default#VML)");
                try {
                    !document.namespaces.rvml && document.namespaces.add("rvml", "urn:schemas-microsoft-com:vml");
                    return function (tagName) {
                        return document.createElement('<rvml:' + tagName + ' class="rvml">');
                    };
                } catch (e) {
                    return function (tagName) {
                        return document.createElement('<' + tagName + ' xmlns="urn:schemas-microsoft.com:vml" class="rvml">');
                    };
                }
            })();
        }

    })(jQuery);

    exports('jqrotate');
});