using System; namespace HslCommunication.Core.IMessage { /// <summary> /// 三菱的Qna兼容3E帧协议解析规则 /// </summary> public class MelsecQnA3EBinaryMessage : INetMessage { /// <summary> /// 消息头的指令长度 /// </summary> public int ProtocolHeadBytesLength { get { return 9; } } /// <summary> /// 从当前的头子节文件中提取出接下来需要接收的数据长度 /// </summary> /// <returns>返回接下来的数据内容长度</returns> public int GetContentLengthByHeadBytes() { return BitConverter.ToUInt16(HeadBytes, 7); } /// <summary> /// 检查头子节的合法性 /// </summary> /// <param name="token">特殊的令牌,有些特殊消息的验证</param> /// <returns>是否成功的结果</returns> public bool CheckHeadBytesLegal(byte[] token) { if (HeadBytes == null) return false; if (HeadBytes[0] == 0xD0 && HeadBytes[1] == 0x00) { return true; } else { return false; } } /// <summary> /// 获取头子节里的消息标识 /// </summary> /// <returns>消息标识</returns> public int GetHeadBytesIdentity() { return 0; } /// <summary> /// 消息头字节 /// </summary> public byte[] HeadBytes { get; set; } /// <summary> /// 消息内容字节 /// </summary> public byte[] ContentBytes { get; set; } /// <summary> /// 发送的字节信息 /// </summary> public byte[] SendBytes { get; set; } } }